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Gaming => Video Game Generation => Topic started by: Izret101 on March 09, 2009, 07:14:32 AM



Title: Nintendo game recycling at its worst
Post by: Izret101 on March 09, 2009, 07:14:32 AM
Is what i heard true?
Please say it's not!
Damn... it is.

So rather than take the time to make a good game or even a sequel the big N is re-releasing GCN Games on the Wii with updated controls.

The only ones i took notice of where Mario Tennis and Pikmin. If those are the only 2 you can bet more will follow.

Price i believe was 30$. So how many of you are going to run out and get this must haves?


Title: Re: Nintendo game recycling at its worst
Post by: atari_wizard on March 09, 2009, 07:38:14 AM
So how many of you are going to run out and get this must haves?

Not me. That is crazy. I've yet to hear this, so I'm hoping it isn't true. Activision already pissed me off. They re-released GCN Pitfall - The Lost Expedition....changed the controls and slapped a new name title to it "Wii Pitfall = The Big Adventure. I didn't notice it till I opened it up and started playing.


Title: Re: Nintendo game recycling at its worst
Post by: Izret101 on March 09, 2009, 07:46:55 AM
I wonder who got the idea for these lame ass control updates.

I dont think they are even adding any new content,


Title: Re: Nintendo game recycling at its worst
Post by: Sirgin on March 09, 2009, 08:15:18 AM
Lol, typical Nintendo it seems..

Honestly, I don't give a damn about the Wii and its "cool" controls. I want to use a normal controller when I'm gaming, thank you.

I'd rather buy those games for the GameCube than for the Wii, that's for sure...


Title: Re: Nintendo game recycling at its worst
Post by: Tan on March 09, 2009, 10:43:10 AM
Technically they've been doing it since launch, as Twilight Princess immediately springs to mind. There's also a handful of ported titles like Okami, Resident Evil 4, Rebel Raiders and others from both the Cube and the PS2.

Here's the first seven "official" ones in this new lineup:

http://uk.wii.ign.com/articles/915/915548p1.html

On the one hand, it's lame and seems like a cheap thing to do to a new system. On the other, I read a poll on Kotaku where they asked how long it had been since readers last bought a Wii game. With the sad responses I guess maybe it's better than nothing I suppose?

http://kotaku.com/5165960/what-is-the-last-wii-game-you-bought


Title: Re: Nintendo game recycling at its worst
Post by: NES_Rules on March 09, 2009, 11:51:28 AM
I don't think redoing GCN classics to give them Wii Remote controls is necessarily a bad thing.

I think as long as they keep the prices for these titles (at or under $30) then it's not a bad deal, especially for those of us who didn't get a chance to play the games the first time around. Hell, $30 for the Wii Pikmins is cheaper than Pikmin 2 on GCN and not much more than Pikmin on GCN.

And as long as they only do this for the good GCN games, and not every single game, then it's not that  bad of an idea.


Title: Re: Nintendo game recycling at its worst
Post by: Izret101 on March 09, 2009, 12:09:11 PM
The GCN titles can be gotten used or new for 20 or less though.

Why leave a Players Choice copy of a game in a store when you can pull it out and replace it with the same game for 10-20$s higher cost?

I guarantee you i will end up owning them at some point but it just seems like right now they should be putting that effort into something other than an identical port of a game that is so recent.

I think i wouldn't mind it as much if there was some worthwhile added content.


Title: Re: Nintendo game recycling at its worst
Post by: Tondog on March 09, 2009, 01:20:38 PM
@Tan the only reason Twilight Princess came to Wii as well as GameCube, is because Shigeru Miyamoto wanted it so. Nintendo felt they needed more then just Excite Truck and Wii Sports for the launch line-up,so it was then decided in spring of 06 to dual-release on both
My guess is he meant that he meant Twilight Princess was basically a rehash of Ocarina of Time (which it totally was).


Title: Re: Nintendo game recycling at its worst
Post by: Sirgin on March 09, 2009, 03:54:56 PM
I guarantee you i will end up owning them at some point but it just seems like right now they should be putting that effort into something other than an identical port of a game that is so recent.
I feel the same way. Why does Nintendo wants to act cheap-ass like this and simly do ports of existing games? I mean, come on, they've got tons of money. The Wii and DS are selling billions.

