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Virtual Console/PlayStation Store/Xbox Live Games
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Topic: Virtual Console/PlayStation Store/Xbox Live Games (Read 6015 times)
Tan
Guest
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #15 on:
March 16, 2007, 03:03:16 PM »
Quote
Quote
Then we've got Cell Phone games, DVD trivia games, crap loads of other niche markets.
No, because those aren't releases for what we consider game consoles.
How could we split hairs with the N-Gage and then say Cell phones don't belong?
«
Last Edit: March 16, 2007, 03:08:32 PM by Tan
»
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blissfulnoise
Memorex VIS
Posts: 93
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #16 on:
March 16, 2007, 03:05:31 PM »
Quote from: Tan on March 16, 2007, 12:45:30 PM
My point is that those games aren't collectable. I have half a dozen Xbox Live Arcade games but they don't have the same appeal as the ones I have on my shelves, that's just my opinion.
Appeal wouldn't have anything to do with it. They're valid releases.
Quote from: Tan on March 16, 2007, 12:45:30 PM
Having said that you need more guidelines than whether it's paid for or if it's reviewed and recognized. Hypothetically, if downloaded games are added then demos need to be as well for sake of accuracy and completeness. The RFGen database has plenty of demo discs included as entries and although I believe downloaded demos have no collecting value whatsoever they have as much right as a media form as downloaded games do.
Demos are demos, they're not full games. Thus they don't have any real place in a collection. Personally, I feel this way about physical media demos too, but some people do collect demos so there you go. But you bring up a good point regarding one over the other; it would negate part of my standpoint to allow physical media demos verses downloaded demos. I'll just have to say that should this get implement, it's as simple as leaving downloaded demos out. If, for no other reason, then that they are free and offer nothing compelling to given them a place of their own in a collection database. Physical media at least has unique/original art and possibly additional content.
Regarding guidelines, I thought I was fairly clear. If it's a full, stand-alone game downloaded from Xbox Live Arcade, Nintendo's Virtual Console, or the PlayStation store, then it's in. Free or otherwise. No "added" cars, no "additional" maps, just unique, stand-alone games. I didn't site reviews or recognition from the mainstream as a guideline for adding it, I made those comments to justify the legitimacy of the big three online services offerings.
Quote from: Tan on March 16, 2007, 12:45:30 PM
As far as a game like say TitanQuest. The Database would have to alter it's media information or add the info somewhere else for games that come in multiple forms. People who want accurate information wouldn't want to add a downloaded version of a game versus a disc based of the same game by accident.
Nah. That's what notes are for. There's no benefit to adding the same game on the same platform twice if the only difference is how it's acquired. A guy that buys a retail copy of Titan Quest and buys a copy of Titan Quest through Direct2Drive doesn't have two different versions of Titan Quest. He's got two copies of Titan Quest. Quantity goes up by 1.
My main driving point in this is what TraderJake touched on. flOw is a fantastic game. Geometry Wars is a fantastic game. They need to be added off their own merits without bias as to how they are acquired. You're going to see a LOT more five star content that is download only as time passes. It would be best to get ahead of the ball then stay behind it on principle alone. Using gray area stuff like flash games and microtransaction content is just obfuscating what should be a very easy issue. Set the guideline and stick by it. And as far as I see it, the guideline should, again, be full games offered on the big three online services.
Regardless, i'm going to let any of my opinions slip out of this subject and open it up to general discussion. I think what TraderJake proposes is more than fair. If the majority of the users want or are ambivalent about this feature than it can move forward or if the majority would not like to see downloadable releases from Sony, Microsoft, and Nintendo in the database than it can die off.
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blissfulnoise
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Posts: 93
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #17 on:
March 16, 2007, 03:10:39 PM »
Quote from: Tan on March 16, 2007, 03:03:16 PM
Quote
Quote
Then we've got Cell Phone games, DVD trivia games, crap loads of other niche markets.
No, because those aren't releases for what we consider game consoles.
How could you split hairs with the N-Gage and then say Cell phones don't belong?
Cell Phones might actually belong. There haven't been any games I'd truly consider compelling or showcase games yet. But it may get there soon. Orcs and Elves, Lumines, Diner Dash, and a few others are getting close to the realm of mainstream gaming. Not to mention the offerings from SquareSoft, specifically in Japan. I'm not looking to open up that can of worms with my post (though it might anyway) mainly because there's no unifying source you can go to in order to see what games are available on what platforms. But if RFGeneration were to take up that niche they might find themselves offering something really unique.
But, again, I'm not suggesting that mountain get tackled here. Just the online stores offered by the big three.
And in all fairness, the N-Gage was sold as a handheld gaming console, not as a phone. That's like taking PCs out of the database because they're used for business more than they are games. Or taking the DS out of the database because it has a browser and voice chat software.
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Tan
Guest
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #18 on:
March 16, 2007, 03:16:12 PM »
True but any cell phone that plays games is also sold as a gaming platform. I guess my opinion of what is and isn't collectable isn't shared by others. Even those UMD's we shot down a month or two ago are more collectable IMO.
But at the same time if we are striving for completeness versus collecting then we can't ignore downloadable content such as expansion packs, modules, downloadable games etc. just because they aren't mainstream or part of the big three.
