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November 25, 2024, 01:10:35 AM
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RF Generation Message Board
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Community Playthroughs
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singlebanana
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wildbil52
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GrayGhost81
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Disposed Hero
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MetalFRO
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January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
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Topic: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World (Read 34203 times)
GrayGhost81
RFG Moderator
Posts: 3928
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #90 on:
January 16, 2016, 09:48:35 AM »
You guys are lighting this playthrough on fire, just like my red Yoshi here:
http://pic.twitter.com/Do7dB8CYgd
(btw, follow us on Twitter if you aren't already).
Anyway, this weekend is the time to put the finishing touches on your Super Mario Bros. 3 playthrough and fire up Super Mario World!
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@rfgplaycast
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shaggy
Global Moderator
Posts: 12527
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #91 on:
January 16, 2016, 11:22:48 AM »
Quote from: Duke.Togo on January 12, 2016, 11:26:30 PM
I love your screenshot maps. It reminds me of the ones you would see in the old Nintendo Power mags.
I totally agree. I still remember the Mario 3 player guide. I have it somewhere...
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NES cart only collection - 87% complete.
SMS set complete!
GrayGhost81
RFG Moderator
Posts: 3928
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #92 on:
January 16, 2016, 06:39:24 PM »
Both are interesting and funny, though I don't know enough about TAS runs to really understand some of the things that are going on here.
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singlebanana
Director
Posts: 7081
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #93 on:
January 19, 2016, 02:03:19 PM »
We recorded the SMB3/SMW podcast this past Sunday and it was a lot of fun. A big thanks to nupoile for joining us on the podcast. His love for and knowledge of SMB3 was a very nice addition to our discussion.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
nupoile
DB Contributor
Posts: 1707
Awards: 2014 Fantasy Football Winner
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #94 on:
January 19, 2016, 07:25:44 PM »
It was really fun! I had a good time and hope everyone likes listening to it!
Personally, I think it will be their best episode yet
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shaggy
Global Moderator
Posts: 12527
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #95 on:
January 20, 2016, 07:54:23 AM »
Just started SMW and man, it plays faster than SMB3. Got to world 3 and found the secre Red P Swich.
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NES cart only collection - 87% complete.
SMS set complete!
shaggy
Global Moderator
Posts: 12527
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #96 on:
January 20, 2016, 04:33:29 PM »
I also want to mention that this is the only Mario I can recall that had a story, which I like. Between each World it had the little tidbits to read.
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NES cart only collection - 87% complete.
SMS set complete!
retrosportsgamer
Memorex VIS
Posts: 80
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #97 on:
January 21, 2016, 10:56:33 PM »
Hey - it's still January, who is tackling this?
http://www.polygon.com/20...tual-console-release-date
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Mod @racketboy , twitter: @brad21126
[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/retrosportsgamer.png[/img]
GrayGhost81
RFG Moderator
Posts: 3928
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #98 on:
January 22, 2016, 07:10:59 AM »
Quote from: retrosportsgamer on January 21, 2016, 10:56:33 PM
Hey - it's still January, who is tackling this?
http://www.polygon.com/20...tual-console-release-date
Ha! What a strange, roundabout way to play SMB3. Though I guess if you played the GBA port as a youngster and want the same exact feel, then it's here for you.
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Addicted
Blog Writer
Posts: 1966
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #99 on:
January 22, 2016, 08:33:02 AM »
I just finished SMW on the Super Famicom with 80 exits found. I may go back and play some more as time permits...
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/IMG_3455_zpsnsoixyo2.jpg[/img]
Spoiler
(hover to show)
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/IMG_3453_zps6eks1wrx.jpg[/img]
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/IMG_3449_zpskeaq4j1t.jpg[/img]
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Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
singlebanana
Director
Posts: 7081
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #100 on:
January 22, 2016, 10:47:31 AM »
Nice work Addicted!
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Addicted
Blog Writer
Posts: 1966
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #101 on:
January 22, 2016, 11:58:01 AM »
singlebanana: Thanks! It's always fun to play through games with the RF Gen community. Maybe we can try Shovel Knight soon....?
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
singlebanana
Director
Posts: 7081
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #102 on:
January 22, 2016, 12:00:23 PM »
Quote from: Addicted on January 22, 2016, 11:58:01 AM
singlebanana: Thanks! It's always fun to play through games with the RF Gen community. Maybe we can try Shovel Knight soon....?
We will definitely take that suggestion into consideration
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Boshamp
Donor
Posts: 1611
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #103 on:
January 22, 2016, 12:05:45 PM »
All this time has passed and I am just now finally learning that the number next to the save file is the number of exits found...and not percentage (which is what I originally thought) or the number of stages beat (which is what I thought up until now).
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[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: January 2016 Community Playthrough - Super Mario Bros. 3/Super Mario World
«
Reply #104 on:
January 22, 2016, 08:49:46 PM »
[img width=700 height=525]http://i295.photobucket.com/albums/mm155/DisposedHero/CAM01768.jpg[/img]
This was actually taken about 3 weeks ago, so it's probably about time I posted it. Yes, that's Luigi in the picture. My co-op partner was the one who actually beat the game.
Also, is it just me or do these two songs sound kinda similar? (just listen to the first 10 seconds of each)
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Check out my YouTube Channel for VGM covers!
https://www.youtube.com/disposedherovgm
Check out my Twitch Channel!
https://www.twitch.tv/disposed_hero
[img width=425 height=142]https://card.exophase.com/2/0/39297.png?1602769318[/img]
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