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game ratings
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Topic: game ratings (Read 4953 times)
chrisbid
Sega 32X
Posts: 264
game ratings
«
on:
April 13, 2006, 08:01:02 AM »
i like most of what i see with the site, but i have one beef
the rating system
a 100 point or even a 10 point scale is far too large to be used effectively without specific criteria for a game to earn points. in other words, what is the true difference between a game with a score of 87 versus a game with a score of 86? what about the difference between a 2 and 3 on a 10 point scale? its far too subjective and arbitrary, and in most cases reviewers will just poop out a number only loosely relative to other scores.
if you want a true objective "top 100" and "bottom 25" list, you need to remove as much subjectivity from the scoring process as possible. for years, roger ebert has rated films with a simple "thumbs up" or "thumbs down". this may be a tad too draconian to construct an objective greatest games list, but with a little tinkering it can be fixed.
a three point scale (bad/average/good) can rate over 90% of the games on the market. for the 10 percent of games that are true classics or horrid pieces of turd pudding, you can add two extreme points on either end of the scale. what you end up with is a well defined 5 point scale. and over the course of 100s and 1000s of reviews, you can get a very accurate ranking of where a game stands within a community.
look at imdb as an example of a 10 point system gone awry, there is competition at the very top and the very bottom for voters to stuff the boxes with very high and very low scores to adjust the position of their favorite best and worst movies. a five point scale can reduce the effectiveness of ballot stuffing
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captain_nintendo
RFG Friend
Posts: 5980
Champion of
Re: game ratings
«
Reply #1 on:
April 13, 2006, 08:14:31 AM »
A few things on this subject. I truely think if we had everybody vote on the games they own, and eventually when we have thousands of members, the 100 point scale would truely be worth it.
A 5 point scale to me is too narrow IMO. A "3" rating could represt a fun semi good game or a below average crap game good enough to make a passing grade. 3 = to 60% if broken down
5, I would asume would be equivelent to 90% or higher? I want to know if it is truley kick ass 95 or higher and not just eeking out a 90% to earn that 5 rating.
4, Would be your 70 - 90? There is just too many titles you can throw in this category.
I know X play uses a 5 point scale. There just isn't enough detail in a 5 point scale (IMO)
I know 1 - 100% is a bit much, but maybe a 1-10?
Either way, I see your point and hopefully this turns into a nice debate over the issue.
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Tan
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Re: game ratings
«
Reply #2 on:
April 13, 2006, 08:55:53 AM »
i like the 1-10 system myself, it gives that much needed space between games, especially if you want to compare sequels or multiple platform as you've got enough lee-way to distinguish between a 9.5 game and it's 9.0 sequel or a 8.0 PC game versus it's 7.5 console port that has a few bugs.
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chrisbid
Sega 32X
Posts: 264
Re: game ratings
«
Reply #3 on:
April 13, 2006, 09:02:25 AM »
a ten point or 100 point scale is fine... assuming there is specific criteria for such scores
there isnt
i understand the want for such systems, as you mentioned, its easier to get a mental rank of titles when there is a broader range of scores to judge them, but with large scales, you get more subjective results and things like grade inflation, where average games are getting 7s and higher.
a five point system is very easy
you play a game
if it is average, you give it a 3 - most games should be in this range
if it is above average, you give it a 4
if it is below average, you give it a 2
often times, you will see extra little points added for things that dont really add to the gameplay of a game. who cares if the face models on madden are slightly better or worse than last years edition? details like these can be covered in a written review, ive never based a decision to buy a game based on these details, and too much focus on this stuff is one of the factors sapping creativity out of the industry.
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chrisbid
Sega 32X
Posts: 264
Re: game ratings
«
Reply #4 on:
April 13, 2006, 09:19:35 AM »
Quote
A few things on this subject. I truely think if we had everybody vote on the games they own, and eventually when we have thousands of members, the 100 point scale would truely be worth it.
a wide range 100 point scale is subjective, and applying an objective averaging system to a set, no matter how large, keeps the results subjective. ÂÂÂ
Quote
A 5 point scale to me is too narrow IMO. A "3" rating could represt a fun semi good game or a below average crap game good enough to make a passing grade. 3 = to 60% if broken down
a 3 represents an average game.  its not "bad", but it fails to hold your attention much longer after buying it
Quote
5, I would asume would be equivelent to 90% or higher? I want to know if it is truley kick ass 95 or higher and not just eeking out a 90% to earn that 5 rating.
there is no such thing as a perfect game, even simple pong was revised and tinkered with several times.  a score of 5 is simply reserved for those games that can hold your attention for years.  fiver percent or less of games should get this score
Quote
4, Would be your 70 - 90? There is just too many titles you can throw in this category.
4 is simply above average.  the game is fun, it holds your interest for a few weeks or months, and was a good value for the price paid.  20 percent of games should fall in this range
Quote
I know X play uses a 5 point scale. There just isn't enough detail in a 5 point scale (IMO)
the details should remain in the meat of the reviews, not the score
Quote
I know 1 - 100% is a bit much, but maybe a 1-10?
Either way, I see your point and hopefully this turns into a nice debate over the issue.
i do too, and i want to see a reliable list of good games, but what makes barbie twice as good as cheetaman?  a brown turd and a green turd are both still turds
«
Last Edit: April 13, 2006, 09:21:03 AM by chrisbid
»
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The Metamorphosing Leon
Laying on the green leaf, left and abandoned...
