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June Modern Community Playthrough - Shadow of the Colossus
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Topic: June Modern Community Playthrough - Shadow of the Colossus (Read 38246 times)
Boshamp
Donor
Posts: 1611
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #30 on:
June 01, 2014, 02:36:00 AM »
All right, calling it a night. Getting used to the controls took longer than I thought it would, but was able to take down the first two colossi. I am reminded that games used to have unique controls before you could tell the console what your preferred controls were for everything you play. (X360) ha ha
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[img width=500 height=100]http://www.trueachievements.com/gamercards/Boshamp33.png[/img]
singlebanana
Director
Posts: 7081
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #31 on:
June 02, 2014, 07:48:10 AM »
Quote from: Boshamp on June 01, 2014, 02:36:00 AM
All right, calling it a night. Getting used to the controls took longer than I thought it would, but was able to take down the first two colossi. I am reminded that games used to have unique controls before you could tell the console what your preferred controls were for everything you play. (X360) ha ha
I agree. Getting use to the controls is a bit of a challenge. Not that they are overly difficult to figure out, but movement and such are quite different in this game. It took me quite a bit to even get use to the horse. Ha!
I have to say that this game is simply beautiful. I'm not a modern console guy, but I would love to see this game in HD, and it makes me want a PS3. The attention to detail even in the PS2 is astounding. You can tell that there was a lot of love put into this game and I appreciate that.
Nice job on the first 2 colossi and looking forward to hearing about everyone's experience with the first 4 when the week is over. I took down all four earlier last week in an attempt to stay a little ahead in case the playthrough runs into any "snags." Also trying to play Suikoden if I can find the time.
How is everyone else progressing?
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #32 on:
June 02, 2014, 07:54:07 AM »
I'll happy to at least take down one Colossus today. This will be a frantic week for me as I have to get ready to fly out west for my pilgrimage to Game Quest. I think I'll bring my PS2 memory card so I can play some more while I'm at Crabby's.
By the way, it felt so cool to write "bring my memory card." I haven't done anything like bringing a game or memory card to a friend's house in about ten years. Hurray for nostalgia!
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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singlebanana
Director
Posts: 7081
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #33 on:
June 02, 2014, 07:58:39 AM »
Quote from: Fleach on June 02, 2014, 07:54:07 AM
By the way, it felt so cool to write "bring my memory card." I haven't done anything like bringing a game or memory card to a friend's house in about ten years. Hurray for nostalgia!
That is awesome! I know that Crabby loves this game, so I can't wait for us to discuss your experience playing it with him on the podcast. Personally interacting with friends and playing video games, outside of online play, is a dying culture. Nice to see you keeping it alive. I hope they don't swipe your memory card at airport security.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #34 on:
June 02, 2014, 08:11:11 AM »
I'll probably put it in my carry-on just to make sure it actually gets to BC. It's going to be fun. I know Crabby might be playing the remake but hopefully I'll have some time to play the PS2 version.
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"Another exciting Canadian"
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GrayGhost81
RFG Moderator
Posts: 3928
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #35 on:
June 02, 2014, 08:22:28 AM »
Damn I wasn't going to even touch this game, but you guys talking about it is making me want to take down a couple of these big bastards just for old time's sake (and to see how the HD version looks).
I can't wait for you guys to get to the one I couldn't beat. It made me temporarily give up on the game until I could have a friend of mine come over and kill it for me.
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singlebanana
Director
Posts: 7081
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #36 on:
June 02, 2014, 08:49:31 AM »
Quote from: GrayGhost81 on June 02, 2014, 08:22:28 AM
I can't wait for you guys to get to the one I couldn't beat. It made me temporarily give up on the game until I could have a friend of mine come over and kill it for me.
You'll have to let us know which one that was the week we get there.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #37 on:
June 02, 2014, 10:13:50 AM »
Took out the first four yesterday. Man are these fights long!
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Complete NA NES collection (minus Stadium Events)
singlebanana
Director
Posts: 7081
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #38 on:
June 02, 2014, 10:23:50 AM »
Quote from: EngineerMike on June 02, 2014, 10:13:50 AM
Took out the first four yesterday. Man are these fights long!
Nice! Yes, long but fun and rewarding.....not so rewarding for the colossus
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Crabmaster2000
Podcast Crew
Posts: 13567
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #39 on:
June 02, 2014, 11:06:21 AM »
@Fleach - Just toss that Memory Card in your back pack , twist your baseball cap around backwards, hop on your bike and get over here already!!
