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August 2017 Playthrough - Journey (w/ The Cartridge Club)
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Topic: August 2017 Playthrough - Journey (w/ The Cartridge Club) (Read 15056 times)
alatinolawyer
N-Gage
Posts: 11
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #15 on:
August 03, 2017, 06:31:10 AM »
Hey there guys! Just saying hello on y'alls forum. I don't have a SonyBox so I'll live vicariously through all your playthroughs. It sure looks pretty and fun.
Logged
singlebanana
Director
Posts: 7081
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #16 on:
August 03, 2017, 08:36:50 PM »
Quote from: alatinolawyer on August 03, 2017, 06:31:10 AM
Hey there guys! Just saying hello on y'alls forum. I don't have a SonyBox so I'll live vicariously through all your playthroughs. It sure looks pretty and fun.
Welcome good sir. Enjoy your stay and hopefully you'll get some good use out of our database.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
douglie007
Sega Dreamcast
Posts: 1770
Re:
«
Reply #17 on:
August 06, 2017, 03:39:25 PM »
So anyone else playing this? What's the weekly goal... I'm so confused on such a short game, what to do after finishing it once
Sent from my SAMSUNG-SM-G930A using Tapatalk
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[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/douglie007.png[/img]
GrayGhost81
RFG Moderator
Posts: 3928
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #18 on:
August 06, 2017, 04:38:39 PM »
This isn't official, but I'm going to go out on a limb here and say checkpoints wouldn't make sense for this one.
Don't spoil the ending yet.
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Crabmaster2000
Podcast Crew
Posts: 13567
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #19 on:
August 08, 2017, 12:50:31 PM »
I'm back home after a family trip. Will pop in some Journey either today or tomorrow
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Want to see someone barely eke through a whole pile of NES games? Check out my youtube channel:
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300+ NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
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Pam
Blog Writer
Posts: 201
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #20 on:
August 08, 2017, 04:38:08 PM »
I played through today. I don't really consider this game spoilable, but I'll go ahead and put this all in spoiler tags anyway. I have cross-posted this here and on the CC forums.
Spoiler
(hover to show)
I don't really get the emotional component of this. It's just not there for me, so I will sadly have to talk about this mechanically. For me, the game works best when you're free to fly and soar and surf as you like. My favourite part was surfing down the sand for an extended amount of time and then having the camera flip around to a more side-scrolling view as the sunset glinted off the sand. I also enjoyed the lead up to the very end. In the beginning, where your ability to fly is very limited, I often found myself frustrated. I wanted to soar around more, not do it for 3 seconds and then have to walk on to the next bits of cloth that would let me do it again. Where the game lost me was the snow part. I did not find slowly trudging through the snow with wind pushing against me at all appealing. I'm sure that adversity is an important part of this Journey, but since it didn't engage me on an emotional level this was just slow and frustrating. And I hate snow. So my feelings on the game haven't really changed since my first playthrough.
I can understand the appeal of occasionally playing with a stranger online who has no ability to act like garbage, and I liked how running alongside someone charged up the scarf.
Logged
Crabmaster2000
Podcast Crew
Posts: 13567
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #21 on:
August 09, 2017, 08:21:25 AM »
I gotta echo Pam. Journey didn't do much for me. Just seemed like a game about growing and shrinking scarves. I met two other players during my run and didn't even know you could recharge your scarf powers until Pam mentioned it. One player I just noticed leaving an area before I was able to so we didn't get to interact and the second player I met when we were climbing the frozen mountain. In the frozen mountain area the cold sapped your ability to gain any scarf powers and also made it so my speaking function didn't work. So basically my one chance to interact with another player was squandered. We trekked up the mountain together, but as soon as we passed out in the snow and the next area loaded he was gone and I never saw him again. Is two a low number of players to see during a playthrough? Can you meet multiple players in the same areas? Can a player you meet in one area progress to the next area with you? I don't get it.
Journey really felt like it was trying to be a game like Ico or Shadow of the Colossus, but didn't have the emotion, impact or intelligence of either of those. There never felt like there were any stakes or any real reason to push towards your goal. I like how they
tried
to tell the story by having you find things off the beaten path like the murals or some old ruins, but I think it really failed in actually telling any story. I have no idea what the game was about, why this world was in ruin, who the other characters are, why is a dragon eating my scarf, is the cloth stuff a power source and if so why does cold affect it so easily, why my character needed to get to the light on the mountain or even who my character was. So many questions and no answers.