Donor
Posts: 9496
Re: game ratings
«
Reply #5 on:
April 13, 2006, 09:24:27 AM »
Like cap'n said, once lots of people actually start voting the 100 point should work fine. Right now, with three to four votes to a game, I don't think it matters what it is, it's going to be all screwy anyways. I do think 3 or 5 points would be too sparse, 10 would be fine probably, but hey 100 is fairly unique.
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When shall his new form be revealed?
chrisbid
Sega 32X
Posts: 264
Re: game ratings
«
Reply #6 on:
April 13, 2006, 09:29:41 AM »
its still too subjective, all it takes is one person giving cheetaman a 100 or zelda a 2 to completely ruin the average.
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The Metamorphosing Leon
Laying on the green leaf, left and abandoned...
Donor
Posts: 9496
Re: game ratings
«
Reply #7 on:
April 13, 2006, 09:54:03 AM »
That's what I mean when I say no matter what it is it's still going to be all screwy. It's going to be subjective with any number of points until enough people are voting. Unless we used three or five, which I don't think works very well with a large community. 100 points gives a good, exact measure in my opinion. Yes, somebody could give an awesome game a low score but that's the problem with teh interweb.
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When shall his new form be revealed?
chrisbid
Sega 32X
Posts: 264
Re: game ratings
«
Reply #8 on:
April 13, 2006, 10:04:13 AM »
Quote
That's what I mean when I say no matter what it is it's still going to be all screwy. It's going to be subjective with any number of points until enough people are voting. Unless we used three or five, which I don't think works very well with a large community. 100 points gives a good, exact measure in my opinion. Yes, somebody could give an awesome game a low score but that's the problem with teh interweb.
it gives a good exact measure... but of what? there is no real criteria on a 100 point scale. you can never remove subjectivity from a judgement system, but you can reduce it by making the scale more narrow
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captain_nintendo
RFG Friend
Posts: 5980
Champion of
Re: game ratings
«
Reply #9 on:
April 13, 2006, 10:07:18 AM »
Quote
its still too subjective, all it takes is one person giving cheetaman a 100 or zelda a 2 to completely ruin the average. ÂÂÂ
Yes it could ruin the score now, but eventually when we have more members and votes on these games, then it wont change the score much if at all.
Maybe we could eventually change it so a game wont appear on the list until after 10 votes.....
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captain_nintendo
RFG Friend
Posts: 5980
Champion of
Re: game ratings
«
Reply #10 on:
April 13, 2006, 10:18:13 AM »
Really, any voting can be broken down. It's all relative.....
1 - 10 scale broken down into percentages.
1 = 0 - 19.9 %
2 = 20 - 29.9 %
3 = 30 - 39.9 %
4 = 40 - 49.9 %
5 = 50 - 59.9 %
6 = 60 - 69.9 %
7 = 70 - 79.9%
8 = 80 - 89.9 %
9 = 90 - 99.9 %
10 = 100 % perfect
1 - 5 scale broken down from 1- 10 scale
1.) score of 1 or 2 on scale of 1-10
2.) score of 3 or 4 on scale of 1-10
3.) score of 5 or 6 on scale of 1-10
4.) score of 7 or 8 on scale of 1-10
5.) score of 9 or 10 on scale of 1-10
So you can convert any scale back and forth.
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R.I.P. Michael "Nepenthean" Collins
You will not be forgotten.
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http://www.rfgeneration.c..._nintendo&folder=Coll
chrisbid
Sega 32X
Posts: 264
Re: game ratings
«
Reply #11 on:
April 13, 2006, 10:38:56 AM »
when you get start to get hundreds of scores on a narrow scale, you will get a good specific number that is based on a far more objective system.
i do not mind a wider scale, so long as the criteria of a scale is recognized by everyone... what is the difference between a 2, 3, and 4 on a ten point scale, really?
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atari_wizard
Sega Master System
Posts: 1187
Champion of
Re: game ratings
«
Reply #12 on:
April 13, 2006, 10:48:30 AM »
I like the 100% that we have. Like Cap'n said, we can get a better view of it all once we have a few thousand plus members.
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chrisbid
Sega 32X
Posts: 264
Re: game ratings
«
Reply #13 on:
April 13, 2006, 11:01:58 AM »
im willing to bet if you look at a curve of all the ratings so far, the middle will not be in the 50s or 60s, but somewhere in the mid 70s. leaving essentially a narrow range of scores for good games, and a gaping hole of scores for crappy games.
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captain_nintendo
RFG Friend
Posts: 5980
Champion of
Re: game ratings
«
Reply #14 on:
April 13, 2006, 11:05:17 AM »
Quote
im willing to bet if you look at a curve of all the ratings so far, the middle will not be in the 50s or 60s, but somewhere in the mid 70s.  leaving essentially a narrow range of scores for good games, and a gaping hole of scores for crappy games. ÂÂÂ
Maybe we need a disclaimer / tutorial about how to properly rate games on this scale? I havent really looked into it as I rate my games properly (at least I think so
)
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R.I.P. Michael "Nepenthean" Collins
You will not be forgotten.
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http://www.rfgeneration.c..._nintendo&folder=Coll
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