I was able to watch Game of Thrones when it actually aired yesterday for the first time in a long time so that meant I was still awake afterwards!! That doesn't happen often these days, but it did mean I had a little time to play some Shadow of the Colossus. Played for an hour and beat the first 3 Colossi.
The 1st and 3rd ones are a couple of my favorites in the game. They just seem so huge and intimidating at first.
I don't remember feeling bad about killing them when I played this game before, but this time it feels different. Particularly when the 3rd Colossi falls to his knees and then keels over. You can see the life drain out of him and I feel a bit conflicted about that Sad
Not sure how I feel about this HD version. Really doesn't look any different than I remember it, granted its been a very long time. This is the first time I've played one of these HD remakes and I guess I was expecting a lot more from it. So far it just seems the same, but with trophy support.
«
Last Edit: June 02, 2014, 11:46:34 AM by Crabmaster2000
»
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singlebanana
Director
Posts: 7081
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #40 on:
June 02, 2014, 11:33:56 AM »
Uh........... sorry Crabby..... I modified instead of quoted your last post. My apologies sir.
I did manage to save the quote I extracted.....Uhhhh #badkarmavillehereIcome
Quote from: Fleach on June 02, 2014, 07:54:07 AM
I don't remember feeling bad about killing them when I played this game before, but this time it feels different. Particularly when the 3rd Colossi falls to his knees and then keels over. You can see the life drain out of him and I feel a bit conflicted about that
To me, there is something very "unnatural" about this. I think it has something to do with how little you know about what's really going on story-wise. Since you are kind of thrown into this narrative midway, you have no idea why you are saving this girl (her importance) and the consequences (if any) in taking action to do so. There is also nothing menacing about the colossi. They aren't attacking villages or causing harm to others. You are actually the one provoking them. Playing this game is unsettling and I appreciate that it evokes this emotion in me. I hope the story fleshes itself out, but something tells me that I won't be disappointed even if it doesn't.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Crabmaster2000
Podcast Crew
Posts: 13567
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #41 on:
June 02, 2014, 11:48:52 AM »
Luckily I had the same window still open banana so I just clicked back and was able to copy and repost my original message.
I think you'll enjoy how the narrative plays out in this one Rich. Its pretty cool.
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Want to see someone barely eke through a whole pile of NES games? Check out my youtube channel:
http://www.youtube.com/us...00Crabmaster?feature=mhee
300+ NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
http://rfgenerationcollectorcast.podomatic.com/
singlebanana
Director
Posts: 7081
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #42 on:
June 02, 2014, 11:54:49 AM »
Quote from: Crabmaster2000 on June 02, 2014, 11:48:52 AM
Luckily I had the same window still open banana so I just clicked back and was able to copy and repost my original message.
I think you'll enjoy how the narrative plays out in this one Rich. Its pretty cool.
Whew! Glad you save it sir. And good to know about the narrative.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
two_scoop_steve
Sega Genesis
Posts: 1836
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #43 on:
June 02, 2014, 02:06:28 PM »
Gonna start my play thru when I get off work tonight. I'm looking forward to finally play this game.
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Boshamp
Donor
Posts: 1611
Re: June Modern Community Playthrough - Shadow of the Colossus
«
Reply #44 on:
June 02, 2014, 02:27:09 PM »
I understand I started a little sooner than others, I wanted to save my comments for a little bit after others started.
The First colossus was
Spoiler
(hover to show)
straightforward, one leg to drop it, one spot on head to use to kill it. Balancing the grip meter with striking blows took a little getting used to, since I would gamble how long I had left with how long he freaked out after being stabbed, and I usually was too impatient and stabbed too early.
The second was
Spoiler
(hover to show)
a little more fun, and I learned about the mechanics more too. When he was doing the double front foot stomp, I could let him get about 3 inches from my face and as long as I shot the arrow or hit him with the sword, he would "Magically" go flying backwards and drop for me to mount. He must weigh TONS, and yet, an arrow to the hoof would drive him back without any problem. ha ha It also didn't seem to matter if I hit all four feet or just one as the power bar seems to be half for the spot on his head and the other half would be the one on his ass.
Another cool feature I learned during this battle was the charge meter. On his head, it took about 20 stabs, but when I noticed the grip meter charging as I went to stab, I only needed like 4 stabs to take out the health symbol on his backside.
«
Last Edit: June 02, 2014, 02:41:07 PM by singlebanana
»
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