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Gaming => Community Playthroughs => Topic started by: singlebanana on July 16, 2015, 09:51:52 AM



Title: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on July 16, 2015, 09:51:52 AM
[img width=436 height=600]http://orig05.deviantart.net/ab3b/f/2009/118/9/d/013___dream_master_by_malakym.jpg[/img]
**artwork by Malakym (from DeviantArt)


PARTICIPANTS:
Disposed Hero
Ikariniku
JerryGreenwood
russlyman
Schlibby
singlebanana

CHECKPOINTS
Week 1 - Complete the Mushroom Forest & Flower Garden
Week 2 - Complete House of Toys & Night Sea
Week 3 - Complete Nemo's House & Cloud Ruins
Week 4 - Complete Topsy-Turvy & Nightmare World


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on July 16, 2015, 02:16:51 PM
super pumped. Hope to finally beat this game


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on July 16, 2015, 04:13:55 PM
I've got this game to play so may join in


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on July 16, 2015, 08:00:10 PM
I've got this game to play so may join in

You definitely should Schlibby. We have a lot of fun playing and discussing these games as a group.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Disposed Hero on July 16, 2015, 08:25:38 PM
I've been wanting to play some more NES after the Mega Man games.  Count me in!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on July 25, 2015, 08:52:36 AM
Just picked it up. I don't think I've even seen footage of this game other than a few pictures from Nintendo Power back in the day. I'm excited to play a game I know very little about.

I know it's Capcom so it probably has good music, graphics, and controls.

Is this game similar to Kid Chameleon on Genesis?


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Ikariniku on July 29, 2015, 03:47:59 PM
Arg!  I keep forgetting to say "I'm in!"  I'm in!  These playthroughs are great for taking second looks at games I may have dismissed too quickly.  Sadly, Nemo is one of these games.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on July 29, 2015, 04:21:09 PM
Just picked it up. I don't think I've even seen footage of this game other than a few pictures from Nintendo Power back in the day. I'm excited to play a game I know very little about.

I know it's Capcom so it probably has good music, graphics, and controls.

Is this game similar to Kid Chameleon on Genesis?

The music is pretty good and the controls are fair compared to the majority of other Capcom games IMO. Platforming, especially jumping, can be a bit tedious. What makes the game special is the "puzzle" aspect and the mounts. I somewhat loosely akin the game to Wizards & Warriors only in regards that you platform through the levels to find keys in order to exit. Otherwise, there are no further similarities between the games.

I've never played Kid Chameleon (though I own it), so someone else will have to comment on this. 


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on July 29, 2015, 06:34:06 PM
The whole costumes giving you special powers aspect is very similar to kid chameleon.

It's a bit creepy on Nemo that you seem to literally wear some of the animals skins (others you just ride on the back of).


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: pierrot on July 29, 2015, 08:41:43 PM
I guess I don't even post (bro) but I happened to notice this on the front page, and felt like saying that I played through Nemo a couple years ago, and it's likely my favorite NES game. (I didn't grow up owning an NES.) The music is one of my favorite aspects, but it's pretty amazing to me how much atmosphere there is pouring out of the relatively lowly NES architecture. Above all else, Nemo is really fun, though. Also, challenging.

Kind of tangential, but playing through the NES game inspired me to read through the old comic strip, and watch the animated film the game was based on. Surprisingly, I found that the intro sequence to Napple Tale on the Dreamcast is almost a shot for shot recreation of one of the opening scenes in the animated film. (*SPOILERS* just in case) Many of the characters in Napple Tale proper are pulled from people or objects in that opening sequence, much like the supporting cast in the Nemo animated film. (/*SPOILER*)

I wish everyone the best of luck on the train, and in the final stage.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on July 29, 2015, 11:09:10 PM
Damn, I can't find my copy.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on July 30, 2015, 09:24:08 AM
I guess I don't even post (bro) but I happened to notice this on the front page, and felt like saying that I played through Nemo a couple years ago, and it's likely my favorite NES game. (I didn't grow up owning an NES.) The music is one of my favorite aspects, but it's pretty amazing to me how much atmosphere there is pouring out of the relatively lowly NES architecture. Above all else, Nemo is really fun, though. Also, challenging.

Kind of tangential, but playing through the NES game inspired me to read through the old comic strip, and watch the animated film the game was based on. Surprisingly, I found that the intro sequence to Napple Tale on the Dreamcast is almost a shot for shot recreation of one of the opening scenes in the animated film. (*SPOILERS* just in case) Many of the characters in Napple Tale proper are pulled from people or objects in that opening sequence, much like the supporting cast in the Nemo animated film. (/*SPOILER*)

I wish everyone the best of luck on the train, and in the final stage.

Thanks for the info pierrot!  If you get the notion, join us this month in playing the game, or follow the thread and share your thoughts. :)


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Shadow Kisuragi on July 30, 2015, 09:38:19 AM
The "animal skins" are pyjamas.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: SirPsycho on July 30, 2015, 10:02:37 AM
I have a copy if anybody needs it.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on July 30, 2015, 01:53:33 PM
The "animal skins" are pyjamas.

So the pajamas eat candy, fall asleep, and then you crawl into them?  I don't know which is creepier...


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on July 30, 2015, 06:27:05 PM
Not as creepy as the clown in the opening video though that goes into Nemo's room at night and takes him away


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on July 31, 2015, 07:43:32 AM
Some happy Nemo jams to start the weekend and the playthrough:

http://www.youtube.com/watch?v=wUgkyl4Ma0Y


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on July 31, 2015, 07:46:32 AM
Not as creepy as the clown in the opening video though that goes into Nemo's room at night and takes him away

Worse than hobo Jiminy Cricket at the beginning?


