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Megaman 9
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Topic: Megaman 9 (Read 8840 times)
blcklblskt
Nintendo 64
DB Contributor
Posts: 4063
Awards: 2017 Fantasy Football Winner
Re: Megaman 9
«
Reply #15 on:
September 27, 2008, 09:17:50 AM »
I bought this yesterday. Haven't had more than 5 mins to play it though. Even the Wii version has DC and achievements, which I think is pretty cool.
Logged
Cobra
Donor
Posts: 2445
Re: Megaman 9
«
Reply #16 on:
September 27, 2008, 07:36:42 PM »
Even if I never get to play it, I think it is so awesome that they have gone back to their roots and would love to see more 8-bit 16-bit releases to follow.
Just imagine how much more popular Sonic would still be if Sega had taken this path.
Logged
NayusDante
Memorex VIS
Posts: 97
Re: Megaman 9
«
Reply #17 on:
September 27, 2008, 08:20:41 PM »
I personally would like to see a good follow-up to X4 done in X4's style. Hand-drawn animation in the cut-scenes, techno-rock soundtrack, same sprites and visual style. X5 never really clicked with me, though I loved X6. X7-8 made me lose interest.
Logged
Sirgin
DB Reviewer
Posts: 8081
Awards: 2016 & 2018 Fantasy Football Winner
Re: Megaman 9
«
Reply #18 on:
September 28, 2008, 03:31:54 AM »
Quote from: Cobra on September 27, 2008, 07:36:42 PM
Just imagine how much more popular Sonic would still be if Sega had taken this path.
I'm not sure about that.
Looking back at it now it might seem "obvious" how sticking with sprites & 2D graphics would do Sonic/Sega well, and maybe still even making consoles.
Yet you shouldn't forget that the average gamers always wants the best & the prettiest graphics; so if Sega's competition moved to 3D after the 16-bit era, I don't think they'd keep their popularity if they'd simply stayed in the 16-bit era. Back then gamers didn't knew that 3D Sonic games would be so bad so they wouldn't look at it like you do now
Logged
NayusDante
Memorex VIS
Posts: 97
Re: Megaman 9
«
Reply #19 on:
September 28, 2008, 04:30:41 PM »
I finished it, having saved my damage reducer and M-Tank for the Wily battle. Guess I'll start on my clear save now. ^_^
Logged
shaggy
Global Moderator
Posts: 12603
Re: Megaman 9
«
Reply #20 on:
September 30, 2008, 06:47:10 AM »
Quote from: Cobra on September 27, 2008, 07:36:42 PM
Even if I never get to play it, I think it is so awesome that they have gone back to their roots and would love to see more 8-bit 16-bit releases to follow.
Just imagine how much more popular Sonic would still be if Sega had taken this path.
I agree! Bring on an old school Sonic!
Logged
NES cart only collection - 87% complete.
SMS set complete!
hXd
Algebraic!
SNES
Posts: 2087
Re: Megaman 9
«
Reply #21 on:
October 05, 2008, 10:08:27 PM »
Finally beat all the Robot Masters, now it's time for Wily's Castle!
Logged
[img width=180 height=120]http://www.trueachievements.com/gamercards/Haterlicious.jpg[/img]
[img width=470 height=155]http://gamercards.exophase.com/157705.png[/img]
logical123
Variant Addict
RFG Friend
Posts: 3175
Re: Megaman 9
«
Reply #22 on:
October 05, 2008, 10:32:56 PM »
Quote from: shaggy on September 30, 2008, 06:47:10 AM
Quote from: Cobra on September 27, 2008, 07:36:42 PM
Even if I never get to play it, I think it is so awesome that they have gone back to their roots and would love to see more 8-bit 16-bit releases to follow.
Just imagine how much more popular Sonic would still be if Sega had taken this path.
I agree! Bring on an old school Sonic!
I don't mind the new sonic games... >.>.<.<
Logged
Tell me about your variants...
