Home
Databases
Community
Blogs
Tools
Submit
About
Donate
Database Search
Title
Console
Genre
Year
Publisher
RFG ID#
Community Blogs
My Blog
Submit Info
RFG Chat
Store
New on the Blogs
Update on the State of RFGeneration!
(8/31/2024)
In Which I Describe Pizza Tower at an Exhaustingly Long Length
(7/31/2024)
Remasters, Remakes, Rereleases, and Remembering the Past
(3/30/2024)
The Top 5 Survival Horror Games for the Sega Dreamcast
(2/20/2024)
Trombone Champ Is a Good Game
(12/30/2023)
Thoughts on the Nintendo Switch OLED Model
(11/21/2023)
Hypnospace Outlaw
(10/30/2023)
Hot Community Blog Entries
Remasters, Remakes, Rereleases, and Remembering the Past
(1)
Flash gaming at its best: Liferaft Zero
(2)
Trombone Champ Is a Good Game
(1)
In Which I Describe Pizza Tower at an Exhaustingly Long Length
(1)
The Steam Indie Spring Sale - What should you get?
(3)
The Top 5 Survival Horror Games for the Sega Dreamcast
(1)
Nielsen's Favorites on Channel 4
Press Playcast Episode 92 - Bioshock Infinite
(0)
Shmup Club January 2023 - Metal Black
(1)
Shoot the Core-cast Episode 052 - Deathsmiles
(0)
Update on the State of RFGeneration!
(16)
Shoot the Core-cast Episode 053 - Fire Shark
(1)
Press Playcast Episode 91 - Doki Doki Literature Club
(0)
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
October 28, 2024, 07:06:17 AM
News:
RF Generation: Where the PSP Go matters more than HBO Go.
RF Generation Message Board
|
Other
|
Media Room
(Moderator:
wildbil52
) |
Board Game Night!
0 Members and 2 Guests are viewing this topic.
« previous
next »
Pages:
1
...
8
9
[
10
]
11
12
...
14
Author
Topic: Board Game Night! (Read 48383 times)
singlebanana
Director
Posts: 7082
Re: Board Game Night!
«
Reply #135 on:
June 10, 2014, 12:11:02 PM »
There are a few things in life that I'd like to accomplish at some point and one of those is designing and printing my own board game. About a year ago, I came up with a pretty great idea for one and have been gradually been working on it since. I have several friends who like to come over and play and there is an especially good and trusted friend who I have confided with on my idea. I've already hashed out a draft of a rule sheet, created some specialty dice, drawn up plans for a board, and even designed some cards for a prototype deck. I was stuck concerning one part of my game (the map movement) until about a week ago and once I figured that out, I have now hit full stride in finishing a prototype. This game is still very, very young and I know will change with multiple gameplay. My wife and I intend on playing it with my buddy and his wife (3-4 player game) several times until we feel it is good enough to share, and then maybe create some more prototypes to try out at a local board game night. Again, it's going to be some time before we get to this latter point, but if any of you guys are in game groups, I might consider letting some of you try it out so that I can get some feedback.
Also, if anyone has created their own board game, or know someone who has, I'd like to bend your/their ear about cost and how to go about creating it. I have a buddy who teaches art at a college and I am trying to work at incorporating an art project with him for his students to find an artist for the game. My thought is that this would be the cheaper way to go and might help a student increase his/her portfolio. Interested to hear you guys thoughts on this.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: Board Game Night!
«
Reply #136 on:
June 10, 2014, 12:22:11 PM »
I have a couple co-workers who are quite familiar with the process that I can ask.
Logged
singlebanana
Director
Posts: 7082
Re: Board Game Night!
«
Reply #137 on:
June 10, 2014, 12:27:38 PM »
Quote from: Shadow Kisuragi on June 10, 2014, 12:22:11 PM
I have a couple co-workers who are quite familiar with the process that I can ask.
That would be awesome! Any contact they might have or general ideas about how much funding I might need to start would be great.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Zagnorch
MAJIN SONIC'S BLOODLUST MUST BE SATED!
Donor
Posts: 10904
Re: Board Game Night!
