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Downloadable Games Architecture
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Topic: Downloadable Games Architecture (Read 7073 times)
Cobra
Donor
Posts: 2445
Re: Downloadable Games Architecture
«
Reply #15 on:
March 20, 2008, 06:34:48 AM »
Correct me if I'm wrong, but doesn't the field
Media Format
already have something along the lines of download as a selection?
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Tan
Guest
Re: Downloadable Games Architecture
«
Reply #16 on:
March 20, 2008, 11:27:07 AM »
Quote from: Cobra on March 20, 2008, 06:34:48 AM
Correct me if I'm wrong, but doesn't the field
Media Format
already have something along the lines of download as a selection?
Yes but that is intended only as a temporary solution for those downloadable games we have in the current sections that will be copied over. The most important part of planning something like this isn't making it suit our needs, but looking to the future and suiting needs we may not even have yet so the scripts and databases don't need massive recoding, testing and learning curves.
For example, let's say "Game A" was sold through Steam, the publisher's website and through a downloadable kiosk onto a flash card. Instead of having to list it as trivia or making 2 variations, we could simply select all three from a dropdown list like we are choosing ratings descriptors.
Like This:
Steam
Windows Live
Nintendo Virtual Console
Gametap
Fileplanet
Publisher website
In-store Kiosk
Playstation Store
Xbox Live
Having a mix of specific services and generic ones should cover all the bases without making the list overly long. Just one of many ideas but you see the potential here for how much more detailed the digital database could be.
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Cobra
Donor
Posts: 2445
Re: Downloadable Games Architecture
«
Reply #17 on:
March 21, 2008, 04:36:42 PM »
Ah I see. It's a good idea having it as a selectable field for the mean time.
Since we are now adding downloaded games to the database does that mean mobile (cell phone) and iPod games are also going to be added too?
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Tondog
:3
RFG Friend
Posts: 3117
Champion of
Re: Downloadable Games Architecture
«
Reply #18 on:
March 23, 2008, 03:24:44 PM »
Quote from: Cobra on March 21, 2008, 04:36:42 PM
Since we are now adding downloaded games to the database does that mean mobile (cell phone) and iPod games are also going to be added too?
Why did you have to go and open up that box?
I say no to mobile phones at least. I'm a little more willing to accept iPod games, however.
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TraderJake
Retired Lord of the Forum
Director
Posts: 5238
Re: Downloadable Games Architecture
«
Reply #19 on:
March 23, 2008, 03:28:12 PM »
Cell Phone Games Make Baby Jesus Cry
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Hello World.
Tondog
:3
RFG Friend
Posts: 3117
Champion of
Re: Downloadable Games Architecture
«
Reply #20 on:
March 23, 2008, 03:39:30 PM »
Except Ratchet and Clank: Going Mobile. The only cell phone game I've ever bought.
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Cobra
Donor
Posts: 2445
Re: Downloadable Games Architecture
«
Reply #21 on:
March 24, 2008, 05:26:09 AM »
I know that vast majority of mobile games are under 1MB, play awfully thanks to having to use a number-pad and are well.... terrible. But there are a couple of good ones out there.... but that is also debatable with the same game being different on different phones. I'll never bring it up again if no one else does. I still wanna try the mobile Guitar Hero though.
iPhone games will be a must.
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NES_Rules
Director
Posts: 4728
Awards: I live here
Re: Downloadable Games Architecture
«
Reply #22 on:
June 04, 2008, 03:06:41 PM »
I'm starting to add VC/Wii Ware titles, but I've got a question about the VC games, for Year, should we put the release date it was originally released (like it lists on the details page of the VC channel) or the year it was released on the VC?
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We've lost power in the forward Game Boy, Mario is not responding
Tondog
:3
RFG Friend
Posts: 3117
Champion of
Re: Downloadable Games Architecture
«
Reply #23 on:
June 04, 2008, 07:20:24 PM »
Quote from: NES_Rules on June 04, 2008, 03:06:41 PM
I'm starting to add VC/Wii Ware titles, but I've got a question about the VC games, for Year, should we put the release date it was orignally released (like it lists on the details page of the VC channel) or the year it was released on the VC?
The year it came out on the VC. Also be sure to add the original release as a related game for easy reference on both the Virtual Console and original release pages.
Also, thank you SO MUCH for doing this! We really appreciate it.
«
Last Edit: June 04, 2008, 07:23:48 PM by Tondog
»
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NES_Rules
Director
Posts: 4728
Awards: I live here
Re: Downloadable Games Architecture
«
Reply #24 on:
June 04, 2008, 07:31:02 PM »
Quote from: Tondog on June 04, 2008, 07:20:24 PM
Quote from: NES_Rules on June 04, 2008, 03:06:41 PM
I'm starting to add VC/Wii Ware titles, but I've got a question about the VC games, for Year, should we put the release date it was orignally released (like it lists on the details page of the VC channel) or the year it was released on the VC?
The year it came out on the VC. Also be sure to add the original release as a related game for easy reference on both the Virtual Console and original release pages.
Also, thank you SO MUCH for doing this! We really appreciate it.
OK, finding the year it was released on VC will require a little digging, but I'm up to it.
I'll get everything in the database and go back and add related games later, I messed up a good portion of the NES VC control schemes so I'll have to edit them anyway.
I was actually surprised to see how lacking this category was, there was only like 30 titles in there before I got started. So far I finished all Wii Ware titles, all NES VC titles, and am almost done with the SNES. Should be able to finish it up tomorrow.
«
Last Edit: June 04, 2008, 07:33:56 PM by NES_Rules
»
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Tondog
:3
RFG Friend
Posts: 3117
Champion of
Re: Downloadable Games Architecture
«
Reply #25 on:
June 04, 2008, 07:39:50 PM »
Quote from: NES_Rules on June 04, 2008, 07:31:02 PM
Quote from: Tondog on June 04, 2008, 07:20:24 PM
Quote from: NES_Rules on June 04, 2008, 03:06:41 PM
I'm starting to add VC/Wii Ware titles, but I've got a question about the VC games, for Year, should we put the release date it was orignally released (like it lists on the details page of the VC channel) or the year it was released on the VC?
The year it came out on the VC. Also be sure to add the original release as a related game for easy reference on both the Virtual Console and original release pages.
Also, thank you SO MUCH for doing this! We really appreciate it.
OK, finding the year it was released on VC will require a little digging, but I'm up to it.
This might prove useful for you:
http://www.vc-reviews.com/games
http://www.wiiware-world.com/
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Black Flower Music Podcast
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Follow me on Twitter
NES_Rules
Director
Posts: 4728
Awards: I live here
Re: Downloadable Games Architecture
«
Reply #26 on:
June 05, 2008, 11:04:31 AM »
After working with the Virtual Console and Wii Ware, I've got some suggestions now. I have no experience with Sony or Microsoft's service, so these suggestions are directed toward the Virtual Console and Wii Ware only.
1) Split the Virtual Console and Wii Ware, it's quite confusing having them the same.
2) Have two categories for year; one for original release and the other for the VC release.
3) Get rid of Part # for VC, but keep it for Wii Ware because they do have part numbers.
4) Get rid of UPC.
5) Maybe change the control scheme to be a list like the game rating; include: Wii Remote, Wii Remote & Nunchuk, Classic Controller, Gamecube Controller.
6) Change Media Format to download size.
7) Add a category to describe what console the game was originally released for.
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