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July/August Community Playthrough: Super Mario RPG
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Author
Topic: July/August Community Playthrough: Super Mario RPG (Read 70562 times)
russlyman
Blog Writer
Posts: 1353
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #225 on:
July 28, 2013, 09:32:00 PM »
i turned into 8 Bit mario too. That was pretty fun
Logged
Now your playing with power!
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #226 on:
July 28, 2013, 10:33:11 PM »
I tried to do the seesaw with the bob-omb but gave up on that after a little while so I just went straight to the boss fight. I guess I can go back to the tower at another time.
The latest checkpoint will be up by midnight. Get the fifth Star Piece.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Addicted
Blog Writer
Posts: 1966
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #227 on:
July 29, 2013, 07:04:24 AM »
Finished this weeks checkpoint. Also unlocked achievements 3 9 & 11. I'll post pictures later.
Also
UPDATE
Luigi lives in his brother's shadow.
References:
Spoiler
(hover to show)
The star you find on star hill that states I wish I was a good a plumber as my brother
«
Last Edit: July 29, 2013, 07:11:39 AM by Addicted
»
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #228 on:
July 29, 2013, 07:34:02 AM »
Nice one, Addicted! I wanted to see if anyone was checking out the wish stars on the Star Hill and paying attention to the first post.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Addicted
Blog Writer
Posts: 1966
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #229 on:
July 29, 2013, 07:58:48 AM »
Quote from: Fleach on July 29, 2013, 07:34:02 AM
Nice one, Addicted! I wanted to see if anyone was checking out the wish stars on the Star Hill and paying attention to the first post.
Thanks! There's more to this game than I originally thought. I can see why Shadow has spent hours, and hours playing it.
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #230 on:
July 29, 2013, 09:45:05 AM »
Quote from: Fleach on July 28, 2013, 10:33:11 PM
I tried to do the seesaw with the bob-omb but gave up on that after a little while so I just went straight to the boss fight. I guess I can go back to the tower at another time.
The latest checkpoint will be up by midnight. Get the fifth Star Piece.
If you're not getting enough height, perhaps you need to jump from higher up?
Logged
Addicted
Blog Writer
Posts: 1966
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #231 on:
July 29, 2013, 11:55:21 AM »
@Shadow:
Spoiler
(hover to show)
I tried jumping and it didn't work. I ended up walking off the platform and then it worked...
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #232 on:
July 29, 2013, 11:57:59 AM »
Quote from: Addicted on July 29, 2013, 11:55:21 AM
@Shadow:
Spoiler
(hover to show)
I tried jumping and it didn't work. I ended up walking off the platform and then it worked...
That's the idea. I just meant it as a hint.
Logged
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #233 on:
July 29, 2013, 03:15:21 PM »
You're talking about the seesaw that's in one of the first rooms of the tower? I'll try again tonight and see if I can figure it out.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Addicted
Blog Writer
Posts: 1966
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #234 on:
July 30, 2013, 06:59:23 AM »
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/RF/SN851795_zpsd5adc420.jpg[/img]
Here's how to get to 999 coins:
Spoiler
(hover to show)
Defeat ghosts in the sunken ship and then sell the pure water for 75 each.
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/RF/SN851796_zpscfb686df.jpg[/img]
Here is where the masher is:
Spoiler
(hover to show)
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/RF/SN851792_zps8e8dcb5b.jpg[/img]
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #235 on:
July 30, 2013, 08:40:19 AM »
Quote from: Addicted on July 30, 2013, 06:59:23 AM
Here is where the masher is:
Spoiler
(hover to show)
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/RF/SN851792_zps8e8dcb5b.jpg[/img]
Ahh... No wonder that seesaw is so tricky.
Oh yeah, welcome to the second half of the Community Playthrough.
«
Last Edit: July 30, 2013, 08:44:50 AM by Fleach
»
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #236 on:
July 30, 2013, 08:43:15 AM »
There's a way to get 999 coins later in the game that doesn't require any fighting.
Logged
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #237 on:
July 30, 2013, 08:48:09 AM »
How the hell did I manage to hit 999 coins so early in the game without even trying?
Logged
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singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #238 on:
July 30, 2013, 08:57:24 AM »
Quote from: GrayGhost81 on July 30, 2013, 08:48:09 AM
How the hell did I manage to hit 999 coins so early in the game without even trying?
I did this as well. I found that I really never had to buy items other than weapons, so the coins just accumulated naturally.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Addicted
Blog Writer
Posts: 1966
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #239 on:
August 03, 2013, 11:26:48 AM »
Does this qualify as the find all cameos achievement or are there more?
Spoiler
(hover to show)
Samus:
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/RF/SN851798_zps3fefaab5.jpg[/img]
Link:
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/RF/SN851799_zps208abb12.jpg[/img]
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
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