RF Generation Message Board

Gaming => Community Playthroughs => Topic started by: GrayGhost81 on August 11, 2016, 09:06:26 PM



Title: September 2016 Community Playthrough - LEGO Batman 2
Post by: GrayGhost81 on August 11, 2016, 09:06:26 PM
[img width=700 height=331]http://media.dcentertainment.com/sites/default/files/GalleryGames_1900x900_LegoBatman2_52aba3379e6635.00277104.jpg[/img]

The LEGO franchise has been flooding the market with dozens of intellectual properties since the sixth generation. These games have earned a reputation for being fun, and especially for being great torch-bearers for the long lost art of couch co-op gaming. We're going to break our unwritten rule of jumping into sequels before playing their predecessors, but LEGO Batman 2 has a reputation for being a huge leap in quality over the first game. The game is available affordably on a plethora of consoles, including handhelds, so there's no reason not to don the cape and cowl with us!

Participants:
douglie007
grayghost81
singlebanana
fleach
Neomagicwarrior
raidou
zophar53

Checkpoints:
Coming never!  ;D


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Link41 on August 15, 2016, 03:51:10 PM
Pretty sure I spotted this in a clearance bin a few days ago at Walmart, if it's still there I'll pick it up.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Schlibby on August 15, 2016, 04:33:55 PM
Coincidently, I've actually been playing this with my brother on the Wii U when he visits. We are near the end but I don't think he will be down again until after this play through is over. We will then go on to 100% it too.

I will add my thoughts on the game sometime in the month however. Spoiler alert - I like it :-)


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Link41 on August 15, 2016, 07:22:53 PM
I might be mistaken, but I believe this is the first LEGO game with voice acting?


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: GrayGhost81 on August 15, 2016, 07:44:31 PM
I might be mistaken, but I believe this is the first LEGO game with voice acting?

Voice acting that wasn't gibberish, yes.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: mumboking on August 15, 2016, 09:42:40 PM
I might be mistaken, but I believe this is the first LEGO game with voice acting?

Voice acting that wasn't gibberish, yes.
No. LEGO Island was the first, followed by:
  • LEGO Chess
  • LEGO Creator
  • LEGOLAND
  • LEGO Friends
  • LEGO Rock Raiders
  • LEGO My Style: Kindergarten/Preschool
  • LEGO Alpha Team
  • LEGO Stunt Rally
  • LEGO Island 2
  • LEGO Creator: Harry Potter
  • LEGO Island Xtreme Stunts
  • LEGO Drome Racers
  • Galidor: Defenders of the Outer Dimension
  • Bionicle: The Game.
I think I'm missing a couple more, but LEGO Batman 2 was nowhere near the first one. :P


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: shaggy on August 15, 2016, 09:49:11 PM
Dang, sorry boys but I have to sit out on this one.  I only have the 3rd one. :(


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: GrayGhost81 on August 16, 2016, 05:20:36 AM
@Mumboking I think it was implied that we were referring to the modern, licensed, Traveler's Tales developed LEGO games, and the nature of their voice acting. All that older stuff is in its own category, and LEGO Batman 2 was in fact noteworthy at the time of its release for having a full script for the voice actors.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: NeoMagicWarrior on August 22, 2016, 05:51:41 PM
I'm in....and gonna cheat and get a head start, since I'd never finish otherwise!


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: zophar53 on August 28, 2016, 09:20:51 AM
I'll sign up for this. I just picked up a bundle of all three of them on Steam for cheap.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Raidou on August 30, 2016, 09:32:12 PM
Picked up a second hand Vita copy so I'm in.

I also tested the game to see if it works and,
Spoiler (hover to show)


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: GrayGhost81 on August 30, 2016, 09:39:15 PM
Welcome everyone, I'll be putting up checkpoints soon, but basically there are 15 story missions so you can figure it out.

I have beaten the 360 version as well as the DS version. The differences are very interesting but one major one is that there are actually only 10 missions in the DS version. I'm curious how the Vita version plays. I feel it could be a port of the console version or an up-res'ed version of the DS version.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: MetalFRO on September 01, 2016, 07:04:38 PM
Had I not beat the campaign in this game earlier in the year, I would have joined, but now I can work on something else in my backlog  :)


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: douglie007 on September 02, 2016, 07:27:26 PM
OK Im in. lets see if I can finish one this month


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: GrayGhost81 on September 02, 2016, 09:37:41 PM
OK Im in. lets see if I can finish one this month

Welcome aboard my man!


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Raidou on September 03, 2016, 04:12:30 AM
Started playing today, and I am up to mission 5.

The Vita version is apparently a port of the 3DS version so it's a linear mission structure rather than an open world hub. The pre-animated cut scenes are often worse than in-game graphics, and some of the soundwork is sub-par. Platforming kinda blows, but the 2-character system is creative in its level design. Eager to get other characters to play with.

EDIT:
Just came across a cutscene with Robin in the Acrobat suit (Acrobat suit doesn't appear in the Vita/3DS versions of the game).


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: GrayGhost81 on September 04, 2016, 10:42:06 AM
I'm kind of surprised that they didn't port the console version to the Vita.

