Home
Databases
Community
Blogs
Tools
Submit
About
Donate
Database Search
Title
Console
Genre
Year
Publisher
RFG ID#
Community Blogs
My Blog
Submit Info
RFG Chat
Store
New on the Blogs
Update on the State of RFGeneration!
(8/31/2024)
In Which I Describe Pizza Tower at an Exhaustingly Long Length
(7/31/2024)
Remasters, Remakes, Rereleases, and Remembering the Past
(3/30/2024)
The Top 5 Survival Horror Games for the Sega Dreamcast
(2/20/2024)
Trombone Champ Is a Good Game
(12/30/2023)
Thoughts on the Nintendo Switch OLED Model
(11/21/2023)
Hypnospace Outlaw
(10/30/2023)
Hot Community Blog Entries
In Which I Describe Pizza Tower at an Exhaustingly Long Length
(2)
The Steam Indie Spring Sale - What should you get?
(3)
The Top 5 Survival Horror Games for the Sega Dreamcast
(1)
Remasters, Remakes, Rereleases, and Remembering the Past
(1)
Flash gaming at its best: Liferaft Zero
(2)
Trombone Champ Is a Good Game
(1)
Nielsen's Favorites on Channel 4
Shmup Club January 2023 - Metal Black
(1)
Shoot the Core-cast Episode 052 - Deathsmiles
(0)
Update on the State of RFGeneration!
(22)
Shoot the Core-cast Episode 053 - Fire Shark
(1)
Press Playcast Episode 91 - Doki Doki Literature Club
(0)
Press Playcast Episode 92 - Bioshock Infinite
(0)
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 25, 2024, 07:16:05 PM
News:
RF Generation: Hey, you're finally aw- NO TODD HOWARD! NOT HERE!
RF Generation Message Board
|
Gaming
|
Community Playthroughs
(Moderators:
techwizard
,
singlebanana
,
wildbil52
,
GrayGhost81
,
Disposed Hero
,
MetalFRO
) |
October Retro Community Playthrough - Castlevania: Symphony of the Night
0 Members and 3 Guests are viewing this topic.
« previous
next »
Pages:
1
...
13
14
[
15
]
16
17
...
21
Author
Topic: October Retro Community Playthrough - Castlevania: Symphony of the Night (Read 76883 times)
singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #210 on:
October 16, 2014, 09:08:16 AM »
Eh, the gravity boots (we can talk about them, since they are in the first castle
) can be more annoying that useful at times. Lots of high ledges that don't lend well to double jumps and areas where touching the ground
Spoiler
(hover to show)
(spike carts)
can be really dangerous. I think the game could have been a little better laid out so that getting through the inverted castle isn't so annoying. My only real complaint though. I do love this game!
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
techwizard
RFG Moderator
Posts: 3839
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #211 on:
October 16, 2014, 01:19:57 PM »
i found the gravity boots didn't make a noticeable difference, like it maybe added a minor extra height to the jump but not much
Logged
singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #212 on:
October 16, 2014, 01:22:26 PM »
Quote from: techwizard on October 16, 2014, 01:19:57 PM
i found the gravity boots didn't make a noticeable difference, like it maybe added a minor extra height to the jump but not much
Were you using them right? They don't add to your jump at all, but if you press down, then up and the jump button quickly, you will shoot straight up really high and stick to the ceiling for a moment.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
techwizard
RFG Moderator
Posts: 3839
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #213 on:
October 16, 2014, 01:25:52 PM »
Quote from: singlebanana on October 16, 2014, 01:22:26 PM
Quote from: techwizard on October 16, 2014, 01:19:57 PM
i found the gravity boots didn't make a noticeable difference, like it maybe added a minor extra height to the jump but not much
Were you using them right? They don't add to your jump at all, but if you press down, then up and the jump button quickly, you will shoot straight up really high and stick to the ceiling for a moment.
wow really? it would be great if the game explained these things, because the description of it totally implied to me that it just gave a passive increase to your jump height.
Logged
singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #214 on:
October 16, 2014, 01:31:34 PM »
Quote from: techwizard on October 16, 2014, 01:25:52 PM
Quote from: singlebanana on October 16, 2014, 01:22:26 PM
Quote from: techwizard on October 16, 2014, 01:19:57 PM
i found the gravity boots didn't make a noticeable difference, like it maybe added a minor extra height to the jump but not much
Were you using them right? They don't add to your jump at all, but if you press down, then up and the jump button quickly, you will shoot straight up really high and stick to the ceiling for a moment.
wow really? it would be great if the game explained these things, because the description of it totally implied to me that it just gave a passive increase to your jump height.