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: MetalFRO on July 31, 2015, 09:34:50 AM
Some happy Nemo jams to start the weekend and the playthrough:

http://www.youtube.com/watch?v=wUgkyl4Ma0Y

I wonder if he has a camera person slowly panning the camera left or right, or if he has a motorized tripod to accomplish that effect?  It's very subtle, but it's so steady it makes me think it's a motor.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 01, 2015, 11:20:54 AM
Today's the big day!  Checkpoint is up. I know that there is no password system, so checkpoints may be irrelevant, but if you're playing on the Retron 5 like I am, you can use the save states.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Ikariniku on August 01, 2015, 01:49:56 PM
Mushroom forest down, but Flower Garden is a complete nightmare.  Little Nemo really gives you the feeling of being a kid lost in a strange land.  You're small, weak, alone, everything is bigger and stronger than you, the people (well, animals) you trust betray you and are generally useless.  I thought I had played some frustrating games, but Little Nemo takes the cake.

Of course, countdown to JerryGreenwood saying the game is for babies and he's already beaten it...


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 02, 2015, 08:50:19 PM
Mushroom forest down, but Flower Garden is a complete nightmare.  Little Nemo really gives you the feeling of being a kid lost in a strange land.  You're small, weak, alone, everything is bigger and stronger than you, the people (well, animals) you trust betray you and are generally useless.  I thought I had played some frustrating games, but Little Nemo takes the cake.

Of course, countdown to JerryGreenwood saying the game is for babies and he's already beaten it...

That's actually a pretty apt description of the game. One of the more frustrating parts of the game is that you really have no weapon. The candy can be used to stun enemies, but this typically does little good, since the platforming is mostly about timing and jumping over enemies and obstacles. Stunning enemies sort of breaks up your rhythm and is useless IMO.

And errrr......yeah.......I hate to do this, but uhhhh........... I beat the game today. :D

It's a tough game, but I played it a lot as a kid, beat it then, and still have a pretty good handle on it. It was helpful to have played it on the Retron5 this go round. Since there is not a password system on the game, the save state allowed me to play through the chapters over a few evenings.

Spoiler (hover to show)



Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on August 03, 2015, 03:29:58 AM
I'm up to level 5. 2nd level was very frustrating. And the 3rd was pretty damn hard. But seems to be getting a bit easier after that.



Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 03, 2015, 08:46:17 AM
I'm up to level 5. 2nd level was very frustrating. And the 3rd was pretty damn hard. But seems to be getting a bit easier after that.

Yeah, the first few levels are much tougher than the middle levels. But not to worry, it gets tougher again toward the end.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 03, 2015, 11:00:36 AM
I will fire this bad boy up tonight when I get home at 10. Do wish there was some sort of save states, unless I play it on my modded Wii heheheheheh. But I like using the NES controller. ha


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Disposed Hero on August 03, 2015, 12:18:39 PM
All of the save state talk got me thinking... I just looked it up, and apparently there are Game Genie codes that let you start the game on later levels.  Might be a good option for those who don't have the time to complete it in one sitting.

No cheating and skipping levels you haven't finished!  :P

Also just noticed that this was added, and I have to use it just once:   alfador


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Shadow Kisuragi on August 03, 2015, 12:25:31 PM
Also just noticed that this was added, and I have to use it just once:   alfador

Yes, I added it as a memorial. An old member and friend of the site recently passed away over the weekend:
http://www.rfgeneration.com/forum/index.php?topic=14895.msg227192#msg227192


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Ikariniku on August 03, 2015, 02:19:14 PM
It's a tough game, but I played it a lot as a kid, beat it then, and still have a pretty good handle on it. It was helpful to have played it on the Retron5 this go round. Since there is not a password system on the game, the save state allowed me to play through the chapters over a few evenings.

All of the save state talk got me thinking... I just looked it up, and apparently there are Game Genie codes that let you start the game on later levels.  Might be a good option for those who don't have the time to complete it in one sitting.

You don't need fancy hardware like a Retron 5 or Game Genie to skip completed levels.  There's a level select code built into the game.

The code: Up, Select, Left, Right, A, A, B at the Title Screen.  "Dream Select" will appear under "Start".  Press A as many times as levels you want to skip (for example, pressing A once will skip Level One and start you on Level Two).  Press Start and you'll start on the selected level.

Apparently, a previous owner of my copy of Little Nemo was having as much success in the game as I was, as this code is written on the cart.

I can see why this game is remembered fondly.  It had good graphics, good music, and an interesting play mechanic.  However, some of the good feelings seem like Stockholm Syndrome from those who spent the time between their birthday and Christmas one year with only Little Nemo to play.

While images of Little Nemo in Nintendo Power sparked my imagination, I am very glad I never wasted a present on this game.  I am much, much better at games than I was as a kid, and I find this game impossible and the opposite of fun.  I had a much better time with Astyanax and Punch-Out!! back in 1990.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 03, 2015, 03:10:20 PM
Awesome information Ikariniku!  Thank you for the level code.

To your other point, I wouldn't call purchasing this game or receiving it when I was younger as a "wasted present." I think that there are far more superior games out there on the system for sure, and that even most of them made by Capcom are much better. Printing that specific developer's name on a cart automatically commands a high expectation for any game, especially a platformer.

I can assure you that there is no "Stockholm Syndrome" as you call it on my part. I enjoyed the game, as frustrating as it might be, when I was a kid, and I still enjoy it today. It seems that many of the games I enjoyed as a kid (and still do today) were very difficult. I think that spending a great deal of time with games back then and mastering them until I finally beat them was an incredible feeling and commanded some serious schoolyard respect (ha!).  I never owned this game, but borrowed it from a friend for a few weeks, and I can assure you that I didn't have a Nintendo Power subscription or hotline to help me out.  Sure, there are games like Contra that I feel are incredibly easy and that I enjoy, but the time I spent as a kid beating Nemo is more significant to me; it was frustrating for sure, but at the same time fun. I think when you're a kid, time or ungodly amounts of attempts isn't really something you care about as much as you do when you are an adult. Plus, I always had friends over to play games with and we would switch turns (something you don't see in modern gaming). When you're older, you have a job, kids, family, etc., time is more precious and you understand the limited nature of it as well.  Sure, I agree, the game has it's issues and there are games I enjoy far more, but it's a good platformer with a pretty original "skin" mechanic and a fun open concept.  


