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November Retro Community Playthrough - Super Metroid
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Author
Topic: November Retro Community Playthrough - Super Metroid (Read 48201 times)
MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: November Retro Community Playthrough - Super Metroid
«
Reply #90 on:
November 08, 2014, 01:15:15 PM »
Checkpoint?
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Complete NA NES collection (minus Stadium Events)
Boshamp
Donor
Posts: 1611
Re: November Retro Community Playthrough - Super Metroid
«
Reply #91 on:
November 08, 2014, 05:04:06 PM »
Back from out of town. Going to start this up tonight. I like being a little behind though, it ends up working out since I catch up very quickly.
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[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
techwizard
RFG Moderator
Posts: 3839
Re: November Retro Community Playthrough - Super Metroid
«
Reply #92 on:
November 08, 2014, 05:29:56 PM »
Quote from: EngineerMike on November 08, 2014, 01:15:15 PM
Checkpoint?
woops, forgot to put one up last night. first post is updated! every checkpoint is going to be item themed this month, because those are the easiest things to gauge progress on in this game from what i could tell.
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MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: November Retro Community Playthrough - Super Metroid
«
Reply #93 on:
November 08, 2014, 08:17:19 PM »
Thanks Jamie!
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Complete NA NES collection (minus Stadium Events)
Duke.Togo
Nintender Tape
Director
Posts: 6181
Re: November Retro Community Playthrough - Super Metroid
«
Reply #94 on:
November 09, 2014, 01:25:39 AM »
I didn't make the checkpoint, but I'm trying to squeeze some in. I made it into Norfair, so I'm hopeful I can catch up.
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singlebanana
Director
Posts: 7081
Re: November Retro Community Playthrough - Super Metroid
«
Reply #95 on:
November 09, 2014, 08:09:06 AM »
Sweet! Glad you're joining us Duke.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Raidou
DB Reviewer
Posts: 1100
Champion of
Re: November Retro Community Playthrough - Super Metroid
«
Reply #96 on:
November 09, 2014, 08:31:34 AM »
Started this evening because I was in the middle of another game. That game was called "Getting my Super Nintendo to work".
Got about two hours in, have the Varia suit and Power Bombs but kinda forgot where the Grappling Hook is.
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: November Retro Community Playthrough - Super Metroid
«
Reply #97 on:
November 09, 2014, 03:15:47 PM »
That stupid gravity suit took me forever to find when I was a kid. Weeks went by before I found it.
I always found it funny that with the Gravity Suit some lava doesn't hurt you anymore, yet it does elsewhere.Is it a different kind of lava? Acid lava or something?
«
Last Edit: November 09, 2014, 03:18:07 PM by RetroRage
»
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techwizard
RFG Moderator
Posts: 3839
Re: November Retro Community Playthrough - Super Metroid
«
Reply #98 on:
November 09, 2014, 03:25:55 PM »
Quote from: RetroRage on November 09, 2014, 03:15:47 PM
I always found it funny that with the Gravity Suit some lava doesn't hurt you anymore, yet it does elsewhere.Is it a different kind of lava? Acid lava or something?
that confused me too, if it was supposed to be acid that was hurting you still then they should have made it clearer by changing the colour or something.
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: November Retro Community Playthrough - Super Metroid
«
Reply #99 on:
November 09, 2014, 04:13:07 PM »
Or maybe there's a difference between lava and HOT lava
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monstrtomstr
N-Gage
Posts: 22
Re: November Retro Community Playthrough - Super Metroid
«
Reply #100 on:
November 09, 2014, 08:06:21 PM »
Obtained checkpoint one, but not two...taking me a little while to figure some stuff out, but fun nonetheless.
Logged
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techwizard
RFG Moderator
Posts: 3839
Re: November Retro Community Playthrough - Super Metroid
«
Reply #101 on:
November 09, 2014, 08:15:09 PM »
Quote from: monstrtomstr on November 09, 2014, 08:06:21 PM
Obtained checkpoint one, but not two...taking me a little while to figure some stuff out, but fun nonetheless.
checkpoint 2 could take longer to get to than #1, it's not so clear how to find it. if anyone needs some help try asking here and i'm sure someone could give some tips
just remember that if you seem to be stuck, backtrack. there's almost always some room you've explored before that you might be able to do something new in with any new items you've acquired.
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: November Retro Community Playthrough - Super Metroid
«
Reply #102 on:
November 10, 2014, 12:40:14 AM »
If all else fails, bomb every square in every room. Twice.
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: November Retro Community Playthrough - Super Metroid
«
Reply #103 on:
November 10, 2014, 12:52:23 AM »
X-ray scope?
Logged
Duke.Togo
Nintender Tape
Director
Posts: 6181
Re: November Retro Community Playthrough - Super Metroid
«
Reply #104 on:
November 10, 2014, 01:53:31 AM »
Well, who needs sleep anyway? Such a great game.
[img width=256 height=224]http://i1023.photobucket.com/albums/af356/jackcrow2000/SuperMetroidJapanUSAEnJa-5_zps5f902c40.png[/img][img width=256 height=224]http://i1023.photobucket.com/albums/af356/jackcrow2000/SuperMetroidJapanUSAEnJa-6_zps0d43984d.png[/img]
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