[img width=320 height=319]http://img.gamefaqs.net/box/1/4/7/21147_front.jpg[/img] Image shamelessly linked from GameFaqs. It's Star Wars, and it's a "Million Seller" - how bad can it be? I am a fan of Star Wars. I'm a big fan of the original trilogy of movies, I don't completely hate the prequel films, and even got some level of enjoyment (as a kid, anyway) out of the two "Ewok Adventure" films, and the short-lived Droids cartoon. Though I didn't get to go see it right away, I did go see Star Wars: The Force Awakens and enjoyed it very much. I plan to go see it again, if I have the opportunity before it's out of theaters, and will be purchasing the BluRay once it's available. I own at least 3 Star Wars-themed t-shirts and a zipper hoodie, and as of this writing, I own 2-dozen video games set within the Star Wars universe. I have the final VHS release of the original trilogy (before George Lucas began changing subsequent releases with his revisionist history), I own the "special" edition DVD set, and at some point, I hope to own the original trilogy on LaserDisc. I'm holding out for a BluRay release, hoping that, at some point, Disney will decide it's worth putting out something equivalent to the original theatrical release (or at least the final VHS/LaserDisc version), though that could be a sticky Wicket (see what I did there?), if Lucas made that a stipulation of his $4 billion sale of Lucasfilm to the Disney corporation. After all, those of us "in the know" won't settle for a cut of the original film where Han Solo didn't shoot Greedo first, right? Needless to say, I'm a big fan of the Star Wars universe, characters, and mythos.
Continue reading Star Wars, 1990
[img width=318 height=320]http://img.gamefaqs.net/box/0/1/8/46018_front.jpg[/img] Image shamelessly linked from GameFAQS. I'm not seeing much that screams "castle" here, save for the faux family crest with carrots on it. And never once does Yosemite Sam fire a gun in the game. Not once. False advertising, or just paying homage to a lovable, idiosyncratic cartoon character from a bygone era? You decide. Licensed properties can be a tricky beast. If you pay for licensing rights to a property, chances are, you're not going to have exclusive rights to that property, or your rights won't cross all borders. Your licensing rights will expire at some point, and you'll have to weigh the pros and cons of paying to continue those rights, or let them lapse. Sometimes, the window of opportunity for a licensed property is relatively small, and you are forced to come up with a product based upon that property in a rather short time frame. Sometimes, the results can be less than stellar. Such is the case with Bugs Bunny Crazy Castle.
Continue reading Bugs Bunny Crazy Castle, 1990
[img width=334 height=302]http://memesvault.com/wp-content/uploads/Funny-New-Year-Memes-07.jpg[/img] What if I told you this was a meme about New Years Resolutions? I need to start my article with a bit of a confession: I'm not a "New Year's Resolutions" kind of guy. I tend to think such things are empty promises people make to themselves without any real intent to follow through, so I generally don't make them myself. I understand why people do so, because they want to make some kind of perceived positive change in their life, and that gives them a goal to strive for. But, without a carefully laid out plan, a well conceived idea, or something/someone to keep one motivated, it can be hard to stick with such things beyond the end of January. Be that as it may, I don't begrudge those who resolve to better themselves. Indeed, we should all aim for such a thing.
Now that I've said that, I'm going to turn the tables and say that I'm making some changes this year, and I hope to stick with them as much as I can. Call them "resolutions" if you wish, but for me, I just need to do some things differently this year. I need to deepen my relationship with my wife, and my God. I need to commit more to my church. I need to lose some weight - a goal which, as I write this, comes after my first workout of the year (go me!). And as for my gaming, there are a number of things I want to do differently. Here's a short list of things that I want to accomplish this year, from a gaming perspective.
