Title: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on April 15, 2019, 12:07:18 PM [img width=700 height=394]https://ksassets.timeincuk.net/wp/uploads/sites/54/2018/04/DETROIT_FUGITIVES_03_1524049961-920x518.jpg[/img]
PARTICIPANTS: singlebanana GrayGhost81 douglie007 Crabmaster2000 Mr_Stubbes Checkpoints: Week One: May 1-11 - Complete "From the Dead" with Markus Week Two: May 12-18 - Complete "The Pirates' Cove" with Kara Week Three: May 19-25 - Complete "Meet Kamski" with Connor Week Four: May 26-31 - Complete the game Title: Re: May 2019 Playthrough - ??? Post by: Crabmaster2000 on April 15, 2019, 02:03:42 PM I've got no guesses on this one
Title: Re: May 2019 Playthrough - ??? Post by: Disposed Hero on April 15, 2019, 02:07:45 PM Link's Awakening? I think it would be the fourth Zelda game for the Playcast....
Title: Re: May 2019 Playthrough - ??? Post by: singlebanana on April 15, 2019, 02:18:48 PM Link's Awakening? I think it would be the fourth Zelda game for the Playcast.... Nope. Not the fourth game we are playing regarding a character or game series. Think a little more outside of the cage. Title: Re: May 2019 Playthrough - ??? Post by: Disposed Hero on April 15, 2019, 02:26:37 PM Link's Awakening? I think it would be the fourth Zelda game for the Playcast.... Nope. Not the fourth game we are playing regarding a character or game series. Think a little more outside of the cage. I think I know where you're going with this... Title: Re: May 2019 Playthrough - ??? Post by: Addicted on April 15, 2019, 03:00:41 PM Enjoy your play through of Syberia 2. Playing it is like a dream or is it a nightmare?
Title: Re: May 2019 Playthrough - ??? Post by: singlebanana on April 15, 2019, 03:33:20 PM Enjoy your play through of Syberia 2. Playing it is like a dream or is it a nightmare? Ha ha! Douglie posted on Twitter that he finished Syberia 3, that it was terrible, and that I should play it. I responded something like, That's like saying, "This beer tastes awful. Here, have a sip." Title: Re: May 2019 Playthrough - ??? Post by: Crabmaster2000 on April 15, 2019, 03:59:56 PM Is it Detroit?!?!
Title: Re: May 2019 Playthrough - ??? Post by: douglie007 on April 15, 2019, 04:46:29 PM 40 winks?
Title: Re: May 2019 Playthrough - ??? Post by: Addicted on April 16, 2019, 07:33:52 AM Is it Detroit?!?!
I think Rich is ready to Become Human. Title: Re: May 2019 Playthrough - ??? Post by: Crabmaster2000 on April 16, 2019, 08:35:24 AM Is it Detroit?!?! I think Rich is ready to Become Human. He'll never be human! Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on April 16, 2019, 09:30:06 AM Is it Detroit?!?! I think Rich is ready to Become Human. He'll never be human! Rock City Baby! [img width=320 height=240]http://4.bp.blogspot.com/_a0X-uxW4uww/R7S8X0--cFI/AAAAAAAAAow/iUKEVLy8TIA/s320/panda+kiss.bmp[/img] Who's In? Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Pam on April 16, 2019, 09:48:51 AM Oh boy. I just played this a few months ago. I really don't want to play it again, but I'll surely take part in the discussion.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: douglie007 on April 16, 2019, 09:57:18 AM Well do I even have to say anything, I'm always here.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on April 16, 2019, 11:02:36 AM Oh boy. I just played this a few months ago. I really don't want to play it again, but I'll surely take part in the discussion. That would be awesome Pam! Well do I even have to say anything, I'm always here. Wait until we play Minesweeper next month. We'll see if you turn up then. Title: Re: Re: May 2019 Playthrough - Detroit: Become Human Post by: douglie007 on April 16, 2019, 11:08:05 AM Oh boy. I just played this a few months ago. I really don't want to play it again, but I'll surely take part in the discussion. That would be awesome Pam! Well do I even have to say anything, I'm always here. Wait until we play Minesweeper next month. We'll see if you turn up then. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Addicted on April 16, 2019, 11:38:29 AM I played this game last year. I'll join in on the discussion using as much as I can remember.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on April 16, 2019, 12:06:03 PM I've played a lot of PS4 lately and every time I've picked up a game I see Detroit sitting there, urging me to play it again and I've been fighting that urge in the hopes it would be a playcast title and I could play it alongside all you guys. I'm gonna see if Incan convince my never-plays-games wife to try this one with me, but even if she won't I'm totally on for this.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: douglie007 on May 03, 2019, 02:18:15 PM I just started it today, and already happy with the voice acting. And just coming off Syberia 3, controls are not bad.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on May 07, 2019, 11:49:02 AM I started the game yesterday. I'm liking everything about it so far. I'll echo that the controls are pretty good. Sometimes they can get a little weird, but overall I'm impressed. I like that hitting R1 changes your perspective.