Ending related:
Spoiler
(hover to show)
The ending was super silly too. The first thing that popped up after completing my quest was "Thanks for Playing Journey!". For something trying to be artsy it went out of it's way at that moment to remind me I was playing a video game. Reminded me of cheesy endings on NES games like Dynowarz
[img width=475 height=350]https://farm5.staticflickr.com/4332/35627020974_54aecca915.jpg[/img]
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Want to see someone barely eke through a whole pile of NES games? Check out my youtube channel:
http://www.youtube.com/us...00Crabmaster?feature=mhee
300+ NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
http://rfgenerationcollectorcast.podomatic.com/
Pam
Blog Writer
Posts: 201
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #22 on:
August 09, 2017, 01:05:47 PM »
I saw 3 people on my playthrough, so 2 doesn't seem especially low. I don't believe you can run into more than one person per area, but I'm not positive. You can transition into new areas with someone though.
Logged
Addicted
Blog Writer
Posts: 1966
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #23 on:
August 11, 2017, 07:51:03 AM »
I played through this last night. If I were playing this in 2013 I would have been amazed but it's 2017 and I've already played Rime. I highly recommend Rime as narrative has more lasting impact.
This quote does a good job of summarizing what's going on in Journey:
Spoiler
(hover to show)
The entire game is a metaphor for life. Since their is no tutorial, you are lead only by curiosity and help from strangers. You go through a wide range of human emotions (happiness, fear, companionship) until ultimately it ends. The game seems ambiguous about what that means. I think this is largely because the developer was not trying to impose a specific ideology about what happens at the end of life. Everything turns white and the essence of your character is reborn again as someone else. It says a lot about death and rebirth, but not specifically what either of those mean.
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
Crabmaster2000
Podcast Crew
Posts: 13567
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #24 on:
August 11, 2017, 08:25:41 AM »
Quote from: Addicted on August 11, 2017, 07:51:03 AM
I played through this last night. If I were playing this in 2013 I would have been amazed but it's 2017 and I've already played Rime. I highly recommend Rime as narrative has more lasting impact.
This quote does a good job of summarizing what's going on in Journey:
Spoiler
(hover to show)
The entire game is a metaphor for life. Since their is no tutorial, you are lead only by curiosity and help from strangers. You go through a wide range of human emotions (happiness, fear, companionship) until ultimately it ends. The game seems ambiguous about what that means. I think this is largely because the developer was not trying to impose a specific ideology about what happens at the end of life. Everything turns white and the essence of your character is reborn again as someone else. It says a lot about death and rebirth, but not specifically what either of those mean.
It's pretty daming that a game from 5 years ago that got SO MUCH critical praise and tons of word of mouth already feels so dated. Instead of the instant classic and must play that many people pegged it as it's already become almost throw away in just a few short years. Is that because games have really progressed so much in such a short time? Are indie games not held to the same standards? Is it being a
mainly
digital game that we view/judge it differently? Since it's short/cheap does it get a pass?
Logged
Want to see someone barely eke through a whole pile of NES games? Check out my youtube channel:
http://www.youtube.com/us...00Crabmaster?feature=mhee
300+ NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
http://rfgenerationcollectorcast.podomatic.com/
Addicted
Blog Writer
Posts: 1966
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #25 on:
August 11, 2017, 08:39:10 AM »
Games that explore the human condition garner more critical praise and their more open ended nature will lead to a diverse set of opinions.
Think about games like:
Rime
Syberia
Abzu
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
Crabmaster2000
Podcast Crew
Posts: 13567
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #26 on:
August 11, 2017, 08:43:51 AM »
Quote from: Addicted on August 11, 2017, 08:39:10 AM
Games that explore the human condition garner more critical praise and their more open ended nature will lead to a diverse set of opinions.
Think about games like:
Rime
Syberia
Abzu
Syberia.......*shutter*
Logged
Want to see someone barely eke through a whole pile of NES games? Check out my youtube channel:
http://www.youtube.com/us...00Crabmaster?feature=mhee
300+ NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
http://rfgenerationcollectorcast.podomatic.com/
singlebanana
Director
Posts: 7081
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #27 on:
August 25, 2017, 10:56:30 AM »
I finished Journey last night in one sitting. I enjoyed my time with it and my only regret is not exploring a little more. Beautiful game and an incredible soundtrack. There's just something about playing a game this beautiful. I understand the gameplay criticisms, but with a 2 hour game, I could care less. Beautiful, haunting, life affirming.... shut off what you know about games and just enjoy the ride.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Addicted
Blog Writer
Posts: 1966
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #28 on:
August 25, 2017, 11:02:24 AM »
@singlebanana: Try Abzu.
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
GrayGhost81
RFG Moderator
Posts: 3928
Re: August 2017 Playthrough - Journey (w/ The Cartridge Club)
«
Reply #29 on:
August 25, 2017, 11:13:03 AM »
Quote from: Addicted on August 25, 2017, 11:02:24 AM
@singlebanana: Try Abzu.
Seconded.
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