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: MetalFRO on August 03, 2015, 03:43:31 PM
I was planning on participating this month, but I think I'm going to sit this one out.  I've been busy with household projects, and I'm behind schedule (my own, arbitrary one, at least) for Game Boy reviews, and I want to not lose focus on that, so I'm going to just do other casual game playing this month outside of the review scope.  Maybe next month I'll pick back up, but I didn't finish 2 of the 3 games from last month, so I feel like I need to slow down just a touch.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Ikariniku on August 03, 2015, 05:06:45 PM
@singlebanana

I shouldn't have been so dismissive of others' experiences as kids.  My bad.  I merely meant to stress that Little Nemo would not have fit in my gaming habits as a kid and is still a bit of an odd duck as an adult. 

It reminds me of playing X-Men for the NES and endlessly trying to escape Juggernaut's stage after beating him.  You just die, over and over, in the same spot, in the same way, with no visible, tangible improvement.  With no way to mitigate the frustration, fun quickly dies. 

I'll give Little Nemo this month to win me over, but it seems likely Nemo will go back on the shelf and collect dust.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 03, 2015, 07:32:06 PM
Understood. It's not the type of game that I would pull out often myself. It's memorable for me, but with the difficulty as it is and being a single-player platformer, it tends to stay on my shelf as well. Good luck to you. :)


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 04, 2015, 09:31:23 AM
How is everyone fairing?  I'll second Ikariniku in his sentiments about The Flower Garden. That was a very frustrating level for me and probably the one that took me the most tries.  Understanding the pattern of the evil daffodil seeds is one thing to figure out, but the bar is raised when you have to climb up a tree while avoiding them. The bee suit also takes a little finesse; you have to land every once in a while, or you get tired and can't fly any further.....


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on August 04, 2015, 12:30:29 PM
I'm up to level 7. The hit detection of the mouses hammer is atrociously bad!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 04, 2015, 02:00:20 PM
I'm up to level 7. The hit detection of the mouses hammer is atrociously bad!
heck yeah it is ha


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 04, 2015, 02:02:06 PM
I made it up to after Nimo's house and stopped playing last night.
I would def have to say the game play is great but the difficulty is pretty high. It def takes a few goes on a level to see where the keys are located, and than to make it to all them with out losing all your health can be hard


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on August 04, 2015, 02:30:05 PM
I made it up to after Nimo's house and stopped playing last night.
I would def have to say the game play is great but the difficulty is pretty high. It def takes a few goes on a level to see where the keys are located, and than to make it to all them with out losing all your health can be hard
I've also noticed some levels seem to have checkpoints. Whereas in others (usually the longer and harder ones) they seem to forget they were using checkpoints


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 04, 2015, 03:30:00 PM
Ok favorite animal you can use. Let's hear them


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Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 04, 2015, 03:30:50 PM
Mine so far is the bee. He can fly and shoot.

Lease fav is the lizard. He can walk on walls but no attack


Sent from my iPhone using Tapatalk


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Shadow Kisuragi on August 04, 2015, 03:31:33 PM
I loved the lizard, and hated the mouse. Similar controls, but the mouse had the useless hammer which pissed me off.
Gameplay wise, I loved the bee.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Ikariniku on August 04, 2015, 03:34:31 PM
There was this fly buzzing around my room as I played.  That was probably my favorite.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 04, 2015, 04:25:24 PM
I gotta go with the hermit crab. Digs in the sand, has a pincer attack, and who hasn't always wanted to ride a hermit crab?


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 04, 2015, 04:27:41 PM
I agree, the lizard looks cool, but is pretty useless. The frog has a nice bounce attack, but the walking speed kills. I was pretty bummed to not see some of the animals like the gorilla, the hermit crab, and the mole, for more than one level. Sure, a few of them weren't the best, but I would have liked to see them used more.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on August 04, 2015, 04:28:33 PM
Another vote for the bee here. It's actually useful. I find many of the animals are a hindrance. Especially the ones that keep sticking to the walls when you don't want them to


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 04, 2015, 07:20:50 PM
Another vote for the bee here. It's actually useful. I find many of the animals are a hindrance. Especially the ones that keep sticking to the walls when you don't want them to

Yeah, the wall thing is annoying. Good point.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 05, 2015, 09:50:05 AM
got a little farther last night. I got stuck in topsy turvey i think its called. I kept dying because of the damn mouse and that bad hit detection with the hammer. The jack skeleton head things kept falling from the sky while I was trying to smash some blocks and got killed.

Also that code worked out great, glad someone brought that up. Kinda wish it showed what level you were selecting rather than counting the beeps but hey beggars can't be choosers


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 05, 2015, 10:00:49 AM
Yeah, I remember that part with the mouse in Topsy Turvey.  It took me several tries to get past the flying turtles who spit out the shells.  You can't jump them, so you just have to keep hammering. The keys in this level are spread out all over the place, which makes for a rather difficult strategy in terms of what order to grab them in with the least amount of backtracking.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on August 05, 2015, 10:09:08 AM
Yeah, I remember that part with the mouse in Topsy Turvey.  It took me several tries to get past the flying turtles who spit out the shells.  You can't jump them, so you just have to keep hammering. The keys in this level are spread out all over the place, which makes for a rather difficult strategy in terms of what order to grab them in with the least amount of backtracking.

Thats the level before with the turtles. And yes, that bit is very hard and frustrating. Topsy turvy has the bit where you climb up a wall with the mouse while those annoying dandelion seeds fall on you. Then you have to hammer through a wall at the top


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Fleach on August 06, 2015, 02:22:24 PM
Gave Little Nemo a try today. I have to admit it's a tough game but I'm learning it tricks and having fun with it.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 06, 2015, 02:46:08 PM
Gave Little Nemo a try today. I have to admit it's a tough game but I'm learning it tricks and having fun with it.