So far, I really like all of the storylines and yep, this is right down my sci-fi alley. All three of the playable characters are well-developed and I feel like they did a great job of throwing you right into their lives. I'm not sure how I feel about the event timelines at the end of each segment just yet. I don't mind it so much, but sometimes I feel a little conflicted, since it doesn't really fit with the "Cage philosophy" for playing his games. How about we discuss the name? Why Detroit? Why not some other city or other title like "Rise of the Androids?" My thoughts are rather simple on this: Detroit is basically the manufacturing and steel capital of the U.S. The city has undergone set backs and hardships due to the ups and downs of the automotive industry. It is a city with one of the highest unemployment rates, and therefore, has high poverty and crime rates. It seems that the city has undergone a revitalization, but those who once had jobs again in the manufacturing of androids, have once again been replaced by machines. Interesting setting and I think it was a good choice. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Pam on May 07, 2019, 12:25:35 PM I think that's a really interesting topic about the name, Rich. There's a really good article about using (or mis-using) the setting of Detroit and ignoring most of it's history in the game. https://www.vice.com/en_us/article/qvne4d/detroit-become-human-review-marginalized-struggle
I had the author, Yussef, on Media Mavens (https://mediamavens.simplecast.com/episodes/4ddab93a) to talk about it. If you want to check out either of these, I'd wait until you finish the game. On to my own thoughts... I think Detroit, more so than previous Cage games, starts very slowly. Whereas in Heavy Rain the slow start functioned to build up a relationship with Ethan and his children, for Kara and Marcus' stories they just do a bunch of chores. I get it, they're service bots, they are discriminated against. But it goes on for so long, especially in Kara's case. The exception is Connor who is great and who I wish the entire game was about. I also have mixed thoughts about the event timelines. It's superficially impressive, seeing all the different paths. But it also sort of gives the game away in that though there may be 50 decision points in a chapter there are really only 2-3 outcomes. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 07, 2019, 02:20:14 PM My mother in law is up visiting this week. Gonna start as soon as she heads home. Very excited to revisit it!
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on May 07, 2019, 02:24:24 PM Interesting Pam! I will be sure to check out your episode once I finish the game.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Mr_Stubbes on May 09, 2019, 01:20:45 PM I’ve been needing an excuse to pick this one up, I’ll have to snag a copy this weekend.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on May 09, 2019, 07:30:09 PM I’ve been needing an excuse to pick this one up, I’ll have to snag a copy this weekend. Awesome! Happy to have you aboard. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: douglie007 on May 12, 2019, 11:04:21 AM I would like to point out my thoughts on the setting of the game ( I have not read Pam's article yet so sorry if it's the same ). If the US was at the point in history that we have androids to do all our labor, the whole system would have to change. We could not be a money based society. It would have to be more like the society in Star Trek. And in that case the rights of the android would not be an issue anyway, because everyone is working together for betterment and not personal gain.
The setting as it is feels like they just got androids that year and people have not found a way to adapt to their presents. Saying all that, I do like the game, even though its depressing and sad at points. Too bad it's not Syberia 3 :) Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: GrayGhost81 on May 12, 2019, 08:05:08 PM I put up some checkpoints for discussion purposes. By now you should be past the point where Markus finds himself in a junkyard.
I'm enjoying the game quite a bit. I actually really like the decision tree system and the ability to go back and "fix" mistakes you made checkpoint by checkpoint. I only had to use it once so far anyway, as I got Connor killed in the prologue LOL. I agree with Pam that Connor's segments are the best. I really love the job his actor did. He comes off as the most "robotic" of the three main characters, and yet is the most magnetic and interesting. Next I enjoy Kara's segments. It was a cool revenge fantasy fulfillment to execute a child abuser but I was kind of annoyed by the next segment where you have to find a place to sleep with Alice after you first flee the house. Trying to find the "right" way to keep Alice safe and warm without doing anything illegal was appropriately unclear, but I felt like each thing I tried was a dead end. Ended up sleeping in the car even though Alice didn't want to. Lastly there's Markus, and so far his storyline has been an ice cold bore to me in its entirety. There are a few segments playing as him that really have tested my patience, not because they are challenging but incredibly long-winded and repetitive. Because of this I've been more reckless in his segments to try and spice things up. Certainly, I have been able to make a few interesting things happen but I'll save them for later because I'm ahead of the checkpoints. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Mr_Stubbes on May 14, 2019, 06:35:55 AM My copy of Detroit came in last night and after playing a few hours I cleared the junkyard before calling it a night. I also find the setting to be quite interesting. Detroit makes sense as it is a large and industrial center that houses those who are extremely wealthy all the way to those who are barely getting by.
