Believe it or not, some gamers and collectors actually enjoy writing. About what I am not too sure, but here at the community blogs we are looking to satisfy their needs by providing the ability to keep a blog on our site. On their blog they can blog about most everything, ranging from a great collecting find to how one feels about the trends of the gaming industry. Sounds cool, right? Well, it's easy to start your own blog! Those registered members with a desire to blog can start or continue working on their blogs using the menu to the right! Of course, as previously mentioned, you must be a registered member on the site to blog, and you must agree to our blogging conditions, but once the prerequisites are completed you are sure to find blogging a relatively fun and exciting time!
Below you can find some of the most recent blog posts that our community has made. Hopefully you will find these posts exciting and interesting, and perhaps we shall see you blogging with us really soon!
Hi everybody! I'll skip the whole intro about how long it has been since our little internet home has been up and running to full capacity and the various reasons this place hasn't been dusted in a few years, or the garbage taken out, or the roof leak fixed, or where that 'Beware of Dingbats' metal sign came from.
I'm here with good news! I'll be taking over for the incomparable Mr. Singlebanana and doing my best, as time permits, to help a team rebuild the site over the next few months and beyond. Bickman 2K is going to help us transfer the site and we will be opening up the backend for a new team of volunteers to fix 'er up and refresh the site.
Some soon-to-future goals; a monthly raffle for donors to keep the servers purring (we are committed to the ethos of the site to be ad-free, free to all, and credit given to all who help,) some more steady front page content, the broken stuff fixed as we can and time permitting, and maybe even some nice surprises as we get there. Once our new team is up and going we will do some introductions (and re-introductions) but for now, if you are interested in helping with the coding, database work, front page content, web design, cross-country catering, or other skills applicable to improving the site and growing the RFG community, please comment or even toss me a message here.
I'm also thankful for the folks who have kept the lights on in the forum and database submissions! While it will take some time to get things going, the community has always been my favorite part of RFGeneration and I'm committed to helping us get back on our feet and running again.
One more thing; RFGeneration is 20 years old as of this past April! I'm hoping to set up some interviews with the original builders of the site, their memorial for Mr. Michael Collins, and some connection with the past and hopes for the future. I'll be reaching out to whom I can get ahold of, but even if you aren't a 'founder,' if you've been around the site in the early years I'd love to set up a simple conversation/interview.
Stay tuned and keep it on channel 3!
[img width=700 height=487]https://i.imgur.com/JFeJ8kQ.jpg[/img] In this month's episode of the Press PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) round-out their discussion of the entire Bioshock series as they breakdown Bioshock Infinite. Join us as we discuss the game's gameplay, graphics, music, and story. In this month's Concertcast, the guys pick sophomore albums that they consider the best album in each selected band's catalog. How does the somewhat controversial, 3rd installment in the Bioshock library stack up to its formidable forefathers? And how many Chambers did the Wu-Tang Clan actually enter? Tune in and find out!
As always, we are happy to hear your thoughts on the games we play on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games in detail. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!
Episode 92 Discussion Thread: http://www.rfgeneration.c...m/index.php?topic=19712.0
Get the show on Podbean: www.pressplaycast.com On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364 On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs And on Twitter: @thesinglebanana & @RFGPlayCast
Continue reading Press Playcast Episode 92 - Bioshock Infinite
[img width=500 height=501]http://rfgeneration.com/podcasts/shmupclub/images/2022-12-24_stcc_ep_053_fire_shark.png[/img] In Episode 053, MetalFRO and Addicted are joined by Corkman for a lengthy discussion about Fire Shark! We pick apart the game a bit, and compare the brutally difficult arcade iterations to the much more approachable Sega Genesis and Mega Drive versions.
Check out the episode right here on RF Generation: http://rfgeneration.com/podcasts/shmupclub/?name=2022-12-24_stcc_ep_053_fire_shark.mp3
Or find the episode on your favorite podcast service: https://linktr.ee/shootthecorecast
Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19693.0
Thanks for listening!
[img width=400 height=381]https://now.estarland.com/images/products/hr/29898/4988736070077.jpg[/img] Sometimes a game takes a very different path than expected, before it is released. Most of the team who designed the Taito shooter Gun Frontier returned for another shoot-em-up, at the time tentatively titled "Project Gun Frontier 2" as a starting point for development. At some point, the game was considered as a possible 3rd game in the Darius series. In the end, however, the project became its own game, with some of its own unique mechanics. What we ended up with is the now classic, Metal Black.
