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July/August Community Playthrough: Super Mario RPG
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Author
Topic: July/August Community Playthrough: Super Mario RPG (Read 70383 times)
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #135 on:
July 08, 2013, 10:07:56 PM »
Watched Psycho nab his first star piece. Kept wanting to yell tips at him.
Psycho - you can timed hit Mallow's lightning man!
Logged
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #136 on:
July 08, 2013, 10:08:52 PM »
Quote from: Shadow Kisuragi on July 08, 2013, 10:07:56 PM
Watched Psycho nab his first star piece. Kept wanting to yell tips at him.
Psycho - you can timed hit Mallow's lightning man!
Haha. Hit that Y button!
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #137 on:
July 08, 2013, 10:14:01 PM »
Also, another "pro" tip...
There's no point to using a Turbo controller for the spam button commands. There's a buffer for the commands, as well as a max limit to the number.
Logged
SirPsycho
Naked Koei Dude
Blog Writer
Posts: 3255
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #138 on:
July 08, 2013, 10:17:41 PM »
Good to know. I never had an SNES turbo controller until I picked up the Pro Player.
Logged
Women were the reason I became a monk - and, ah, the reason I switched back... - Morte
Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese. -The Nameless One
russlyman
Blog Writer
Posts: 1353
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #139 on:
July 08, 2013, 11:15:26 PM »
i never know when to hit the button for the lighting timed attack. Just found Link in the game, and got my second star piece, just doing some grinding now and leveling up some and getting coins.
Logged
Now your playing with power!
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #140 on:
July 08, 2013, 11:41:27 PM »
Timing's different for every attack. For Mallow's Lightning, hit it at the end of the attack (I believe? It's been a while).
Logged
Wempster
Donor
Posts: 541
Awards: 2016 RFGen Top Wheelman
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #141 on:
July 09, 2013, 12:34:23 AM »
I got my first star, now I'm traipsing around in the sewers
Logged
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #142 on:
July 09, 2013, 05:11:37 AM »
Quote from: Wempster on July 09, 2013, 12:34:23 AM
I got my first star, now I'm traipsing around in the sewers
Same here as of last night. The game froze once and then I was too tired to continue so I probably only logged about fifteen actual gameplay minutes.
Looking forward to a more productive and longer sit-down with the game tonight.
Logged
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singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #143 on:
July 09, 2013, 09:21:36 AM »
This Just In: Super Jumps SUCK!
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #144 on:
July 09, 2013, 09:34:04 AM »
Quote from: singlebanana on July 09, 2013, 09:21:36 AM
This Just In: Super Jumps SUCK!
Welcome to the hell that is the Attack Scarf.
Spoiler
(hover to show)
For quick practice, try using Super Jump on a Spiny without the Jump Shoes. You can't damage them by jumping on them.
Logged
Razor Knuckles
& Knuckles
Donor
Posts: 3546
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #145 on:
July 09, 2013, 07:30:31 PM »
Many apologies, been so backed up lately and haven't got around to playing this yet. I'll have a good run on this game come Friday. Can't wait
Logged
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #146 on:
July 09, 2013, 11:23:57 PM »
Quote from: Razor Knuckles on July 09, 2013, 07:30:31 PM
Many apologies, been so backed up lately and haven't got around to playing this yet. I'll have a good run on this game come Friday. Can't wait
Don't worry. You're not too far behind. You can earn your first star in about an hour and half. If you need any advice shoot me a PM or ask here... Shadow seems to know a fair bit about the game.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #147 on:
July 11, 2013, 07:55:15 AM »
The cameos are not that easy to find in the game and actually can only be seen at a certain time. As a result, I will have to start over to fulfill this achievement.....sucks
. However, since I am almost done with the game, I think I might start over and adhere to the weekly schedule for purposes of discussion. (might not be bad to list them for purposes of the achievement. I know there is
Spoiler
(hover to show)
Samus, Link, and I've also come across a collection of F-Zero vehicles in the game)
.
Sorry to get so far ahead, I'm really surprised about the time I've had lately with my two young kids and side business. Picking up another pinball machine for a client this weekend, so I'll have tuning that machine up to keep me busy for a few weeks at least.
Completed achievements 13 & 16.....
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #148 on:
July 11, 2013, 07:57:44 AM »
Also, achievement #6 - Earn 10+ flowers on Booster Hill is pretty much a one time deal from what I have seen and pretty difficult. I know that you can come back to Booster Hill to collect
Spoiler
(hover to show)
beetles
later. Should this achievement be modified to include both options?
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #149 on:
July 11, 2013, 09:20:27 AM »
The flowers was mainly motivation for people to try harder at that particular mini-game, and it's free FP! I admit that 10 is a bit high - should we modify that to 8? I wouldn't mind changing it to include both mini-games though.
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