Slackur's Obscure Gaming Theatre

Posted on May 16th 2017 at 12:00:00 PM by (slackur)
Posted under Collecting, Alan Wake, PS2, preservation, video games

[img width=700 height=154]https://i.kinja-img.com/gawker-media/image/upload/s--JF1KmUjd--/c_scale,f_auto,fl_progressive,q_80,w_800/778735090321646113.png[/img]
Pic from Kotaku and about a million bookmarks

Approximately a million years ago in Internet time, I wrote an article intended as a sort of clarion call about losing our gaming history.  You can dust off the electrons and find it here.

This weekend, two events reminded me of that article.  The first was reading about how Alan Wake, the Remedy developed atmospheric action game, was about to be delisted from digital sale from Steam and Xbox Live storefront due to music licensing issues.  When smaller titles are released in only the digital format, they occasionally disappear and the lost content may be lamented on an equally small scale.  (Not to claim irrelevance, just the level of awareness.)  To have a decently successful IP such as Alan Wake become unavailable for purchase seven years after release may still seem pretty reasonable in our gaming economy.  Every game goes out of print eventually, right? 



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