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December 2015 Run N' Gun Competition
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Author
Topic: December 2015 Run N' Gun Competition (Read 68472 times)
FatherJack
On Hiatus
Posts: 827
Awards: 2015 RFGENERATION TOP RUN N' GUNNER
Champion of
Re: December 2015 Run N' Gun Competition
«
Reply #210 on:
December 17, 2015, 10:07:10 AM »
I got to Round 8 without losing a life and only got around 270,000. Seems I only get a bigger score if I lose a life or two on earlier rounds. Don't know where and don't plan to find out a pattern but it's something for the others to see if they choose.
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singlebanana
Director
Posts: 7081
Re: December 2015 Run N' Gun Competition
«
Reply #211 on:
December 17, 2015, 10:09:41 AM »
Quote from: FatherJack on December 17, 2015, 10:07:10 AM
I got to Round 8 without losing a life and only got around 270,000. Seems I only get a bigger score if I lose a life or two on earlier rounds. Don't know where and don't plan to find out a pattern but it's something for the others to see if they choose.
I've noticed that too. Seems that there are levels where you earn many more points.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
singlebanana
Director
Posts: 7081
Re: December 2015 Run N' Gun Competition
«
Reply #212 on:
December 17, 2015, 10:58:44 AM »
Here's a pretty cool review of RT2 on the MegaDrive from a reviewer named Barry O"Brien:
http://negativeresistance...under-2-on-sega-mega.html
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
douglie007
Sega Dreamcast
Posts: 1770
Re: December 2015 Run N' Gun Competition
«
Reply #213 on:
December 17, 2015, 12:43:56 PM »
[img width=700 height=393]http://i.imgur.com/JmnU2wRh.jpg[/img] im good, this is tough
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[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/douglie007.png[/img]
singlebanana
Director
Posts: 7081
Re: December 2015 Run N' Gun Competition
«
Reply #214 on:
December 17, 2015, 12:54:01 PM »
Nice score douglie! You jumped up a few spots on the leaderboard.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
singlebanana
Director
Posts: 7081
Re: December 2015 Run N' Gun Competition
«
Reply #215 on:
December 17, 2015, 01:07:10 PM »
You know, one of the things I really like about RT2 is that you don't take damage for simply running into enemies (unless you get punched). There is a quick kind of knockback, but nothing major and I often you this to my advantage when I play, since I don't have to fear jumping into/onto enemies. Anyone else do this?
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
FatherJack
On Hiatus
Posts: 827
Awards: 2015 RFGENERATION TOP RUN N' GUNNER
Champion of
Re: December 2015 Run N' Gun Competition
«
Reply #216 on:
December 17, 2015, 01:30:40 PM »
Quote from: singlebanana on December 17, 2015, 01:07:10 PM
You know, one of the things I really like about RT2 is that you don't take damage for simply running into enemies (unless you get punched). There is a quick kind of knockback, but nothing major and I often you this to my advantage when I play, since I don't have to fear jumping into/onto enemies. Anyone else do this?
I can't get used to it and don't like it. Like you said, there are times where you don't take damage, but it doesn't feel right when you flash and jump back. There have been times when I've been hit a couple of times in quick succession and look at my damage and nothing has been removed. There is a part in Round 7 where I have to do it to progress and it usually happens at the end of Round 5 but still feel uncomfortable.
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singlebanana
Director
Posts: 7081
Re: December 2015 Run N' Gun Competition
«
Reply #217 on:
December 17, 2015, 02:27:14 PM »
I believe the first RT was damage every touch, so I definitely prefer this
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
douglie007
Sega Dreamcast
Posts: 1770
Re: December 2015 Run N' Gun Competition
«
Reply #218 on:
December 17, 2015, 02:38:46 PM »
Its how i beat the lazer thing with all the enemies on the 5th board
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[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/douglie007.png[/img]
douglie007
Sega Dreamcast
Posts: 1770
Re: December 2015 Run N' Gun Competition
«
Reply #219 on:
December 17, 2015, 02:40:08 PM »
So is anyome else going to use their neogeo x for metal slug?
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[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/douglie007.png[/img]
singlebanana
Director
Posts: 7081
Re: December 2015 Run N' Gun Competition
«
Reply #220 on:
December 17, 2015, 02:48:27 PM »
Quote from: douglie007 on December 17, 2015, 02:38:46 PM
Its how i beat the lazer thing with all the enemies on the 5th board
Yep, you can pretty much just bury yourself in the bottom right corner and keep kneeling and firing. When the beam hits the ground in front of you, simply jump up to the next level, fire off a few shots, and jump back down.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
singlebanana
Director
Posts: 7081
Re: December 2015 Run N' Gun Competition
«
Reply #221 on:
December 17, 2015, 02:49:08 PM »
Quote from: douglie007 on December 17, 2015, 02:40:08 PM
So is anyome else going to use their neogeo x for metal slug?
One better, I think someone is playing on a cab!
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
douglie007
Sega Dreamcast
Posts: 1770
Re: December 2015 Run N' Gun Competition
«
Reply #222 on:
December 17, 2015, 09:34:11 PM »
Now that think about it i can do that lol, its from a crappy 120 in 1 cart, but its on the mvs
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[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/douglie007.png[/img]
singlebanana
Director
Posts: 7081
Re: December 2015 Run N' Gun Competition
«
Reply #223 on:
December 17, 2015, 09:40:39 PM »
Just be sure to read the rules in the initial post about continues
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
FatherJack
On Hiatus
Posts: 827
Awards: 2015 RFGENERATION TOP RUN N' GUNNER
Champion of
Re: December 2015 Run N' Gun Competition
«
Reply #224 on:
December 18, 2015, 07:27:24 AM »
Final day. Looking forward to the next game
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