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TraderJake
Retired Lord of the Forum
Director
Posts: 5238
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #19 on:
March 16, 2007, 03:21:06 PM »
Yes...
RF Generation is
the classic and modern video games database
.
Don't forget that in this discussion.
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Tondog
:3
RFG Friend
Posts: 3117
Champion of
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #20 on:
March 16, 2007, 03:33:12 PM »
Quote from: Tan on March 16, 2007, 03:16:12 PM
True but any cell phone that plays games is also sold as a gaming platform. I guess my opinion of what is and isn't collectable isn't shared by others. Even those UMD's we shot down a month or two ago are more collectable IMO.
No. The only cell phone I can think of that was mainly marketed as a games platform is the N-Gage. All other phones that play games are just bonuses.
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Tan
Guest
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #21 on:
March 16, 2007, 03:38:05 PM »
Quote from: Tondog on March 16, 2007, 03:33:12 PM
Quote from: Tan on March 16, 2007, 03:16:12 PM
True but any cell phone that plays games is also sold as a gaming platform. I guess my opinion of what is and isn't collectable isn't shared by others. Even those UMD's we shot down a month or two ago are more collectable IMO.
No. The only cell phone I can think of that was mainly marketed as a games platform is the N-Gage. All other phones that play games are just bonuses.
Thank you. That proves my point exactly. Just because it isn't as mainstream as other services doesn't mean it should be ignored. There are dozens of models and series, Even Nokia has more than one model outside of the N-Gage. Games like DOOM, Potentially Warcraft, plenty of other well known series.
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Tan
Guest
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #22 on:
March 16, 2007, 03:47:31 PM »
I've said my piece so I'll shut up now. I can tell this is going to happen, if not now at least in the future. I know I don't have to use it if I don't want to so I'll be satisfied with keeping my collection list pure of it.
I hope this is done well and done right, the potential to leave gaping holes of games that are every bit as deserving is huge, same with demos, UMD's, GBA Videos, CD-i movies, expansion etc that after this will probably have to be re-accessed again as they represent collecting just as much as downloads IMO.
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Dev1anc3
Sega 32X
Posts: 213
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #23 on:
March 16, 2007, 05:59:18 PM »
As I mentioned before about arcade cabs being added, I think that downloaded games, expansions, ect, need their own database if they are added, and shouldn't be mixed in with hardware and software. Once you start adding d/led games, a whole new bag of worms is being opened, and I think they are best suited in a category by themselves.
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shaggy
Global Moderator
Posts: 12542
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #24 on:
March 18, 2007, 11:05:56 AM »
Quote from: Tan on March 15, 2007, 07:01:23 PM
As far as I'm concerned they aren't any more collectable than MP3's on a player are to record or CD collections. MAME isn't in the database, there are retail sets of MAME roms like the Star Rom sets that would be just as deserving. This is a big issue because it opens the floodgates to allot of things, some I've already mentioned. You can't add some downloads and not others.
Yes I do believe Minesweeper has as much right to be there as Mario 64 VC. Minesweeper has been on every windows PC in the last what 13 years or so? Why not. Then we've got Cell Phone games, DVD trivia games, crap loads of other niche markets.
At some point we would cross the boundary of collector's website into general gaming one. You can't really post in "small scores thread" about something for a buck you've downloaded from your couch. Then you'll have to add the marketplace demos as well because we add demos to the database, otherwise we'll always be incomplete. Where do we draw the line?
I have to agree with Tan and Tynstar. I don't really think they should be added to the database. I wouldn't be against so much to add any of the unique games but than people would start complaining why VC Super Mario 64 isn't added but Xbox Live Arcade Geometery Wars is.
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Tynstar
Achievement Whore
DB Editor
Posts: 15779
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #25 on:
March 19, 2007, 11:13:35 AM »
Are the Nintendo VC games any different form the regular releases? If they are no different it would seem to me like we are added ROMS to the site.
I can understand why you want to add games like fLow, Geometry Wars because they are new games not a port or a ROM. If you want blissfulnoise start a pole and we can let the people vote. We just need to make sure the guidelines are followed for entering new games.
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blissfulnoise
Memorex VIS
Posts: 93
Re: Virtual Console/PlayStation Store/Xbox Live Games
«
Reply #26 on:
March 19, 2007, 01:33:40 PM »
They ARE software though. Suggesting a separate database is absurd. And no, they're not "roms". That's also ridiculous comparison. They are official releases from Nintendo/Microsoft/Sony. Even if the games are absolutely no different, how is listing a Virtual Console game different from say Kid Icarus on the GBA verses the NES? It's just software. Don't you already own Kid Icarus? Who cares if they come in a different box? Isn't that the arguement you're presenting?
And expansions are already well covered in the software database. See any number of PC games.
To go further, if the expansion is download only it's no different then owning an actual physical copy of the expansion. It's all just software.
And just adding unique games or games with unique features (I'm unclear as to what Tynstar is suggesting) would defeat the purpose of adding downloadable games.
It seems like the vast majority around here haven't accepted this new means of software distribution as a valid way to expand someone's game library (or at least in terms of a "collection"). And that's fine, it always takes awhile before people come around to new things. I'll abstain from creating a poll because I don't think it's necessary at this stage.
Thanks for the consideration in the first place.
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