I'd like to see Pikmin 3, Wave Race 3, another Zelda, another Mario, another Starfox, another Metroid, a Kirby game, a Yoshi game, another F-Zero...whatever.

Anything new would be better than what they're doing now. With all the franchises Nintendo has, you'd think it'd be easy for them to come up with something new. :-\



Title: Re: Nintendo game recycling at its worst
Post by: phoenix1967 on March 09, 2009, 04:26:02 PM
GCN games are ALREADY compatible! And so are the GCN controllers! This move to GCN rehashes with new controls is a desperate one, imo.

As far as upcoming Wii releases, Mad World and the Conduit are shaping up to be excellent games. But they won't sell enough mainstream copies to get it in the top 10 for its release month because neither will appeal to the casual gamer, Nintendo's main market share. A game has to be titled "Wii_____" or "Mario (insert name here)" to compete for that honor. So with that logic, then, Wii Punch Out should be a hit (pun intended).

Imo, the Nintendo Wii fad (wouldn't that be a great shovelware game? "Wii Fad"? You'd pay $50 for the game so that when you turn on your console it would show all of Nintendo's record sales figures...but do nothing else) is still going strong. But it could be losing steam if they don't come up with something better than more GCN rehashes.






Title: Re: Nintendo game recycling at its worst
Post by: Tan on March 09, 2009, 05:38:01 PM
@Tan the only reason Twilight Princess came to Wii as well as GameCube, is because Shigeru Miyamoto wanted it so. Nintendo felt they needed more then just Excite Truck and Wii Sports for the launch line-up,so it was then decided in spring of 06 to dual-release on both

That's exactly the point. They needed more games during a critical time so they pulled out a Gamecube port and enhanced it. Here they are two and a half years later and they are filling in the gaps of major releases with Wii-makes. It doesn't matter if Miyamoto wanted it or not, the motivation behind the decision doesn't affect it's impact. I'm sure each of these Wii-makes and ported titles of the past have similar reasons for re-release, none of which are anything less than to drive system sales and sell the same product a second time for little cost. Zelda: TP was the first million selling Wii title, ironic no?

I don't think there's any problem re-releasing the games per se, but I think selling them for $20 or more is ridiculous. These are multi-million selling games bought and paid for with minimal re-development for the new control style. $15 is more than reasonable. It's $5 more than the average high cost VC title and $5 less than a genuine low budget Wii release.


Title: Re: Nintendo game recycling at its worst
Post by: Izret101 on March 09, 2009, 07:12:37 PM
I saw/heard Nintendo lost a lawsuit and was no longer allowed to produce the classic controller or Gamecube controller so this might be a response to that?

Anyone know if there is any credence to my story?


Title: Re: Nintendo game recycling at its worst
Post by: Cobra on March 09, 2009, 10:48:35 PM
I'm not sure how the GC went worldwide, but down here in Oceania it went the same way the PSP is going now. At 1st you saw it everywhere. Then as time went on, only very small sections could be found dedicated to the system and only at selected stores.

So the chance to actually play these games sounds pretty good to me. Plus this saves me having to buy a GC control and a copy of any of the games to be released.


Title: Re: Nintendo game recycling at its worst
Post by: phoenix1967 on March 10, 2009, 07:47:16 AM
Even though I haven't powered up my GCN in a year or more, I'll stick with it for now for my Nintendo game fix. 8)

"Wii-makes"...LOL. :D


Title: Re: Nintendo game recycling at its worst
Post by: Sirgin on March 10, 2009, 11:43:58 AM
"Wii-makes"...LOL. :D
XD


Title: Re: Nintendo game recycling at its worst
Post by: Izret101 on March 10, 2009, 01:25:58 PM
I'm not sure how the GC went worldwide, but down here in Oceania it went the same way the PSP is going now. At 1st you saw it everywhere. Then as time went on, only very small sections could be found dedicated to the system and only at selected stores.

So the chance to actually play these games sounds pretty good to me. Plus this saves me having to buy a GC control and a copy of any of the games to be released.

I know in NE and in Texas the GCN had a very small section in all the game stores i went into. Chain or mom and pop stores. The Wii didn't have a much larger selection either.


