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the 16-bit wars
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Topic: the 16-bit wars (Read 3414 times)
ganonbanned
Nintendo 64
Posts: 1423
Awards: The RFG Kid
the 16-bit wars
«
on:
July 24, 2006, 06:22:12 PM »
i decided to list the 16 bit wars by category, this is very loose, basically more than the 16 bit wars but every 16-Bit system.
the main systems.
Sega genesis
super nintendo
turbo-grafx 16
SNK neo-geo
add-ons
Sega CD
sega 32x
turbo-grafx CD
Neo geo CD
Neo geo CDZ
Jaguar CD
handhelds
Sega game gear
Gameboy
Gameboy pocket
Game boy color
Turbo express
Sega nomad
Atari lynx
Over priced/Crap
3DO
CDI
Atari jaguar
other
Sega CDX
turbo-duo
virtual boy
_________________________________________________________________
Am i right about this?
«
Last Edit: July 25, 2006, 08:50:45 AM by ganonbanned
»
Logged
Speedy_NES
NES
RFG Friend
Posts: 3205
Re: the 16-bit wars
«
Reply #1 on:
July 24, 2006, 07:48:33 PM »
Looks good, although I do think that some of those handhelds were 8-bit, such as the Game Boy, Game Gear, and Atari Lynx...but I could be mistaken..
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[img width=406 height=60]http://www.rfgeneration.com/yabbattach/lordnep.gif[/img]
ganonbanned
Nintendo 64
Posts: 1423
Awards: The RFG Kid
Re: the 16-bit wars
«
Reply #2 on:
July 24, 2006, 09:23:56 PM »
Quote from: Speedy_NES on July 24, 2006, 07:48:33 PM
Looks good, although I do think that some of those handhelds were 8-bit, such as the Game Boy, Game Gear, and Atari Lynx...but I could be mistaken..
i think that just game gear is, but i included it because it competed with game boy.
You might wonder why i put the 32x in there, saying that its not 16-bit. it was part of the era and an add-on to the genesis, so i included it.
«
Last Edit: July 25, 2006, 08:52:32 AM by ganonbanned
»
Logged
Shimra
Sega CD
Posts: 728
Champion of
Re: the 16-bit wars
«
Reply #3 on:
July 25, 2006, 06:35:35 PM »
Gameboy is 8 bit.
Logged
Tan
Guest
Re: the 16-bit wars
«
Reply #4 on:
July 26, 2006, 08:02:14 PM »
well if we're getting technical the TG16 was a 8 bit system with 16 bit graphics that went toe to toe with the Nes/Famicom.
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ganonbanned
Nintendo 64
Posts: 1423
Awards: The RFG Kid
Re: the 16-bit wars
«
Reply #5 on:
July 26, 2006, 08:19:31 PM »
Quote from: Tan on July 26, 2006, 08:02:14 PM
well if we're getting technical the TG16 was a 8 bit system with 16 bit graphics that went toe to toe with the Nes/Famicom.
what do you mean by that?
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INVOK3R
Memorex VIS
Posts: 83
Champion of
Re: the 16-bit wars
«
Reply #6 on:
July 26, 2006, 10:08:59 PM »
The TurboGrafx 16 actually held dual 8 bit processors, and it showed 16 sprites per screen.
Oh, and... 50th post
«
Last Edit: July 26, 2006, 10:10:58 PM by Invoker
»
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Play in your world... Die in mine!
RetroYoungen
Virtual Boy
Posts: 178
Champion of
Re: the 16-bit wars
«
Reply #7 on:
July 27, 2006, 01:00:30 AM »
I think he meant that the TG-16 was mostly only competing with the NES/FamiCom (during the reign of 8-bit systems), so it wasn't really a part of the "16-bit war".
And depending on who you talk to, if you're only including 16-bit systems from the era, I'd rethink the Jag.
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Here is where the witty signature is supposed to go.
shaggy
Global Moderator
Posts: 12532
Re: the 16-bit wars
«
Reply #8 on:
July 27, 2006, 04:54:44 PM »
I believe the Jag was not 16 bit but actually 64 bit. As for the Turbo Grafx there is debate as to if it really was a 16 bit system. I had two 8 bit processors not one 16 bit processor so technically it wasn't a true 16 bit system.
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NES cart only collection - 87% complete.
SMS set complete!
Tynstar
Achievement Whore
DB Editor
Posts: 15779
Re: the 16-bit wars
«
Reply #9 on:
July 27, 2006, 06:06:24 PM »
Quote from: shaggy on July 27, 2006, 04:54:44 PM
I believe the Jag was not 16 bit but actually 64 bit. As for the Turbo Grafx there is debate as to if it really was a 16 bit system. I had two 8 bit processors not one 16 bit processor so technically it wasn't a true 16 bit system.
The Jaguar was two 32-Bit processors.
Logged
[img width=500 height=100]http://www.trueachievements.com/gamercards/General+Tynstar.png[/img]
Fighter17
Donor
Posts: 201
Re: the 16-bit wars
«
Reply #10 on:
July 27, 2006, 09:00:16 PM »
People say that the Neo-Geo is 24-bit, but it has a 16-bit processor and a 8-bit processor working together.
Logged
INVOK3R
Memorex VIS
Posts: 83
Champion of
Re: the 16-bit wars
«
Reply #11 on:
July 27, 2006, 11:13:28 PM »
Quote from: shaggy on July 27, 2006, 04:54:44 PM
I believe the Jag was not 16 bit but actually 64 bit. As for the Turbo Grafx there is debate as to if it really was a 16 bit system. I had two 8 bit processors not one 16 bit processor so technically it wasn't a true 16 bit system.
Is it just me... or did shaggy repeat what I said two posts before...
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Play in your world... Die in mine!
JWZZR
N-Gage
Posts: 20
Re: the 16-bit wars
«
Reply #12 on:
July 27, 2006, 11:15:14 PM »
the Virtual boy was not in the 16 bit era
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Arrrhalomynn
Beep beep! Boop boop!
Co-Founder
Posts: 3222
Re: the 16-bit wars
«
Reply #13 on:
July 31, 2006, 05:15:57 PM »
I don't know how well these systems sold in the USA, but I wouldn't call the turbo-grafx 16 and SNK neo-geo main systems. As far as sales numbers go, these two are far out of the Snes's and Genesis's league.
Besides, if there's one console that deserves the title 'overpriced', it's the Neo Geo.
Als, the Neo Geo cd wasn't an add on, it was a stand alone system.
So no, you are not 'right about this'.
Logged
ganonbanned
Nintendo 64
Posts: 1423
Awards: The RFG Kid
Re: the 16-bit wars
«
Reply #14 on:
July 31, 2006, 06:11:02 PM »
Quote from: Arrrhalomynn on July 31, 2006, 05:15:57 PM
I don't know how well these systems sold in the USA, but I wouldn't call the turbo-grafx 16 and SNK neo-geo main systems. As far as sales numbers go, these two are far out of the Snes's and Genesis's league.
Besides, if there's one console that deserves the title 'overpriced', it's the Neo Geo.
Als, the Neo Geo cd wasn't an add on, it was a stand alone system.
So no, you are not 'right about this'.
i put those as main systems becuz in japan they sold very well.
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