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RF Generation Message Board | Announcements and Feedback | Announcements and Feedback | Game / Hardware database errors 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Game / Hardware database errors  (Read 280795 times)
Bear78
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« Reply #405 on: September 15, 2019, 04:11:37 PM »

The back image for this is for the NFR version and not the normal retail version.  It needs to be deleted.

http://www.rfgeneration.c...nfo.pl?ID=U-132-S-07480-A

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tactical_nuke
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« Reply #406 on: September 15, 2019, 11:57:14 PM »

http://www.rfgeneration.c...nfo.pl?ID=U-055-S-00280-A

html is bungled up
« Last Edit: September 16, 2019, 05:28:36 PM by Fleabitten » Logged
Bear78
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« Reply #407 on: September 16, 2019, 09:31:45 AM »


I got this one fixed Cheesy
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tactical_nuke
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« Reply #408 on: September 16, 2019, 05:27:49 PM »

Thanks, I was literally just too lazy to fix the tags, lol
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Duke.Togo
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« Reply #409 on: September 16, 2019, 05:30:46 PM »

The back image for this is for the NFR version and not the normal retail version.  It needs to be deleted.

http://www.rfgeneration.c...nfo.pl?ID=U-132-S-07480-A



Fixed
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Duke.Togo
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« Reply #410 on: September 16, 2019, 05:32:04 PM »

From all of the circles I've talked with, and everything I've been able to research online, all three of these games had been exclusive Euro releases (albeit in extremely limited production).  I've got a confirmed Euro version, and there isn't much on the way of distinguishable Euro characteristics.

People happy for me to go with convention on these releases then and set them to Europe?

I'll have to trust you guys on this one. I don't have much knowledge on the subject.
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blcklblskt
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« Reply #411 on: September 17, 2019, 10:25:05 PM »

International Superstar Soccer 64 is a bit of a mess of a release - it was initially released in Japan as Jikkyou J.League Perfect Striker in December '96 (https://www.rfgeneration....nfo.pl?ID=J-064-S-01080-A), and later received an international release in '97 as International Superstar Soccer 64 (https://www.rfgeneration....nfo.pl?ID=U-064-S-01030-A).  However, later in '97, Konami released an updated version exclusively for the Japanese market as Jikkyou World Soccer 3 (https://www.rfgeneration....nfo.pl?ID=J-064-S-01510-A).  We currently link World Soccer 3 to the Superstar Soccer 64 releases, but based on the part numbers I'm leaning towards making Perfect Striker as the variant and removing the variations from the World Soccer 3 listing.

The game pak IDs:


Perfect Striker: NUS-NJPJ-JPN
Superstar Soccer: NUS-NJPE-USA
World Soccer 3: NUS-NJ3J-JPN

Because N64 game pak IDs tend to have the same initial three letters after NUS (NJP) for these releases, I think we should remove World Soccer 3 (NJ3) from the other variations and make Perfect Striker the variation instead.
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tactical_nuke
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« Reply #412 on: September 30, 2019, 12:12:40 AM »

Please unlink this controller from the others. http://www.rfgeneration.c...fo.php?ID=U-040-H-00780-B
« Last Edit: September 30, 2019, 03:22:19 AM by Schlibby » Logged
Schlibby
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« Reply #413 on: September 30, 2019, 03:19:15 AM »

International Superstar Soccer 64 is a bit of a mess of a release - it was initially released in Japan as Jikkyou J.League Perfect Striker in December '96 (https://www.rfgeneration....nfo.pl?ID=J-064-S-01080-A), and later received an international release in '97 as International Superstar Soccer 64 (https://www.rfgeneration....nfo.pl?ID=U-064-S-01030-A).  However, later in '97, Konami released an updated version exclusively for the Japanese market as Jikkyou World Soccer 3 (https://www.rfgeneration....nfo.pl?ID=J-064-S-01510-A).  We currently link World Soccer 3 to the Superstar Soccer 64 releases, but based on the part numbers I'm leaning towards making Perfect Striker as the variant and removing the variations from the World Soccer 3 listing.

