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Metro 2033 Redux Benchmark (Linux)
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Topic: Metro 2033 Redux Benchmark (Linux) (Read 1207 times)
NxCmp
N-Gage
Posts: 45
Metro 2033 Redux Benchmark (Linux)
«
on:
December 25, 2014, 03:04:16 AM »
[img width=467 height=181]http://cdn.akamai.steamstatic.com/steam/apps/286690/capsule_467x181.jpg[/img]
NOTE: Linux User
Picked up Metro 2033 Redux today so I thought I would share my benchmark results of the game here. There is a 'benchmark.sh' file you can run in the game root file directory, it uses your in game video settings for the benchmark config
System
OS: Arch 64Bit // OpenGL v4.5.0 // Kernel 3.17.1-1-ARCH
CPU: i5-750 2.66Ghz OC'd to 3.8Ghz (lynnfield)
GPU: eVGA 560 Ti w/ +90Mhz GPU offset and +380Mhz vRAM offset (Driver: 346.22)
Game Settings
Quality: High
SSAA: Off
Texture Filtering: AF 4x
Motion Blur: Enabled
Adv Physx: Off
Benchmark Results
Max FPS: 200.00
Avg FPS: 63.91
Total Time: 157.43
Frames: 6263
Runs: 2
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Arrrhalomynn
Beep beep! Boop boop!
Co-Founder
Posts: 3222
Re: Metro 2033 Redux Benchmark (Linux)
«
Reply #1 on:
December 25, 2014, 12:18:22 PM »
How does that compare to Windows?
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NxCmp
N-Gage
Posts: 45
Re: Metro 2033 Redux Benchmark (Linux)
«
Reply #2 on:
December 25, 2014, 03:29:49 PM »
When I played single player I was noticing a strange mesh effect on some textures and I think this is due to the fact I only have 1Gb of vRAM and 2Gb is minimum requirement, so I turned the quality from High to Medium and its seems to have corrected the issue and I also upped SSAA to 0.5x so the new results are:
Game Settings
Quality: Medium
SSAA: 0.5x
Texture Filtering: AF 4x
Motion Blur: Enabled
Adv Physx: Off
Benchmark Results
Max FPS: 500.00
Avg FPS: 86.33
Total Time: 160.83
Frames: 7483
Runs: 2
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