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June Modern Community Playthrough - Shadow of the Colossus
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Author
Topic: June Modern Community Playthrough - Shadow of the Colossus (Read 38310 times)
Fleach
Blog Writer
Posts: 2762
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #135 on:
June 18, 2014, 12:43:49 PM »
I got shocked once by the electric eel Colossus, but that's because I lined myself up when it swam under me so I could grab its tail. I just tread water until the tail surfaced before I grabbed on for a wild ride.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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wildbil52
RFG Moderator
Posts: 2373
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #136 on:
June 18, 2014, 12:51:01 PM »
Nope
the increased stats only apply to the story mode and new game plus though. Time attack always gives you default stats.
Logged
[img width=425 height=142]https://card.exophase.com/1/1220192.png[/img]
h1ghw1nd
Donor
Posts: 416
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #137 on:
June 19, 2014, 12:30:50 AM »
Damn bil, I haven't found one piece of fruit yet. I'm probably gonna end up paying for that soon.
#8 was killing my vibe last night. I'm about to give it another try. Any hints besides drawing it to higher ground? I'm trying hard not to use a guide but this guy is the first to actually damage me and kill me. I'm probably already paying the price for not searching for fruit *tear*
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Boshamp
Donor
Posts: 1611
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #138 on:
June 19, 2014, 12:53:11 AM »
I will likely use a guide for the fruits and lizards to ensure I stand the best chance against all the colossi when I encounter them. I enjoy puzzles and difficult games a lot, so I won't mind struggling to solve some of the colossi on my own, but I don't want to do it with minimum health and stamina...that would just enrage me to die over and over because of something like that. I fell off the ramp like 7 times alone on the third colossus, I don't want to die repeatedly at the same one and have to suffer even more travelling...I am already behind enough on this play-through due to being sucked into Suikoden. I need to make sure I can catch back up. ha ha ha
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[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
h1ghw1nd
Donor
Posts: 416
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #139 on:
June 19, 2014, 12:54:42 AM »
Wooooow hold that thought I just destroyed him on my first try. The most annoying one in a way, he kinda seems like a final boss type with the patterns you have to use. Definitely the most satisfying to kill! Take that with your electric Sunkist breath!
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singlebanana
Director
Posts: 7081
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #140 on:
June 19, 2014, 08:11:32 AM »
Quote from: Boshamp on June 19, 2014, 12:53:11 AM
I will likely use a guide for the fruits and lizards to ensure I stand the best chance against all the colossi when I encounter them. I enjoy puzzles and difficult games a lot, so I won't mind struggling to solve some of the colossi on my own, but I don't want to do it with minimum health and stamina...that would just enrage me to die over and over because of something like that. I fell off the ramp like 7 times alone on the third colossus, I don't want to die repeatedly at the same one and have to suffer even more travelling...I am already behind enough on this play-through due to being sucked into Suikoden. I need to make sure I can catch back up. ha ha ha
Unless you are just going for the achievement, I wouldn't bother using a guide to find all of the fruit and lizards. I found enough fruit tracking my way to the colossi and just looking up in the trees that I passed along the way. Same with the lizards, I just stopped at every temple and collected to one at each of those. That resulted in plenty of life and stamina to get me through a normal game. I imagine that you might need a little more for hard mode.
In terms of dying, I kicked the bucket 3 times total during this game. Twice learning the controls in the beginning at the first colossi and the only other time with colossi #14 Cenobia after getting stuck in a corner. I never had any problems with dying and even though I fell from pretty great heights a few times when my stamina ran out, I never really took any significant damage. I know this may sound a little odd, but I thought the game was a little too easy in this regard. The puzzles were the most fun and challenging part, but taking the colossi down once you figured out how to get on them was pretty simple. Call me crazy, but I would have preferred more damage when falling from great heights and no regeneration during battle. I can't speak for the more difficult mode, since I have not played it on that setting yet. I'm sure that amps up the difficultly and something I look forward to accomplishing in the future.
