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July Retro Community Playthrough - Chrono Trigger
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Topic: July Retro Community Playthrough - Chrono Trigger (Read 40262 times)
NeoMagicWarrior
Blog Writer
Posts: 108
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #90 on:
July 05, 2014, 08:01:28 PM »
Not being an RPG guy in general, CT so far has impressed me a lot so far (never played it before). Thoughts so far:
--ATB was either a neat way to keep things interesting, or a terrible choice that I am gonna kick myself for.
--It seems like my choices matter way more; sorta like how Mass Effect should have been
--I still don't ever do side quests. Some things never change.
For those of you wanting to know how far I am:
Spoiler
(hover to show)
Just beat a Dragon tank after being convicted of kidnapping. Currently in some sort of futuristic junkyard.
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Fleach
Blog Writer
Posts: 2762
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #91 on:
July 05, 2014, 10:46:35 PM »
You shouldn't be too far from the first checkpoint.
I would think that ATB would be an interesting choice, but I like to take my time planning out my battle strategies so I chose the turn based option.
Fortunately, I wasn't convicted of kidnapping but you end up in he dungeons anyway.
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"Another exciting Canadian"
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Fleach
Blog Writer
Posts: 2762
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #92 on:
July 07, 2014, 06:59:37 AM »
The new check point has been posted.
We can now discuss the content of Week 1. If you have anything to say about Week 2's material try to keep it brief and use those spoiler tags.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #93 on:
July 07, 2014, 07:59:55 PM »
Seeing SOO many things I would consider spoilers...
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Fleach
Blog Writer
Posts: 2762
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #94 on:
July 07, 2014, 08:15:55 PM »
You can use your moderator powers to clean things up.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #95 on:
July 07, 2014, 08:29:22 PM »
Nah - I'm not running the show. I know a lot of people have played this in the past, and I'm just concerned certain "interesting" things may get spoiled. Not that they'll impact any part of the playthrough necessarily, at least from what has been said currently. No ruining some of the second half.
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #96 on:
July 07, 2014, 08:41:41 PM »
So how should we be using the spoiler boxes properly? Would a spoiler be considered anything passed the current checkpoint? I think everything up to the weeks' current checkpoint should be fair game.
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #97 on:
July 07, 2014, 08:46:12 PM »
Quote from: Fleach on July 07, 2014, 06:59:37 AM
The new check point has been posted.
We can now discuss the content of Week 1. If you have anything to say about Week 2's material try to keep it brief and use those spoiler tags.
However you guys choose. Mid-late game spoiler below for explanation. This is your playthrough folks - just trying to level the playing field for those who haven't experienced the game yet, as this game likely has the highest participation of people who have previously played it.
Spoiler
(hover to show)
I just felt the comment about naming Frog "Glenn" was a spoiler, since the game talks about Glenn as a Knight and you aren't truly introduced to Frog being Glenn until obtaining the Hero Medal. Also, the fact that you get to name Magus was a spoiler because you have the option of killing Magus vs. recruiting him later.
«
Last Edit: July 07, 2014, 08:59:31 PM by Shadow Kisuragi
»
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #98 on:
July 07, 2014, 11:42:10 PM »
Quote from: Fleach on July 07, 2014, 06:59:37 AM
The new check point has been posted.
We can now discuss the content of Week 1. If you have anything to say about Week 2's material try to keep it brief and use those spoiler tags.
I think it would make more sense if we were allowed to discuss everything up to the week's checkpoint openly and everything beyond that should be in spoiler tags. Because now everyone has moved on and last week is history.
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douglie007
Sega Dreamcast
Posts: 1770
Re:
«
Reply #99 on:
July 07, 2014, 11:45:22 PM »
Holy crap im behind. Getting close
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Fleach
Blog Writer
Posts: 2762
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #100 on:
July 08, 2014, 07:49:21 AM »
Quote from: RetroRage on July 07, 2014, 11:42:10 PM
Quote from: Fleach on July 07, 2014, 06:59:37 AM
The new check point has been posted.
We can now discuss the content of Week 1. If you have anything to say about Week 2's material try to keep it brief and use those spoiler tags.
I think it would make more sense if we were allowed to discuss everything up to the week's checkpoint openly and everything beyond that should be in spoiler tags. Because now everyone has moved on and last week is history.
That's what I meant.
So... based on my faux pas, content from Week 2 is fair game is open to discuss.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
GrayGhost81
RFG Moderator
Posts: 3928
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #101 on:
July 08, 2014, 08:36:22 AM »
Quote from: Shadow Kisuragi on July 07, 2014, 07:59:55 PM
Seeing SOO many things I would consider spoilers...
Spoiler
(hover to show)
CHRONO IS JESUS
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russlyman
Blog Writer
Posts: 1353
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #102 on:
July 08, 2014, 09:57:47 AM »
So I def like the feel of the post apocalyptic place you are transferred to after running away from the castle. It has that Mad Maxx feel. I ended up grinding alot where you would hope onto the moto bike in one of the domes. Since you don't get the key to the bike yet everytime you touch it, it triggers an alarm and more robots come. Plus you get a good amount of gold fighting them
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Now your playing with power!
Raidou
DB Reviewer
Posts: 1100
Champion of
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #103 on:
July 10, 2014, 03:42:42 AM »
Just got my copy from Canada! I am so in!
EDIT:
Spoiler
(hover to show)
Challenged Lavos once I got access to End of Time. Things didn't go so well....
«
Last Edit: July 12, 2014, 01:31:36 AM by Raidou
»
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techwizard
RFG Moderator
Posts: 3839
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #104 on:
July 10, 2014, 03:38:50 PM »
working out a deal with someone for the DS version, should have my copy on saturday!
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