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New Submission Guidelines/FAQs are published!!
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Topic: New Submission Guidelines/FAQs are published!! (Read 5287 times)
Tan
Guest
New Submission Guidelines/FAQs are published!!
«
on:
February 12, 2008, 12:03:15 AM »
These guidelines are meant to help everyone use the submission scripts for adding/editing games, hardware and images. Each field in the scripts are broken down and explained one by one as well as examples given to help understand how it works.
Perhaps some of you may be uneasy about using these because you don't understand something and are afraid to ask. Maybe you're unsure about how to handle the latest script changes and updates. Or maybe you've been using these all along and may yet learn something you hadn't known before. In any case, these should help everyone from new members all the way to administrators.
If you have any feedback or questions, please feel free to post them here or PM them to me, I'll answer them as fast as I can as soon as I can. In the meantime, I encourage you all to check them out
here
, located under the "
About
" tab at the top of the page.
http://www.rfgeneration.c...about.php?action=policies
«
Last Edit: July 20, 2008, 05:45:33 PM by Tan
»
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NES_Rules
Director
Posts: 4728
Awards: I live here
Re: New Submission Guidelines/FAQs are published!!
«
Reply #1 on:
February 12, 2008, 01:00:30 PM »
I didn't notice anything being said about serial numbers vs UPC. I think it should say somewhere to make sure people are using the UPC and not the serial number (the one on the bottom of newer systems), because the two do look very similar, and I'm sure people could easily confuse the two.
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We've lost power in the forward Game Boy, Mario is not responding
Tan
Guest
Re: New Submission Guidelines/FAQs are published!!
«
Reply #2 on:
February 12, 2008, 02:17:41 PM »
Quote from: NES_Rules on February 12, 2008, 01:00:30 PM
I didn't notice anything being said about serial numbers vs UPC. I think it should say somewhere to make sure people are using the UPC and not the serial number (the one on the bottom of newer systems), because the two do look very similar, and I'm sure people could easily confuse the two.
The hardware database is a lot more complicated in that there are tons more scenarios and complications than the game database has. It's also a lot harder for staff to review hardware submissions and verify information. But your right, someone may indeed confuse the two. And if they do, the staff will catch it, fix it and PM that member so they know the difference.
After decades of usage on just about every retail product, it should be well known that they are located on the packaging, not the items themselves. Besides, I've seen these new serials before. You almost can't tell the difference at all, there would be no good way you can sum up the total usage and every circumstance to a couple sentences.
There comes a point where you have to place faith in that the members can tell the difference, and trust in your staff to handle situations like that. For the record, in the 5000+ submissions I've approved from others, it has never happened, nor I have heard about it from the 10's of thousands of others staff have reviewed. That doesn't mean it would never happen, just that it is one of a hundred possible issues one could have that we can't bloat the guidelines with.
The guidelines are less about micromanaging the incoming information we get, and more about allowing members and staff to be independent and work on their own and in teams with little need for help. Just like how a driver handbook doesn't prepare you for every situation, or a console owner's manual doesn't have every troubleshooting circumstance you may encounter. That's why they add the 1-800 line, which is our equivalent of the PM system to staff. Keeping it short and to the basics will hopefully mean more members and staff take the time to learn and use them, a problem which prompted us to rewrite them in the first place.
**If however, the members come forward and ask for a more highly detailed set of guidelines which are practically a step by step process with instructions, we can certainly provide that. But such an undertaking will only happen if there is support for it. I have plenty of ideas and info that I left on the cutting room floor to keep these to a reasonable length, I could certainly expand these again if needed.
Thank you for the feedback, it's very much appreciated. Every comment helps us understand the needs of our members more and reminds the staff that you can forget the little things we take for granted having months/years of experience with the scripts and the database. Keep them coming and I'll address every concern individually.
Thanks,
Keith
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NES_Rules
Director
Posts: 4728
Awards: I live here
Re: New Submission Guidelines/FAQs are published!!
«
Reply #3 on:
February 12, 2008, 02:42:09 PM »
Damn, that was quite a long response
What you said does make sense. I know the GB Printer had a serial number instead of UPC, and that took a whole 2 seconds for me to fix, so I guess it really isn't a huge deal to fix incorrect ones.
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[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/NES_Rules.png[/img]
We've lost power in the forward Game Boy, Mario is not responding
Tan
Guest
Re: New Submission Guidelines/FAQs are published!!
«
Reply #4 on:
February 12, 2008, 02:55:35 PM »
Quote from: NES_Rules on February 12, 2008, 02:42:09 PM
Damn, that was quite a long response
The future growth of the database will rely on these guidelines, so I want to be thorough about how I respond to feedback. You can probably appreciate how long the guidelines could have been had they included more detail.
You'd prob only be halfway through reading them now. A couple chapters every day before you eyes bugged out and your head exploded.
*RF Generation can not be held responsible for any spontaneous exploding of heads nor the bugging of eyes due to guidelines usage. If you've actually taken the time to read this small print then you've wasted 30 seconds better spent on a game page edit, so get cracking!
