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The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
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Topic: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015 (Read 64752 times)
Disposed Hero
RFG Moderator
Posts: 1853
Awards: 2013 RFGeneration KING OF RAGE
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #75 on:
January 30, 2015, 09:23:19 AM »
Since I'm sure some of you guys will probably want to get started on this one over the weekend, I went ahead and updated the OP with the checkpoint for week 1. Have fun!
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GrayGhost81
RFG Moderator
Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #76 on:
January 30, 2015, 09:24:35 AM »
Is the magic boomerang the red version? Because I did that.
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Disposed Hero
RFG Moderator
Posts: 1853
Awards: 2013 RFGeneration KING OF RAGE
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #77 on:
January 30, 2015, 09:31:15 AM »
Yep, and it's a huge improvement over the default boomerang.
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GrayGhost81
RFG Moderator
Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #78 on:
January 30, 2015, 09:32:08 AM »
Agreed! I found out by accident that you can scoop up items with it.
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JerryGreenwood
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #79 on:
January 30, 2015, 09:45:32 AM »
Chucking the boomerang around in The Legend of Zelda or LttP is one of my favorite video game mechanics. Simple, effective, and fun.
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GrayGhost81
RFG Moderator
Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #80 on:
January 30, 2015, 10:19:11 AM »
Wow, I still can't beat Moldorm!
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Disposed Hero
RFG Moderator
Posts: 1853
Awards: 2013 RFGeneration KING OF RAGE
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #81 on:
January 30, 2015, 10:30:02 AM »
Yeah, he's annoying. The best strategy I found was to use that hole in the center of the platform to keep some distance from him, and then when he hits the hole and turns around, pop out and take a swipe at his tail. Patience is key with this guy.
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singlebanana
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Posts: 7081
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #82 on:
January 30, 2015, 10:45:49 AM »
Also, your spin attack can be used to cover a wider area when you strike. Pretty sure it also inflicts more damage per strike as well.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
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Shadow Kisuragi
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #83 on:
January 30, 2015, 10:51:18 AM »
^ Spin attack, or use the Pegasus Boots to dash at the tail. The important part of the battle is not to fall down the hole in the center, or you'll end up a floor below and have to take on the boss again.
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GrayGhost81
RFG Moderator
Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #84 on:
January 30, 2015, 11:38:53 AM »
What I was doing, and what the speed runners I've seen do, is holding my sword out and staying close to the thing. This reduces the knock back a ton.
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singlebanana
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Posts: 7081
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #85 on:
January 30, 2015, 11:47:12 AM »
Holding the sword out isn't going to do a lot of damage. It's fine to do that, just release into a spin attack when appropriate, then dodge and reset sword.
«
Last Edit: January 30, 2015, 01:11:48 PM by singlebanana
»
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Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
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Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
GrayGhost81
RFG Moderator
Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #86 on:
January 30, 2015, 02:38:59 PM »
Oh yeah, I just beat the bastard on my lunch.
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singlebanana
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Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #87 on:
January 30, 2015, 02:44:50 PM »
Quote from: GrayGhost81 on January 30, 2015, 02:38:59 PM
Oh yeah, I just beat the bastard on my lunch.
Nice!
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
GrayGhost81
RFG Moderator
Posts: 3928
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #88 on:
January 30, 2015, 03:06:55 PM »
CHECKPOINT CHARLIE
Spoiler
(hover to show)
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douglie007
Sega Dreamcast
Posts: 1770
Re: The Legend of Zelda: A Link to the Past - Retro Playthrough - February 2015
«
Reply #89 on:
January 30, 2015, 06:44:04 PM »
We have the first check point :l we should start playing today so we will have 30 days :p
EDIT: Update your Tapatalk douglie! The old version doesn't preserve the topic, so it replaces withe topics of your responses with Re: (nothing). Another member ran into the same problem a few months back.
- Shadow
«
Last Edit: January 30, 2015, 06:52:01 PM by Shadow Kisuragi
»
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