@douglie007. I don’t see it as if they just got the androids that year but more in the sense that the rapid growth in technology went unregulated. I guess what I mean by that is the very first models of android were probably housekeepers/servants that were simplistic compared to the current generation of models. They were probably efficient at cooking, cleaning, and child rearing. It’s from those original models that the creators were probably thinking, “what else could these things learn to do”. From there they created more and more models of android, that started to replace the working class ultimately causing unemployment to rise and a growing hate/distrust in the people that were being replaced to the very androids that replaced them. I can honestly say I really like all of the three of the main characters, because their back story or “up bringing” are all different ends of a spectrum. With Conner you have a highly skilled and intelligent police investigator/hostage negotiator, whose sole purpose is to apprehend deviant androids and bring them to justice, even if it means going after his own kind. I’m interested to see where his character arc can go because in my opinion he seems like he is going to work with humans on apprehending more deviant androids, but I wonder if his views will change and he’ll turn on the humans later on. With Kara you have a an android who was brought up in a very chaotic environment. Where her owner, Todd, who is an unemployed, divorced, alcoholic, drug attic, who blames everyone, mainly his daughter and the androids, for his own short comings, makes life a daily hell for Kara and his daughter Alice. This eventually leads to Kara taking Todd’s life and her and Alice going on the run. I hope their story will have some kind of happy ending, but I’m not getting my hopes up just yet though. Lastly with Markus, I feel his character arc has the largest potential to change. He lived a rather sheltered life with an wealthy, elderly and wheelchair confined painter named Carl, who, as it seems, has always been very kind to Markus. Treating him not just as a servant but also as an equal. Even to the point where he is telling Markus to be be a freethinker and to do things, not for what humans want, but for what he wants. With how is last sequence ended before the junkyard, he has the potential to be a savor for other androids, or possibly a danger to the humans. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on May 14, 2019, 01:04:52 PM Well, I finished the game a few nights ago, but will definitely stick to the suggested checkpoints regarding discussing the game. Like Mr_Stubbes, I have say that I really like all three of the main characters. Their story arcs really help set the stage for how emotionally drawn you get into the game and invested you are in your decision-making. I really like the storylines for Connor as others have suggested, but Kara's arc is pretty good too. I like the character of Markus, but his story takes some turns later on (which I want discuss now) that are a bit lacking. I guess I never really had a problem with a lot of the lack of action/servicing humans at the beginning of the game. Sure, it's a bit mundane, but I think that's kind of the point in regards to where this game ends up.
This is a very thought provoking game, which are they type I typically enjoy and though it is set in the future, we see a lot of our past reflected in it. What's the old saying, "'Those who do not learn history are doomed to repeat it." Yeah, I think there might be a bit of that in here. ;) Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 15, 2019, 09:22:30 AM I was finally able to sit down with this yesterday. I got my wife to play who NEVER plays video games. I don't mean rarely, I mean NEVER. I'm just sitting and watching her learn and make decisions which is really cool for this game specifically. When I originally played this game the opening scene with Connor trying to save the girl blew me away. It was so interesting and exciting that it really hooked me in the game early. Watching my wife play it and have to learn controls, learn gameplay mechanics, understand what the was going on with characters/setting/situation I was feeling overwhelmed for her. She did save the girl, but it cost her Connor's life so she may not get to experience him anymore going forward. Markus and Kara have a much more relaxed introduction to help her get used to playing the game. Would have been cool to have an "experienced player" and "new player" option at the start which just shuffled the order of how they introduced each character and left Connor until last as I think she would have been able to make it through that section after getting more comfortable with moving, camera controls, and the various ways of interacting with objects.
