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Episode 14 - RF Generation Playcast
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Topic: Episode 14 - RF Generation Playcast (Read 9530 times)
singlebanana
Director
Posts: 7081
Episode 14 - RF Generation Playcast
«
on:
June 08, 2015, 05:05:36 AM »
[img width=500 height=217]http://images-cdn.moviepilot.com/images/c_fill,h_217,w_500/t_mp_quality_gif/aqowqqpelwflrvlhaium/this-is-pretty-much-perfect-classic-poltergeist-scene-gets-reimagined-in-reboot-388882.jpg[/img]
IT'S HERE.
«
Last Edit: June 08, 2015, 05:08:03 AM by singlebanana
»
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
singlebanana
Director
Posts: 7081
Re: Episode 14 - RF Generation Playcast
«
Reply #1 on:
June 10, 2015, 08:11:42 AM »
If you've listened to the podcast, let's discuss these games. Anything we missed or anything you didn't agree with in our analysis?
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
shaggy
Global Moderator
Posts: 12527
Re: Episode 14 - RF Generation Playcast
«
Reply #2 on:
June 10, 2015, 09:28:42 AM »
Thanks for the treasure chest bit. I feel so psyched to play more playthroughs with that jab.
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NES cart only collection - 87% complete.
SMS set complete!
shaggy
Global Moderator
Posts: 12527
Re: Episode 14 - RF Generation Playcast
«
Reply #3 on:
June 10, 2015, 09:29:30 AM »
I almost ran out of gold at one point from dying too much. Damn, Chimeras!
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NES cart only collection - 87% complete.
SMS set complete!
Fleach
Blog Writer
Posts: 2762
Re: Episode 14 - RF Generation Playcast
«
Reply #4 on:
June 10, 2015, 09:38:52 AM »
I think it was hard to compete with a game as great as Shining Force, so that motivated Shawn and I to pick Kirby. Shawn was also in the middle of a big move so I think we made a good decision.
While I was editing and listening to this show I got so hyped to track down a copy of SF. My experience with tactical RPGs begins and ends with Fire Emblem Awakening which I couldn't really get into. I guess I just had too many other games on my mind at the time. Going to have to give that genre another honest effort.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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singlebanana
Director
Posts: 7081
Re: Episode 14 - RF Generation Playcast
«
Reply #5 on:
June 10, 2015, 09:42:11 AM »
Quote from: shaggy on June 10, 2015, 09:28:42 AM
Thanks for the treasure chest bit. I feel so psyched to play more playthroughs with that jab.
Ah, I made fun of myself as well. It took me a little time to figure it out. Besides, you got a lot of other credit this episode for some of your thread comments.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
shaggy
Global Moderator
Posts: 12527
Re: Episode 14 - RF Generation Playcast
«
Reply #6 on:
June 10, 2015, 09:58:33 AM »
That's what those were? I thought it was wind, not wolf heads. It sounds like I missed out on some great characters. I was so invested in my characters that I didn't want to change characters so late in the game for fear that they would suck, kind of like starting over. I agree about Ken, he awesome in the beginning. And than I promoted him. He sucked, did 1 damage after that on pretty much anything. Yippee! 1 experience point!
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NES cart only collection - 87% complete.
SMS set complete!
shaggy
Global Moderator
Posts: 12527
Re: Episode 14 - RF Generation Playcast
«
Reply #7 on:
June 10, 2015, 09:58:50 AM »
Quote from: singlebanana on June 10, 2015, 09:42:11 AM
Quote from: shaggy on June 10, 2015, 09:28:42 AM
Thanks for the treasure chest bit. I feel so psyched to play more playthroughs with that jab.
Ah, I made fun of myself as well. It took me a little time to figure it out. Besides, you got a lot of other credit this episode for some of your thread comments.
I know, just giving you the business.
Logged
NES cart only collection - 87% complete.
SMS set complete!