Continue reading 2016 Gaming Resolutions
[img width=320 height=318]http://adventureamigos.net/wp-content/uploads/2012/07/play_action_football_11_box_front.jpg[/img] Image shamelessly linked from Adventure Amigos. "I choose" the realistic offensive strategies, but the defensive strategies are tough - does that mean they're not realistic? Or are they both tough AND realistic? Can the game possibly live up to this box art? I must begin this review with a bit of history, nostalgia, and a confession. As I write this, I'm reeling from the news that the Kansas City Royals, long the proverbial butt of many a baseball joke, have won the World Series against the New York Mets. Though I don't consider myself a sports fan, I got a little bit of whiplash with that announcement, and had to check my calendar to make sure it wasn't 1985 again. I was a fan of baseball for many years, as a kid, until the player strike brought the ugly realization that athletes can often be petty, whining oafs that are just money hungry. Granted, they're not all like that, but the strike certainly gave me a new perspective on things. So while my love for baseball lasted a number of years, my interest in professional football was relatively short-lived. In 1985 and 1986, I fancied myself a pro football fan, if only to impress my classmates and the neighbor kids, who all thought I was a giant dork (spoiler alert: I was). I told people I was into the Dolphins and the Bengals, and that Dan Marino was pretty much the best quarterback on the planet. Of course, I never really watched any football games, because we had 1 TV in the house, my parents weren't into pro football, and none of my friends invited me over to watch with them. Subsequently, my neighborhood kids (and kids at school) saw through my petty charade. Yes, I was destined to be a nerd.
Continue reading Play Action Football, 1990
[img width=320 height=319]http://www.portallos.com.br/wp-content/uploads/2011/06/box-tennis.jpg[/img] Image shamelessly linked from GameFAQs. 2 out of 5 Game Boy launch titles were sports games. I'm not sure what that says about Nintendo, but it does make me wonder why every platform got so many. So this is Tennis, the final of 5 launch titles for the Nintendo Game Boy. The 2nd of 2 sports titles in the launch line-up, Nintendo of America must really have been banking on the popularity of sports games, because the launch line-up included 2 games, much like the Japanese launch included Yakuman, a mahjong game. In the same way that every video game console ever released in Japan has likely seen a mahjong game (or thirty), every game system ever released in North America is generally peppered with sports titles throughout the console's life span. The Game Boy was no exception, and it received both Baseball and Tennis.
Continue reading Tennis, 1989
[img width=360 height=344]http://img1.game-oldies.com/sites/default/files/packshots/nintendo-game-boy/radar-mission-usa-europe.png[/img] Image shamelessly linked from Game Oldies. Once again, I find myself in awe of late 80's, early 90's box art. The cool fonts, the excellent, hand-drawn artwork, and blatant overstatement of the actual product. Ah, nostalgia. I love playing games. I love video games, of course, because, if I didn't, writing this blog would be pretty silly of me, wouldn't it? But I also love other kinds of games, because I grew up playing board games and card games with my family. I can rock a game of Klondike Solitaire any time, and I rather enjoy trouncing my family in a rousing game of Scatergories. Yes, I love a good tabletop game. So do a lot of other people, I'd wager, which is why we see so many conversions of popular card, board, and other tabletop games onto video game systems. The Game Boy was no exception to this, and received a number of relevant titles.
Radar Mission, on paper, is the very definition of taking a board game and turning into a video game with enough added content, feature/functionality, and substance, to make it worth playing over and above the source material it shamelessly copies. In this case, it's the venerable classic Battleship. Yes, the game that invented the catch phrase, "You sank my battleship!" that nearly every North American child in my generation could pull out of the air. During almost any commercial break for after-school programming, or Saturday Morning Cartoons (RIP), a commercial for some iteration of the game was inevitably aired. However, the difference with Battleship was that many versions of the game came with more than just plastic pegs, plastic ships, and a nice custom game board. Some versions came with lights, sounds, and gripping nautical warfare action! Okay, so maybe I'm channeling the commercials from memory, but the truth is, as a property to translate to the video game medium, Battleship had already transcended its pressed cardboard and plastic game piece brethren, and was therefore going to need more than just pictures on the screen and cutesy music to spruce it up.
Continue reading Radar Mission, 1990
[img width=320 height=286]http://img.gamefaqs.net/box/1/4/0/21140_front.jpg[/img] Image shamelessly linked from GameFAQs. I love classic video game box art like this. It symbolizes the imagination many artists put into the artwork. Imagination that unfortunately, rarely ever captured the true look and feel of the game. Still, it gave us hope of the contents within. One of the video game genres that I've been a big fan of over the last 20 years or so is shoot-em-ups. No, I'm not talking about "shooters", those fast-paced, first-person games where you brandish a firearm of some sort and snipe guys at 300 feet, reveling in every headshot. I'm talking about the scrolling shooter, one of the staples of what we now know as classic, or "retro" gaming. You see, from the early-mid 1980's, until around the mid-late 1990's, the scrolling shooter genre evolved tremendously, from humble beginnings like 1942, Vulgus, Star Force, and the like, to highly sophisticated games with deep, complex scoring systems like Battle Garegga, Dodonpachi, Radiant Silvergun, and many more. While I appreciate the complexity and replayability of games like that, give me a simple "shmup" (a term, coined by Zzap!64 Magazine) with twitchy game play, a simple control scheme, and solid action any day. While there's room in my heart for "danmaku" games (aka bullet curtain, or "bullet hell" shooters), I generally prefer classic shoot-em-ups to their more grown-up descendants.