Another thing I noticed when playing was just how alive the world felt to me. Little things like walking to get paint with Markus and noticing all of the people/androids walking around the city having conversations and living their lives. But my wife keeps asking "can I do this?", "why can't I talk to this guy, but I can talk to this guy?" is really showing me the "game" seams of it all. I think I just got really sucked into the world when I was playing solo since I'm so used to all the typical video game stuff like NPCs and interacting with objects/environments. She's learning those rules so stuff sticks out to her when one thing doesn't play by the same rules as the other things like it. And even with her taking the her time as she is discovering how to play she's missing a ton of stuff I would have considered very obvious. Like walking from the paint store to the bus she did so with no social issues. When I first played I remember being harassed by a group of people on the street and belittled by a street preacher. I'm very interested to see how this playthrough is going to go compared to my own since every decision has been pretty different than my own so far. We left off at the point where Markus had the brief confrontation with his owner's son asking for money. Hopefully she'll be up for playing more today. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Pam on May 15, 2019, 12:18:22 PM I was finally able to sit down with this yesterday. I got my wife to play who NEVER plays video games. I don't mean rarely, I mean NEVER. I'm just sitting and watching her learn and make decisions which is really cool for this game specifically. It's also very cool to hear about this experience. It's hard to mentally go back to a place where all of this stuff doesn't seem like second nature, and it really shows the value of having some inexperienced players test out a game during its development. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: MetalFRO on May 15, 2019, 04:54:13 PM Very cool reading about that experience, Crabby! My wife was briefly interested in video games in the late 90's, so we could play together, and we had some great experiences with Tekken 2 & 3, and VirtualOn, even if much of it was button mashing.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 16, 2019, 07:09:30 AM Something happened today that made me happier than I can really explain. My wife came to me and asked if we could play some Detroit. She really seems like she's getting into it. I think part of it is that we are both kind of disappointed by Game of Thrones lately and this may be filling that void somewhat, but I also think she is really getting into it. During the chapter with Kara where Todd starts to get aggressive she ended up having to defend Alice against his assault she was was so tense it was crazy. She was yelling at the TV about not being able to get the buttons in time and was worried that her failure to hit every prompt was going to end poorly for Alice and Kara. She made it out of the house with Alice, but in pretty rough shape. As soon as that chapter was over she just sat at the flowchart screen for a minute to collect herself and then said "ok we need to keep going" and started the next chapter. This was also the point she started asking me questions about the decision I had made, because she noticed in the flow chart that some of the other paths were opened up that she didn't take.
I mentioned previously that we lost Connor in the first mission to save the hostage. It was actually really cool to keep playing and not reset that part. He came back and continued on like nothing happened to help Lieutenant Anderson solve the deviant homicide (which my wife nailed this time and knew how to search for clues and rebuild the crime scene) and during the interrogation of the deviant he ended up pulling a gun and shooting Connor and then himself which surprised the hell out of me. When Connor meets Sarah for the first time she was wondering around the garden and knelt down by a couple of tombstones. The tombstones where for Connor (Mark I) and Connor (Mark II) and then Amanda chastised us for not being careful and having the previous Connors killed. Then you have a cool scene where you have to reintroduce yourself to Anderson and explain how your consciousness is transferred to another Connor upon death. Really cool stuff that I missed out when I played through originally. When we got back to Kara and Alice on the run we also ended up in a completely different path than I took originally. My first playthrough I was able to stay in the house, but my wife tried to steal some new clothes and failed the steal and then ended up sleeping in the car over night which led to a much different avoid the police scene in the morning than I experienced. I think prior to Markus getting scrapped he was my wife's favorite character, but after that I think it may have shifted to Kara. She was really tense navigating the junkyard and repairing herself and then upon entering Jericho it was kind of horror movie-ish with the flashlight, creepy boat and weird noises. She was getting a bit freaked out. I had to help her with the final puzzle to enter Jericho also (where you have to line up the pillar to complete the symbol you need to scan), but up to that point she was able to figure everything out in the game without my assistance. It's been really cool to both see this game from the decisions of another player as well as play a narrative game with my significant other which is something we've never done before. Really loving revisiting this one. I mentioned it back when we played Beyond, but I don't think anyone else in the thread had played Detroit yet at that time so no one else may have picked up on it. Todd bares a crazy resemblance to one of the would be sexual assaulters from the bar when Jodie sneaks out to the bar. Is Detroit the future world of Beyond (in the good ending) and Todd has always been a piece of garbage, is it an easter egg reference to an older game, or they just liked the character model and wanted to use it again? Todd? - Beyond: [img width=639 height=339]https://live.staticflickr.com/65535/47862071441_ee5abe2cfc_z.jpg[/img] (https://flic.kr/p/2fVpCmi) Todd - Detroit: [img width=639 height=340]https://live.staticflickr.com/65535/47072595434_13b62a0d23_z.jpg[/img] (https://flic.kr/p/2eHDmD1) Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Pam on May 16, 2019, 07:39:36 AM It’s so interesting to hear the stories about playing this game with your wives. And it is pretty cool how differently things can go based on decisions. When I played I played Connor as very sympathetic. He was lenient on deviants and trying really hard to make friends with Frank. But I also watched a playthrough that played him as a straight up deviant hunting terminator and it changed the game so much. It also meant there were no characters that I enjoyed.
