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November 22, 2024, 01:40:54 PM
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RF Generation Message Board
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July/August Community Playthrough: Super Mario RPG
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Topic: July/August Community Playthrough: Super Mario RPG (Read 70360 times)
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #15 on:
June 25, 2013, 01:17:14 PM »
An excuse to play an RPG. Nice, count me in.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #16 on:
June 25, 2013, 02:37:23 PM »
I'm in. Maybe I'll finally finish it this time.
For whatever reason, I could never get into this game. I bought it when it came out, got really far, then stopped playing. I've tried to play through it about 3 other times in my life and after about 5 hours I retire. I love Mario and I love RPG's and I've tried to love this game, but I always become disenchanted. Maybe it's because I'm a big Bowser fan and they make him seem like such a wuss.
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #17 on:
June 25, 2013, 02:40:44 PM »
Quote from: Dezorian on June 25, 2013, 02:37:23 PM
I'm in. Maybe I'll finally finish it this time.
For whatever reason, I could never get into this game. I bought it when it came out, got really far, then stopped playing. I've tried to play through it about 3 other times in my life and after about 5 hours I retire. I love Mario and I love RPG's and I've tried to love this game, but I always become disenchanted. Maybe it's because I'm a big Bowser fan and they make him seem like such a wuss.
You haven't gotten far enough into it then to see Bowser make himself into a badass.
Logged
Razor Knuckles
& Knuckles
Donor
Posts: 3546
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #18 on:
June 25, 2013, 02:54:35 PM »
Well, as a guy that sucks at RPG's and has never played this game in my life, I figured I should give it a go.
Should give you guys someone to laugh at. Just beating this game alone would be an achievement to me.
Logged
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #19 on:
June 25, 2013, 03:27:31 PM »
Quote from: Dezorian on June 25, 2013, 02:37:23 PM
I'm in. Maybe I'll finally finish it this time.
Hopefully playing along with a bunch of people will motivate you to push on. I'll add you to the head count.
Quote from: Razor Knuckles on June 25, 2013, 02:54:35 PM
Well, as a guy that sucks at RPG's and has never played this game in my life, I figured I should give it a go.
Should give you guys someone to laugh at. Just beating this game alone would be an achievement to me.
I don't think it's possible to suck at RPGs. You can only be under-leveled. Just remember if you're having trouble fight enough bad guys until you level up some more.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
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Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #20 on:
June 25, 2013, 03:28:49 PM »
It's very easy to power level once you reach a certain part of the game. Shouldn't be a problem.
Logged
singlebanana
Director
Posts: 7081
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #21 on:
June 25, 2013, 03:32:58 PM »
So will this playthrough have checkpoints or will we just play as we have time? Either way is fine with me, just curious.
Logged
RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean:
www.rfgplaycast.com
Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #22 on:
June 25, 2013, 04:03:35 PM »
Quote from: Shadow Kisuragi on June 25, 2013, 02:40:44 PM
You haven't gotten far enough into it then to see Bowser make himself into a badass.
Nice, because I'm not into Geno or Mallow
Logged
Fleach
Blog Writer
Posts: 2762
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #23 on:
June 25, 2013, 05:54:04 PM »
Quote from: singlebanana on June 25, 2013, 03:32:58 PM
So will this playthrough have checkpoints or will we just play as we have time? Either way is fine with me, just curious.
I think this will work well with checkpoints. But anyone can play ahead if they want to. Just don't post spoilers.
Logged
"Another exciting Canadian"
Like RPGs and Indie Games? Check out
my blog!
Co-host of the RF Gen PlayCast
http://rfgenplaycast.podbean.com/
Silent Scythe
TurboGrafx-16
Posts: 929
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #24 on:
June 25, 2013, 05:57:31 PM »
Sounds fun, instead of working on my backlog fulltime I'll join up with you guys.
Logged
techwizard
RFG Moderator
Posts: 3839
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #25 on:
June 25, 2013, 06:59:19 PM »
if i can find a copy i'll be in, but i don't think i could bring myself to play the virtual console version
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #26 on:
June 25, 2013, 07:10:00 PM »
Actually, the Virtual Console version is almost flawless. It's also much cheaper, unless you own a Super Famicom/know how to get it to run on an NTSC console.
Logged
techwizard
RFG Moderator
Posts: 3839
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #27 on:
June 25, 2013, 08:05:04 PM »
Quote from: Shadow Kisuragi on June 25, 2013, 07:10:00 PM
Actually, the Virtual Console version is almost flawless. It's also much cheaper, unless you own a Super Famicom/know how to get it to run on an NTSC console.
i know but i'm one of those guys who just has to play old games on the original hardware where possible, it doesn't feel right to me otherwise. i only make exceptions when it's a game i've already beaten in it's original form and just want to play it again any way i can. for first experiences with games i much prefer going all original if possible.
Logged
JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #28 on:
June 26, 2013, 05:22:39 PM »
What exactly do you guys mean by "checkpoints"? I think I have an idea but I don't want to assume.
Logged
SirPsycho
Naked Koei Dude
Blog Writer
Posts: 3255
Re: July/August Community Playthrough: Super Mario RPG
«
Reply #29 on:
June 26, 2013, 05:40:30 PM »
Quote from: Dezorian on June 26, 2013, 05:22:39 PM
What exactly do you guys mean by "checkpoints"? I think I have an idea but I don't want to assume.
Kind of like a book club or a class will only assign 'Chapters' to read and study for the week I'm guessing this is along the same lines. "Beat X boss and save ASAP" is the type of checkpoint I'm thinking of, and its about all that makes sense.
Logged
Women were the reason I became a monk - and, ah, the reason I switched back... - Morte
Well I, for one, plan on discovering the secrets of the multiverse by rubbing cottage cheese on my belly and eating vast quantities of fresh-water fish. Mmm... cheese. -The Nameless One
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