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December Shmup Competition Thread
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Topic: December Shmup Competition Thread (Read 78525 times)
singlebanana
Director
Posts: 7081
Re: December Shmup Competition Thread
«
Reply #45 on:
November 24, 2014, 12:15:55 PM »
Quote
Since the WR-03 craft is an unlockable, do we want to keep play limited to just WR-01 and WR-02 ships? WR-03 can be used to "spam" the lock-on laser for huge scoring, so either we should consider eliminating that ship, OR make sure everyone knows about it so they aren't at an unfair advantage.
I haven't played Raycriss before, so I'm unfamiliar with how this unlockable works. Is it unlocked by a code, or do you have to complete some portion of the game before it is unlocked? That will be a major factor in determining whether or not that craft can be used.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
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Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: December Shmup Competition Thread
«
Reply #46 on:
November 24, 2014, 03:10:11 PM »
I'm unfamiliar with every one of these games. Gradius is the only one I'm even vaguely familiar with because I've played Gradius 4 to death (and beat it....only took 8 hours of non-stop play in college)
Having said that, who is good at what in this challenge?
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singlebanana
Director
Posts: 7081
Re: December Shmup Competition Thread
«
Reply #47 on:
November 24, 2014, 03:25:04 PM »
In terms of shmups, I'm kind of the jack-of-all-trades, master of none type. I play a great deal of them, but have never focused or worked to beat many of them. I wouldn't say that I have a "best" game in the group, but have played most of them before.
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: December Shmup Competition Thread
«
Reply #48 on:
November 24, 2014, 05:27:03 PM »
I've been messing around with R-Type Final a little bit...what mode are we playing in? Standard mode or Score Attack?
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singlebanana
Director
Posts: 7081
Re: December Shmup Competition Thread
«
Reply #49 on:
November 24, 2014, 05:28:55 PM »
Quote from: RetroRage on November 24, 2014, 05:27:03 PM
I've been messing around with R-Type Final a little bit...what mode are we playing in? Standard mode or Score Attack?
That's Fleach's side, oh and so is Raycrisis, so he'll probably need to advise you on that.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: December Shmup Competition Thread
«
Reply #50 on:
November 25, 2014, 12:09:41 PM »
Damn, how did I not see this? I'm in. While we were voting I was under the assumption that retro and modern would be separate competitions, but no big deal. I'll still obliterate you chumps in U.N. Squadron
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singlebanana
Director
Posts: 7081
Re: December Shmup Competition Thread
«
Reply #51 on:
November 25, 2014, 12:26:54 PM »
Quote from: JerryGreenwood on November 25, 2014, 12:09:41 PM
Damn, how did I not see this? I'm in. While we were voting I was under the assumption that retro and modern would be separate competitions, but no big deal. I'll still obliterate you chumps in U.N. Squadron
We can declare a retro winner and modern winner, but only the overall winner will get THE BELT.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
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Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: December Shmup Competition Thread
«
Reply #52 on:
November 25, 2014, 04:54:35 PM »
Quote from: singlebanana on November 25, 2014, 12:26:54 PM
Quote from: JerryGreenwood on November 25, 2014, 12:09:41 PM
Damn, how did I not see this? I'm in. While we were voting I was under the assumption that retro and modern would be separate competitions, but no big deal. I'll still obliterate you chumps in U.N. Squadron
We can declare a retro winner and modern winner, but only the overall winner will get THE BELT.
It will be interesting to see how the scores are calculated to determine a winner.
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techwizard
RFG Moderator
Posts: 3839
Re: December Shmup Competition Thread
«
Reply #53 on:
November 25, 2014, 07:59:29 PM »
Quote from: RetroRage on November 25, 2014, 04:54:35 PM
Quote from: singlebanana on November 25, 2014, 12:26:54 PM
Quote from: JerryGreenwood on November 25, 2014, 12:09:41 PM
Damn, how did I not see this? I'm in. While we were voting I was under the assumption that retro and modern would be separate competitions, but no big deal. I'll still obliterate you chumps in U.N. Squadron
We can declare a retro winner and modern winner, but only the overall winner will get THE BELT.
It will be interesting to see how the scores are calculated to determine a winner.
i think, but am not sure, that there will be a winner for each game (and maybe 1 or 2 runner ups?). each individual game competition win gives you a set number of points, and the person with the most points at the end wins overall. that's how i would do it anyway, but i can't remember if rich already explained his own system or not, he might have a different method.
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: December Shmup Competition Thread
«
Reply #54 on:
November 26, 2014, 08:27:31 AM »
Quote from: RetroRage on November 24, 2014, 03:10:11 PM
Having said that, who is good at what in this challenge?
Of the 8 games, I've only played U.N. Squadron, but I'm proud to say I've beaten it on it's hardest difficulty to get the best ending. That game is HARD.
I've also played Thunder Force II & III to death but I've never played Lightening Force (aka Thunder Force IV). Why on earth did they not call it Thunder Force IV in the US?!
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Fleach
Blog Writer
Posts: 2762
Re: December Shmup Competition Thread
«
Reply #55 on:
November 26, 2014, 08:54:19 AM »
Quote from: RetroRage on November 24, 2014, 05:27:03 PM
I've been messing around with R-Type Final a little bit...what mode are we playing in? Standard mode or Score Attack?
Seeing as there's a Score Attack mode I think we can use that. I'll add that info to the main post.
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"Another exciting Canadian"
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ae.tc
Technician
DB Contributor
Posts: 75
Re: December Shmup Competition Thread
«
Reply #56 on:
November 27, 2014, 05:49:22 PM »
Quote from: Fleach on November 26, 2014, 08:54:19 AM
Quote from: RetroRage on November 24, 2014, 05:27:03 PM
I've been messing around with R-Type Final a little bit...what mode are we playing in? Standard mode or Score Attack?
Seeing as there's a Score Attack mode I think we can use that. I'll add that info to the main post.
could do the same for otomedius excellent as well
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• Sega Mega-Tech • SNK MVS • Sega Naomi 2 • Kaneko AX • Taito F3 ••
Fleach
Blog Writer
Posts: 2762
Re: December Shmup Competition Thread
«
Reply #57 on:
November 27, 2014, 08:44:20 PM »
Which ever is the best way to rack up a high score. We still have three days to finalize the nitty gritty.
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GrayGhost81
RFG Moderator
Posts: 3928
Re: December Shmup Competition Thread
«
Reply #58 on:
November 27, 2014, 09:07:27 PM »
I decided to pop in Sin & Punishment today just for the hell of it. It is a damn superb game, but it is hard as hell, even playing on easy as Kachi. I'm about halfway through the game and honestly I'm not sure if I'll be able to finish it. We're definitely going to have to decide for this game what difficulty and character for people to use for the score to count.
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Fleach
Blog Writer
Posts: 2762
Re: December Shmup Competition Thread
«
Reply #59 on:
November 27, 2014, 09:40:21 PM »
Quote from: GrayGhost81 on November 27, 2014, 09:07:27 PM
I decided to pop in Sin & Punishment today just for the hell of it. It is a damn superb game, but it is hard as hell, even playing on easy as Kachi. I'm about halfway through the game and honestly I'm not sure if I'll be able to finish it. We're definitely going to have to decide for this game what difficulty and character for people to use for the score to count.
In that case, let's make it interesting.
Easy = score x 1
Medium = score x 1.5
Hard = score x 2
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