I swear the Todd model is used multiple times in the game. Not really a spoiler but... Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on May 16, 2019, 09:08:38 AM One thing is for sure, it would suck continually being type-casted as a sleazebag. :D
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Mr_Stubbes on May 16, 2019, 12:25:09 PM One thing is for sure, it would suck continually being type-casted as a sleazebag. :D I mean if it pays the bills... :laugh: :laugh: I'm very interested to see where everyone's playthrough ends up. I've completed the game and without spoiling anything I will say that my play style for each character changed a lot the more I progressed. I started becoming more aware/concerned about the world around them to the point where I wanted to achieve the "good ending" (or what I considered a good ending for my playthrough). Title: Re: Re: May 2019 Playthrough - Detroit: Become Human Post by: douglie007 on May 16, 2019, 08:43:37 PM One thing is for sure, it would suck continually being type-casted as a sleazebag. :D I mean if it pays the bills... :laugh: :laugh: I'm very interested to see where everyone's playthrough ends up. I've completed the game and without spoiling anything I will say that my play style for each character changed a lot the more I progressed. I started becoming more aware/concerned about the world around them to the point where I wanted to achieve the "good ending" (or what I considered a good ending for my playthrough). Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: GrayGhost81 on May 16, 2019, 09:15:03 PM Just finished it as well. Overall not happy with any of the conclusions I got. Mulling over whether to replay the final third or so of the game.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 17, 2019, 08:17:54 AM Had another great session yesterday, but I'm a bit worried that my wife's enthusiasm may drop since we lost her favorite character Kara to the monster that is Zlatko. She struggled so bad during the fight it was painful to watch and I don't think she enjoyed playing that part. When she had to defend Alice against Todd she probably got around half the button prompts and made it out banged up, but alive. When Connor was chasing the Deviant out of the gross pigeon house she was hitting most of the prompts, but didn't quite understand how the rest of the chase was supposed to work and he got away. The Zlatko fight was a massacre though. She only got one single prompt the entire time and ended up getting knocked to the ground and then shot dead with a shotgun. It was upsetting for both of us. I don't think the flowchart after that chapter helped either because she say the route I got on my playthrough in which we escaped and Luther joined us.
I'm really hoping Markus and Connor's stories keep her interested enough to keep being excited to play. Just finished it as well. Overall not happy with any of the conclusions I got. Mulling over whether to replay the final third or so of the game. That really sucks. I couldn't have been happier with my outcomes during my first time with the game. Not all of my characters made it to the very end, but when their stories stopped they were very appropriate for the decisions I made and how I had role played with the characters. But I also watched a playthrough that played him as a straight up deviant hunting terminator and it changed the game so much. It also meant there were no characters that I enjoyed. This sounds amazing. If I have to time to do a solo run myself after my joint playthrough I'm going to give that a go. I also played Markus as a pacifist during my first play so I'd be curious to go dark with him as well. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Mr_Stubbes on May 17, 2019, 09:08:01 AM Had another great session yesterday, but I'm a bit worried that my wife's enthusiasm may drop since we lost her favorite character Kara to the monster that is Zlatko. She struggled so bad during the fight it was painful to watch and I don't think she enjoyed playing that part. When she had to defend Alice against Todd she probably got around half the button prompts and made it out banged up, but alive. When Connor was chasing the Deviant out of the gross pigeon house she was hitting most of the prompts, but didn't quite understand how the rest of the chase was supposed to work and he got away. The Zlatko fight was a massacre though. She only got one single prompt the entire time and ended up getting knocked to the ground and then shot dead with a shotgun. It was upsetting for both of us. I don't think the flowchart after that chapter helped either because she say the route I got on my playthrough in which we escaped and Luther joined us. I'm really hoping Markus and Connor's stories keep her interested enough to keep being excited to play. The mission where you meet Zlatko was super stressful for me because at that time the one character I can say I was really routing for was Kara. With how her and Alice's situation I really wanted to have a happy ending for the two of them. I ended up getting spotted in the storage room, which I believe is the final room before you reach the staircase and decide which exit to take, and was frantically following all of the button prompts so they could escape. Luckily I did and got to watch Zlatko meet his demise at the hands of the androids he was experimenting on/torturing. I would think Markus and Connor's story will keep her interested especially when their path's intertwine later. That being said I would almost have you see if she would want to try the Zlatko mission again as there is so much more to learn about Kara and Alice later in the game. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Pam on May 17, 2019, 09:55:46 AM That's a shame about Kara dying.