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: Episode 14 - RF Generation Playcast
«
Reply #8 on:
June 10, 2015, 11:27:52 AM »
Quote from: shaggy on June 10, 2015, 09:58:33 AM
That's what those were? I thought it was wind, not wolf heads. It sounds like I missed out on some great characters. I was so invested in my characters that I didn't want to change characters so late in the game for fear that they would suck, kind of like starting over. I agree about Ken, he awesome in the beginning. And than I promoted him. He sucked, did 1 damage after that on pretty much anything. Yippee! 1 experience point!
Yeah, I also thought Zylo's promoted attack was just wind, not wolf heads.
I had the same experience with Ken. He was pretty much useless later in the game until I gave him the Valkyrie. He was doing ok damage after that, but I still probably should have swapped him out for a better character.
Man, I can't believe we spent two hours talking about Shining Force, but it was a lot of fun making this episode. Thanks for listening everybody!
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[img width=425 height=142]https://card.exophase.com/2/0/39297.png?1602769318[/img]
MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: Episode 14 - RF Generation Playcast
«
Reply #9 on:
June 10, 2015, 11:46:04 AM »
Ken was the most useless member in my party when I beat the game.
Logged
Complete NA NES collection (minus Stadium Events)
singlebanana
Director
Posts: 7081
Re: Episode 14 - RF Generation Playcast
«
Reply #10 on:
June 10, 2015, 11:47:43 AM »
The attack was wind-like in the way that it moved, but if you look at it closely, the parts of the wind are in the shape of wolf heads. I never noticed it until I got near the end of the game. I can't find any pics online to prove this, so I will have to pop it in tonight and take a pic. I hope I didn't just imagine this..... obviously, I picked the wrong day to stop licking toads.
«
Last Edit: June 10, 2015, 12:04:23 PM by singlebanana
»
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
shaggy
Global Moderator
Posts: 12527
Re: Episode 14 - RF Generation Playcast
«
Reply #11 on:
June 10, 2015, 11:58:19 AM »
Quote from: singlebanana on June 10, 2015, 11:47:43 AM
The attack was wind-like in the way that it moved, but if you look at it closely, the parts of the wind are in the shape of wolf heads. I never noticed it until I got near the end of the game. I can't find any pics online to prove this, so I will have to pop it in tonight and take a pic. I hope I didn't just imagine this..... obviously, I picked the wrong day to stop licking toads.
Video doesn't worked, disabled by owner. Near the end I was considering removing Tao and Lowe from the group for a couple reasons. One, experience and leveling up. This was more for Lowe than Tao. Two, I sold Tao's staff before verifying she could use the same as Lowe's in her promoted form. After selling it I find out that her promoted form doesn't use the same as Lowe's. She can use the Demon Rod but equipping it gives you a curse so after using it you lose hit points. Ultimately, I left her barehanded. Three, they move like crap. They always, especially Lowe, couldn't keep up with the group. I stuck with them, I guess, because of being familiar with them and not sure if the other guys I never used would be leveled up enough to help me.
«
Last Edit: June 10, 2015, 12:26:35 PM by shaggy
»
Logged
NES cart only collection - 87% complete.
SMS set complete!
singlebanana
Director
Posts: 7081
Re: Episode 14 - RF Generation Playcast
«
Reply #12 on:
June 10, 2015, 12:02:30 PM »
For the doubters.........stop video/cut tool FTW! Gimme all da Karmas.
[img width=629 height=332]http://i1029.photobucket.com/albums/y359/necrom99/Playthroughs/wolf%20head2_zpsw4pzs4le.png[/img]
«
Last Edit: June 10, 2015, 12:06:28 PM by singlebanana
»
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: Episode 14 - RF Generation Playcast
«
Reply #13 on:
June 10, 2015, 12:15:36 PM »
Snap! They ARE wolf heads. Not that I disputed or argued that fact.
Logged
Complete NA NES collection (minus Stadium Events)
singlebanana
Director
Posts: 7081
Re: Episode 14 - RF Generation Playcast
«
Reply #14 on:
June 10, 2015, 12:20:54 PM »
We should start that hashtag on Twitter: #snapthosearewolfheads
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
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