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RF Generation Message Board | Gaming | Community Playthroughs (Moderators: techwizard, singlebanana, wildbil52, GrayGhost81, Disposed Hero, MetalFRO) | March Community Playthrough - Life is Strange 0 Members and 14 Guests are viewing this topic. « previous next »
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Author Topic: March Community Playthrough - Life is Strange  (Read 54030 times)
MaterialHandlerMike
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« Reply #135 on: March 25, 2016, 03:48:19 PM »

Wait until you get to Chapter 5 Crabby. Basically a zero control nose dive to the end.

I couldn't wait to play when I first started and now I've been procrastinating to start the final chapter. I'll still finish, but I'm losing my drive to play quickly.

Now you know why I had to put this one down, and pick up Diablo III instead, last month.
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MaterialHandlerMike
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« Reply #136 on: March 27, 2016, 04:58:16 PM »

So I got Episode 4 finished a couple nights ago, and started Episode 5 last night. I will just say, that Episode 5, has been the most interesting, and compelling, IMO.
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Fleach
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« Reply #137 on: March 27, 2016, 07:09:28 PM »

So I got Episode 4 finished a couple nights ago, and started Episode 5 last night. I will just say, that Episode 5, has been the most interesting, and compelling, IMO.

It's pretty good. Tense atmosphere throughout the whole episode. I'm happy you've decided to back and finish the game.
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singlebanana
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« Reply #138 on: March 28, 2016, 07:17:54 AM »

So I got Episode 4 finished a couple nights ago, and started Episode 5 last night. I will just say, that Episode 5, has been the most interesting, and compelling, IMO.

Interesting in terms of having an avant garde aesthetic, yeah, I'll give you that. Interesting in terms of gameplay, nah.  I felt that the last chapter was super linear, boring, and made up of a bunch of hoop jumping.  Annoying stealth rewind and redundant rehashing of the story anyone? 
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Untrod Tripod
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« Reply #139 on: March 28, 2016, 08:39:29 AM »

Artistically speaking, I really enjoyed the final section. The change in gameplay, however, was jarring and not fun for me.
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Pam
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« Reply #140 on: March 28, 2016, 08:39:38 AM »

I really liked chapter 5, but that bit that combines stealth and item hunting? The worst!
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Fleach
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« Reply #141 on: March 28, 2016, 10:10:57 AM »

Interesting in terms of having an avant garde aesthetic, yeah, I'll give you that. Interesting in terms of gameplay, nah.  I felt that the last chapter was super linear, boring, and made up of a bunch of hoop jumping.  Annoying stealth rewind and redundant rehashing of the story anyone? 

The part where you go into Max's subconscious was very cool and well done.

I really liked chapter 5, but that bit that combines stealth and item hunting? The worst!

You actually didn't have to do the item hunt there. That was thrown in by Dontnod because they knew how much players hated the bottle search so they added the part where Max says "This must be hell" when you come across a bottle.

I only found one bottle and after hearing that line I knew I could just head straight for the exit.
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singlebanana
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« Reply #142 on: March 28, 2016, 10:22:01 AM »

Yeah, I didn't do the bottle searching. It felt like something that was tacked on and no way was I going through the aggravation of continual rewind and stealth.  That's just my point, why put it there. Oh, because achievements....

Agree to disagree. I just thought the subconscious part was lame, forced, and too long. I liked the dorm hallway puzzle, but that's about it. The stealth was silly considering there was very little in the rest of the game, and the rewind mechanism made it pretty pointless.  Get caught, rewind a little, get caught again, rewind a little, rinse & repeat 30 times.  Walking through all of the memories felt like a final episode of Survivor (Duke knows what I'm talking about Wink )where they walk around, look at all the names of the players voted out, and reminisce.  It feels like filler on the show, and it felt the same way here.  There was very little gameplay other than the bunker (do it until you get it exactly right scene) and the storm portion. The rest of it felt like a walkthrough of things I had already encountered or as I said before, tacky stealth hoops.  Worst chapter of the game IMO.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
MaterialHandlerMike
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« Reply #143 on: March 28, 2016, 11:09:24 AM »

Finished last night. Seems like I went the other way, that most players did, with that final decision. Also, was in such a hurry to just get the game over with,
Spoiler (hover to show)
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Pam
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« Reply #144 on: March 28, 2016, 11:46:43 AM »

Ah, I didn't realize he bottles were optional. Though I was going for all the optional pics anyway, since I love achievements.

Can we talk about the end now?
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singlebanana
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« Reply #145 on: March 28, 2016, 12:17:31 PM »

Afraid we have to wait until the month is over to discuss in the open. However, if you want to drop your thoughts about the end in spoiler tags, that would be fine. Responses would need to be tagged at this time as well. Thanks
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
MaterialHandlerMike
Atari Lynx
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« Reply #146 on: March 28, 2016, 12:25:22 PM »

Ah, I didn't realize he bottles were optional. Though I was going for all the optional pics anyway, since I love achievements.

Can we talk about the end now?

Curious, who all was OCD enough to 100% this game, for trophies/achievements?
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Disposed Hero
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« Reply #147 on: March 28, 2016, 06:50:40 PM »

Ah, I didn't realize he bottles were optional. Though I was going for all the optional pics anyway, since I love achievements.

Can we talk about the end now?

Curious, who all was OCD enough to 100% this game, for trophies/achievements?

*raises hand*

I agree with the overall sentiment on Episode 5.  There are some interesting things going on, but overall the game got a little too bizarre for me.  Also didn't like the shoehorned stealth segment. 
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Crabmaster2000
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« Reply #148 on: March 30, 2016, 08:32:59 AM »

Halfway done Episode 5 yesterday. Gonna be tight, but I'll try and finish up this month!
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singlebanana
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« Reply #149 on: March 30, 2016, 09:47:27 AM »

Halfway done Episode 5 yesterday. Gonna be tight, but I'll try and finish up this month!

Finish or suffer the consequences!!
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
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