I found it difficult to relate to or root for the relationship between Kara and Alice as neither had much personality. Their story is also quite separate from what I consider the main story. While you can see where the paths of a deviant android leader and a deviant hunter will eventually intertwine, Kara's path seems like a side story. It's also upsetting that her story can end so early. I think Zlatko's only about 50% through the game? And she can even die during the first altercation with Todd, whereas Markus and Connor's stories will not end until very late in the game, no matter what decisions you make or QTEs are failed. It just makes Kara seem like an afterthought. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 17, 2019, 04:33:37 PM Had another great session yesterday, but I'm a bit worried that my wife's enthusiasm may drop since we lost her favorite character Kara to the monster that is Zlatko. She struggled so bad during the fight it was painful to watch and I don't think she enjoyed playing that part. When she had to defend Alice against Todd she probably got around half the button prompts and made it out banged up, but alive. When Connor was chasing the Deviant out of the gross pigeon house she was hitting most of the prompts, but didn't quite understand how the rest of the chase was supposed to work and he got away. The Zlatko fight was a massacre though. She only got one single prompt the entire time and ended up getting knocked to the ground and then shot dead with a shotgun. It was upsetting for both of us. I don't think the flowchart after that chapter helped either because she say the route I got on my playthrough in which we escaped and Luther joined us. I'm really hoping Markus and Connor's stories keep her interested enough to keep being excited to play. The mission where you meet Zlatko was super stressful for me because at that time the one character I can say I was really routing for was Kara. With how her and Alice's situation I really wanted to have a happy ending for the two of them. I ended up getting spotted in the storage room, which I believe is the final room before you reach the staircase and decide which exit to take, and was frantically following all of the button prompts so they could escape. Luckily I did and got to watch Zlatko meet his demise at the hands of the androids he was experimenting on/torturing. I would think Markus and Connor's story will keep her interested especially when their path's intertwine later. That being said I would almost have you see if she would want to try the Zlatko mission again as there is so much more to learn about Kara and Alice later in the game. I'm enjoying just seeing the decisions she has been making and I'm doing my best not to influence her to see how she comes to certain things on her own. I could have helped her a lot during the Zlatko area if I had intervened though prior to the confrontation. She decided against opening the bear cage for example or I could have told her to avoid the bathroom with the tattletale bot in the bathtub. For most games I would be right there with you regarding replaying an area. I've found particularly with Quantic Dreams games that I don't like doing that. I feel that playing in that way on Heavy Rain and Beyond tarnished my experience a bit. I like just leaving everything as is and treating that as my personal story with these characters. It doesn't always end in a satisfying way, but it makes a much bigger impact on me than seeing where everyones story trees end up or getting the ending I feel is the "best". It's been almost a year exactly since I last played and I have a very clear memory of my first time with the game and great feelings about my time with it. Seeing all the endings in Heavy Rain really diluted my memories with it by having the multiple plays kind of blur together. I kind of like that this is my wife's "story" and it's quite a bit different than mine was. That's a shame about Kara dying. I found it difficult to relate to or root for the relationship between Kara and Alice as neither had much personality. Their story is also quite separate from what I consider the main story. While you can see where the paths of a deviant android leader and a deviant hunter will eventually intertwine, Kara's path seems like a side story. It's also upsetting that her story can end so early. I think Zlatko's only about 50% through the game? And she can even die during the first altercation with Todd, whereas Markus and Connor's stories will not end until very late in the game, no matter what decisions you make or QTEs are failed. It just makes Kara seem like an afterthought. I don't know if it's just the parental instinct kicking in or what, but I get really into Kara as well. I don't disagree with any point you made and I think both other characters are far more important and interesting, but even so Kara seems special to me in some way. It's funny that like you say, "Kara seem[s ] like an afterthought" since she was the one front and center of the initial marketing and tech demos. I wonder if they had planned for her to be the initial star of the game and as development progressed they were drawn more towards Connor who I'd say is the "main character" if I had to pick one. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 20, 2019, 05:04:37 AM Had a very interesting day with Detroit yesterday. It sounds like we are all finished here, but I'll be using the spoiler tag just in case.
