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November 22, 2024, 01:41:29 PM
News:
RF Generation: Track your collection from the Magnavox Odyssey to Super Mario Odyssey!
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July/August Community Playthrough: Super Mario RPG
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Author
Topic: July/August Community Playthrough: Super Mario RPG (Read 70361 times)
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #105 on:
July 05, 2013, 08:39:04 AM »
Right - forgot that actually had an impact on something! I just remembered that off the top of my head.
Spoiler
(hover to show)
The song requested for #14 isn't part of the Juice Bar membership.
However, we can change it to be performing the 3 songs that are:
FROGFUCIUS' SUITE #18
MOLEVILE BLUES
STAR LULLABY
«
Last Edit: July 05, 2013, 08:43:55 AM by Shadow Kisuragi
»
Logged
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #106 on:
July 05, 2013, 08:50:41 AM »
Quote from: Shadow Kisuragi on July 05, 2013, 08:39:04 AM
Right - forgot that actually had an impact on something! I just remembered that off the top of my head.
Spoiler
(hover to show)
The song requested for #14 isn't part of the Juice Bar membership.
However, we can change it to be performing the 3 songs that are:
FROGFUCIUS' SUITE #18
MOLEVILE BLUES
STAR LULLABY
Okay, sounds good. I guess playing ahead has it's benefits sometimes.
With two young kids, I have to pick up the sticks when I can.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #107 on:
July 05, 2013, 09:04:10 AM »
Nice to see that the spoiler tags are working.
What's the general consensus on people's progress in the game? Have most of you navigated Kero Sewers and earned your second Star Piece?
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #108 on:
July 05, 2013, 09:08:57 AM »
Quote from: Fleach on July 05, 2013, 09:04:10 AM
Nice to see that the spoiler tags are working.
What's the general consensus on people's progress in the game? Have most of you navigated Kero Sewers and earned your second Star Piece?
I was actually holding back. I'm playing this game as a supplement to all the other things I'm playing so I don't mind staying in compliance with your checkpoints.
I'm turning the game on here and there just to grind, but that is slow going.
On a totally unrelated note this playthrough is cool for me on a personal level as I haven't played a game through on a retro console in a really long time.
On another unrelated note I don't know if it was mentioned and it's a really simple thing but I didn't realize it at first, the Y button make Mario run. Very useful
Logged
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singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #109 on:
July 05, 2013, 09:11:37 AM »
Earned my 3rd star last night. The game moves along rather quickly, so I don't think that the second star is undoable in the first week. It's hard to slow down with an RPG because, if you're like me, you feel as though you might forget about an area you need to return to or risk keeping the storyline fresh. Maybe it's just me though.....I'm old.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
blcklblskt
Nintendo 64
DB Contributor
Posts: 4060
Awards: 2017 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #110 on:
July 05, 2013, 11:14:47 AM »
I'm up to the Kero Sewers now.
Logged
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #111 on:
July 05, 2013, 11:59:13 AM »
What do you guys think about breaking this game up to one (maybe two) star piece a week?
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #112 on:
July 05, 2013, 03:36:48 PM »
Quote from: Fleach on July 05, 2013, 11:59:13 AM
What do you guys think about breaking this game up to one (maybe two) star piece a week?
Based only on how long it took me to get the first one (about an hour and a half), I'd say that is beyond reasonable.
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RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #113 on:
July 06, 2013, 12:23:25 AM »
I haven't even had a chance to get the game started yet :/ I've been working 14 hour days all week.
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Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #114 on:
July 06, 2013, 06:17:48 AM »
That's tough. Hopefully some time will free up for you to do something other than slave away.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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Addicted
Blog Writer
Posts: 1966
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #115 on:
July 06, 2013, 11:07:29 AM »
Grabbed the second star last night.
Logged
Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #116 on:
July 06, 2013, 11:44:49 AM »
Achievement 11 complete
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #117 on:
July 06, 2013, 03:05:27 PM »
Quote from: singlebanana on July 06, 2013, 11:44:49 AM
Achievement 11 complete
Congratulations! You're leading the pack in achievements.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #118 on:
July 06, 2013, 04:46:14 PM »
I have a question that I've been wondering since this game came out...
Can you block magic attacks? I've been pressing A, but nothing has worked. I'm guessing for magic you'd have to press Y, if it works at all.
Logged
MrUnoriginal
Tiger Gizmondo
Posts: 7
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #119 on:
July 06, 2013, 06:29:26 PM »
Just got the first star tonight. Can't tell how I feel about the graphics. The bright colors are great but that Donkey Kong Country per rendered 3d shiny textures bother me a little.
I like the strategic element that you have to share the flower points. It's an interesting dynamic to decide to use attack magic or save it for healing rain.
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