RF Generation Message Board

Gaming => Video Game Generation => Topic started by: NxCmp on December 25, 2014, 03:04:16 AM



Title: Metro 2033 Redux Benchmark (Linux)
Post by: NxCmp on December 25, 2014, 03:04:16 AM
[img width=467 height=181]http://cdn.akamai.steamstatic.com/steam/apps/286690/capsule_467x181.jpg[/img]

NOTE: Linux User

Picked up Metro 2033 Redux today so I thought I would share my benchmark results of the game here. There is a 'benchmark.sh' file you can run in the game root file directory, it uses your in game video settings for the benchmark config

System
OS: Arch 64Bit // OpenGL v4.5.0 // Kernel 3.17.1-1-ARCH
CPU: i5-750 2.66Ghz OC'd to 3.8Ghz (lynnfield)
GPU: eVGA 560 Ti w/ +90Mhz GPU offset and +380Mhz vRAM offset (Driver: 346.22)

Game Settings
Quality: High
SSAA: Off
Texture Filtering: AF 4x
Motion Blur: Enabled
Adv Physx: Off

Benchmark Results
Max FPS: 200.00
Avg FPS: 63.91
Total Time: 157.43
Frames: 6263
Runs: 2


Title: Re: Metro 2033 Redux Benchmark (Linux)
Post by: Arrrhalomynn on December 25, 2014, 12:18:22 PM
How does that compare to Windows?


Title: Re: Metro 2033 Redux Benchmark (Linux)
Post by: NxCmp on December 25, 2014, 03:29:49 PM
When I played single player I was noticing a strange mesh effect on some textures and I think this is due to the fact I only have 1Gb of vRAM and 2Gb is minimum requirement, so I turned the quality from High to Medium and its seems to have corrected the issue and I also upped SSAA to 0.5x so the new results are:

Game Settings
Quality: Medium
SSAA: 0.5x
Texture Filtering: AF 4x
Motion Blur: Enabled
Adv Physx: Off

Benchmark Results
Max FPS: 500.00
Avg FPS: 86.33
Total Time: 160.83
Frames: 7483
Runs: 2