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RF Generation Message Board | Gaming | Community Playthroughs (Moderators: techwizard, singlebanana, wildbil52, GrayGhost81, Disposed Hero, MetalFRO) | July/August Community Playthrough: Super Mario RPG 0 Members and 10 Guests are viewing this topic. « previous next »
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Author Topic: July/August Community Playthrough: Super Mario RPG  (Read 67141 times)
Shadow Kisuragi
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« Reply #135 on: July 08, 2013, 10:07:56 PM »

Watched Psycho nab his first star piece. Kept wanting to yell tips at him.
Psycho - you can timed hit Mallow's lightning man!
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Fleach
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« Reply #136 on: July 08, 2013, 10:08:52 PM »

Watched Psycho nab his first star piece. Kept wanting to yell tips at him.
Psycho - you can timed hit Mallow's lightning man!

Haha. Hit that Y button!
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"Another exciting Canadian"

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Shadow Kisuragi
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« Reply #137 on: July 08, 2013, 10:14:01 PM »

Also, another "pro" tip...
There's no point to using a Turbo controller for the spam button commands. There's a buffer for the commands, as well as a max limit to the number.
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SirPsycho
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« Reply #138 on: July 08, 2013, 10:17:41 PM »

Good to know. I never had an SNES turbo controller until I picked up the Pro Player.
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« Reply #139 on: July 08, 2013, 11:15:26 PM »

i never know when to hit the button for the lighting timed attack. Just found Link in the game, and got my second star piece, just doing some grinding now and leveling up some and getting coins.


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Now your playing with power!
Shadow Kisuragi
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« Reply #140 on: July 08, 2013, 11:41:27 PM »

Timing's different for every attack. For Mallow's Lightning, hit it at the end of the attack (I believe? It's been a while).
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Wempster
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« Reply #141 on: July 09, 2013, 12:34:23 AM »

I got my first star, now I'm traipsing around in the sewers
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GrayGhost81
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« Reply #142 on: July 09, 2013, 05:11:37 AM »

I got my first star, now I'm traipsing around in the sewers

Same here as of last night. The game froze once and then I was too tired to continue so I probably only logged about fifteen actual gameplay minutes.

Looking forward to a more productive and longer sit-down with the game tonight.
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singlebanana
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« Reply #143 on: July 09, 2013, 09:21:36 AM »

This Just In: Super Jumps SUCK!

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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
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« Reply #144 on: July 09, 2013, 09:34:04 AM »

This Just In: Super Jumps SUCK!



Welcome to the hell that is the Attack Scarf.

Spoiler (hover to show)
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Razor Knuckles
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« Reply #145 on: July 09, 2013, 07:30:31 PM »

Many apologies, been so backed up lately and haven't got around to playing this yet. I'll have a good run on this game come Friday. Can't wait Smiley
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Fleach
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« Reply #146 on: July 09, 2013, 11:23:57 PM »

Many apologies, been so backed up lately and haven't got around to playing this yet. I'll have a good run on this game come Friday. Can't wait Smiley

Don't worry. You're not too far behind. You can earn your first star in about an hour and half. If you need any advice shoot me a PM or ask here... Shadow seems to know a fair bit about the game.
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"Another exciting Canadian"

Like RPGs and Indie Games? Check out my blog!

Co-host of the RF Gen PlayCast http://rfgenplaycast.podbean.com/
singlebanana
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« Reply #147 on: July 11, 2013, 07:55:15 AM »

The cameos are not that easy to find in the game and actually can only be seen at a certain time. As a result, I will have to start over to fulfill this achievement.....sucks Tongue .  However, since I am almost done with the game, I think I might start over and adhere to the weekly schedule for purposes of discussion.  (might not be bad to list them for purposes of the achievement. I know there is
Spoiler (hover to show)
.

Sorry to get so far ahead, I'm really surprised about the time I've had lately with my two young kids and side business. Picking up another pinball machine for a client this weekend, so I'll have tuning that machine up to keep me busy for a few weeks at least.

Completed achievements 13 & 16.....
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
singlebanana
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« Reply #148 on: July 11, 2013, 07:57:44 AM »

Also, achievement #6 - Earn 10+ flowers on Booster Hill is pretty much a one time deal from what I have seen and pretty difficult. I know that you can come back to Booster Hill to collect
Spoiler (hover to show)
later. Should this achievement be modified to include both options?
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Shadow Kisuragi
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« Reply #149 on: July 11, 2013, 09:20:27 AM »

The flowers was mainly motivation for people to try harder at that particular mini-game, and it's free FP! I admit that 10 is a bit high - should we modify that to 8? I wouldn't mind changing it to include both mini-games though.
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