There are other shoes in the game as well called the Secret Boots, which I do believe increase your height a little per the description. The Gravity Boots are what make you shoot up really high and stick to the ceiling. They are a relic, not an equipped item.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
GrayGhost81
RFG Moderator
Posts: 3928
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #215 on:
October 16, 2014, 02:19:09 PM »
Yep. I had them for most of the game but never knew how to use them.
Logged
Join the Community Playthroughs
Follow
@rfgplaycast
on Twitter
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #216 on:
October 16, 2014, 02:43:55 PM »
It's not useful with a low/normal ceiling, but if you're in an area with a lot of space above you it's fun (and much faster) to zip around with the gravity boots.
Logged
singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #217 on:
October 16, 2014, 02:48:34 PM »
Quote from: JerryGreenwood on October 16, 2014, 02:43:55 PM
It's not useful with a low/normal ceiling, but if you're in an area with a lot of space above you it's fun (and much faster) to zip around with the gravity boots.
You kind of have to use it in conjunction with the double jump to reach platforms, since you basically just shoot straight up, stick to the ceiling, and then fall back down.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #218 on:
October 16, 2014, 03:33:03 PM »
I always usually double jump and then go to bat form and right back out of it for the extra couple inches I need most of the time for those slightly out of reach platforms. The Secret boots stretch the sprite to make Alucard a little taller, but do not actually give you any benefit to jumping height.
Logged
[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #219 on:
October 16, 2014, 09:47:24 PM »
Quote from: EngineerMike on October 15, 2014, 10:38:46 PM
I think he means when you fight the Werewolf and Mino
Quote from: RetroRage on October 15, 2014, 10:28:09 PM
Today I got to the Colluseum and started fighting Belmont's monsters. Should I not be fighting him yet?
If you are at the point I think, you don't even fight Richter. Belmont's monsters = Werewolf and Minotaur?
Yeah that's right. So I can just fight those dudes and move on?
Logged
[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/retrorage.png[/img]
http://www.etsy.com/shop/retroragepixelart
MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #220 on:
October 17, 2014, 12:08:48 AM »
Yup
Logged
Complete NA NES collection (minus Stadium Events)
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #221 on:
October 17, 2014, 06:17:30 AM »
I've just noticed something. Can anyone identify the Wizard of Oz tribute in this game?
Logged
singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #222 on:
October 17, 2014, 08:04:14 AM »
Quote from: JerryGreenwood on October 17, 2014, 06:17:30 AM
I've just noticed something. Can anyone identify the Wizard of Oz tribute in this game?
Yep, the enemies in the inverted castle library (lion, scarecrow, tin man (machine)). Good call! Never noticed that before. What's a "schmo" though? Ha!
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #223 on:
October 17, 2014, 09:35:18 AM »
You got it! The R2-D2-like garbage can with an axe gave it away. I never paid attention to his name until last night.
Logged
singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #224 on:
October 17, 2014, 10:08:21 AM »
Quote from: JerryGreenwood on October 17, 2014, 09:35:18 AM
You got it! The R2-D2-like garbage can with an axe gave it away. I never paid attention to his name until last night.
I never put this together and honestly when you said something, those enemies just popped in my head as if were as clear as day. The Wizard of Oz has had a profound impact on several medias around the world. One I remember quite clearly from grad school were well-hidden allusions to it in Rushdie's "The Satanic Verses." Funny, but the book is actually not about Satanism at all. I remember my mother freaking out about it when I mentioned that I was reading it. Ha!
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Pages:
1
...
13
14
[
15
]
16
17
...
21
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Gaming
-----------------------------
=> Video Game Generation
===> RFGeneration Archives
=> Community Playthroughs
=> What About Channel 4?
=> RF Generation Podcasts
-----------------------------
Collecting
-----------------------------
=> Collection Connection
=> Trophies From the Hunt
=> Sales Extravaganza
===> Free Stuff
===> Keep An Eye Out For Me!!!
-----------------------------
Announcements and Feedback
-----------------------------
=> Announcements and Feedback
=> The Thinktank
=> RF Generation Events
-----------------------------
Other
-----------------------------
=> Idle Chatter
=> Media Room
=> The Gym
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Simple Audio Video Embedder
RF Generation Theme derived from YabbGrey By
Nesianstyles
| Buttons by A.M.A
Page created in 0.122 seconds with 25 queries.
Site content Copyright © rfgeneration
.
com unless otherwise noted
.
Oh, and keep it on channel three
.