If you are playing this on a keyboard like you did Golden Axe. I will fly up to Canada and hurt you....


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 06, 2015, 03:38:30 PM
Gave Little Nemo a try today. I have to admit it's a tough game but I'm learning it tricks and having fun with it.

If you are playing this on a keyboard like you did Golden Axe. I will fly up to Canada and hurt you....

Are you serious?


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 06, 2015, 03:42:06 PM
Gave Little Nemo a try today. I have to admit it's a tough game but I'm learning it tricks and having fun with it.

If you are playing this on a keyboard like you did Golden Axe. I will fly up to Canada and hurt you....

Are you serious?

I'm just giving him a hard time for playing Golden Axe on Steam. We get a good laugh out of it on the podcast.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on August 07, 2015, 03:12:26 PM
Finished the game earlier. I cheated a bit though in level 8 and use some saves on my retron 5 (at the start of each stage and the start of each boss) due to getting frustrated with it.

Overall, mixed reactions on this game. It had its good parts but let down by some over the top difficulty in places and bad hit detection.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 07, 2015, 03:24:31 PM
Finished the game earlier. I cheated a bit though in level 8 and use some saves on my retron 5 (at the start of each stage and the start of each boss) due to getting frustrated with it.

Overall, mixed reactions on this game. It had its good parts but let down by some over the top difficulty in places and bad hit detection.

I agree. The game is a mixed bag. I like the concept and what it attempts to do, but I'm not convinced that it's completely successful in doing so. Still, compared to many other titles on the NES, it's actually one worth owning.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Gamer4Lyfe on August 07, 2015, 03:25:07 PM
I loaded this game up a little while back, and only started to have trouble when I got to the train.  It brought me right back to those days of frustration learning exactly the timing of all the planes, and precisely where to jump and when to get the keys and power ups.  I remembered getting the timing down, but I don't actually remember the timing itself which kinda sux :-(

I still love this game though, and hope to frustrate the hell out of my kids someday (when I have some) with it.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on August 07, 2015, 05:12:09 PM
Some positive points. I like the multiple animals with their different powers. The non-linearness of some of the levels was good too. Also very nice to see infinite continues and a level select code.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Fleach on August 07, 2015, 08:49:56 PM
Gave Little Nemo a try today. I have to admit it's a tough game but I'm learning it tricks and having fun with it.

If you are playing this on a keyboard like you did Golden Axe. I will fly up to Canada and hurt you....

Playing with an NES pad this time.

For the record, ASD for Golden Axe wasn't so bad. The arrow keys for movement was TERRIBLE!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 08, 2015, 12:57:36 PM
Bada boom
[img width=700 height=933]http://images.tapatalk-cdn.com/15/08/08/985f64798b97c027f1929790f6b1379f.jpg[/img]
[img width=700 height=525]http://images.tapatalk-cdn.com/15/08/08/1e979a955afa139256da68f2c35f258e.jpg[/img]
Finished it this morning


Sent from my iPhone using Tapatalk


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 08, 2015, 12:58:58 PM
It was def super hard at certain times. I finished on my modded wii so save states helped towards the end. I want to try again on my NES. I was having trouble with the sound last time I tried though. I didn't want to play with no sound ha


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Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Fleach on August 08, 2015, 09:47:31 PM
The art in this game is so good. I'm still slogging through this one and enjoying every minute of it.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 08, 2015, 10:37:48 PM
Congrats Russ!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 11, 2015, 08:12:16 AM
How's everyone doing?  Sorry for the slacking off..... Week 2 checkpoint is up! :D


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 11, 2015, 03:15:13 PM
Man, I wish I could find my game.  I loved this game as a kid and remember beating it.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 11, 2015, 03:30:23 PM
Ok let's get everyone pumped. I have talked to Fleach about this and we will be running a contest the last week. One lucky winner shall take home this custom Little Nemo NES Controller made by me.
[img width=700 height=525]http://images.tapatalk-cdn.com/15/08/11/d789729da64a26c757dafd73d33a6f9f.jpg[/img]
[img width=700 height=525]http://images.tapatalk-cdn.com/15/08/11/a307af143335f6bc0bd9ab248be2cce6.jpg[/img]
[img width=700 height=525]http://images.tapatalk-cdn.com/15/08/11/1c1a8946689af23b562219b6c09ee85c.jpg[/img]

So get hyped and play some more of this great little gem


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Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on August 11, 2015, 04:12:10 PM
Interesting.

And cool controller


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 11, 2015, 04:17:04 PM
Are cool kids, AKA hosts, eligible??  That's a sweet stick there russlyman!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 12, 2015, 09:57:34 AM
yeah I would say anyone who is participating is eligible to win. Def  thanks. Trying to whip out a bunch more controllers for Retro World Exp as well


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 12, 2015, 10:35:54 AM
yeah I would say anyone who is participating is eligible to win. Def  thanks. Trying to whip out a bunch more controllers for Retro World Exp as well

I am interested to hear about this contest sir. And looking forward to possibly purchasing one of your controllers upon my visit. :D


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Shadow Kisuragi on August 12, 2015, 10:37:08 AM
Hmm... I may need to actually play now.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 12, 2015, 12:21:44 PM
Russ is only doing this because he knows I can't find my game.  :P


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Ikariniku on August 13, 2015, 02:22:29 PM
This may disqualify me from Russlyman's contest, but I played through a chunk of Little Nemo with my trusty Game Genie to get a peak at the later levels I'm pretty sure I'll never see on my own.

Even cheating, the platforming challenges in Little Nemo are no joke.  Instant kill spikes and bottomless pits are everywhere.  The autoscrollers, House of Toys and Cloud Ruins, are especially harsh in this regard.  Even ignoring damage from enemies, these levels will put you through your paces.

