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April 2021 Playthrough - Transistor
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Topic: April 2021 Playthrough - Transistor (Read 10045 times)
wildbil52
RFG Moderator
Posts: 2373
Re: April 2021 Playthrough - Transistor
«
Reply #15 on:
April 07, 2021, 02:17:59 PM »
I watched a couple combat videos and now I realize that they want you to play around with the installed functions and install the others as passive upgrades to get the combat feeling the way you want it to. I have some ideas now..
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[img width=425 height=142]https://card.exophase.com/1/1220192.png[/img]
BuriedOnMars
N-Gage
Posts: 35
Re: April 2021 Playthrough - Transistor
«
Reply #16 on:
April 09, 2021, 06:54:18 AM »
It has been far too long since I played a game with you guys. I see that I have this game on Steam and that it is short so I'm going to try to find some time to play it.
I see that it is on every system but Xbox which is kind of funny because Bastion was first an Xbox Live Arcade exclusive on the 360.
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Check out my youtube channel -
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wildbil52
RFG Moderator
Posts: 2373
Re: April 2021 Playthrough - Transistor
«
Reply #17 on:
April 09, 2021, 10:17:42 AM »
Quote from: BuriedOnMars on April 09, 2021, 06:54:18 AM
It has been far too long since I played a game with you guys. I see that I have this game on Steam and that it is short so I'm going to try to find some time to play it.
I see that it is on every system but Xbox which is kind of funny because Bastion was first an Xbox Live Arcade exclusive on the 360.
Yeah, I was a huge fan of Bastion, which is on literally everything now, and when Transistor was first announced it was a PS4 exclusive, which was a bummer for me, now that it's on PC, I'm good
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singlebanana
Director
Posts: 7081
Re: April 2021 Playthrough - Transistor
«
Reply #18 on:
April 10, 2021, 05:04:23 PM »
Quote from: BuriedOnMars on April 09, 2021, 06:54:18 AM
It has been far too long since I played a game with you guys. I see that I have this game on Steam and that it is short so I'm going to try to find some time to play it.
I see that it is on every system but Xbox which is kind of funny because Bastion was first an Xbox Live Arcade exclusive on the 360.
Awesome Kevin! Glad to have you on board.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
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douglie007
Sega Dreamcast
Posts: 1770
Re: April 2021 Playthrough - Transistor
«
Reply #19 on:
April 11, 2021, 01:30:07 PM »
The game wasn't bad, better story than past month but game play, eternal eyes wins
. Not saying much for this one.
Sent from my SM-G998U using Tapatalk
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GrayGhost81
RFG Moderator
Posts: 3928
Re: April 2021 Playthrough - Transistor
«
Reply #20 on:
April 11, 2021, 03:49:22 PM »
Quote from: douglie007 on April 11, 2021, 01:30:07 PM
The game wasn't bad, better story than past month but game play, eternal eyes wins
. Not saying much for this one.
Daaaaaaammmn that's harsh.
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douglie007
Sega Dreamcast
Posts: 1770
Re: April 2021 Playthrough - Transistor
«
Reply #21 on:
April 11, 2021, 06:19:32 PM »
Yeah it might have been, but it was about a 5 to 10 dollar quality, I guess paying 20 for a digital game.i expected a bit more to the gameplay. I would of enjoyed the game more if they did a first person walking simulator for the story.
Sent from my SM-G998U using Tapatalk
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Pam
Blog Writer
Posts: 201
Re: April 2021 Playthrough - Transistor
«
Reply #22 on:
April 16, 2021, 09:01:25 PM »
I just picked this up for Switch. I’ll see if I can catch up.
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Mr_Stubbes
SNES
Posts: 2000
Champion of
Re: April 2021 Playthrough - Transistor
«
Reply #23 on:
April 21, 2021, 08:34:05 PM »
I was able to finish this in one sitting today, and honestly I didn’t really enjoy this one. To start with the good, the music is amazing and the voice acting was really good (it was cool how “transistor” would talk to Red along her journey and would comment as they passed familiar areas in the game). For the bad, I felt like Red just moved way too slow. Yeah I get that the game is short and the developers didn’t just want you to run through it but Red’s speed made both exploring and battles drag on. While the combat system was interesting, the battle themselves got to the point were they were becoming repetitive and filler to pad the playtime. Especially the “man” enemies at the end of the game, those fights frustrated the hell out of me. They spend most of the fight invisible so you can’t hit them, and when they do appear, they have a projectile attack that will follow you (And you’re too slow to out run it) until it hits you and if it does, you lose more than half of your life. The only exception to the boring battles was the final boss fight which essentially pits you against an enemy like yourself that can combo like you can. I really wish there were more varied encounters like it. Lastly, and this is more of a question than an issue, but what does the flurry move even do? I don’t believe I was able to use it in combat, and the only thing it seemed to do was interact with some things in the environment. I feel like I’m missing something because I feel like it serves no purposes and is just a thing you can do I guess.
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GrayGhost81
RFG Moderator
Posts: 3928
Re: April 2021 Playthrough - Transistor
«
Reply #24 on:
May 13, 2021, 09:58:04 AM »
⏰QUESTION OF THE MONTH!⏰
You have the power to stop time for everyone/everything except yourself for thirty seconds, one use per day. What are your plans?
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