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This month we're taking a look at a game that has been on my radar since its release because of its unique style and almost universal critical acclaim. Also, it was developed and published by Ubisoft (yoo-bee-soft), a company well known for its prominent AAA series' such as
Far Cry and
Assassin's Creed.
Child of Light is, incredibly, a turn-based RPG! Blending classic elements of Japanese RPG mechanics with a fresh watercolor art style and an innovative battle system, the game is easy to learn, difficult to master, and impossible to put down once you get started due to a provocative story and intriguing characters.
One of the great things about playing this game now is that it is pretty much the opposite of
Diablo in almost every conceivable way. Where
Diablo is brutal, dark, gritty, and unforgiving,
Child of Light is relaxing, meditative, and colorful. I played
Diablo in the morning over a hot cup of black coffee. I find myself playing
Child of Light at night right before I go to bed. I loved
Diablo, but I am finding
Child of Light to be a perfect contrast to it.
The game is available on
everything so there's no excuse not to join us!
Participants:grayghost81
douglie007
disposed hero
raidou
zophar53
singlebanana
buriedonmars
crabmaster2000
CheckpointsWeek one - (4/1 - 4/8) - Chapter 1-3
Week two - (4/9 - 4/15) - Chapter 4-6
Week three - (4/16 - 4/22) - Chapter 7-8
Week four - (4/23 - 4/30) - Chapter 9-10
Tips and Tricks-Explore every nook and cranny of the map for maximum lootage. Although you can rely on magic for much of the game, you may find you need to lean on items later on.
-Utilize Ignictus, especially in battle! Your little helper can heal you and slow down enemies on the timeline. Paying attention to Ignictus during battle will give you an incredible advantage.
-Don't get too comfortable with a specific set of party members. Experiment with different pairs, you may be surprised which ones work well with each other. Also (hint hint, wink wink) you never know who will actually be available for your party (from a story standpoint) at any given time.
-Put your headphones on if you can. The music and sound design in this game are breathtaking.
-At times, it can seem like almost your entire party is leveling up after every single battle. If distributing skill points every time gets annoying, put it off for a while, then do a bunch in a big chunk for each character. It can actually be way more satisfying to reach a powerful spell that once seemed way out of reach.
-Speaking of powerful spells, Unstoppable (full party) combined with Lull (full party) damn near break the game. You may think that should be under spoiler tags but it's not a spoiler, just a valid strat, my friend.