During Cloud Ruin, I managed to die enough and take enough damage to make my Game Genie codes "wear off", ending my run through the game.  While this has happened to me before (taking unavoidable damage and deaths tends to undo the changes Game Genie codes make to the game), I was somewhat bemused that I couldn't even clear the game while cheating.

And it's a shame.  Little Nemo is a great-looking and great-sounding game.  It's just as hard as diamond to play through.  The tunes will be in my mp3 player long after I've stopped putting the cart in my NES.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 13, 2015, 03:31:39 PM
I can see that a lot of people here like this game, so I'll speak once and then I'll shut my big trap so I don't offend too many people.

I have never played Little Nemo until 2 weeks ago and I honestly think Little Nemo is a bad video game. This is coming from someone who is usually a cheerleader for games on these playthroughs. Good graphics, good controls, and good concept, but horrible design and execution. And for Capcom standards, a very weak effort in sound. I don't know why this game rubs me the wrong way, but I find playing it to be a chore.

I will beat it and then I will donate it to RFgen for Xmas or whatever, because I don't want it in my house anymore.



Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Ikariniku on August 13, 2015, 04:35:14 PM
I can see that a lot of people here like this game, so I'll speak once and then I'll shut my big trap so I don't offend too many people.

I have never played Little Nemo until 2 weeks ago and I honestly think Little Nemo is a bad video game. This is coming from someone who is usually a cheerleader for games on these playthroughs. Good graphics, good controls, and good concept, but horrible design and execution. And for Capcom standards, a very weak effort in sound. I don't know why this game rubs me the wrong way, but I find playing it to be a chore.

I will beat it and then I will donate it to RFgen for Xmas or whatever, because I don't want it in my house anymore.



I agree!  (Though I do like the tunes in this game.)  Playing this game is such a chore, and I don't see myself playing it once this month is over. 

What separates Little Nemo from enjoyably hard/frustrating games (Mega Man, for example) is that you never feel equal to the challenge.  Your jump as Nemo is only just high enough to clear enemies.  Your candy range is laughable, and its hit box is maddeningly small.  Meanwhile, enemies endlessly spawn at a rate that would make Ninja Gaiden blush.  Scrolling the screen improperly can result in Nemo being swarmed by an unavoidable wall of enemies that hunt Nemo down like he did something unspeakable to their families.

Drinking game idea: Take a drink every time one of your animal "friends" darts into you, damaging you, as you try to get within candy range.  You'll be knackered before you give up halfway through the second stage.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 14, 2015, 02:42:37 PM
I can see that a lot of people here like this game, so I'll speak once and then I'll shut my big trap so I don't offend too many people.

I have never played Little Nemo until 2 weeks ago and I honestly think Little Nemo is a bad video game. This is coming from someone who is usually a cheerleader for games on these playthroughs. Good graphics, good controls, and good concept, but horrible design and execution. And for Capcom standards, a very weak effort in sound. I don't know why this game rubs me the wrong way, but I find playing it to be a chore.

I will beat it and then I will donate it to RFgen for Xmas or whatever, because I don't want it in my house anymore.

I don't think anyone gets offended by criticism if it is warranted, and in this case, I think there are some choices that the developers made that would have made the game much better had they gone another route.  However, I think you're overstating it when you call Little Nemo a "bad video game."  In looking at it relative to the other licensed games released on the system, I'd say that it's better than about 2/3 of them, which is pretty good.

Ikariniku brings up some great points about the candy range, hit box, and jumping, but I see these qualities as things imposed by the game that "I" have to master to in turn master the game. Just a few weeks ago, I played Nosferatu on the SNES. For reference for those who have not played it, it is like Prince of Persia. The movement in the game isn't quite as fluid as I am use to in most games, but once I learned all of the multiple attacks, the jump back move, and a few others, I found myself getting better at it and enjoying it.

In the same way, Little Nemo asks you to take these "limitations" and do with them what you must in order to conquer the game. Yes, the game is challenging and hard to beat, like many games of it's era, but if one takes the time to master it, it's pretty fun.  Probably not the easiest game for a monthly playthrough for those who have never spent time with it, but still a worthy title in my library. 

Again, I think a lot of the problem is brand bias and what we normally expect out of a Capcom platformer, and Nemo is very atypical of most of their NES titles.  If I had to rate the game on a scale of excellent to bad, I'd say it's an above average game. Music is pretty good, it has an outstanding and original concept, and it's challenging. It's a game with a kid, but not a kid's game.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 15, 2015, 06:34:53 AM
@Ikariniku - You're right, the music is better than I thought. Much better. I just had high expectations since it was Capcom, but there are a few tracks that I really like...

@Banana - You're right too...

The problems that I had with this game were for 2 reasons; I have no nostalgia attachment to this game and it took me a while to fully understand what the game was about. I wasn't playing it properly. I was trying to play it like a Mega Man or Ninja Gaiden game...running around, jumping without care, throwing candies all over the place. That's not how to play, it's not an action game. It's the quintessential platformer. It requires patience, well timed and spaced jumps, and standing in the right place at the right time. Banana, you mentioned Nosferatu and Prince of Persia. Nemo is more like those games. I thought the difficulty was extremely cheap, and maybe it is, but once you learn what to expect and understand the hitboxes, it's not that bad.

Now, I'd like to retract my dislike for this game. I actually think it's pretty good.

[img width=640 height=480]http://i1033.photobucket.com/albums/a420/JerryGreenwood/2015-08-14%2018.51.07_zpsctbqzjxu.jpg[/img] (http://s1033.photobucket.com/user/JerryGreenwood/media/2015-08-14%2018.51.07_zpsctbqzjxu.jpg.html)
Here's me near the end with 9+ lives

[img width=640 height=480]http://i1033.photobucket.com/albums/a420/JerryGreenwood/2015-08-14%2019.40.18_zpsdczyyi8t.jpg[/img] (http://s1033.photobucket.com/user/JerryGreenwood/media/2015-08-14%2019.40.18_zpsdczyyi8t.jpg.html)
Here's the ending, no continues used  8) and I'll add this  alfador because it's new to me.








Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 15, 2015, 11:03:38 PM
Glad to see people still giving this a go. Yes once you get the mechanics down and the jumping it becomes pretty fun. I'm really glad they have that built in stage select code which helps wig outfit it down and coming back to it


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Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 17, 2015, 02:57:46 PM
which helps wig outfit it down

I wasn't wearing any wig outfits when I beat it, but I think I know what you mean.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 17, 2015, 03:06:38 PM
lol ahh blast


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Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 17, 2015, 08:42:27 PM
Glad to see people still giving this a go. Yes once you get the mechanics down and the jumping it becomes pretty fun. I'm really glad they have that built in stage select code which helps wig outfit it down and coming back to it


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Huh?


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 18, 2015, 11:14:35 AM
Remind you of anything?

http://www.youtube.com/watch?v=aYAsVvmU6gk


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 18, 2015, 03:17:44 PM
lol....sounds like a few Little Nemo songs. None of them sounds exactly like that, right?


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 18, 2015, 04:39:48 PM
lol....sounds like a few Little Nemo songs. None of them sounds exactly like that, right?

No, the video doesn't have Nemo songs in it. I was listening to the music today before we podcast tonight and much of it reminded me of the old, carnival-esque calliope sounds.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Shadow Kisuragi on August 18, 2015, 04:53:28 PM
Sorry, when people mention Calliope, I can't help but think of this:

http://www.youtube.com/watch?v=ApOfFGQ9LxQ

The song, Circus Galop, is literally impossible to humanly play, and the battle's based off the Synethesia chart for the song:
http://www.youtube.com/watch?v=_DHug5G0txY


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 18, 2015, 07:33:52 PM
lol....sounds like a few Little Nemo songs. None of them sounds exactly like that, right?

No, the video doesn't have Nemo songs in it. I was listening to the music today before we podcast tonight and much of it reminded me of the old, carnival-esque calliope sounds.

What?  You can't podcast yet.  I'm getting my copy in a few days so I will be able to partake.  It's about 2 weeks before the end of the month!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 18, 2015, 08:02:54 PM
We're just recording. It won't come out until early next month.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 18, 2015, 08:04:59 PM
But you can't talk about my witty remarks and tantalizing tidbits.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 19, 2015, 06:53:33 AM
much of it reminded me of the old, carnival-esque calliope sounds.
Lol...well, I'm glad it didn't remind you of music from the Baroque period.

I thought you posted that because Nemo uses an instrument set that includes a steam organ. The train level is the best example of this.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 20, 2015, 11:03:17 PM
JerryGreenwood so graciously sent me his copy so I'm in!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 21, 2015, 06:49:39 PM
Nice. I'm still playing mine. And now you can also win the custom remote


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Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on August 21, 2015, 06:52:51 PM
I brought this up in the podcast. I said this indie game called TeslaGrad reminds me of Littke Nemo if it was made today.
[img width=640 height=960]http://images.tapatalk-cdn.com/15/08/21/50b0719656ebfc3924deefd0f8a76180.jpg[/img]


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Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 22, 2015, 10:21:37 PM
Darn Train level!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 22, 2015, 11:21:45 PM
How is everyone fairing?  I'll second Ikariniku in his sentiments about The Flower Garden. That was a very frustrating level for me and probably the one that took me the most tries.  Understanding the pattern of the evil daffodil seeds is one thing to figure out, but the bar is raised when you have to climb up a tree while avoiding them. The bee suit also takes a little finesse; you have to land every once in a while, or you get tired and can't fly any further.....

Flower garden level sucked.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 22, 2015, 11:25:24 PM
Damn last level!  First section I have down pat but the second section with having to get the frog is a bitch!  Stuck there.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 22, 2015, 11:42:27 PM
What the F!!  So I took about a 10 minute break after dying, hit continue and it took me back to level 1!  I'm guessing after seeing the demo it resets you back to level 1.  Boy, I'm mad!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Disposed Hero on August 23, 2015, 12:03:19 AM
It was posted earlier in the thread that there is a level select code built into the game, so you could use that to get back to where you were.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 24, 2015, 06:20:45 AM
/\  ehh...I don't consider that truly beating the game, even if you've completed every level. But that's me, I'm a tough cookie.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 24, 2015, 07:19:52 AM
Damn last level!  First section I have down pat but the second section with having to get the frog is a bitch!  Stuck there.

This was one of the most aggravating and toughest parts of the game for me. Even when you get the frog, you have to go through that series of flame throwers again............

/\  ehh...I don't consider that truly beating the game, even if you've completed every level. But that's me, I'm a tough cookie.

I completely disagree. I don't understand why going back to where he was already negates completing the game. I could maybe understand this logic if the game didn't have unlimited continues. However, since it does, there is no difference in him starting at the beginning of the stage where he left off.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 24, 2015, 07:42:58 AM
/\  ehh...I don't consider that truly beating the game, even if you've completed every level. But that's me, I'm a tough cookie.

I'm confused.  If you complete every level, how is it not truly beating the game?  What's truly beating the game?


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 24, 2015, 07:43:55 AM
It was posted earlier in the thread that there is a level select code built into the game, so you could use that to get back to where you were.

Yeah, I know but it feels like cheating even though I already completed the levels...


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 24, 2015, 07:44:35 AM
/\  ehh...I don't consider that truly beating the game, even if you've completed every level. But that's me, I'm a tough cookie.

I'm confused.  If you complete every level, how is it not truly beating the game?  What's truly beating the game?

Oh!!!  Now I get it!  You meant to say even if you've ALREADY completed every level.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 24, 2015, 01:41:37 PM
If you want an A+, I think you need to beat the game from beginning to end in one sitting. That's how the game was designed. They built in a stage select code because it's a hard game and not many people want that big of a challenge.