Title: Re: Nintendo game recycling at its worst
Post by: Antimind on March 11, 2009, 03:12:04 AM
I'll sum it up in a few simple worlds: The Wii is the most expensive emulator on the planet.


Title: Re: Nintendo game recycling at its worst
Post by: Shimra on March 12, 2009, 09:32:54 PM
Why is this such a bad thing? No one is forcing you to play the games. And I highly doubt it takes too much resources to make Wii controls. If you don't like don't buy it-- but there are still plenty of people who would love to play some of their favorite games with Wii controls.

I'll sum it up in a few simple worlds: The Wii is the most expensive emulator on the planet.

That insinuates that other consoles don't have ports of classic games as well. Why are you singling out the Wii?


Title: Re: Nintendo game recycling at its worst
Post by: ItellYaHuat on March 13, 2009, 12:50:25 AM
I don't think this idea is too bad. Look at the games that were on Dreamcast. A good number of them like SA got ported and such when Sega stopped manufacturing hardware. Did they play better on the Gamecube controller though? It depends on the person. My personal experience of playing SA on the Dreamcast vs the Gamecube version put me towards favoring the Dreamcast version but that's just me. It gave a chance to people who didn't own (or couldn't own if your parents would only allow one console, a rule my mother used to bog me with but thank god that's over with) the Dreamcast another chance to play it on an alternate platform. I know the Dreamcast was still in the 128-Bit era but it was sadly only supported for 2 years sans the homebrews out there. In the case of the Wii, there are new gamers out there that may not have had the chance to experience certain games on the Gamecube. Ports don't require much time as creating a standalone game.

On the other hand, recycling games are one of my pet peeves.  :P


Title: Re: Nintendo game recycling at its worst
Post by: Tan on March 21, 2009, 05:22:19 PM
@Tan but it wasn't a port! the games came out at the same time,and in essencse not the same at all due to controls, the fact that the Wii version was a mirrored version of the GCN version, the levels were bigger.

It's not a port in the sense that TP was a finished cube game but it's a port in the sense that development for both was done at the same time by taking what they had already completed and copying it over to the Wii. The game was mirrored because Link has always been left-handed and most Wii users are right handed. Other than that the game is identical, even the size of the levels. At best it has increased draw distance but that doesn't increase the play field or dungeon size at all. You can tell that by the fact the maps for both are identical, just mirrored as seen in the strategy guide that offers Cube maps in the back of the book and by playing both of them.

--------

On another note, my wife convinced me to buy Mario Power Tennis for the Wii. I don't mind the $29.99 price because there isn't a Player's choice alternative price point to compare it against and most stores that have a smattering of Cube games still try to sell it for $10-20 more. Maybe I'll do a review of it, I suspect it'll be a lot more in-depth than Wii Sports.


Title: Re: Nintendo game recycling at its worst
Post by: Sirgin on March 21, 2009, 05:25:01 PM
The game was mirrored because Link has always been left-handed and most Wii users are right handed.
They really shouldn't have done that and stayed true to their franchise.

On another note, my wife convinced me to buy Mario Power Tennis for the Wii.
I've got that game on the GameCube. It's quite alright. :)


Title: Re: Nintendo game recycling at its worst
Post by: Tan on March 21, 2009, 05:34:00 PM
The game was mirrored because Link has always been left-handed and most Wii users are right handed.
They really shouldn't have done that and stayed true to their franchise.

True but try and imagine doing a left-handed backswing of the sword with your right hand and a shield in the other. Most would find that it takes them out of the game, especially if your movements don't match the character onscreen.


Title: Re: Nintendo game recycling at its worst
Post by: Sirgin on March 21, 2009, 05:41:58 PM
The game was mirrored because Link has always been left-handed and most Wii users are right handed.
They really shouldn't have done that and stayed true to their franchise.
True but try and imagine doing a left-handed backswing of the sword with your right hand and a shield in the other. Most would find that it takes them out of the game, especially if your movements don't match the character onscreen.
True, but then again I'm left-handed so I wouldn't really care. :P

The moral of the story is that the Wii-motes are bad, bad, bad for games. ;)

And the second moral of the story is that you should buy the GameCube version if you're a true Zelda fan. ;)


Title: Re: Nintendo game recycling at its worst
Post by: James on March 21, 2009, 05:45:23 PM
Could they not just have had an option to switch between left and right handed? There's probably more to it than just flipping everything around, but it couldn't be a hugely demanding thing to implement.


