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November 22, 2024, 06:17:00 PM
News:
RF Generation: Track your collection from the Magnavox Odyssey to Super Mario Odyssey!
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July/August Community Playthrough: Super Mario RPG
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Author
Topic: July/August Community Playthrough: Super Mario RPG (Read 70496 times)
russlyman
Blog Writer
Posts: 1353
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #210 on:
July 18, 2013, 08:00:23 PM »
Def was a good quick one. I enjoyed it. I def did some grinding for a while. Going to prob level up more before I head for the next star. Can never be too powerful in these early Rpg games. If you have the time why not.
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Now your playing with power!
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #211 on:
July 18, 2013, 10:45:28 PM »
The Pipe Vault takes you to an island full of Yoshis. You can play a minigame there.
I'm happy to say that I've caught up to where I was before my game froze and erased my save. My plan is it grind a level or two for each character and make sure I have enough Honey/Maple Syrups when tackling the third star.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #212 on:
July 19, 2013, 04:11:42 AM »
OK I'm intrigued by the pipe vault. I'll probably check it out over the weekend.
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Wempster
Donor
Posts: 541
Awards: 2016 RFGen Top Wheelman
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #213 on:
July 19, 2013, 10:08:23 AM »
Quote from: GrayGhost81 on July 17, 2013, 03:04:07 PM
I'm just curious on a related note, how many people are playing on SNES and how many on VC or emulation?
I'm also curious: if you're using VC or an emulator are you saving only at the game's save points or utilizing save states?
I am playing on the Wii VC. I don't have the cart and since I'm keeping my Wii I didn't feel the need to transfer everything over to my Wii U.
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #214 on:
July 19, 2013, 03:28:12 PM »
Quote from: techwizard on July 17, 2013, 06:10:31 PM
you should invest in some bulk replacement save batteries. i picked up a bunch before starting link's awakening and replaced the battery in that before even starting my file, just to be safe. it's not too difficult to do, you just need a soldiering iron
Woah, I had no idea that was even possible! I have a Yoshi's Island that doesn't save anything. Unfortunately, I don't even know what a soldiering gun looks like, but I'll google it.
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techwizard
RFG Moderator
Posts: 3839
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #215 on:
July 19, 2013, 03:51:27 PM »
Quote from: Dezorian on July 19, 2013, 03:28:12 PM
Quote from: techwizard on July 17, 2013, 06:10:31 PM
you should invest in some bulk replacement save batteries. i picked up a bunch before starting link's awakening and replaced the battery in that before even starting my file, just to be safe. it's not too difficult to do, you just need a soldiering iron
Woah, I had no idea that was even possible! I have a Yoshi's Island that doesn't save anything. Unfortunately, I don't even know what a soldiering gun looks like, but I'll google it.
you can buy some cheap ones at radio shack for $15, and a few dollars for the solder. just look up videos on how to replace save batteries in games on youtube, there are lots of tutorials.
Logged
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #216 on:
July 20, 2013, 10:36:17 PM »
Ok bounced around the pipe vault and beat Boshi in the race. Nice.
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Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #217 on:
July 22, 2013, 07:32:49 AM »
This week's Checkpoint is up. For those who are following them have fun! Those are blazing their own trails, enjoy what we have yet to discover.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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Addicted
Blog Writer
Posts: 1966
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #218 on:
July 26, 2013, 07:44:37 PM »
Did anyone else find something they were not supposed to? (In the US version it is
)
Spoiler
(hover to show)
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/RF/SN851788_zps04b54e09.jpg[/img]
Also add me in for Achievement 2:
Spoiler
(hover to show)
[img width=700 height=525]http://img.photobucket.com/albums/v136/cisco678/SN851777_zpsf576ec9d.jpg[/img]
«
Last Edit: July 26, 2013, 07:51:49 PM by Addicted
»
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Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
SirPsycho
Naked Koei Dude
Blog Writer
Posts: 3255
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #219 on:
July 27, 2013, 02:35:57 PM »
I am going to be streaming tonight, I'll post a link in a new reply when I start. I've been insanely busy and haven't had much time for more than a small bit of lurking.
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Women were the reason I became a monk - and, ah, the reason I switched back... - Morte
Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese. -The Nameless One
russlyman
Blog Writer
Posts: 1353
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #220 on:
July 27, 2013, 02:55:17 PM »
I have been stinking at getting the achievements but ill try some more this week. I have tomorrow night and Monday night off. I need more frog coins to buy some cool stuff.
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Now your playing with power!
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #221 on:
July 28, 2013, 07:47:14 AM »
Played for about two hours this morning, got all the way through Booster Tower, got
2. Turn into 8-bit Mario in the Booster Tower.
and went through the other thing and back to the Mushroom Kingdom, and still no Star. Wow.
I'll have to get back to it later to make the deadline!
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GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #222 on:
July 28, 2013, 05:14:18 PM »
....aaaaannd all caught up.
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Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #223 on:
July 28, 2013, 07:47:18 PM »
Nice! I've got to sit down and play some more. I'm at the entrance of the tower and my guys are levels 9 to 10.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #224 on:
July 28, 2013, 08:17:29 PM »
Fleach, explore the tower thoroughly, there are some decent weapons in there.
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