I know there aren't many people who feel this way, but I think the full grind of beginning to end is part of the challenge and satisfaction.

The first couple of times I got up to Nightmare Land, I ended up quitting because I had to go somewhere or because I was mentally fatigued/frustrated from the game. It's the latter that I think you need to overcome, which I did by becoming very good at the game, therefore I was able to breeze through the game until Nightmare Land and not be mentally drained or tired of the game when I got there.

I understand this is a torturous way of thinking about video games, but that's how I play. When I was a kid, my parents wouldn't buy me a new video game until I finished the game they had previously bought, so maybe I was trained to be like this.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 28, 2015, 06:52:26 AM
So I'm the only one who beat this game on the NES, stage select code or not?


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 28, 2015, 07:24:15 AM
Russ beat it.  And I thought Banana beat it.  I haven't gone back and tried yet.  Kinda down in the dumps lately and not feeling like playing.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 28, 2015, 08:13:03 AM
So I'm the only one who beat this game on the NES, stage select code or not?

Yeah, I beat it. You are not a special snowflake. :P    Schlibby beat it too. We had over a 50% finish rate, which is good for this game.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 28, 2015, 11:36:40 AM
@ Banana - Ah...I am a victim of my own criticism. I wasn't reading, I was only scrolling for pictures  :ninja:

@ Shaggy & Banana - But, that's why I specifically said "beat this game on the NES". I knew that Russ beat it, but he mentioned that he used save states. If you know how I feel about stage select codes, you can imagine how I feel about save states  :yuck:

So, am I the only one who beat it on the NES (aka no save states)?  If so, I think I am a special snowflake :P


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 28, 2015, 12:34:31 PM
@ Banana - Ah...I am a victim of my own criticism. I wasn't reading, I was only scrolling for pictures  :ninja:

@ Shaggy & Banana - But, that's why I specifically said "beat this game on the NES". I knew that Russ beat it, but he mentioned that he used save states. If you know how I feel about stage select codes, you can imagine how I feel about save states  :yuck:

So, am I the only one who beat it on the NES (aka no save states)?  If so, I think I am a special snowflake :P

That's right, Russ did use save states.  Shame on you!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 28, 2015, 12:48:18 PM
Shaggy, bunker down. You got this!

I thought the hardest part in the game was the 2nd to last stage, near the top, when you have to pass through the 4 fire spouts and the spores are falling down. It's very important to know your animals hit detection there. Both animals are short enough to stand UNDER the spouts. If you can master that area, you can beat it. I found the last boss to be very easy as long as you have patience.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Disposed Hero on August 28, 2015, 12:55:08 PM
I think it's important to reiterate that the members of the RFGeneration Community Playthroughs don't mind if other participants use save states, codes, walkthroughs, etc.  We all have our own distinct standards on what 'counts' as beating a game, and we would never shame anybody else for not adhering to those standards.  The important thing to remember and the whole purpose of the community playthroughs is that we can all play through a game as a group and share the experience together.  It isn't a competition.

Everybody has their own way of playing a game and getting the most enjoyment out of the experience, and one person's way isn't any more valid than another.  If that involves things such as save states and walkthroughs, then by all means, go for it!  :)


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 28, 2015, 01:32:26 PM
I think it's important to reiterate that the members of the RFGeneration Community Playthroughs don't mind if other participants use save states, codes, walkthroughs, etc.  We all have our own distinct standards on what 'counts' as beating a game, and we would never shame anybody else for not adhering to those standards.  The important thing to remember and the whole purpose of the community playthroughs is that we can all play through a game as a group and share the experience together.  It isn't a competition.

Everybody has their own way of playing a game and getting the most enjoyment out of the experience, and one person's way isn't any more valid than another.  If that involves things such as save states and walkthroughs, then by all means, go for it!  :)

+1

And once again, I see no difference in using a save state to start a level you've already gotten to in order to pick back up where you left off. Sorry, but some of us have families, full-time jobs, etc., and don't have an overabundant amount of time that we did when we were kids. I guess I find it odd that others need some sort of kudos or Internet high-five for playing a game the way THEY think it needs to be played, in this particular instance on the original system and in one sitting. I'm with Disposed, the playthroughs are for having fun, enjoying community involvement, and talking about games; they're not a pecker measuring contest.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 28, 2015, 02:52:25 PM
I never once "shamed" anyone for using save states. I'm pretty sure I'm allowed to have my own opinion about them on an internet message board. You don't have to agree with it and I don't expect you to. I've already stated that I know hardly anyone shares my views and that I'm the oddball in this regard. 

Edit- Perhaps I am really lobbying for myself because I want that controller because I only have one working NES controller. Yes, when I saw that controller it became a pecker measuring contest.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Disposed Hero on August 28, 2015, 03:01:25 PM
Indeed you are entitled to your own opinion, and no you didn't shame anyone for using save states.  You did however imply that beating the game on the original hardware without the use of any level select code (which is built in to the game, I might add) was the only legitimate way to beat the game.  That's 100% fine if that's how you want to play the game.  I know you think highly of your gaming skills and take pride in them.  I just wanted to reiterate the point (mainly for newer members or anyone browsing the site/thread for the first time) that it's perfectly fine with us for everyone to play the game how they choose.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: JerryGreenwood on August 28, 2015, 03:27:31 PM
Yes, but I made it clear several times in that post that it was my own opinion and that I know nobody else feels that way. I'm sorry if I offended anyone. I fully admit that when I saw that Nemo controller I turned it into a competition, but how else could I really take it when there is a sweet prize dangling at the end of the month. Maybe I'm way too competitive (with everything in life) and it's a flaw in certain cases.





Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on August 28, 2015, 03:32:58 PM
There was never a contest associated with the controller that I ever saw on the threads.  There was mention of something happening the last week of the month, but that's all. Russ joined us for the podcast and just said that he was going to draw a name from the participants, since the spirit of the playthroughs is just to do something as a community. No harm, no foul Jerry. We always appreciate your input on the games we are playing and discuss some of the thoughts you propose on the podcast. :)


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 28, 2015, 03:46:29 PM
I think it's important to reiterate that the members of the RFGeneration Community Playthroughs don't mind if other participants use save states, codes, walkthroughs, etc.  We all have our own distinct standards on what 'counts' as beating a game, and we would never shame anybody else for not adhering to those standards.  The important thing to remember and the whole purpose of the community playthroughs is that we can all play through a game as a group and share the experience together.  It isn't a competition.

Everybody has their own way of playing a game and getting the most enjoyment out of the experience, and one person's way isn't any more valid than another.  If that involves things such as save states and walkthroughs, then by all means, go for it!  :)

We're just giving him crap.  Settle down guys.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 28, 2015, 03:48:48 PM
Shaggy, bunker down. You got this!

I thought the hardest part in the game was the 2nd to last stage, near the top, when you have to pass through the 4 fire spouts and the spores are falling down. It's very important to know your animals hit detection there. Both animals are short enough to stand UNDER the spouts. If you can master that area, you can beat it. I found the last boss to be very easy as long as you have patience.

Yea, I know.  Just haven't had the feeling to play lately...  Maybe tonight but I'm not so sure it will happen.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Disposed Hero on August 28, 2015, 04:23:20 PM
Yes, but I made it clear several times in that post that it was my own opinion and that I know nobody else feels that way. I'm sorry if I offended anyone. I fully admit that when I saw that Nemo controller I turned it into a competition, but how else could I really take it when there is a sweet prize dangling at the end of the month. Maybe I'm way too competitive (with everything in life) and it's a flaw in certain cases.

We're just giving him crap.  Settle down guys.

We're not offended and we know it's all in good spirit.  There's just been a lot of talk over this sort of thing throughout this thread, and I was just worried that it could leave newer members wondering how we feel on the matter.  I'm just trying to drive the point home that we're generally a pretty laid back bunch, and we're fine with people playing games however they choose.

My post wasn't targeted to anybody in particular, and perhaps I never should have derailed the thread.  Just trying to make it clear where we stand on this sort of thing.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Ikariniku on August 28, 2015, 04:46:16 PM
I beat this game.  With a stick.  While it slept.

(But I didn't use save states.)


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: GrayGhost81 on August 28, 2015, 08:58:47 PM
Hey guys! What's going on in the retro...

[img width=320 height=240]http://i.imgur.com/K6smU.gif[/img]

never mind. Back to the shooty shoots.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 28, 2015, 10:47:11 PM
Yes, but I made it clear several times in that post that it was my own opinion and that I know nobody else feels that way. I'm sorry if I offended anyone. I fully admit that when I saw that Nemo controller I turned it into a competition, but how else could I really take it when there is a sweet prize dangling at the end of the month. Maybe I'm way too competitive (with everything in life) and it's a flaw in certain cases.

We're just giving him crap.  Settle down guys.

We're not offended and we know it's all in good spirit.  There's just been a lot of talk over this sort of thing throughout this thread, and I was just worried that it could leave newer members wondering how we feel on the matter.  I'm just trying to drive the point home that we're generally a pretty laid back bunch, and we're fine with people playing games however they choose.

My post wasn't targeted to anybody in particular, and perhaps I never should have derailed the thread.  Just trying to make it clear where we stand on this sort of thing.

Hey, no problem Hero.  Completely understand.  I'm having a bad few weeks so this may have been my fault.  Not the same lately.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 28, 2015, 10:47:38 PM
I beat this game.  With a stick.  While it slept.

(But I didn't use save states.)

Did you sleep?  Or the stick?


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 29, 2015, 08:25:43 PM
Ok, so I think I have the 3 parts of the last level down for the most part including the second part.  Now I can't beat the end guy.  All the way my son is laughing at me.  :laugh:


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on August 30, 2015, 12:37:34 AM
Finally beat it!  1 day before the end of the month.  I did use the level select code to go to the last level as I didn't have time to go through the whole game again to get there.  And remember, always keep your promises.


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on September 09, 2015, 01:14:13 PM
I'll be posting a video of the winner soon, to the custom NES Little Nemo Controller


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on September 09, 2015, 01:17:57 PM
I'll be posting a video of the winner soon, to the custom NES Little Nemo Controller

[img width=450 height=338]https://s-media-cache-ak0.pinimg.com/originals/45/41/55/4541554350a1331d59ee4effb3c4d494.gif[/img]


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on September 09, 2015, 03:26:57 PM
http://www.youtube.com/watch?v=Dm4RJErvlfc


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: russlyman on September 09, 2015, 03:27:07 PM
click to see the winner


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on September 09, 2015, 04:19:11 PM
Congratulations winner (I won't spoil who)!

Thanks russlyman for running your competition and donating the prize


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on September 10, 2015, 01:34:41 PM
Congratulations winner (I won't spoil who)!

Thanks russlyman for running your competition and donating the prize

+1 for the donation my friend


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: shaggy on September 12, 2015, 12:13:59 AM
Awesome!  It will be cool!  Thanks!


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: Schlibby on October 13, 2015, 06:49:22 AM
I'm really late to the party, but I've just finished listening to the podcast about this playthrough. I feel real guilty for not listening to it earlier cus I had a couple of mentions.  :P


Title: Re: Little Nemo: The Dream Master - Retro Playthrough - August 2015
Post by: singlebanana on October 13, 2015, 07:52:42 AM
I'm really late to the party, but I've just finished listening to the podcast about this playthrough. I feel real guilty for not listening to it earlier cus I had a couple of mentions.  :P

No worries man. Glad you listened and hope you enjoyed it!  If you have any feedback, shoot me a PM. :D