The game pak IDs:


Perfect Striker: NUS-NJPJ-JPN
Superstar Soccer: NUS-NJPE-USA
World Soccer 3: NUS-NJ3J-JPN

Because N64 game pak IDs tend to have the same initial three letters after NUS (NJP) for these releases, I think we should remove World Soccer 3 (NJ3) from the other variations and make Perfect Striker the variation instead.

Hmmm. Just looked these up in a guide book I have and it matches them up in the same way they already are in the database. So I'd be hesitant to change the variations without knowing more about the content differences across the 3 versions.
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blcklblskt
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« Reply #414 on: September 30, 2019, 04:19:03 PM »

International Superstar Soccer 64 is a bit of a mess of a release - it was initially released in Japan as Jikkyou J.League Perfect Striker in December '96 (https://www.rfgeneration....nfo.pl?ID=J-064-S-01080-A), and later received an international release in '97 as International Superstar Soccer 64 (https://www.rfgeneration....nfo.pl?ID=U-064-S-01030-A).  However, later in '97, Konami released an updated version exclusively for the Japanese market as Jikkyou World Soccer 3 (https://www.rfgeneration....nfo.pl?ID=J-064-S-01510-A).  We currently link World Soccer 3 to the Superstar Soccer 64 releases, but based on the part numbers I'm leaning towards making Perfect Striker as the variant and removing the variations from the World Soccer 3 listing.

The game pak IDs:


Perfect Striker: NUS-NJPJ-JPN
Superstar Soccer: NUS-NJPE-USA
World Soccer 3: NUS-NJ3J-JPN

Because N64 game pak IDs tend to have the same initial three letters after NUS (NJP) for these releases, I think we should remove World Soccer 3 (NJ3) from the other variations and make Perfect Striker the variation instead.

Hmmm. Just looked these up in a guide book I have and it matches them up in the same way they already are in the database. So I'd be hesitant to change the variations without knowing more about the content differences across the 3 versions.

Got it - I would tend to default to the game pak ID, but a guide is probably a good indicator of which variant is which.  Thanks for the help!
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tactical_nuke
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« Reply #415 on: October 01, 2019, 01:42:34 AM »

http://www.rfgeneration.c...nfo.pl?ID=U-011-S-00030-A

correct me if I'm wrong but pack-in titles don't get their outer system packaging on as their font/back scans. please remove.
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Schlibby
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« Reply #416 on: October 01, 2019, 02:49:52 AM »

http://www.rfgeneration.c...nfo.pl?ID=U-011-S-00030-A

correct me if I'm wrong but pack-in titles don't get their outer system packaging on as their font/back scans. please remove.

Why not? Assuming there isn’t an inner box that is the box front and back
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tactical_nuke
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« Reply #417 on: October 01, 2019, 03:58:14 AM »

http://www.rfgeneration.c...nfo.pl?ID=U-011-S-00030-A

correct me if I'm wrong but pack-in titles don't get their outer system packaging on as their font/back scans. please remove.

Why not? Assuming there isn’t an inner box that is the box front and back
Consistency and specificity. All pack-in games that I've seen in the database like Mario/Duck Hunt don't have the NES system as their box. Not to mention certain titles get packed into several different variants. Also it just looks off in general.
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mumboking
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« Reply #418 on: October 12, 2019, 04:52:24 PM »

Not sure if this deserved a separate thread, but I'm also not sure it fits here, but...

I accidentally submitted a hardware entry with the name "Megaaster I".
This should be "MegaMaster I".
I was also going to change the alternate title to "MegaMaster 1" instead of "Megamaster 1"

My finger hit enter instead of backspace. THE facepalm
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tactical_nuke
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« Reply #419 on: October 12, 2019, 11:49:54 PM »

Not sure if this deserved a separate thread, but I'm also not sure it fits here, but...

I accidentally submitted a hardware entry with the name "Megaaster I".
This should be "MegaMaster I".
I was also going to change the alternate title to "MegaMaster 1" instead of "Megamaster 1"

My finger hit enter instead of backspace. THE facepalm
Got ya my friend.
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