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RF Generation Message Board | Gaming | Video Game Generation | Nintendo game recycling at its worst 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Nintendo game recycling at its worst  (Read 5833 times)
Izret101
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« Reply #15 on: March 10, 2009, 01:25:58 PM »

I'm not sure how the GC went worldwide, but down here in Oceania it went the same way the PSP is going now. At 1st you saw it everywhere. Then as time went on, only very small sections could be found dedicated to the system and only at selected stores.

So the chance to actually play these games sounds pretty good to me. Plus this saves me having to buy a GC control and a copy of any of the games to be released.

I know in NE and in Texas the GCN had a very small section in all the game stores i went into. Chain or mom and pop stores. The Wii didn't have a much larger selection either.
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Antimind
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« Reply #16 on: March 11, 2009, 03:12:04 AM »

I'll sum it up in a few simple worlds: The Wii is the most expensive emulator on the planet.
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Shimra
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« Reply #17 on: March 12, 2009, 09:32:54 PM »

Why is this such a bad thing? No one is forcing you to play the games. And I highly doubt it takes too much resources to make Wii controls. If you don't like don't buy it-- but there are still plenty of people who would love to play some of their favorite games with Wii controls.

I'll sum it up in a few simple worlds: The Wii is the most expensive emulator on the planet.

That insinuates that other consoles don't have ports of classic games as well. Why are you singling out the Wii?
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ItellYaHuat
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« Reply #18 on: March 13, 2009, 12:50:25 AM »

I don't think this idea is too bad. Look at the games that were on Dreamcast. A good number of them like SA got ported and such when Sega stopped manufacturing hardware. Did they play better on the Gamecube controller though? It depends on the person. My personal experience of playing SA on the Dreamcast vs the Gamecube version put me towards favoring the Dreamcast version but that's just me. It gave a chance to people who didn't own (or couldn't own if your parents would only allow one console, a rule my mother used to bog me with but thank god that's over with) the Dreamcast another chance to play it on an alternate platform. I know the Dreamcast was still in the 128-Bit era but it was sadly only supported for 2 years sans the homebrews out there. In the case of the Wii, there are new gamers out there that may not have had the chance to experience certain games on the Gamecube. Ports don't require much time as creating a standalone game.

On the other hand, recycling games are one of my pet peeves.  Tongue
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Tan
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« Reply #19 on: March 21, 2009, 05:22:19 PM »

@Tan but it wasn't a port! the games came out at the same time,and in essencse not the same at all due to controls, the fact that the Wii version was a mirrored version of the GCN version, the levels were bigger.

It's not a port in the sense that TP was a finished cube game but it's a port in the sense that development for both was done at the same time by taking what they had already completed and copying it over to the Wii. The game was mirrored because Link has always been left-handed and most Wii users are right handed. Other than that the game is identical, even the size of the levels. At best it has increased draw distance but that doesn't increase the play field or dungeon size at all. You can tell that by the fact the maps for both are identical, just mirrored as seen in the strategy guide that offers Cube maps in the back of the book and by playing both of them.

--------

On another note, my wife convinced me to buy Mario Power Tennis for the Wii. I don't mind the $29.99 price because there isn't a Player's choice alternative price point to compare it against and most stores that have a smattering of Cube games still try to sell it for $10-20 more. Maybe I'll do a review of it, I suspect it'll be a lot more in-depth than Wii Sports.
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Sirgin
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« Reply #20 on: March 21, 2009, 05:25:01 PM »

The game was mirrored because Link has always been left-handed and most Wii users are right handed.
They really shouldn't have done that and stayed true to their franchise.

On another note, my wife convinced me to buy Mario Power Tennis for the Wii.
I've got that game on the GameCube. It's quite alright. Smiley
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Tan
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« Reply #21 on: March 21, 2009, 05:34:00 PM »

The game was mirrored because Link has always been left-handed and most Wii users are right handed.
They really shouldn't have done that and stayed true to their franchise.

True but try and imagine doing a left-handed backswing of the sword with your right hand and a shield in the other. Most would find that it takes them out of the game, especially if your movements don't match the character onscreen.
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Sirgin
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« Reply #22 on: March 21, 2009, 05:41:58 PM »

The game was mirrored because Link has always been left-handed and most Wii users are right handed.
They really shouldn't have done that and stayed true to their franchise.
True but try and imagine doing a left-handed backswing of the sword with your right hand and a shield in the other. Most would find that it takes them out of the game, especially if your movements don't match the character onscreen.
True, but then again I'm left-handed so I wouldn't really care. Tongue

The moral of the story is that the Wii-motes are bad, bad, bad for games. Wink

And the second moral of the story is that you should buy the GameCube version if you're a true Zelda fan. Wink
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James
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« Reply #23 on: March 21, 2009, 05:45:23 PM »

Could they not just have had an option to switch between left and right handed? There's probably more to it than just flipping everything around, but it couldn't be a hugely demanding thing to implement.
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Sirgin
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« Reply #24 on: March 21, 2009, 06:10:21 PM »

yes it is so bad it makes the Wii the dominate console in the market since 2006 when it launched. I hate people who play a shitty Wii game then sit there and start to bash the Wii when they have no idea what the hell is going on. Wii has had some of the best games come out for it, and 2009 only re-affirms my belief in the console.
I wasn't being serious when I said that. (Notice the rediculous "bad, bad, bad" and the smiley at the end)

But all jokes aside, if I have the option to play a traditional game on two platforms: one with a regular controller and one with motion-sensoring controllers, I'd pick the regular controller version.
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Sirgin
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« Reply #25 on: March 21, 2009, 06:49:31 PM »

I’ll see your I'd pick the regular controller and raise you a I'd rather play a game using a joystick. Wink
Lol

Really?
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Cobra
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« Reply #26 on: March 21, 2009, 07:31:13 PM »

Eh, it's more nostalgia than anything I suppose. But I do miss the simplicity of the games I use to play on the C64 at times.
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Izret101
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« Reply #27 on: March 21, 2009, 09:46:26 PM »

C64 games are on on VC Wink
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atari_wizard
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« Reply #28 on: March 21, 2009, 10:12:35 PM »

Speaking of C64. Has anyone seen the Impossible Mission for the NDS? Supposedly they have the C64 version; plus (2) other versions of the game. I hope these versions are playable unlike Atari's. =) lol
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Cobra
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« Reply #29 on: March 21, 2009, 10:47:11 PM »

Also on the subject of C64 on the DS, Giana Sisters has gotten a DS port.
http://www.giana-sisters.com/

Strangely enough though I don't think we have the C64 library available for the Wii VC here yet despite the computers success in Australia. Sad
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