Worth noting
"Miyamoto - And when you do that, selling 100,000 is just a start. But if you think of it as just a fun toy, it's a big success if you break just 50,000. If sales generated some buzz, and crossed 100,000, then 200,000, then 500,000—quite a good pattern. Viewed like that, Virtual Boy was, I think, quite an appealing toy. To people who viewed it like that, I think that is still an appealing product. But if you place it front and center and think about the licensing business…
Iwata - In other words, if you think of it as a gaming platform.
Miyamoto - Right. When you think of it as a gaming platform, it becomes a failure. "
http://iwataasks.nintendo...how-nintendo-3ds-made/0/1Views on an electronic toy vs a console are subjective.
Simon, Lights Out and Light Wars(which is totally not a puzzle game i own/played it quite a bit when i got it) are all in the DB. Do they get a free pass because they have blinking LEDs?
Same could be said for early handhelds. They are just tiny blinking light bulbs with buttons.