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July/August Community Playthrough: Super Mario RPG
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Author
Topic: July/August Community Playthrough: Super Mario RPG (Read 70548 times)
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #60 on:
June 30, 2013, 07:55:31 PM »
Awesome, welcome to the site. Enjoy your stay.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
GrayGhost81
RFG Moderator
Posts: 3928
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #61 on:
June 30, 2013, 07:57:57 PM »
Quote from: MrUnoriginal on June 30, 2013, 07:54:03 PM
Played this when it first came out. Just joined the site, this seems like a good way to jump in.
Welcome aboard good buddy!!!
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Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #62 on:
June 30, 2013, 08:57:53 PM »
Quote from: MrUnoriginal on June 30, 2013, 07:54:03 PM
Played this when it first came out. Just joined the site, this seems like a good way to jump in.
Welcome to RFGen! Hope you enjoy your stay and have fun with the playthrough
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
MrUnoriginal
Tiger Gizmondo
Posts: 7
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #63 on:
July 01, 2013, 08:06:36 AM »
How often will the checkpoints be updated?
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singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #64 on:
July 01, 2013, 08:15:02 AM »
Quote from: MrUnoriginal on July 01, 2013, 08:06:36 AM
How often will the checkpoints be updated?
From what I remember about the Arkham Asylum playthrough, the checkpoints were updated weekly. Not sure if this will follow that same format, the OP can verify.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #65 on:
July 01, 2013, 08:42:16 AM »
Want any more achievements? I can make many early ones, as well as many of the puzzle ones and some "interesting" ones. Here are two I meant to post:
1) Max out the coin counter (999).*HINT: This can be done easily near the end of the game*
2) Complete all 6 puzzle doors in Bowser's Castle.
EDIT: More:
3) Complete all of the puzzles in the Sunken Ship.
4) Find the Three Musty Fears and complete their quest to earn the Ghost Medal.
5) Find the casino *HINT: If no one finds this after 3 weeks, I'll give a hint to the location for it*
6) Play Do-Re-Me.
7) Defeat one of each boss doppelganger.
8 ) One-hit Exor's eye.
9) Find the Masher in Booster's Tower.
«
Last Edit: July 01, 2013, 08:52:03 AM by Shadow Kisuragi
»
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Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #66 on:
July 01, 2013, 08:46:25 AM »
Since this game is on the longer side (compared to what we've played so far) weekly checkpoints should work nicely. I've skimmed through some walkthroughs and have a rough outline on how to finish this game in exactly eight weeks.
But, of course, you can play ahead if you want to. Just don't spoil anything for those who haven't played as far.
Thanks for more achievements, Shadow! If you've got more please let me know. If there can be 20 all together that would be awesome.
«
Last Edit: July 01, 2013, 08:57:45 AM by Fleach
»
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #67 on:
July 01, 2013, 10:41:51 AM »
Find the ultimate items:
Lazy Shell (Weapon)
Lazy Shell (Armor)
Sonic Cymbol
Star Gun
Drill Claw
Frying Pan
Find the Chomp in Booster's Tower.
Earn the Amulet accessory by avoiding being caught by the Sniffits.
Earn the Feather accessory by avoiding being pecked by a very angry bird.
Obtain the Jinx Belt.
«
Last Edit: July 01, 2013, 10:48:03 AM by Shadow Kisuragi
»
Logged
russlyman
Blog Writer
Posts: 1353
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #68 on:
July 01, 2013, 11:29:28 AM »
ok just popped this in and have been playing for about a hour. I would have to say the art is very different from what I remember. Its not as Crisp as Super Mario World was. It almost has like a weird hand drawnish art I guess you could say. I don't know some of the characters look a little weird.
Ok not sure when to stop playing because it says to go on mushroom way than stop? Maybe I'll grind some more to get some level ups. Haven't done that in a while
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Now your playing with power!
Crabmaster2000
Podcast Crew
Posts: 13567
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #69 on:
July 01, 2013, 11:33:51 AM »
Quote from: Shadow Kisuragi on July 01, 2013, 08:42:16 AM
Want any more achievements? I can make many early ones, as well as many of the puzzle ones and some "interesting" ones. Here are two I meant to post:
1) Max out the coin counter (999).*HINT: This can be done easily near the end of the game*
2) Complete all 6 puzzle doors in Bowser's Castle.
EDIT: More:
3) Complete all of the puzzles in the Sunken Ship.
4) Find the Three Musty Fears and complete their quest to earn the Ghost Medal.
5) Find the casino *HINT: If no one finds this after 3 weeks, I'll give a hint to the location for it*
6) Play Do-Re-Me.
7) Defeat one of each boss doppelganger.
8 ) One-hit Exor's eye.
9) Find the Masher in Booster's Tower.
I remember spending waaaaay too much time in the Casino considering there isn't really that much to do once you get there. I think it was just me trying to justify how much time I spent finding it.
Logged
Want to see someone barely eke through a whole pile of NES games? Check out my youtube channel:
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300+ NES games beaten since October 2011
Co-Host of the Rfgeneration Collectorcast:
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #70 on:
July 01, 2013, 11:40:07 AM »
Russ, don't be surprised if you get ahead very quickly. The game itself is very short if you make it short - a speedrun can complete the game in under 3 hours, and a typical playthrough takes 10-15. If you want to continue on, I would say feel free, as part of the game's enjoyment is finding the random sidequests and completing some of the metagame items that I've tried to list in the achievements.
I've tried to leave some of the fun items out of the achievement list so that people are surprised when they see them (like using Mallow's lightning on a particular boss), so feel free to come up with your own achievements as well.
Logged
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #71 on:
July 01, 2013, 11:57:55 AM »
I guess that first checkpoint was kind of vague. Getting up to and grinding in the Mushroom Way for Week 1 should be enough. Tackle some achievements if you want.
I didn't really know how much free time people would have this week since it's Canada Day here and in a few days I'm sure many will be away from their SNES's during the 4th of July. The next checkpoint is longer/more involved though.
Didn't know this was only a 10-15 hour game. I had the impression it'd be 15-20.
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"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #72 on:
July 01, 2013, 12:01:27 PM »
Quote from: Fleach on July 01, 2013, 11:57:55 AM
I guess that first checkpoint was kind of vague. Getting up to and grinding in the Mushroom Way for Week 1 should be enough. Tackle some achievements if you want.
I didn't really know how much free time people would have this week since it's Canada Day here and in a few days I'm sure many will be away from their SNES's during the 4th of July. The next checkpoint is longer/more involved though.
Didn't know this was only a 10-15 hour game. I had the impression it'd be 15-20.
In all honesty, it depends on how thorough with the game you want to be. As a kid, I was able to complete it 100% with all items in 25 hours including 100 Super Jumps and defeating the cameo boss.
Also, feeling the pain of Canada Day here at work - our tech team is based in Canada, and I need help from them.
«
Last Edit: July 01, 2013, 12:22:18 PM by Shadow Kisuragi
»
Logged
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #73 on:
July 01, 2013, 12:24:07 PM »
I'm sure they'll feel the same when you're off work on Thursday.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
russlyman
Blog Writer
Posts: 1353
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #74 on:
July 01, 2013, 12:55:55 PM »
Well got my first Star so that's prob far enough ha. Don't want to get too far ahead.
So far enjoying the game
I like the timed hit concept. It's a nice reward system. The dialogue is pretty comical too.
Logged
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