Continue reading Solar Striker, 1990
Here at RF Generation, I've become very comfortable with the group of relatively active members on the forums, and have enjoyed reading all the various blog posts and articles that come out most every day. I'm not a big reader, so I count it a plus that I can snack on these bite-size morsels of text to get a little bit of a vicarious gaming fix. Sometimes I take them in while on a short break at work or in the evening as I wind down for the day, when I have only a few minutes to spare before heading to dreamland and not enough time to ACTUALLY play a game. It is with some anticipation that I look forward to new articles on the site, and am checking every 2 or 3 days to see who has new blog posts, and what new information said posts may hold for me. Truth be told, I've become a minor addict to the RF Generation blogs.
Having said that, I have found a number of articles to be very informative and inspirational. In particular, I found a recent article by RF Generation member 'slackur' to be very inspirational. He wrote about culling a large collection of games, but in a purposeful manner, in hopes of sharing that collection with friends, family, and coworkers, as a means of extending the life of those games, and to keep many of them from languishing on the shelves. Indeed, it made me long for the days of early adulthood, when I lived in a bigger city, and could easily find a half dozen people within a stone's throw who would want to come over and play video games with me. Where do the years go? But, I digress. In my more aged state, I find myself in a small town, surrounded by farmers and ranchers whose gaming experiences are all but a thing of the past. I'm a relatively lone gamer in a sea of non-gamers.
Continue reading Family Gaming Night!
[img width=320 height=319]http://img.gamefaqs.net/box/4/9/4/46494_front.jpg[/img] Image shamelessly linked from Game FAQs. Flying lizards, giant bugs, robots, and dragons as enemies? Count me in! Wait, what's with the nails? The mid-late 1980's, and early 1990's were a magical time. Forget Iran-Contra, forget Black Friday, forget the rampant materialism of the Baby Boomer generation, forget "yuppies", and forget the Gulf War. During that period of time, we had Teenage Mutant Ninja Turtles and Karate Kid, G.I. Joe and Transformers, Ghostbusters and Honey, I Shrunk the Kids!, and so much more. And we had video games. If you're reading this, you're likely either from my generation, and have fond memories of the 80's and early 90's, or you're experiencing them for the first time, something I often wish I could do, as I approach 40 years of age. For those in the latter camp, I envy you.
Continue reading Nail 'n Scale, 1992
I am a bit of a dichotomy, as a gamer. I consider myself to be reasonably knowledgeable with regards to video games, gaming history, and in general, gaming culture. I will fully admit that I'm not up on the latest thing in today's gaming scene, but from the standpoint of "retro" games, I have a pretty broad base of information. That said, I know that I don't know everything, and there are definitely some gaps in my knowledge. There are consoles I've never seen or played, games I've not heard of, and experiences I lack as a whole, that prevent me from being the "be all, end all" of video game know-how. I'm a student of life, like anyone else, and I'm always learning.
Bearing that in mind, why would anyone who admittedly doesn't know everything call themselves a "guru?" Why would I want to subject myself to the level of scrutiny that comes from identifying oneself as a "guru?" What is my motive for elevating myself so much, other than to draw attention to myself? Am I crazy enough to think that I know enough to even refer to myself with such distinction? Do I deserve to even be calling myself by such a title?
Continue reading The Guru Inside: A Clarification on the Use of the Term
[img width=320 height=320]http://img.gamefaqs.net/box/7/3/6/1736_front.jpg[/img] Image shamelessly linked from GameFAQs. "Take me out to the ballgame, take me out to the crowd..." I'm not a sports guy. Truth be told, I never really have been, though I did have some relative interest in sports as a kid. I was sort of into football, I was sort of into basketball, and I had a passing interest in a couple other sports. The sport I was most interested in, like many other red-blooded American youth, was Baseball. Yes, America's pastime was my preferred sport, in part because of the strategy, and in part because that's what my dad was into. My team was the Kansas City Royals, in part because of their proximity to where we lived, and my favorite player was the pine tar king himself, George Brett. Needless to say, as a chubby nerd of a kid, I played exactly one summer of little league and played poorly enough that I didn't feel like playing a 2nd year. Once the player strike happened, I quit collecting baseball cards and pretty much lost all interest in the sport. I guess I had no sympathy for guys who made more money in a month than my dad made all year, and them whining about not getting paid enough.
