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July/August Community Playthrough: Super Mario RPG
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Topic: July/August Community Playthrough: Super Mario RPG (Read 70436 times)
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #90 on:
July 02, 2013, 07:16:36 PM »
Ok, played through to the first checkpoint.
I like the game so far. I've never played any of the Paper Marios but I have played Mario & Luigi on GBA so I have a little bit of experience with the button timing battle system, and it is really cool to see where it originated.
I think the pacing is actually ok. Even though you're not buzzing through the main story from the get-go, there are always little things happening.
One thing I love is the random power-ups you get during battle, like oh snap, FULL HP out of nowhere. That sure can come in handy at the right time.
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SirPsycho
Naked Koei Dude
Blog Writer
Posts: 3255
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #91 on:
July 02, 2013, 07:22:09 PM »
I'm going to do a short test stream tonight, if it works I'll play through the first checkpoint tomorrow evening.
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Women were the reason I became a monk - and, ah, the reason I switched back... - Morte
Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese. -The Nameless One
russlyman
Blog Writer
Posts: 1353
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #92 on:
July 02, 2013, 08:33:25 PM »
I got fireworks tomorrow so won't be able to watch blast. Ha. I'll be bring my 3Ds with me to the BBQ and fireworks. Fiancé won't be happy but that's ok.
Going to grind some more tonight on Mario RPG. Can't wait for it to really take off.
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Now your playing with power!
douglie007
Sega Dreamcast
Posts: 1770
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #93 on:
July 03, 2013, 07:53:12 PM »
I will also join the play-through
never finished it before
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[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/douglie007.png[/img]
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #94 on:
July 03, 2013, 08:11:50 PM »
Alright douglie! Nice to have you join.
I was considering posting the second checkpoint since the first one was kind of short, but since new people are joining everyday I'll wait until Sunday to post the update.
If anyone here has twitter and wants to share thoughts there feel free to and use the #CommunityPlaythrough so we can find each others tweets. Those who have Skype, if you'd like PM me your Skype handles and I'll add those to the Player List. It'd be great to chat to some people while playing the game.
«
Last Edit: July 03, 2013, 08:14:42 PM by Fleach
»
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #95 on:
July 03, 2013, 09:30:41 PM »
I really wish I could join you guys, but it'd only be on the weekends and I'm trying to fill that time with work to get caught up on bills. I'd be more than happy to discuss the history behind the game, a lot of interesting gameplay tidbits and the decisions behind them, some of the programming quirks with the game... sucks when you know something inside and out, but have no channel to convey it.
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Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #96 on:
July 03, 2013, 09:33:49 PM »
Don't you have access to the spoiler tags? You could use those or PM people who want to know more about the game.
Also, did anyone else get the Cricket Pie? Getting this item caught me by surprise... must be a side quest thing.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
russlyman
Blog Writer
Posts: 1353
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #97 on:
July 03, 2013, 10:28:32 PM »
Quote from: Fleach on July 03, 2013, 09:33:49 PM
Don't you have access to the spoiler tags? You could use those or PM people who want to know more about the game.
Also, did anyone else get the Cricket Pie? Getting this item caught me by surprise... must be a side quest thing.
I picked up the cricket pie. I don't know what it does. Haven't found the shell for a weapon yet. I don't really use twitter too much but ill tweet some stuff.
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Now your playing with power!
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #98 on:
July 04, 2013, 09:49:52 AM »
Sorry guys, but I'm blowing past the checkpoints. I'm doing this because I've gotten bored with this game in the past and right now I'm really into it so I wanna keep the momentum.
I've gotten the Cricket Pie. I've also completed achievements 2, 3, 14.
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Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #99 on:
July 04, 2013, 10:22:05 AM »
That's fine Dezorian, I understand about maintaining the momentun. Just try not to spoil anything for those who may have fallen behind, or are sticking to the checkpoints.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #100 on:
July 04, 2013, 10:33:21 AM »
I should probably get some more early achievements tossed in. Also, it looks like members by default don't have access to the spoiler tag, which seems silly (I don't have access as an RFG Friend). I'll ask if Izret can fix that.
Not to go into heavy details about it, but the Cricket Pie is a story item.
Spoiler
(hover to show)
Spoilers work now.
«
Last Edit: July 04, 2013, 11:51:12 PM by Shadow Kisuragi
»
Logged
techwizard
RFG Moderator
Posts: 3839
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #101 on:
July 05, 2013, 01:10:48 AM »
Quote from: Shadow Kisuragi on July 04, 2013, 10:33:21 AM
I should probably get some more early achievements tossed in. Also, it looks like members by default don't have access to the spoiler tag, which seems silly (I don't have access as an RFG Friend). I'll ask if Izret can fix that.
Not to go into heavy details about it, but the Cricket Pie is a story item.
Spoiler
(hover to show)
Spoilers work now.
Spoiler
(hover to show)
yay finally
Logged
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #102 on:
July 05, 2013, 07:51:57 AM »
Quote from: singlebanana on July 02, 2013, 08:30:35 AM
The game is okay so far. I'm really not overly excited about the storyline at this point and still think it's quite vague. Don't get me wrong, I like storylines that develop as you move through the game (i.e. Crono Trigger), but Princess captured/Mario save her is a bit cliche and old. Hurry and save her, yet go on this side excursion to help someone else out before doing so. Sometimes I feel like I'm watching the Wonder Pets continue to babble as a puppy drowns (those with kids know what the hell I'm talking about).
Anyway, as much as I'm disappointed with the storyline so far, I'm still into playing the game. I find myself not wanting to skip enemies on each screen and instead, defeat them in hopes of grinding out some levels.
One thing I didn't pay attention to was the item purchasing screen. It seems that you can buy various items, but is there a way to know if your current character(s) can actually equip them before buying? I know many RPGs have this feature, but don't recall it on this one.
UPDATE: Shadow, you were correct about Booster's Tower, the game is really beginning to get more interesting now. That's all I'll say of course, as I don't want to spoil anything for anyone else.
The item shops do have a menu on the bottom left that lets you know who can use each item when your cursor is over a specific shop item. However, it does let you know whether or not this item is an upgrade/downgrade for each party member. That's a little annoying and has already caused me to have to sell back a few items. However, seeing that coins aren't hard to come by in this game, it's not really that big of a deal I guess.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #103 on:
July 05, 2013, 08:24:45 AM »
Good to know. If you want to discuss events further in the game, feel free to use the spoiler tag.
Logged
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #104 on:
July 05, 2013, 08:31:28 AM »
I also completed achievements 2, 3, & 14 (maybe) last night. With #14, I think you have to keep coming back to finish off more of it, so I might not be done. I did 2 sequences though and updated my
Spoiler
(hover to show)
juice bar card, by also playing the tadpole's tune
. Some clarification for this goal would be great. Thanks!
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
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