Checking out some of the late game Flow Charts is really mind boggling. There are so many freaking branches in some of the chapters it's pretty overwhelming. I was happy to leave the game here again, but my wife asked if we can play again with me on the controls this time so we can try a few different things. We discussed how we wanted to play each character so that when quick decisions came up I'd be able to make the appropriate decision without having time to discuss our every step. We are going to play Connor like a Terminator who will never deviate from his mission, Markus is going to be aggressive to get his point across, but wont cross the line of killing anyone (Android or Human), and Kara we both played extremely safe and timid so we decided to try and have her be a bit more of a powerful and assertive this time making occasional unethical decisions as long as her intention was a better situation for Alice. The first scene with Connor was awesome this way. We examined the home super quick, took the gun from under the kitchen table walked outside to the roof and shot Daniel in the head after a very short amount of banter just to allow us to get close enough to him.... Mission Accomplished! With Markus's paint pick up we used the flowchart to see what else was around and got the hot dog vendor to yell at us and then walk out from behind his cart and shove Markus away. Little stuff like that I missed during my first play so it'll be neat to see what other small moments like that pop up as we play again. I'm pretty pumped to see the darker side of Connor and Kara in this playthrough. Not quite sure what to expect from Markus though. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 20, 2019, 07:47:10 AM Also forgot to mention that I was just looking through the menus before we started playing last time and saw that there was a "casual" and "experienced" mode. Definitely should have put the casual mode on for my wife. I'm so used to always sticking to the the default for the last 3 decades of gaming that I didn't even think to check and just assumed that if it was available it would have asked me when we started the game. Oops.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on May 20, 2019, 09:24:39 AM Also forgot to mention that I was just looking through the menus before we started playing last time and saw that there was a "casual" and "experienced" mode. Definitely should have put the casual mode on for my wife. I'm so used to always sticking to the the default for the last 3 decades of gaming that I didn't even think to check and just assumed that if it was available it would have asked me when we started the game. Oops. I was just going to ask this very question. I think she would have a much more positive experience in casual mode, though I am happy that she probably enjoyed the game overall. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 21, 2019, 06:51:53 AM Had an awesome play yesterday. I'm on the controller this time with my wife adding input into encounters whenever possible. As we start each chapter and are familiar with it we are planning our route both by how we want to see the character progress as well as checking the flowchart to see if there are any branches we missed that may be in line with what we have in mind. Kara shot Todd dead after a short struggle which was had me worried for a while that Alice might have picked up the gun and used it to save us. Was glad it was Kara in the end though. Markus pushed Leo to death which definitely was a surprise to both of us we just meant to get him to stop being an ass. Bright side there was that Carl seems to be alive and well. Had Connor get a confession from the Deviant in the stabbing murder and then chose not to intervene and let him shoot himself as he watched.
During my first play and my wife's play the part with Kara and Alice looking for a place to stay we ended up staying in the abandoned house and car respectively. This time we kept with the "do anything to keep Alice safe" mentality and stole clothes from the laundry mat, robbed the convenience store at gunpoint and then had a super comfy/dry/warm sleep in the Motel together. It was stressful, but with a good pay off I think. Kind of curious to know if the robbery could have went off the rails if we had made other decisions. Everything today was pretty dark, but very interesting. Ended with Markus at the dump site in need of repair. Probably wont get to play today, but can likely pick it up tomorrow. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 23, 2019, 06:20:15 AM Had so much fun with this today. Connor has caught and either killed or somewhat participated in the suicide of every single deviant he's met up to this point. During the chase with Rupert it was really funny to leave Hank hanging off the side of the building so that I could catch the Rupert. And at the sex club straight up murdered one of the girls that lead the other to grab his gun and kill herself. He's so heartless and Hank hates his guts, but they still have some really funny moments together regardless of that.
Markus is so serious and dark this time whereas previously he always felt like kind of tragic and like he wanted to do the right thing, but didn't always know what that was. This play he seems very sure of himself and willing to make tough decisions. We were able to steal the truck full of spare parts at the Cyberlife warehouse instead of just filling our backpacks which is something I hadn't seen in the previous 2 plays of the game. We knocked the guards out at the station, but when the one guy tried to run off and we were scared he would alert the guards Markus didn't hesitate to shoot him in the back to delay the guards arrival. We were both worried that was a mistake, but then the guards didn't arrive until all 4 of us who infiltrated the station were able to escape. Both previous plays Simon got injured and left behind so this is new and exciting. Kara escaped Zlatko this time and we recruited Luther to help us escape the country. Had the nice little moment at the Amusement Park with all the Jerrys. Playing the way we are was pretty interesting during the scene the morning after Kara and Alice stayed at the hotel. I screwed up avoiding the cops and Connor started chasing us and it was switching back control of Kara and Connor. I paused for a sec to think it through and talk to my wife. We are playing Connor as ruthless and efficient so I didn't want to screw up the chase and let them escape, but we also want a happier ending for Alice and Kara so we couldn't let Connor catch us either. There was some real tension during the chase because both outcomes were in direct conflict. I ended up hitting every prompt with both characters during that scene and Kara got away to the train, but it was fairly suspenseful. Pretty curious to get to the Kamski scene because both plays I wasn't able to pull the trigger on Chloe and I'm sure there is some interesting stuff locked behind that decision. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Pam on May 23, 2019, 09:00:11 AM I'm interested in hearing about the ending each character got in your playthroughs. Here's mine:
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on May 23, 2019, 10:00:06 AM Alright, here we go..........