#8 was a long and drawn out fight and a little tough at first to figure out. It's tough to get into a good position to fire at Kuromori and his acid/fire breath keeps you on the move constantly. Once you get him down, you get 1, maybe two stabs at the sigil if you are lucky. It's a long and arduous process for sure. Any time you have to use your bow, it creates an added challenge to the battle. However, I think that the developers did a nice job of implementing both weapons in this game both in puzzle solving and in outland play.
Some things you should check out when you get a change is associated fan artwork, tattoos, and even look over some of the colossi that didn't make the game. Apparently, there were over 20 that did not make the game. I can't understand why they didn't make a sequel to this game, but I assume it has something to do with fracturing the current story line.
[img width=612 height=612]http://i.imgur.com/jzdcRlz.jpeg[/img]
«
Last Edit: June 19, 2014, 08:13:41 AM by singlebanana
»
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #141 on:
June 19, 2014, 08:15:59 AM »
Highwind, are you still having trouble with the 8th Colossus?
In case this isn't related to the current discussion I've put my method into spoiler tags.
Spoiler
(hover to show)
The battle takes place in a multi-level arena. The Colossus isn't aware of you when you walk in so use that time to get familiar with the arena. The best method is to use the stairs to go down to the third floor and approach a crumbled area. Whistle (X button) to get the Colossus' attention then run to next opening. Equip your bow and shoot the legs of the Colossus. It will fall and you just have to jump down to the bottom, run up and climb its tail to stab at the exposed weak spot on the stomach. Once you're shaken off run up to the stairs, crouch to heal if needed, go up to the third floor and repeat the process.
Be careful not to stand in one spot too long as the Colossus shoots electric bolts that affect a large area on impact.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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singlebanana
Director
Posts: 7081
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #142 on:
June 19, 2014, 08:21:09 AM »
Also.....
Spoiler
(hover to show)
Once you knock him off the wall, don't bother going down the stairs as this takes too much time. Just jump off the ledge into the arena. You'll take a little damage doing this, but nothing sufficient.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #143 on:
June 19, 2014, 09:32:09 AM »
That tattoo must have been very painful. I hear non-fleshy spots are uncomfortable areas to get tattooed. So maybe it's ironically appropriate.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
singlebanana
Director
Posts: 7081
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #144 on:
June 19, 2014, 01:08:28 PM »
I bet a thick black mist spurted out of this guy while he was getting tattooed. If it didn't, it should have.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
techwizard
RFG Moderator
Posts: 3839
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #145 on:
June 19, 2014, 05:36:04 PM »
i'm officially in on this one! very late i know, but i had hoped to try finishing Ico before starting this. it doesn't look like i'll get that done in time so i decided to just go ahead and start on this one. finished the first 3 colossi in one sitting.
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Boshamp
Donor
Posts: 1611
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #146 on:
June 19, 2014, 06:54:34 PM »
That makes 18 people playing this one together!
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[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
Crabmaster2000
Podcast Crew
Posts: 13567
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #147 on:
June 19, 2014, 07:36:45 PM »
Quote from: Boshamp on June 19, 2014, 06:54:34 PM
That makes 18 people playing this one together!
New Record!!
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h1ghw1nd
Donor
Posts: 416
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #148 on:
June 19, 2014, 07:44:36 PM »
I actually beat the 8th one immediately after posting that haha. As soon as he climbed up I made him fall and took the leap of faith to the bottom. I even got lucky once or twice and landed on him when I jumped. Now I'm on #9 and also hate him. LOL
Logged
Fleach
Blog Writer
Posts: 2762
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #149 on:
June 19, 2014, 09:27:14 PM »
#9 will give you plenty of headaches until you defeat it. My strategy was...
Spoiler
(hover to show)
to use Agro to lure the Colossus over a geyser. He wouldn't stand right over the spout so I ran circles around him until he was in place. The geyser will cause the Colossus to lift two legs into the air at which point you have to get undernetat him and shoot the glowing spots near the feet. The Colossus will fall over allowing you to climb him in search of his weak spot.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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