The game was mirrored because Link has always been left-handed and most Wii users are right handed.
They really shouldn't have done that and stayed true to their franchise.
True but try and imagine doing a left-handed backswing of the sword with your right hand and a shield in the other. Most would find that it takes them out of the game, especially if your movements don't match the character onscreen.
True, but then again I'm left-handed so I wouldn't really care.
The moral of the story is that the Wii-motes are bad, bad,
bad for games.
And the second moral of the story is that you should buy the GameCube version if you're a true Zelda fan.
Could they not just have had an option to switch between left and right handed? There's probably more to it than just flipping everything around, but it couldn't be a hugely demanding thing to implement.
Playing Twilight Princess on the Wii feels odd being a lefthander myself, that's why I have the GameCube version. That and keeping Link a lefthander is sort of an indulgence I can enjoy.
It's been my experience that Zelda TP for the Wii is on average $10 more than any other 1st party game out there. I'd expect a "Lefthander Edition" on a second disc, especially for a game that was to sell the idea behind the system. Oh well.