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on May 27, 2019, 07:41:11 AM Over the last couple days we jumped back to the Kamsi test scene and picked up the game from that point again and then messed around with some of the alternate choices in the game beyond that point. I'm really glad we went with Connor as a cold, dead machine. Thanks for that suggestions Pam because he gets some very cool late game scenes that I never would have guessed. There is a scene where he is trying to stop Markus with a sniper rifle on the top of a building during his protest and then the same SWAT team he encountered at the opening mission of the game confronts him and both options to deal with them are incredible. His interactions with everyone are so T-1000 it's incredible, but especially when he is talking to Hank and Markus it's truly special.
Markus's stuff plays out fairly predictably, but that's not a slight against it. One of our plays we went peaceful at the very end even though we had violent tendencies in prior scenes and it made for a pretty awesome end with him and North kissing while facing a firing squad. The aftermath was he and all the androids that attacked the 5 camps were eradicated and some of the camps had started exterminating androids already. Because of the media presence the people were feeling pretty conflicted about killing us as we "might actually be able to think and feel" so the president ordered the extermination camps to stop immediately so they could do more research into if androids are "alive". There was also a really cool scene with Perkins (the FBI Agent) and Markus exchanging words privately before the firing squad did it's thing. Speaking of the extermination camps, holy crap did Kara's story take some crazy turns! We really wanted to see if there was and ending that involved Luther making it out with Kara and Alice and we got that, but it was a super uncomfortable scene. In Jericho during the FBI raid if you choose to save Luther after he gets shot he'll hang back and you have to go on without him. Right as you're trying to leave the ship Kara and Alice get in the middle of a wave of agents and Androids. There are a bunch of ways to play this out, but we surrendered this time which I'd never tried before (this is where my first play ended with Kara clutching Alice as they were gunned down). Surrendering had them take us to the extermination camp and live through it on the inside. It was awful in the way it was supposed to be awful. They have every Android turn off their skin and strip off all of their cloths and then get rounded up into big pens. Alice and Kara get split into separate pens. Every few minutes they grab a group out of each pen and move them into the next area where they line up to enter the killing chamber. It was very powerful being inside these cages, naked and with very limited options not just for survival, but in general. Was able to escape at with the help of the creepy Zlatko bots, and the Jerrys from the amusement park (presumably at the cost of their safety) and make it outside the camp. We hid in a dump truck full of dead Androids and got dumped together in the landfill. There is a really touching scene after all that where the 3 of them are finally able to reunite properly and show some affection for each other without an FBI agent ramming the butt of his gun in your head. Just seeing how happy each of them are as they embrace while still skinless, naked and surrounded by garbage and dead Androids made a big impression. Very powerful stuff. The one thing we still want to try and figure out is what the magic stone does in the area where Connor meets with Amanda. We interacted with it a lot during are killer Connor plays, but it didn't do anything we are thinking he has to be deviant for it to pay off in some way. Anyone figure that part out? Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Mr_Stubbes on June 01, 2019, 02:30:02 PM Here’s how my play through ended.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: douglie007 on June 02, 2019, 01:57:01 AM I believe my story was about the same as crabbies, but I gave the lost tickets back to the family with Kara, so we had to use the boat to sneak across and I lost the child to gunshot wounds. Kara lived but Alice didn't make it. Me and my wife was crying.
One question I have, did anyone make it out with Luther? He was shot and killed at Jericho with our playthrough. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Crabmaster2000 on June 05, 2019, 03:05:01 AM Was watching a terrible netflix RomCom with my wife called Naked yesterday. Late in the movie there was a woman playing a prostitute that we were both looking at going "why do we know her?". It was North! I've seen a bunch of stuff with Clancy Brown and Lance Henrikson, but it was cool to see another actor from this game even though it wasn't a great show.
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Pam on June 05, 2019, 06:15:31 PM North was also in Friday Night Lights, which is a good show (mostly).
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: Mr_Stubbes on June 06, 2019, 07:58:21 AM I believe my story was about the same as crabbies, but I gave the lost tickets back to the family with Kara, so we had to use the boat to sneak across and I lost the child to gunshot wounds. Kara lived but Alice didn't make it. Me and my wife was crying. One question I have, did anyone make it out with Luther? He was shot and killed at Jericho with our playthrough. I was able to make it to Canada with Luther, Kara, and Alice. My Luther did get shot while on Jericho, but I was able to rescue him from a firing squad when Kara and Alice were sneaking through the city to make it to the bus station. Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on June 06, 2019, 02:10:11 PM Wow, I remember sneaking through the city, but never saw Luther... That would have been cool
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: douglie007 on June 08, 2019, 06:02:16 PM [img width=700 height=1440]https://i.imgur.com/PahNKCq.jpg[/img] Found an Android version of my wife. Lol
Title: Re: May 2019 Playthrough - Detroit: Become Human Post by: singlebanana on June 09, 2019, 12:45:17 PM Episode #62 - Detroit: Become Human drops tomorrow
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