«
Reply #138 on:
June 10, 2014, 04:05:46 PM »
Quote from: singlebanana on June 10, 2014, 12:11:02 PM
There are a few things in life that I'd like to accomplish at some point and one of those is designing and printing my own board game. About a year ago, I came up with a pretty great idea for one and have been gradually been working on it since. I have several friends who like to come over and play and there is an especially good and trusted friend who I have confided with on my idea. I've already hashed out a draft of a rule sheet, created some specialty dice, drawn up plans for a board, and even designed some cards for a prototype deck. I was stuck concerning one part of my game (the map movement) until about a week ago and once I figured that out, I have now hit full stride in finishing a prototype. This game is still very, very young and I know will change with multiple gameplay. My wife and I intend on playing it with my buddy and his wife (3-4 player game) several times until we feel it is good enough to share, and then maybe create some more prototypes to try out at a local board game night. Again, it's going to be some time before we get to this latter point, but if any of you guys are in game groups, I might consider letting some of you try it out so that I can get some feedback.
Also, if anyone has created their own board game, or know someone who has, I'd like to bend your/their ear about cost and how to go about creating it. I have a buddy who teaches art at a college and I am trying to work at incorporating an art project with him for his students to find an artist for the game. My thought is that this would be the cheaper way to go and might help a student increase his/her portfolio. Interested to hear you guys thoughts on this.
Ooh! Is it a pinball-based board game? What I wouldn't give to see that!
Meanwhile: I'm still playin' my electronic Advanced Missions Battleship game from time to time. And if there's anyone out there who's up for a little Scrabble or UpWords, please let me know. Don't be intimidated by the fact that I was my middle school's two-time spelling bee champ...
Logged
singlebanana
Director
Posts: 7082
Re: Board Game Night!
«
Reply #139 on:
June 10, 2014, 04:07:47 PM »
Ha, ha! No, not pinball themed, but that's one hell of an idea.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Zagnorch
MAJIN SONIC'S BLOODLUST MUST BE SATED!
Donor
Posts: 10904
Re: Board Game Night!
«
Reply #140 on:
June 10, 2014, 04:19:59 PM »
Quote from: singlebanana on June 10, 2014, 04:07:47 PM
Ha, ha! No, not pinball themed, but that's one hell of an idea.
That really should be something you should take a shot at, just to see if it would work. Judging from what I heard in the latest CollectorCast, you'd be the best person to figure it out. Probably gonna need a Kickstarter campaign to fund such an endeavor, though.
Logged
singlebanana
Director
Posts: 7082
Re: Board Game Night!
«
Reply #141 on:
June 10, 2014, 04:21:35 PM »
Your roll would dictate the path taken by the ball.....hmmmm. Has some promise.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Zagnorch
MAJIN SONIC'S BLOODLUST MUST BE SATED!
Donor
Posts: 10904
Re: Board Game Night!
«
Reply #142 on:
June 10, 2014, 04:56:15 PM »
Quote from: singlebanana on June 10, 2014, 04:21:35 PM
Your roll would dictate the path taken by the ball.....hmmmm. Has some promise.
Sounds very RPG'ish. Not sure it would work as turn-based one, and it might be too fast-paced to be RTS.
Would you have to do a roll for how many times you hit the pops at the top of the field, and a roll for how many points per hit?
Logged
Izret101
Postmaster General; Wielder of the Mighty Banhammer
Director
Posts: 22655
Champion of
Re: Board Game Night!
«
Reply #143 on:
June 10, 2014, 07:52:58 PM »
Touch base with the woman who just did(or tried to do) Cads Against Matrimony. (I read about it via twitter.) It was only a card game spoof of CAH so pricing would probably be different for a full blown board game but she seemed to have it all figured out. Believe she already had full prototypes and was just seeking funding for final printings.
Logged
[img width=500 height=100]http://www.trueachievements.com/gamercards/izret102.png[/img]
singlebanana
Director
Posts: 7082
Re: Board Game Night!
«
Reply #144 on:
June 12, 2014, 02:12:13 PM »
Quote from: Zagnorch on June 10, 2014, 04:56:15 PM
Quote from: singlebanana on June 10, 2014, 04:21:35 PM
Your roll would dictate the path taken by the ball.....hmmmm. Has some promise.