Sirgin
DB Reviewer
Posts: 8081
Awards: 2016 & 2018 Fantasy Football Winner
Re: Megaman 9
«
Reply #23 on:
October 06, 2008, 04:04:12 AM »
Quote from: logical123 on October 05, 2008, 10:32:56 PM
I don't mind the new sonic games... >.>.<.<
So does that mean you
like
those 3D Sonic games?
Logged
logical123
Variant Addict
RFG Friend
Posts: 3175
Re: Megaman 9
«
Reply #24 on:
October 06, 2008, 06:33:28 AM »
Quote from: Sirgin on October 06, 2008, 04:04:12 AM
Quote from: logical123 on October 05, 2008, 10:32:56 PM
I don't mind the new sonic games... >.>.<.<
So does that mean you
like
those 3D Sonic games?
Kinda....
Logged
Tell me about your variants...
Tondog
:3
RFG Friend
Posts: 3117
Champion of
Re: Megaman 9
«
Reply #25 on:
October 07, 2008, 09:29:53 AM »
Quote from: logical123 on October 06, 2008, 06:33:28 AM
Quote from: Sirgin on October 06, 2008, 04:04:12 AM
Quote from: logical123 on October 05, 2008, 10:32:56 PM
I don't mind the new sonic games... >.>.<.<
So does that mean you
like
those 3D Sonic games?
Kinda....
Which ones in particular? You better not say Shadow the Hedgehog or that Sonic the Hedgehog game for PS360.
Quote from: shaggy on September 30, 2008, 06:47:10 AM
Quote from: Cobra on September 27, 2008, 07:36:42 PM
Even if I never get to play it, I think it is so awesome that they have gone back to their roots and would love to see more 8-bit 16-bit releases to follow.
Just imagine how much more popular Sonic would still be if Sega had taken this path.
I agree! Bring on an old school Sonic!
There's actually a project being worked on by some Sonic fans that aims to remix Sonic 2 in HD. They recently released a tech demo:
http://forums.sonicretro....index.php?showtopic=12056
It's in a very early stage and requires a beefy computer to run it (they recommend 2.4 GHz, 2 GB RAM, 512 MB graphics RAM), but for later releases these requirements will be lowered and resolutions other than 1280x960 will be supported. I love what I've seen out of this team so far and I can't wait to see how the final product turns out.
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[img width=550 height=125]http://mypsn.eu.playstation.com/psn/profile/Tondog.png[/img]
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NayusDante
Memorex VIS
Posts: 97
Re: Megaman 9
«
Reply #26 on:
October 07, 2008, 09:37:57 AM »
Has anybody else been following the press kit information over at Capcom Unity? I seriously want to win that bundle they announced recently...
Logged
Sirgin
DB Reviewer
Posts: 8081
Awards: 2016 & 2018 Fantasy Football Winner
Re: Megaman 9
«
Reply #27 on:
October 07, 2008, 09:50:40 AM »
Quote from: Tondog on October 07, 2008, 09:29:53 AM
It's in a very early stage and requires a beefy computer to run it (they recommend 2.4 GHz, 2 GB RAM, 512 MB graphics RAM), but for later releases these requirements will be lowered and resolutions other than 1280x960 will be supported. I love what I've seen out of this team so far and I can't wait to see how the final product turns out.
I wanted to download it because my PC is more than ready for it but it says "32 bit Vista" only.
Logged
phoenix1967
Nintendo DS
Posts: 5009
Re: Megaman 9
«
Reply #28 on:
October 07, 2008, 10:09:28 AM »
I DL'd the demo and tried it out. They did a good job. I had to stop playing it, though, because I knew I'd get addicted to it.
I also didn't DL the full game because I agree with the earlier post that it seems to rely a lot on memorization. I might do so at a later date, but for now I have too much of a backlog of games to play.
Logged
[img width=360 height=54]http://www.trueachievements.com/gamercards/phoenix1967.jpg[/img]
Cobra
Donor
Posts: 2445
Re: Megaman 9
«
Reply #29 on:
October 07, 2008, 07:28:03 PM »
The current system specs to Sonic 2 HD seem really steep, but the sprites look wonderful.
Logged
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