Released in arcades in 1991, and later on the Sega Saturn in 1996, Metal Black has a unique power-up system that sees you collecting small particles known as "Newalone" to gradually increase the power of your ship, until you reach maximum power. Once you do, you can unleash a beam of destruction to take out enemies. You can also use your beam to duel with bosses who will fire a similar beam. This ended up being a major inspiration for Taito's later Darius series game, G-Darius. Join the RF Generation Shmup Club in 2023, and pilot the CF-345 Black Fly alongside us, as we play the Taito classic Metal Black!
If you'd like to participate, check the thread here: http://www.rfgeneration.com/forum/index.php?topic=19705.0
[img width=700 height=487]https://i.imgur.com/JFeJ8kQ.jpg[/img] In this month's episode of the Press PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) discuss Doki Doki Literature Club! a virtual novel with dating simulator mechanics.....that isn't what you might expect. Join us as we discuss the game's gameplay, graphics, music, and it's very twisted story. In this month's Concertcast, the guys pick their favorite albums of 2012, a year in which both had to do some digging! Which way does this dark, "cutesy" narrative make the boy's needles move? Tune in and find out!
As always, we are happy to hear your thoughts on the games we play on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games in detail. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!
Episode 91 Discussion Thread: http://www.rfgeneration.c...m/index.php?topic=19703.0
Get the show on Podbean: www.pressplaycast.com On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364 On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs And on Twitter: @thesinglebanana & @RFGPlayCast
Continue reading Press Playcast Episode 91 - Doki Doki Literature Club
|
Posted on Dec 6th 2022 at 08:00:00 AM by ( MetalFRO) Posted under Deathsmiles, Shoot the Corecast, podcast, Shmup Club, Cave, 360, Switch, arcade, shooting game, shoot em up, STG, shooter |
[img width=500 height=500]http://rfgeneration.com/podcasts/shmupclub/images/2022-11-22_stcc_ep_052_deathsmiles.png[/img] In Episode 052, MetalFRO and Addicted are joined by guest Rena to take an in-depth look at Deathsmiles! We talk about the game's story and game play, and Rena breaks down the scoring so we can better understand how it all works.
Listen to the episode right here on RF Generation: https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-11-22_stcc_ep_052_deathsmiles.mp3
Or find a feed on your favorite podcast service through our Linktree page: https://linktr.ee/shootthecorecast
Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19691.0
Thanks for listening!
Where has the time gone? November already. Time to show your fellow RFGenners just how cool you think they are by filling their stockings with amazing video games! The deadline to sign up AND send your letter to Santa is Black Friday (11/25) so please don't hesitate!
http://www.rfgeneration.c...19696.msg284446#msg284446
|
Posted on Oct 25th 2022 at 08:00:00 AM by ( MetalFRO) Posted under Operation STEEL, Shoot the Corecast, podcast, Shmup Club, Undermog Games, indie game, arcade, shooting game, shoot em up, STG, shooter |
[img width=500 height=437]http://rfgeneration.com/podcasts/shmupclub/images/2022-10-18_stcc_ep_051_operation_steel.jpg[/img] In Episode 051, MetalFRO and Addicted dive deep into the game Operation STEEL with Ben, the developer behind it! We talk about the game's influences and inspirations, challenges during development, and all the things that make this game tick. It was a really fun discussion! Check out the original discussion thread for the game here:
Listen to the episode right here at RF Generation: https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-10-18_stcc_ep_051_operation_steel.mp3
Or check our Linktree page for the feed on your favorite podcast service: https://linktr.ee/shootthecorecast
Check the original discussion thread here: http://www.rfgeneration.com/forum/index.php?topic=19685.0
Thanks for listening!
Toaplan is a legendary developer at this point, having helped propel the shoot-em-up genre to new heights in the late 80's and early 90's. While they burned brightly for a few short years, they developed a number of highly influential titles. One of the hallmarks of Toaplan games is their level of challenge. Most of their games are considered among the most difficult in the genre, at least in terms of earlier games, prior to the shift toward manic and danmaku style. Toaplan has a couple games that stand above the rest, in terms of the sheer difficulty, however.
Upon its release in arcades, Toaplan's Same! Same! Same! immediately stood out in comparison to its predecessor, Hishouszame, which we knew in the West as Flying Shark. At the time, it could have been considered one of the most difficult shooter that had released up to that point. Thankfully, when the game came westward, the difficulty was tempered somewhat, so as not to turn players away. The renamed Fire Shark also got a home release on the Sega Megadrive and Genesis, and Toaplan themselves took the time to retool the game to balance it better. Join the RF Generation in November 2022 as we take on one of Toaplan's most infamous challenges with Fire Shark!
