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October Retro Community Playthrough - Castlevania: Symphony of the Night
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Topic: October Retro Community Playthrough - Castlevania: Symphony of the Night (Read 76673 times)
singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #15 on:
September 22, 2014, 03:11:12 PM »
Quote from: GrayGhost81 on September 22, 2014, 02:09:42 PM
I'm going to speedrun it with a walkthrough.
I'm not sure what my current save file percentage is when I beat the game years ago, so I'm curious as to where I'm at. Regardless, I will be starting over for this playthrough. Anyone going for the 200.6%?
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
ReddMcKnight
Ace Jago Player
Donor
Posts: 1508
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #16 on:
September 22, 2014, 03:15:46 PM »
I won't be going for 100 (or 200, in this case) percent. I'm just going to play my best, and hope to win. I'm debating on whether or not to go for the "real" ending, but I probably will. I have a twist in mind for my playthrough though...
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[img width=300 height=70]https://image.ibb.co/fSULkF/Signature_zpsfvzatdip.png[/img]
Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #17 on:
September 22, 2014, 05:19:07 PM »
I'm totally going for the 200.6% The reward you get past 100 is worth it, not to mention all the sweet items you can equip along the way.
Don't anyone ruin it for those playing for the first time though.
Thinking about the nature of the bonus...how will checkpoints work? Ha ha
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[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
ReddMcKnight
Ace Jago Player
Donor
Posts: 1508
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #18 on:
September 22, 2014, 05:46:49 PM »
Sooooo...how exactly do these Community Playthroughs work? Do we just post our progress as we go? When does this thing start exactly?
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wildbil52
RFG Moderator
Posts: 2373
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #19 on:
September 22, 2014, 05:51:25 PM »
Let's do this.
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Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #20 on:
September 22, 2014, 05:54:16 PM »
Quote from: ReddMcKnight on September 22, 2014, 05:46:49 PM
Sooooo...how exactly do these Community Playthroughs work? Do we just post our progress as we go? When does this thing start exactly?
At the start of the month, we start playing the game. Each week, a checkpoint will be listed. So for a mario 3, it would probably be get to world 3 by end of week 1. Then, after week 1 ends, we can discuss the game up to that checkpoint in detail, since we all should be at least to that point. So for the mario example, people can discuss worlds 1 and 2 openly after week 1. This avoids ruining storylines and such for newcomers to games, but also allows us to see each other's reactions to certain events as they happen in game.
«
Last Edit: September 22, 2014, 05:56:53 PM by Boshamp
»
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ReddMcKnight
Ace Jago Player
Donor
Posts: 1508
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #21 on:
September 22, 2014, 05:57:45 PM »
What if we race too far ahead of the checkpoint? In fact, what if we complete the game before others? Do we say that we beat it, or do we just keep quiet until the last checkpoint?
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Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #22 on:
September 22, 2014, 06:04:03 PM »
That happens a lot, it seems. But no worries if you do. You can say you completed it, just don't spoil any key points for the others involved.
Example: the playthrough is again, Mario 3 to make it easy. There are 8 worlds, so each week we would be completing 2 worlds. Let's say we are 2 weeks in on the site, but you have finished the game. Others have only beat up to world 5, so even though you have finished, you should not talk about worlds 5-8 openly on the thread, but can still participate in discussion for the experience you had playing the first 4 worlds like everyone else.
Same goes for the other side of that coin. If you fall behind and don't want the experience ruined, you should probably avoid the discussions about the first 4 worlds if you are only to world 2 by the end of the second week.
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singlebanana
Director
Posts: 7081
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #23 on:
September 22, 2014, 06:10:14 PM »
Thank you Boshamp!
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #24 on:
September 22, 2014, 08:03:33 PM »
No Problem, I hope that was clear enough though.
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[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
Duke.Togo
Nintender Tape
Director
Posts: 6181
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #25 on:
September 22, 2014, 08:29:14 PM »
Did someone say Castlevania???
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Fleach
Blog Writer
Posts: 2762
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #26 on:
September 22, 2014, 08:33:46 PM »
Quote from: singlebanana on September 22, 2014, 06:10:14 PM
Thank you Boshamp!
You mean BoCHAMP!
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #27 on:
September 22, 2014, 10:09:05 PM »
I guess I better get to work on slapping my face on a Machamp and making it my avatar from now on, huh?
Logged
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techwizard
RFG Moderator
Posts: 3839
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #28 on:
September 22, 2014, 10:10:36 PM »
Quote from: Boshamp on September 22, 2014, 05:54:16 PM
Then, after week 1 ends, we can discuss the game up to that checkpoint in detail...
Boshamp has it all correct except this. there's been some confusion on this before but you can talk about everything
up to and including
the week 1 checkpoint
during
week 1 itself. waiting until after the week ends to discuss things would mean that we couldn't discuss the end of the game until week 1 of the following month, after most people have moved onto the next playthrough game.
if the game is story heavy and you don't want to risk spoiling some big plot twist that happens before the checkpoint, put it up in
Code:
[spoiler][/spoiler]
tags. you can also use spoiler tags to discuss something that happens beyond the week's checkpoint if you'd like, especially if you're asking for help getting past something. just be sure to put a warning before the spoiler tagged section to indicate how far along the spoiler would be. for example: i'm stuck at this part past the week 1 checkpoint, anyone know what to do at {spoiler} the level 3 boss that does the awesome thing, i can't figure out his pattern{/spoiler}
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Boshamp
Donor
Posts: 1611
Re: October Retro Community Playthrough - Castlevania: Symphony of the Night
«
Reply #29 on:
September 22, 2014, 10:28:30 PM »
I was originally confused by that during the Suikoden playthrough, and saw some confusion as well during a couple more recent ones. Thank you for clarifying. I am glad I don't have to hold it in during the first week. I inferred from your post that you are to also mean that everything up to week 2/3/4 can also be discussed during their respective weeks as well?
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[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
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