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October Retro Community Playthrough - Castlevania: Symphony of the Night
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Author
Topic: October Retro Community Playthrough - Castlevania: Symphony of the Night (Read 76880 times)
Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #195 on:
October 13, 2014, 02:27:52 PM »
I was being serious, what does it for me in terms of voice acting is Alucard's voice. The way it almost echos as he speaks has always been cool to me, since they are in an "empty" castle, after all. I think if I was picky, I could point out the delays between conversations, almost as if they sometimes cut off the start/end of a recording too soon. I am not picky though. All that matters to me is gameplay. Graphics and voice-acting are pretty low on my list of needs for a good game.
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techwizard
RFG Moderator
Posts: 3839
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #196 on:
October 13, 2014, 05:19:41 PM »
finished! great game, i really enjoyed it. good tip for everything near the end:
Spoiler
(hover to show)
Shield rod + Alucard Shield (square + circle to activate) is OP as f**k. activate it and then just touch everything with the shield held up, i killed galamoth, shaft, and dracula in less than 30 seconds each with that.
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Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #197 on:
October 13, 2014, 09:10:18 PM »
The first thing you should do when you hit the inverted castle is go directly to that shield. I couldn't get it done so quickly without that, although I do run out of Mana rather quickly earlier on. You really do have to balance killing enough enemies to level up with bypassing as many as you can afford to. Otherwise, I am either under-leveled and getting eaten alive by some of the more powerful bosses, or overpowered and taking forever to get the job done.
What would you guys think if you had a time limit to beat the game? A couple endings are based on completion, but I think it would have been really cool if there was a fifth ending for beating it quickly along with the regular stipulations.
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MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #198 on:
October 13, 2014, 11:24:42 PM »
To everyone enjoying this game for the first time, I highly recommend the GBA and DS Castlevania's.
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Complete NA NES collection (minus Stadium Events)
GrayGhost81
RFG Moderator
Posts: 3928
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #199 on:
October 14, 2014, 05:45:41 AM »
Quote from: Boshamp on October 13, 2014, 09:10:18 PM
What would you guys think if you had a time limit to beat the game? A couple endings are based on completion, but I think it would have been really cool if there was a fifth ending for beating it quickly along with the regular stipulations.
No.
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #200 on:
October 14, 2014, 06:56:17 AM »
Quote from: techwizard on October 13, 2014, 01:49:03 PM
the voice acting is terrible, and i can't tell if those who say they like it are being sarcastic or not...
I don't think anyone is being sarcastic. I think some is okay and some is bad. You also have to consider the lines that were written for the actors and the editing. Some of the lines are awkward and I think the editing is of the voices is very poor, but I don't know if this was a PlayStation issue or not. By this I mean, there are too many pauses between sentences and exchanges.
Richter is beyond atrocious. That actor is clearly inexperienced and just reading words off of a piece of paper.
I think the Librarian is the best actor. A little hokey, but I imagine that's how a creepy old librarian in Dracula's castle would talk.
Quote from: Boshamp on October 13, 2014, 09:10:18 PM
What would you guys think if you had a time limit to beat the game? A couple endings are based on completion, but I think it would have been really cool if there was a fifth ending for beating it quickly along with the regular stipulations.
It doesn't need it, but it would be ANOTHER cherry on top.
«
Last Edit: October 14, 2014, 07:02:11 AM by JerryGreenwood
»
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singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #201 on:
October 15, 2014, 07:50:35 PM »
Week #3 checkpoint is up on initial post.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #202 on:
October 15, 2014, 08:05:27 PM »
All right! How is everyone doing? Did you guys go in the direction of the outer tower to start the inverted castle? or back towards the entrance? I forgot just how much freedom you are given in your exploration of the inverted castle to get to Dracula. How do you guys like the relatively drastic change in difficulty?
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singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #203 on:
October 15, 2014, 08:14:02 PM »
I like the idea of the inverted castle, but
Spoiler
(hover to show)
traversing through it is a great deal annoying. Continually changing forms is the pits.
Sure, the difficulty amps up a little bit, but after getting a certain OP relic, difficulty isn't much of an issue anymore.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #204 on:
October 15, 2014, 08:33:37 PM »
There are a few ways you can make it a lot easier on yourself. A couple OP weapon combos, the really good relics, and always good, old-fashioned grinding for levels with a couple of my favorite enemies to farm.
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #205 on:
October 15, 2014, 10:28:09 PM »
Today I got to the Colluseum and started fighting Belmont's monsters. Should I not be fighting him yet?
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singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #206 on:
October 15, 2014, 10:30:56 PM »
Quote from: RetroRage on October 15, 2014, 10:28:09 PM
Today I got to the Colluseum and started fighting Belmont's monsters. Should I not be fighting him yet?
Not really sure what "Belmont's monsters" is. Can you give a better description and tell me which castle they are in? Thanks
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #207 on:
October 15, 2014, 10:38:46 PM »
I think he means when you fight the Werewolf and Mino
Quote from: RetroRage on October 15, 2014, 10:28:09 PM
Today I got to the Colluseum and started fighting Belmont's monsters. Should I not be fighting him yet?
If you are at the point I think, you don't even fight Richter. Belmont's monsters = Werewolf and Minotaur?
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Complete NA NES collection (minus Stadium Events)
Slowman
Sega 32X
Posts: 227
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #208 on:
October 16, 2014, 01:32:15 AM »
Yeah, must be the Werewolf/Minotaur combo.
Also, I completed the game through Dracula but I skipped a few "non-essential" squares in search of a faster time and it cost me the finish percentage I was hoping for. I'm going to livestream this complete game on Oct. 25th as part of a marathon but I'm going to run through it yet again before that hoping for sub-4hr and 196%+
[img width=700 height=393]http://oi60.tinypic.com/16jpiqd.jpg[/img]
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #209 on:
October 16, 2014, 06:27:19 AM »
Quote from: singlebanana on October 15, 2014, 08:14:02 PM
I like the idea of the inverted castle, but
Spoiler
(hover to show)
traversing through it is a great deal annoying. Continually changing forms is the pits.
Continually changing forms? I think you have to do more of that in the normal castle.
Spoiler
(hover to show)
If you have the gravity boots (from the normal castle) you don't really need to change forms at all. You can fly around much faster.
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