[img width=600 height=300]http://www.vgmonline.net/wp-content/uploads/deathsmilesbig.jpg[/img] Spooky season is upon us! The Shmup Club celebrates with spooky games, and this year we're going with a heavy hitter, CAVE's classic Deathsmiles! From designer Tsuneki Ikeda, in collaboration with artist "Joker" Junya Inoue, CAVE decided to veer away from the normal vertically scrolling danmaku shooters that had become its main focus, and create an experience that could be more approachable. Diverging from both the heavy military theme of games like DoDonPachi and Ketsui, as well as the more colorful fantasy worlds of Mushihimesama, Ibara, and Espgaluda, this game saw CAVE exploring more of a gothic horror kind of look and feel. It also gave players more control of the horizontal space by allowing them to shoot both left and right, allowing for more freedom in strategic play. Deathsmiles also introduced a variable difficulty based on the path you take through the game.
Windia is a girl who had just moved to London, when suddenly she was whisked away in a flash of light as she was on her way to school. Transported to the magical world of Gilverado, she is taken in by Count Dior, and trained to realize her magical powers. Then she can join the other lost girls in defending the world of Gilverado against an invading horde of monsters. What horrors await Windia and the others as they work to free the land from this evil? Join the RF Generation Shmup Club in October 2022 as we find out, when we play the CAVE classic Deathsmiles!
Sign up here to participate: http://www.rfgeneration.com/forum/index.php?topic=19691.0
Tecmo's Deception: Invitation to Darkness is available on the PS1. We re very excited about October's pick, so be sure to obtain your copy as soon as possible and join us.
Also, be sure to join our forum HERE to discuss the game with fellow site members.
[img width=500 height=554]http://rfgeneration.com/podcasts/shmupclub/images/2022-08-20_stcc_ep_049_raiden_fighters.jpg[/img] In Episode 049, Addicted and MetalFRO explore Seibu Kaihatsu's offshoot to the main Raiden series, a game that almost wasn't affiliated with the series - Raiden Fighters! We look at what makes the Raiden Fighters series different from the games that it descended from, even if that was never the original intent.
You can listen to the episode right here on RF Generation: https://www.rfgeneration.com/podcasts/shmupclub/?name=2022-08-20_stcc_ep_049_raiden_fighters.mp3
Or visit our Linktree page to find the feed for your favorite podcast service: https://linktr.ee/shootthecorecast
Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19671.0
Thanks for listening!
[img width=700 height=487]https://i.imgur.com/JFeJ8kQ.jpg[/img] In this month's episode of the Press PlayCast, Rich (singlebanana) and Shawn (GrayGhost81) discuss a late release on the Nintendo Game Boy, James Bond 007. Join us as we discuss the game's Zelda-like and RPG-esque gameplay mechanics, the graphics, and the music. In this month's Concertcast, the guys discuss their list of favorite songs that blend into one another. How does this "hidden gem" rank amongst the Game Boy library and should you add it to your collection? Tune in and find out!
As always, we are happy to hear your thoughts on the games we play on our discussion page (linked below). We will respond to your comments and are always happy to discuss the games in detail. Please be sure to rate and write a review of the show on iTunes and/or Podbean to help us increase our listenership. Thanks for the listen, we hope you enjoy the show!
Episode 90 discussion thread: http://www.rfgeneration.c...m/index.php?topic=19686.0
Get the show on Podbean: www.rfgplaycast.com On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364 On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs And on Twitter: @thesinglebanana & @RFGPlayCast
Continue reading Press Playcast Episode 90 - James Bond 007 for Game Boy
The "Rogue-lite" style of gaming has taken off in the last few years. From RPGs to action platformers, plenty of developers have thrown their hat into the ring, making games with randomized elements to try and spur replay. Some of those games have proven quite successful. Others have fallen by the wayside, not quite finding an audience. One genre where a degree of randomness has always been a factor is shooting games, but usually within pretty tight constraints. What happens when you throw caution to the wind, and go random in a big way?
You get a shoot-em-up like Operation STEEL! From developer Undermog Games, Operation STEEL sees you piloting a space ship across various landscapes to take on random hoards of enemies. Are you tough enough to survive 20 randomized levels? Test your mettle against all manner of crazy bosses, and enemy waves you can't predict! Collect coins and buy weapons and upgrades for your ship to make your runs through the game easier, as well. Join the RF Generation Shmup Club in September 2022 as we play Operation STEEL! Available now on Steam.
Sign up in the thread here to participate: http://www.rfgeneration.com/forum/index.php?topic=19685.0
Doki Doki Literature Club is available on the PS4, PS5, and Nintendo Switch. We re very excited about September's pick, so be sure to obtain your copy as soon as possible and join us.
Also, be sure to join our forum HERE to discuss the game with fellow site members.
|