Sounds very RPG'ish. Not sure it would work as turn-based one, and it might be too fast-paced to be RTS.
Would you have to do a roll for how many times you hit the pops at the top of the field, and a roll for how many points per hit?
We'll talk about this more off the record. If not, we might have to start sending out assassins.
[img width=486 height=394]http://livedoor.blogimg.jp/auberginefleur/imgs/a/f/afe23a03.jpg[/img]
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Zagnorch
MAJIN SONIC'S BLOODLUST MUST BE SATED!
Donor
Posts: 10904
Re: Board Game Night!
«
Reply #145 on:
June 12, 2014, 04:50:30 PM »
Quote from: Izret101 on June 10, 2014, 07:52:58 PM
Touch base with the woman who just did(or tried to do) Cads Against Matrimony. (I read about it via twitter.) It was only a card game spoof of CAH so pricing would probably be different for a full blown board game but she seemed to have it all figured out. Believe she already had full prototypes and was just seeking funding for final printings.
A game for cads who are against matrimony? Count me in!
Logged
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: Board Game Night!
«
Reply #146 on:
June 12, 2014, 05:05:37 PM »
Seriously Rich - just give me the board game version of the screenshot. I'd play that all day. I SPENT A SUMMER PLAYING THE NEUTERED SNES VERSION.
Logged
Zagnorch
MAJIN SONIC'S BLOODLUST MUST BE SATED!
Donor
Posts: 10904
Re: Board Game Night!
«
Reply #147 on:
June 16, 2014, 09:41:34 PM »
Hey now,
Just picked up
Stick the IRS,
a locally-produced board game from the early '80s.
[img width=700 height=391]http://i1273.photobucket.com/albums/y409/Zagnorch/irsgame1_zps3c5f0e34.jpg[/img]
[img width=500 height=555]http://i1273.photobucket.com/albums/y409/Zagnorch/irsgame2_zps8cdf0119.jpg[/img]
While I thought the game's premise was novel, the object of sheltering as much of your income as possible from "the man" sounds like it'd make a boring game. But hey, who knows.
Oh, and another thing:
[img width=504 height=250]http://i1273.photobucket.com/albums/y409/Zagnorch/irsgame3_zps4fe188ce.jpg[/img]
'Late
Logged
Boshamp
Donor
Posts: 1611
Re: Board Game Night!
«
Reply #148 on:
June 16, 2014, 10:12:09 PM »
Found this for $1.50, I was really hoping it was rarer, but only ranging between 20-30 bucks depending on condition. Everything is here and the box is in great shape, but there are a few stickers from all the stores it has been in over the years.
1965 original release Trouble board game
[img width=700 height=418]http://i105.photobucket.com/albums/m232/Scott_Breaze/WP_20140616_002_zps852f1d32.jpg[/img]
Logged
[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
singlebanana
Director
Posts: 7082
Re: Board Game Night!
«
Reply #149 on:
June 16, 2014, 10:17:34 PM »
That is an awesome box! Great find.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Pages:
1
...
8
9
[
10
]
11
12
...
14
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Gaming
-----------------------------
=> Video Game Generation
===> RFGeneration Archives
=> Community Playthroughs
=> What About Channel 4?
=> RF Generation Podcasts
-----------------------------
Collecting
-----------------------------
=> Collection Connection
=> Trophies From the Hunt
=> Sales Extravaganza
===> Free Stuff
===> Keep An Eye Out For Me!!!
-----------------------------
Announcements and Feedback
-----------------------------
=> Announcements and Feedback
=> The Thinktank
=> RF Generation Events
-----------------------------
Other
-----------------------------
=> Idle Chatter
=> Media Room
=> The Gym
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Simple Audio Video Embedder
RF Generation Theme derived from YabbGrey By
Nesianstyles
| Buttons by A.M.A
Page created in 0.13 seconds with 23 queries.
Site content Copyright © rfgeneration
.
com unless otherwise noted
.
Oh, and keep it on channel three
.