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999 - Modern Playthrough - February 2015
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Topic: 999 - Modern Playthrough - February 2015 (Read 26629 times)
Fleach
Blog Writer
Posts: 2762
Re: 999 - Modern Playthrough - February 2015
«
Reply #30 on:
February 02, 2015, 07:59:25 AM »
Congrats! You don't have to pixel hunt, but tap everything in all the rooms when it's your first time in a certain room.
Just right down the codes for the brief cases, Douglie. Since you'll be replaying this at least once more you probably don't want to go through the whole process of the escaping the first room.
This is definitely a very unconventional game for a Community Playthrough so I'm really happy you guys are giving it your best. I'm working towards the "true" ending today because I'm snowed in, so if anyone gets stuck just PM me.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
douglie007
Sega Dreamcast
Posts: 1770
Re: 999 - Modern Playthrough - February 2015
«
Reply #31 on:
February 02, 2015, 10:51:46 AM »
Quote from: Fleach on February 02, 2015, 07:59:25 AM
Congrats! You don't have to pixel hunt, but tap everything in all the rooms when it's your first time in a certain room.
Just right down the codes for the brief cases, Douglie. Since you'll be replaying this at least once more you probably don't want to go through the whole process of the escaping the first room.
This is definitely a very unconventional game for a Community Playthrough so I'm really happy you guys are giving it your best. I'm working towards the "true" ending today because I'm snowed in, so if anyone gets stuck just PM me.
so when play it again, I dont have to find the codes to trigger the event to open things?
Logged
[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/douglie007.png[/img]
singlebanana
Director
Posts: 7081
Re: 999 - Modern Playthrough - February 2015
«
Reply #32 on:
February 02, 2015, 11:00:41 AM »
No, you have to do the puzzles over again, but I think the suggestion is that you can skip certain parts in some rooms to move about the game quicker. On your second playthrough and beyond you can scroll through text you have already seen quicker as well.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: 999 - Modern Playthrough - February 2015
«
Reply #33 on:
February 02, 2015, 05:33:47 PM »
Yeah, I worded that post very poorly. What I meant to say is that you'll want to write down the passcodes to the briefcases so you just need to find their keys, open them, then escape the room.
You'll always have to replay the rooms but, as Banana said, you can skip any dialogue you've already seen.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Fleach
Blog Writer
Posts: 2762
Re: 999 - Modern Playthrough - February 2015
«
Reply #34 on:
February 03, 2015, 08:23:19 PM »
Just finished getting all the endings. I must have a half dozen pages of notes and puzzle solutions. The true ending is so great and completely worth getting.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: 999 - Modern Playthrough - February 2015
«
Reply #35 on:
February 03, 2015, 10:46:13 PM »
Quote from: Fleach on February 03, 2015, 08:23:19 PM
Just finished getting all the endings. I must have a half dozen pages of notes and puzzle solutions. The true ending is so great and completely worth getting.
Looking forward to it. 3/6 so far...
Logged
Complete NA NES collection (minus Stadium Events)
douglie007
Sega Dreamcast
Posts: 1770
Re:
«
Reply #36 on:
February 05, 2015, 09:53:10 AM »
Im not going very fast, but should have my first ending by the 7th
Logged
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Raidou
DB Reviewer
Posts: 1100
Champion of
Re: 999 - Modern Playthrough - February 2015
«
Reply #37 on:
February 06, 2015, 05:26:55 AM »
Spoiler
(hover to show)
pushmaster fml
EDIT: Yay! only took me 3 tries this time!
«
Last Edit: February 06, 2015, 05:30:22 AM by Raidou
»
Logged
Raidou
DB Reviewer
Posts: 1100
Champion of
Re: 999 - Modern Playthrough - February 2015
«
Reply #38 on:
February 06, 2015, 05:51:30 AM »
BAD END
Spoiler
(hover to show)
#5: Stabbed in the back with a knife examining Lotus' corpse.
This has been my 5th playthrough, and so far I have gotten endings 6 and 5 twice each, and 3 once. I think I know what to do to get a different ending but I've said that 4 times before.
Logged
singlebanana
Director
Posts: 7081
Re: 999 - Modern Playthrough - February 2015
«
Reply #39 on:
February 06, 2015, 07:11:35 AM »
We will be posting how to get the good ending during the last week in February if you are still having trouble.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: 999 - Modern Playthrough - February 2015
«
Reply #40 on:
February 06, 2015, 08:24:07 AM »
It helps to write down the series of doors you've gone through, as well the decisions you made. That will help you find different endings. Don't worry though, towards the end of the end month I'll post a link to a guide for the "true ending."
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Raidou
DB Reviewer
Posts: 1100
Champion of
Re: 999 - Modern Playthrough - February 2015
«
Reply #41 on:
February 06, 2015, 05:14:29 PM »
BTW, has anyone else noticed something odd about door #8?
Spoiler
(hover to show)
This room (the laboratory) makes absolutely no sense in terms of design for the Nonary Game.
All of the other puzzle rooms are designed to be solvable by anyone, however, this one room REQUIRES Lotus' l33t tech sk1llz to access a puzzle. This means that the room would have been unsolvable had Lotus not chosen door #8 or had gotten herself trapped instead of Clover.
Logged
singlebanana
Director
Posts: 7081
Re: 999 - Modern Playthrough - February 2015
«
Reply #42 on:
February 06, 2015, 05:26:00 PM »
Quote from: Raidou on February 06, 2015, 05:14:29 PM
BTW, has anyone else noticed something odd about door #8?
Spoiler
(hover to show)
This room (the laboratory) makes absolutely no sense in terms of design for the Nonary Game.
All of the other puzzle rooms are designed to be solvable by anyone, however, this one room REQUIRES Lotus' l33t tech sk1llz to access a puzzle. This means that the room would have been unsolvable had Lotus not chosen door #8 or had gotten herself trapped instead of Clover.
Yes, I noticed. The reason will perhaps be revealed to you later.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: 999 - Modern Playthrough - February 2015
«
Reply #43 on:
February 07, 2015, 09:31:48 AM »
I somewhat agree with that. Lotus takes charge and breaks into the computer so we have to assume that she's needed for this room. On the other hand, everything is laid out exactly the way it is on purpose. As Rich said, this will be revealed later.
Besides, let's give Junpei the benefit of the doubt. He's a smart cookie; he could have figured out how to get into the computer.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
douglie007
Sega Dreamcast
Posts: 1770
Re: 999 - Modern Playthrough - February 2015
«
Reply #44 on:
February 07, 2015, 01:47:43 PM »
sooo much talking, I wish I could get to the first ending... how close am I, I just got through rooms 7/8 ?
Logged
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