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RF Generation Message Board | Gaming | Video Game Generation | Feat. Game 8.27.06: Mortal Kombat 0 Members and 4 Guests are viewing this topic. « previous next »
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Author Topic: Feat. Game 8.27.06: Mortal Kombat  (Read 3366 times)
DogBoneNES
N-Gage
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Posts: 11


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« Reply #15 on: August 31, 2006, 11:49:37 PM »

I thought there was green and purple crap instead.

Nah it's suppose to be "Sweat" colored purple/green with the game genie...
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[img width=175 height=143]http://img.photobucket.com/albums/v129/Akumajo22/CV3.gif[/img]
Cobra
Donor
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Australia
Posts: 2445


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« Reply #16 on: September 09, 2006, 09:44:34 AM »

This is one of the big reasons for me loving Sega of the 90s, gore in the form of MK or Splatter House.
I loved to show up my SNES owning mates whenever I got the chance, but there was one thing this version on the SNES did have that the MD version did not believe it or not.

I have always been artistic, and played a lot of attention to detail, and beauty. Shadows, background, doesn't matter what it is,at some point, I have admired it, or disliked it. And there was that one thing the SNES version had, a true Sub-Zero stance. Sub-Zero's stance on the MD was just a recoloured Scorpion.

Also since MK is the game of the week, I'll use this opportunity to ask any one who has a PAL MKT for Saturn how much $ ?
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phoenix1967
Nintendo DS
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United States
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« Reply #17 on: September 09, 2006, 09:56:39 AM »

I remember first playing MK at the Red Baron arcade on Telegraph Road here in Michigan.

@Den68, remember that place?

Standing right next to it was SF2, which I could never get down the timing to play well. But when I saw a player pull off a fatality on MK, I thought "WHOA!" and started dropping quarters into the game. Most of the time, I'd get clobbered, but those moments when I'd win and be able to pull off the Sub-Zero spine pull fatality were most satisfying.

I never owned the SNES version. I had the Genesis.
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