The game was mirrored because Link has always been left-handed and most Wii users are right handed.
They really shouldn't have done that and stayed true to their franchise.
True but try and imagine doing a left-handed backswing of the sword with your right hand and a shield in the other. Most would find that it takes them out of the game, especially if your movements don't match the character onscreen.
True, but then again I'm left-handed so I wouldn't really care.
![Tongue](http://www.rfgeneration.com/forum/Smileys/RFG/tongue.gif)
The moral of the story is that the Wii-motes are bad, bad,
bad for games.
![Wink](http://www.rfgeneration.com/forum/Smileys/RFG/wink.gif)
And the second moral of the story is that you should buy the GameCube version if you're a true Zelda fan.
![Wink](http://www.rfgeneration.com/forum/Smileys/RFG/wink.gif)
Could they not just have had an option to switch between left and right handed? There's probably more to it than just flipping everything around, but it couldn't be a hugely demanding thing to implement.
Playing Twilight Princess on the Wii feels odd being a lefthander myself, that's why I have the GameCube version. That and keeping Link a lefthander is sort of an indulgence I can enjoy.
It's been my experience that Zelda TP for the Wii is on average $10 more than any other 1st party game out there. I'd expect a "Lefthander Edition" on a second disc, especially for a game that was to sell the idea behind the system. Oh well.