If it's any consolation, I don't feel like the open world stuff added anything to the game, and I actually think I preferred the handheld version just because it played a lot faster.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Raidou on September 05, 2016, 09:17:44 PM
Came across this little gem...

[img width=545 height=352]http://i1170.photobucket.com/albums/r534/Blood-Spattered_Angel/Screenshots/goingforaswim%20abridged.jpg[/img]

@Grayghost81:  The game certainly does move fast-  abilities of the batsuit and acrobatic suit have been incorporated into Batman and Robin's default costumes which is nice.  I've been going back to previous levels to access hidden areas with new characters.



Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: douglie007 on September 06, 2016, 08:45:52 AM
I thought I had the game, but I did not, so picked up the Wii U version, I think it has some of the DLC is already on the disc, but it doesnt say.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Raidou on September 06, 2016, 05:15:52 PM
According to Gamefaqs the Wii U version doesn't, but just in case be on the lookout for the following characters:

http://au.ign.com/wikis/lego-batman-2-dc-super-heroes/DLC_%26_Expansions

The 3DS & Vita versions have at least some of these, although I have been getting conflicting info on which ones.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: zophar53 on September 10, 2016, 11:11:13 PM
I like it so far. It's just as much fun to smash everything and collect studs as the rest of the Lego games. And as vehemently opposed to switching to actual dialogue for the characters as I was/am, they're balancing the serious and comedy pretty well in this one so I don't mind so much here. Also, I really love that they used the Danny Elfman 1989 Batman score for the music. Best Batman theme ever in my opinion, and it gets me excited to punch super villains in the face every time I hear it.

All that said, I don't know how much I enjoy the open-world sections. I'm still a bit early to make a fair assessment. Also, the control doesn't seem to be on par with the rest of the Lego games, and it generally always pretty annoyingly loose as it is, so it seems especially bad here. There have been several sections where I had trouble figuring out the puzzles simply because a context action wasn't activating as easily as it seemed like it should've. Finally, it actually glitched out on me during the Scarecrow boss fight. The gates weren't bursting open with each wave of enemies. I was able to still beat them through the gates, but as I understand it, once all three waves of fodder enemies are done there's supposed to be some valves to turn, and those didn't show up for me at all so there wasn't anything I could do to progress. I'm playing the Steam version so I don't know if it was just a one time thing or if this game had a shoddy PC port. I guess I'll see if it keeps happening.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Fleach on September 17, 2016, 11:11:08 PM
Just started playing and I'm at Arkham now. I'm kind of in a position where I don't dislike the game but I can't say I totally enjoy it. We'll see as I get further along. I want to see how the other DC Comics characters are used in the game.

So far my only complaint is switching characters. I'm guessing that when doing multiplayer you don't have to keep switching back and forth to do puzzles and get through areas.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: GrayGhost81 on September 18, 2016, 10:17:22 AM
I'm guessing that when doing multiplayer you don't have to keep switching back and forth to do puzzles and get through areas.

Right. That's why co-op is ideal for this game. Without a partner, I suppose switching constantly can get a little tedious.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Fleach on September 19, 2016, 07:51:03 AM
Switching actually isn't too bad and it only takes roughly a second to gain control of the second character. I just think that it doesn't work as effectively as mulitplayer would because this game is obviously trying to get show the importance of the characters helping each other (and maybe impart the lessons of helpful to one another).


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Fleach on September 23, 2016, 06:50:40 AM
Anyone playing on PC here? The game's been crashing a lot. It's such a bummer that it's been taking me at least an hour to make 30 minutes of progress these past few days.

Last night I got to the part where...
Spoiler (hover to show)

and the game has been alright so far. I don't dislike Lego Batman 2 but it's not doing much for me. That being said, I have to remind myself that I'm not the target audience and that the game is pretty decent. It plays well (except for the crashes :( ) but it's nothing amazing.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: douglie007 on September 28, 2016, 01:45:53 PM
I have got a big 8% into the game and its the end of the month


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: Schlibby on September 28, 2016, 02:26:44 PM
Finished the story with my brother last weekend on Wii U. Not the best Lego game I've played but still really fun. The co-op as always was brilliant to have in this day and age. The camera was horrible though. And when trying to aim your reticle would move as player 2 moved.


Title: Re: September 2016 Community Playthrough - LEGO Batman 2
Post by: singlebanana on September 28, 2016, 03:41:56 PM
Finished up the game last Thursday, just forgot to post about it.  Gameplay-wise, it was okay. Lego humor isn't my thing, but the missions were varied enough and the story-line was decent enough to keep my attention.  At one point, I did feel like, "Wow, how may missions is it going to take before the robot is finished off."  It was a bit of an overkill.  I have to say that my favorite part of this game is playing it while my kids watch and obtaining all the Lego extra characters for them.  I'm only missing three: Supergirl, Martian Manhunter, and Black Canary, but there's no way I'm putting that many hours into this game to get those few.  I've always thought that what makes Batman so good are the villains, and it's neat getting to play as them after you finish the main story.

[img width=700 height=393]http://i1029.photobucket.com/albums/y359/necrom99/Playthroughs/IMG_20160923_102230323_zps7vwa0kxu.jpg[/img]