Continue reading Baseball, 1989
[img width=500 height=375]http://www.quickmeme.com/img/a0/a0f66b3cdc60112c47cd6b9970dd9afd82f66b034e43313e739cc56649921269.jpg[/img] If you're reading this article, there's a high degree of likelihood that you like video games and think they are fun. There's a good chance you own one or more video game consoles or platforms, with more than a dozen games to play. It's more than a little plausible that you've spent hours pouring over your favorite video games. If you're in my age bracket, and grew up during the 1980's and early 1990's, you might have spent a lot of time reading Nintendo Power, Sega Visions, Electronic Gaming Monthly, or any number of other magazines dedicated to video games. It's also possible that, now as an adult, you've spent a considerable amount of time and money on video games over the years.
But the question I want to ask you is this: Have you had fun? Have your experiences, in total, added up to what you would call "fun"? How does one quantify fun, and what does that look like? Is fun simply a series of feelings, or is it more than that? While I can't claim to have all the answers, they are important questions to ask, in light of one's experiences with gaming.
Continue reading Video Games Are Supposed To Be Fun...Aren't They?
[img width=110 height=83]http://www.rfgeneration.com/forum/index.php?action=dlattach;attach=6992;type=avatar[/img] Before you begin to dig into another fine GameBoy article by MetalFRO, I would like to take a moment to congratulate this author on his acceptance of a staff writing position. We've been happy to promote some well-written articles from his personal blog and we are looking forward to many more great articles on our front page!
[img width=320 height=311]http://www.museumofplay.org/online-collections/images/Z005/Z00515/Z0051548.jpg[/img] Image shamelessly linked from Museum Of Play. Just look at all the cool stuff on the front cover - Mario is obviously in for a big adventure this time around! It's quite timely that the 2015 edition of Review a Great Game Day is happening as I begin to cover the Game Boy library, especially since I'm trying to get the 5 North American launch titles out of the way in relatively short order. Not that there's anything inherently wrong with them; far from it. In general, the launch library was a demonstration of the baseline for what the Game Boy hardware could do. Ultimately, many subsequent games released for the Game Boy would far and away eclipse the launch titles in terms of scope, size, graphics, sound and gameplay, as we'll discover together through this journey. As most gamers know by now, however, the technical wizardry is only window dressing. If the game isn't fun, it doesn't matter how pretty it looks or sounds. Super Mario Land is a complete package - it looks good for its time, sounds good, and is loads of fun.
Continue reading Super Mario Land, 1989
[img width=315 height=320]http://img.gamefaqs.net/box/2/8/3/22283_front.jpg[/img] Image shamelessly linked from GameFAQs. This was a game even your grandmother could love. Every video game console has at least one game that defines it. One title that, above any other, people associate with it. For modern consoles, it's often a launch title that soars above the rest in quality, or a later game that is exclusive to that system. Usually, it's a great game that is universally hailed as something special. For early consoles, that game often happened to be the pack-in title, i.e. the game that came with the system when you bought it. In the case of the Game Boy, that game was Tetris.
Continue reading Tetris, 1989
[img width=320 height=285]http://www.hardcoregaming101.net/tmnt/tmnt_files/tmnt-gb-us-cover.jpg[/img] Image shamelessly linked from Hardcore Gaming 101. Now you're playing with power - Turtle Power! 1990 was a fabulous year for Peter Laird, and Kevin Eastman, creators of the Teenage Mutant Ninja Turtles characters. They saw the 4 intrepid heroes at the height of their popularity. The comic book was selling, the cartoon series was all the rage among adolescent males, and the live-action movie starring the turtles came out and became the most successful independent film of all time. In addition, TMNT the action figures were selling well, and as such, "Turtle Mania" was in full swing. Pizza Hut even did a TMNT-themed promotional tie-in where they did a concert tour of guys in rubber Turtle suits singing and dancing to 80's rock called the "Coming Out Of Their Shells" tour, complete with pay-per view performance and VHS, and audio cassette. One might even go so far as to say that the 4 turtles had over-saturated the market by that point.
Continue reading Teenage Mutant Ninja Turtles: Fall of the Foot Clan, 1990
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