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TraderJake
Retired Lord of the Forum
Director
Posts: 5238
Re: New Submission Guidelines/FAQs are published!!
«
Reply #5 on:
February 12, 2008, 05:26:18 PM »
Yay for CTRL-C
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Hello World.
Tan
Guest
Re: New Submission Guidelines/FAQs are published!!
«
Reply #6 on:
July 19, 2008, 09:54:03 AM »
Some of the guidelines have been updated, please check them out, especially if your a new member. Thank you.
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logical123
Variant Addict
RFG Friend
Posts: 3175
Re: New Submission Guidelines/FAQs are published!!
«
Reply #7 on:
July 20, 2008, 05:53:55 PM »
Quote from: TraderJake on February 12, 2008, 05:26:18 PM
Yay for CTRL-C
Took me a while to figure that one out!
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Tell me about your variants...
Tan
Guest
Re: New Submission Guidelines/FAQs are published!!
«
Reply #8 on:
August 04, 2008, 07:10:20 AM »
The
Blogging
,
Image
and
Game
submission guidelines have all been updated.
In particular:
The
Contribution
field for the game submission script has been explained in greater detail.
The usage of
Tags
has been added to the blogging guidelines along with an explanation of the blog system.
Minor wording changes to the
Image Submission
guideline.
Logged
logical123
Variant Addict
RFG Friend
Posts: 3175
Re: New Submission Guidelines/FAQs are published!!
«
Reply #9 on:
August 04, 2008, 10:00:48 AM »
Hurray! New guidelines are awesome!!!!
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Tell me about your variants...
Marriott_Guy
Console Librarian
RFG Friend
Posts: 820
Re: New Submission Guidelines/FAQs are published!!
«
Reply #10 on:
August 11, 2008, 05:34:56 PM »
Nice job Keith! Thanks!
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Terry |
Marriott_Guy
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Video Game Console Library |
http://www.videogameconsolelibrary.com
Sirgin
DB Reviewer
Posts: 8081
Awards: 2016 & 2018 Fantasy Football Winner
Re: New Submission Guidelines/FAQs are published!!
«
Reply #11 on:
August 12, 2008, 12:12:49 PM »
These guidelines are great. They certainly make everything clear as to what is what, etc...
I especially liked the Blogging Guidelines.
That manual you can download really comes in handy.
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Cobra
Donor
Posts: 2445
Re: New Submission Guidelines/FAQs are published!!
«
Reply #12 on:
August 13, 2008, 09:46:52 AM »
Quote from: logical123 on July 20, 2008, 05:53:55 PM
Quote from: TraderJake on February 12, 2008, 05:26:18 PM
Yay for CTRL-C
Took me a while to figure that one out!
Or Command+C for Mac users
Just wanted to check, so to correspond to the image size guidelines, if I were to take screens of games it is best to have them running at 640x480?
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Sirgin
DB Reviewer
Posts: 8081
Awards: 2016 & 2018 Fantasy Football Winner
Re: New Submission Guidelines/FAQs are published!!
«
Reply #13 on:
August 13, 2008, 09:54:15 AM »
Quote from: Image Submissions Guideline
For screenshots it's almost the same but a little different. First, screenshots can be in PNG or JPG format (remember that scans are JPG only). If your emulator or screen capture software takes them in bmp you can use this program to convert them to JPG or PNG. Also make sure screenshots are no larger than 576 pixels on the short side as well. (PAL Native Resolution) That is vitally important to maintain a neat look to the pages and keep load times down. So, if you are capturing a screenshot from a ROM, we ask that you do not upsize the image, and allow it to be the intended dimensions.
640x480 seems good to me. It's smaller than 576p so it corresponds to the guildelines
There probably isn't a minimum size for screenshots, seeing NES games have a standard resolution of only 256x240 pixels.
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Tan
Guest
Re: New Submission Guidelines/FAQs are published!!
«
Reply #14 on:
August 13, 2008, 12:28:13 PM »
Quote from: Sirgin on August 13, 2008, 09:54:15 AM
Quote from: Image Submissions Guideline
For screenshots it's almost the same but a little different. First, screenshots can be in PNG or JPG format (remember that scans are JPG only). If your emulator or screen capture software takes them in bmp you can use this program to convert them to JPG or PNG. Also make sure screenshots are no larger than 576 pixels on the short side as well. (PAL Native Resolution) That is vitally important to maintain a neat look to the pages and keep load times down. So, if you are capturing a screenshot from a ROM, we ask that you do not upsize the image, and allow it to be the intended dimensions.
640x480 seems good to me. It's smaller than 576p so it corresponds to the guildelines
There probably isn't a minimum size for screenshots, seeing NES games have a standard resolution of only 256x240 pixels.
576 for Screenshots is the minimum regardless of native resolution. The resolution and the pixel width aren't neccessarily the same thing, especially in this case. You can have a 256x240 screenshot that's 550 pixels wide, it all depends on the emulator and region as well as the size of the window your using it in.
576 just happens to be a convenient number for PAL for emulators that is pretty close to the standard 550 we use for scans.
«
Last Edit: August 13, 2008, 12:30:07 PM by Tan
»
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