Title: Re: Nintendo game recycling at its worst
Post by: Sirgin on March 21, 2009, 06:10:21 PM
yes it is so bad it makes the Wii the dominate console in the market since 2006 when it launched. I hate people who play a shitty Wii game then sit there and start to bash the Wii when they have no idea what the hell is going on. Wii has had some of the best games come out for it, and 2009 only re-affirms my belief in the console.
I wasn't being serious when I said that. (Notice the rediculous "bad, bad, bad" and the smiley at the end)

But all jokes aside, if I have the option to play a traditional game on two platforms: one with a regular controller and one with motion-sensoring controllers, I'd pick the regular controller version.


Title: Re: Nintendo game recycling at its worst
Post by: Sirgin on March 21, 2009, 06:49:31 PM
I’ll see your I'd pick the regular controller and raise you a I'd rather play a game using a joystick. ;)
Lol

Really?


Title: Re: Nintendo game recycling at its worst
Post by: Cobra on March 21, 2009, 07:31:13 PM
Eh, it's more nostalgia than anything I suppose. But I do miss the simplicity of the games I use to play on the C64 at times.


Title: Re: Nintendo game recycling at its worst
Post by: Izret101 on March 21, 2009, 09:46:26 PM
C64 games are on on VC ;)


Title: Re: Nintendo game recycling at its worst
Post by: atari_wizard on March 21, 2009, 10:12:35 PM
Speaking of C64. Has anyone seen the Impossible Mission for the NDS? Supposedly they have the C64 version; plus (2) other versions of the game. I hope these versions are playable unlike Atari's. =) lol


Title: Re: Nintendo game recycling at its worst
Post by: Cobra on March 21, 2009, 10:47:11 PM
Also on the subject of C64 on the DS, Giana Sisters has gotten a DS port.
http://www.giana-sisters.com/

Strangely enough though I don't think we have the C64 library available for the Wii VC here yet despite the computers success in Australia. :(


Title: Re: Nintendo game recycling at its worst
Post by: Tan on March 22, 2009, 12:09:22 AM
The game was mirrored because Link has always been left-handed and most Wii users are right handed.
They really shouldn't have done that and stayed true to their franchise.
True but try and imagine doing a left-handed backswing of the sword with your right hand and a shield in the other. Most would find that it takes them out of the game, especially if your movements don't match the character onscreen.
True, but then again I'm left-handed so I wouldn't really care. :P

The moral of the story is that the Wii-motes are bad, bad, bad for games. ;)

And the second moral of the story is that you should buy the GameCube version if you're a true Zelda fan. ;)

Could they not just have had an option to switch between left and right handed? There's probably more to it than just flipping everything around, but it couldn't be a hugely demanding thing to implement.

Playing Twilight Princess on the Wii feels odd being a lefthander myself, that's why I have the GameCube version. That and keeping Link a lefthander is sort of an indulgence I can enjoy.

It's been my experience that Zelda TP for the Wii is on average $10 more than any other 1st party game out there. I'd expect a "Lefthander Edition" on a second disc, especially for a game that was to sell the idea behind the system. Oh well.


Title: Re: Nintendo game recycling at its worst
Post by: froggin ashbowl on March 22, 2009, 03:56:07 PM
hmmm, could Nintendo be entering the half-assed "if it ain't broke don't fix it" phase as capcom showed during their SF2 days?


Title: Re: Nintendo game recycling at its worst
Post by: froggin ashbowl on March 25, 2009, 01:40:50 AM
Speaking of C64. Has anyone seen the Impossible Mission for the NDS? Supposedly they have the C64 version; plus (2) other versions of the game. I hope these versions are playable unlike Atari's. =) lol

Funny that you mentioned Impossible Mission. I had a portable C64 and I remember playing it. I don't remember much about the game play except that no matter how many times I hit or jump kicked someone, they'd fall but never die. I went into many doors. Saw many faces that showed up close on the bottom. I honestly didn't know how to play it since i had no instructions.