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November 22, 2024, 06:09:03 PM
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July/August Community Playthrough: Super Mario RPG
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Author
Topic: July/August Community Playthrough: Super Mario RPG (Read 70475 times)
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #150 on:
July 11, 2013, 09:22:31 AM »
I think I got like 4 or so when I did it. You can keep it at 10 if you want to say flowers or beetles, since you get multiple tries for the latter later in the game.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #151 on:
July 11, 2013, 10:03:01 AM »
Quote from: singlebanana on July 11, 2013, 07:55:15 AM
The cameos are not that easy to find in the game and actually can only be seen at a certain time. As a result, I will have to start over to fulfill this achievement.....sucks
. However, since I am almost done with the game, I think I might start over and adhere to the weekly schedule for purposes of discussion. (might not be bad to list them for purposes of the achievement. I know there is
Spoiler
(hover to show)
Samus, Link, and I've also come across a collection of F-Zero vehicles in the game)
.
Sorry to get so far ahead, I'm really surprised about the time I've had lately with my two young kids and side business. Picking up another pinball machine for a client this weekend, so I'll have tuning that machine up to keep me busy for a few weeks at least.
Completed achievements 13 & 16.....
Spoiler
(hover to show)
Link, Samus, Samus Action Figure, F-Zero Models (Captain Falcon and Samurai Goro), Arwing Model. The Models are all located in the same location.
Logged
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #152 on:
July 11, 2013, 10:56:35 AM »
We need more early game achievements. Maybe earning the Trueform Pin in the Kero Sewers for one?
Logged
Wempster
Donor
Posts: 541
Awards: 2016 RFGen Top Wheelman
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #153 on:
July 11, 2013, 01:28:46 PM »
Quote from: Shadow Kisuragi on July 11, 2013, 10:56:35 AM
We need more early game achievements. Maybe earning the Trueform Pin in the Kero Sewers for one?
Achievement Unlocked, also completed #14
Logged
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #154 on:
July 11, 2013, 01:55:49 PM »
Just beat Sunken Ship. It's the furthest I've ever gotten in this game.
I have a question about - 11. Complete all puzzles in Sunken Ship.
Would it be a spoiler to tell how many puzzles are in the Sunken Ship? I feel like I cleared it out pretty well, but since I don't know how many puzzles there are, I'm not sure if I missed anything.
Logged
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #155 on:
July 11, 2013, 02:00:27 PM »
Quote from: Dezorian on July 11, 2013, 01:55:49 PM
Just beat Sunken Ship. It's the furthest I've ever gotten in this game.
I have a question about - 11. Complete all puzzles in Sunken Ship.
Would it be a spoiler to tell how many puzzles are in the Sunken Ship? I feel like I cleared it out pretty well, but since I don't know how many puzzles there are, I'm not sure if I missed anything.
I believe there are 6 puzzles (3 doors on the top level, 3 on the lower level). Completing these rooms helps you figure out the password.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #156 on:
July 11, 2013, 02:13:33 PM »
Exactly what banana said. You can figure out the password without doing all 6, so I figured I'd give an award for completing them all since a couple of them are interesting.
Logged
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #157 on:
July 11, 2013, 02:58:00 PM »
Well then check me off for achievement 11
Logged
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #158 on:
July 11, 2013, 09:09:35 PM »
Looks like people are tackling those achievements with a vengeance. Great stuff!
Finding the Trueform Pin in Kero Sewers is now an Achievement!
«
Last Edit: July 11, 2013, 09:17:18 PM by Fleach
»
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #159 on:
July 12, 2013, 08:30:26 AM »
Quote from: Fleach on July 11, 2013, 09:09:35 PM
Looks like people are tackling those achievements with a vengeance. Great stuff!
Finding the Trueform Pin in Kero Sewers is now an Achievement!
I can't remember if I found that. I know I have a Trueform Pin but I don't remember if I bought it or found it.
Spoiler
(hover to show)
Did I get it from beating the monster in a box?
I'm not too confident about the other achievements. I haven't seen a cameo yet, I can only land about 10-12 super jumps on a normal enemy....maybe I'll find the Casino.
What about beating Boshi?
Logged
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #160 on:
July 12, 2013, 08:41:15 AM »
Quote from: Dezorian on July 12, 2013, 08:30:26 AM
Quote from: Fleach on July 11, 2013, 09:09:35 PM
Looks like people are tackling those achievements with a vengeance. Great stuff!
Finding the Trueform Pin in Kero Sewers is now an Achievement!
I can't remember if I found that. I know I have a Trueform Pin but I don't remember if I bought it or found it.
Spoiler
(hover to show)
Did I get it from beating the monster in a box?
I'm not too confident about the other achievements. I haven't seen a cameo yet, I can only land about 10-12 super jumps on a normal enemy....maybe I'll find the Casino.
What about beating Boshi?
Yes, you are correct re: obtaining the Trueform Pin.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #161 on:
July 12, 2013, 12:50:40 PM »
The Trueform Pin isn't hard to get, but I found the battle tedious.
Spoiler
(hover to show)
It's in the decoy treasure chest in the Sewers.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
russlyman
Blog Writer
Posts: 1353
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #162 on:
July 12, 2013, 12:58:11 PM »
Yeah I got the pin as well. I honestly can't get more than 2 jumps. Do you have to use the super jump over the regular. And do I need the jump ring on?
Logged
Now your playing with power!
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #163 on:
July 12, 2013, 01:11:25 PM »
Quote from: russlyman on July 12, 2013, 12:58:11 PM
Yeah I got the pin as well. I honestly can't get more than 2 jumps. Do you have to use the super jump over the regular. And do I need the jump ring on?
Yes, you will need the Super Jump ability.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #164 on:
July 12, 2013, 02:26:26 PM »
The Jump Shoes accessory is only for jumping on spiky enemies - you need to protect your feet from the spikes.
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