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RF Generation Message Board | Gaming | Community Playthroughs (Moderators: techwizard, singlebanana, wildbil52, GrayGhost81, Disposed Hero, MetalFRO) | October Modern Playthrough - Alan Wake 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: October Modern Playthrough - Alan Wake  (Read 9813 times)
Fleach
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Canada
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« on: September 22, 2014, 11:24:10 AM »

Part action game, part psychological thriller, Alan Wake® is a pulse-pounding thrill ride. When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A dark presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Platforms
XBox 360
PC

Checkpoints
Week 1 - Complete Episodes 1 & 2
Week 2 - Complete Episodes 3 & 4
Week 3 - Complete Episodes 5 & 6
Week 4 - Complete DLC Special Episodes 1 & 2 *Optional*

Participants
Bombatomba
Disposed Hero
Fleach

Cool Stuff
This House of Dreams Blog entries about a sequel we never got.
Sam Lake teases the heck out of us
« Last Edit: October 15, 2014, 02:41:32 PM by Fleach » Logged

"Another exciting Canadian"

Like RPGs and Indie Games? Check out my blog!

Co-host of the RF Gen PlayCast http://rfgenplaycast.podbean.com/
Disposed Hero
RFG Moderator
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United States
Posts: 1853
Awards: 2013 RFGeneration KING OF RAGE



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« Reply #1 on: September 22, 2014, 02:11:20 PM »

I was planning on playing this soon anyway, so go ahead and sign me up.
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wildbil52
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United States
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« Reply #2 on: September 22, 2014, 05:50:58 PM »

It's a busy month but I'm gonna try my best to join in
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techwizard
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Canada
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« Reply #3 on: September 22, 2014, 10:26:01 PM »

this game is great on so many levels, unless SotN goes really fast i don't expect to join in as i've beaten it before but i highly recommend it to anyone who hasn't played before.
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Fleach
Blog Writer
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Canada
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« Reply #4 on: September 22, 2014, 10:39:40 PM »

The game's very good and fairly short. You can beat it in a week or less. There are six chapters in the game which take 1-3 hours each to complete.
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"Another exciting Canadian"

Like RPGs and Indie Games? Check out my blog!

Co-host of the RF Gen PlayCast http://rfgenplaycast.podbean.com/
bombatomba
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« Reply #5 on: September 23, 2014, 10:16:37 PM »

I'm in.  This month was kind of a toss-up as to which game, but in the end I really want to play something a bit more horror-themed.  I will definitely be rocking this one on PC, as I've never played it all the way through on that platform. 
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"Thou mayest all thy troubles now forget,
    Th'Imperi'l knaves have been outrun at last."

- Han Solo
Fleach
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Canada
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« Reply #6 on: October 01, 2014, 08:46:11 PM »

It's October 1st! Head on down to Bright Falls and enjoy your stay.
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"Another exciting Canadian"

Like RPGs and Indie Games? Check out my blog!

Co-host of the RF Gen PlayCast http://rfgenplaycast.podbean.com/
wildbil52
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United States
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« Reply #7 on: October 01, 2014, 08:47:57 PM »

Excellent!  What is the checkpoint for the week?
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Disposed Hero
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« Reply #8 on: October 02, 2014, 09:50:25 AM »

I got started on this last night and played through Episode 1.  It's been years since I've played this game.  I remember practically nothing from my previous playthrough, so this feels like a fresh experience for me.
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Disposed Hero
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« Reply #9 on: October 06, 2014, 09:32:01 AM »

Finished Episode 2 yesterday.  I felt like the combat in Episode 1 was way too easy, so I was pleasantly surprised that the difficulty ramps up a bit in Episode 2.

The story is very interesting.  I've played this game before, but I don't remember how the story ends or the explanation for what's going on, so I'm looking forward to unraveling this mystery again.
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Fleach
Blog Writer
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Canada
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« Reply #10 on: October 07, 2014, 02:33:14 PM »

The difficulty steady ramps up as the game progresses. There's a section of the game towards the end that can be quite frustrating but I won't spoil anything for those who are playing.

I finally had a chance to play the game today and I managed to get through the first two episodes in about an hour and a half. This time around I picked up a lot of things I never noticed during my initial runs with the game. I love the dark atmosphere in this game and the day time scenes have this juxtaposition of peaceful settings with ominous things happening in the background.
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"Another exciting Canadian"

Like RPGs and Indie Games? Check out my blog!

Co-host of the RF Gen PlayCast http://rfgenplaycast.podbean.com/
Fleach
Blog Writer
***
Canada
Posts: 2762


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« Reply #11 on: October 08, 2014, 08:28:15 AM »

I've updating the main post with new checkpoints. I hope everyone is having fun with the game.
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"Another exciting Canadian"

Like RPGs and Indie Games? Check out my blog!

Co-host of the RF Gen PlayCast http://rfgenplaycast.podbean.com/
Disposed Hero
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United States
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Awards: 2013 RFGeneration KING OF RAGE



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« Reply #12 on: October 10, 2014, 08:42:16 AM »

The difficulty steady ramps up as the game progresses.

I just finished Episode 3, and I can definitely feel the difficulty ramping up.  I hit a couple of frustrating points in the episode, but nothing too bad.  I thought the
Spoiler (hover to show)
fight was going to be impossible after my first few attempts, but I eventually figured out an effective strategy for taking it out.
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Fleach
Blog Writer
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Canada
Posts: 2762


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« Reply #13 on: October 10, 2014, 08:49:52 AM »

I really dislike that boss fight. I'll fight any of those fast Takens but the poltergeists are so annoying.
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"Another exciting Canadian"

Like RPGs and Indie Games? Check out my blog!

Co-host of the RF Gen PlayCast http://rfgenplaycast.podbean.com/
Disposed Hero
RFG Moderator
*****
United States
Posts: 1853
Awards: 2013 RFGeneration KING OF RAGE



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« Reply #14 on: October 10, 2014, 09:07:30 AM »

Regarding the boss fight, I found that if you
Spoiler (hover to show)

The poltergeists are kinda funny.  The physics in the game often cause them to flip around all over place.  I'm sure you know this, but hiding behind objects and shining the light on them after they land is usually the best way to take them out (short of wasting flashbangs on them).
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