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Gaming => Community Playthroughs => Topic started by: GrayGhost81 on May 27, 2014, 07:42:58 AM



Title: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on May 27, 2014, 07:42:58 AM
I am thrilled to bring you this month's retro community playthrough title: the original Suikoden for the Sony Playstation.

I played this game for the first time almost exactly two years ago at a time when I was very new to RPGs. After the first few hours, I couldn't put the game down. I'm very excited to give this classic another run with the RFGeneration community!

[img width=408 height=323]http://static.giantbomb.com/uploads/original/1/11332/592418-suikoden.gif[/img]

Story:
Take control of the son of Teo McDohl, the great imperial general. You might think being the son of a general would have its perks and it does, for about the first ten minutes of the game. It doesn't take very long at all for the player to realize things aren't what they seem behind the scenes of the government. Being thrust into a world of political turmoil, you must navigate many complicated relationships and situations with the game's many characters. This is the most interesting narrative in a console game I have ever experienced. 

Gameplay:
Mechanically, the game plays as a traditional turn-based JRPG, but it is a very well designed one. Your character moves fast on screen. The battle system is simple and fast paced. The encounter rate is just right. The weapon upgrade system is very unique. The sprite work is beautiful and the way it is blended in with the 3D technology of the day is amazing.

[img width=640 height=480]http://www.mobygames.com/images/shots/l/44908-suikoden-playstation-screenshot-regular-battles.gif[/img]

In the game you have the opportunity to recruit characters to join your cause, with many being playable party members. I tend to recruit only whomever I trip over while completing the main events of the game, but I'm excited to hear about the participants who will no doubt attempt to recruit everybody available. 

Available Platforms:
The was first released in North America on the Sony Playstation in 1996 and today is also available on The Playstation Network for download on the Playstation 3 and PSP. If you speak Japanese you can play the game on the Sega Saturn as well!

Resources:
http://www.suikosource.com/games/gs1/

Checkpoints:
Week One (6/1/14-6/7/14):
Claim your castle and give it a kick-ass name!
Week Two (6/8/14-6/14/14):
Defeat Kwanda Rosman.
Week Three (6/15/14-6/21/14):
Defeat Neclord.
Week Four (6/22/14-6/30/14):
Finish the game!

Participants:
grayghost81
sirpsycho
h1ghw1nd
retrorage
disposed hero
douglie007
singlebanana
boshamp

_________________________________________________

I've mentioned elsewhere on the forum how special the first two Suikoden games are to me. This is not only because of how amazing they are just as games, but also because they were introduced to me by my best friend Jesse, whom as most of you know recently passed away. I distinctly remember the day he lent me Suikoden and Suikoden II because when he pulled them out of the side compartment of his motorcycle, I kind of gave him guff about it. Why weren't they in a briefcase handcuffed to him? 

I named my character after him and am dedicating this playthrough to him. Let's make it a great one.


[img width=700 height=393]http://i60.photobucket.com/albums/h32/grayghost81/IMG_20140524_194500_453_zpsc8cd2b91.jpg[/img]


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on May 27, 2014, 08:43:16 AM
I'm in.  Never played this before so this could get interesting


Title: Re: June Retro Community Playthrough - Suikoden
Post by: douglie007 on May 27, 2014, 08:59:36 AM
Played and beat this game 2 times, I love it, the hardest part is getting all 108 playable people


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on May 27, 2014, 12:49:14 PM
I'm at the tail end of the game I'm playing. If anybody's starting soon I would recommend going to Milich's house and digging through his closets. Its the mansion with all the vines and flowers.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on May 27, 2014, 12:51:18 PM
Awesome!  Looking forward to this.  I've been itching to play an old-school PS1 era RPG again  :)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on May 28, 2014, 12:08:08 AM
Played and beat this game 2 times, I love it, the hardest part is getting all 108 playable people

108 playable characters?  Whaaaaat?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on May 28, 2014, 03:42:49 PM
Played and beat this game 2 times, I love it, the hardest part is getting all 108 playable people

108 playable characters?  Whaaaaat?

Nah, only around 70 are playable.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on May 28, 2014, 08:24:52 PM
Played and beat this game 2 times, I love it, the hardest part is getting all 108 playable people

108 playable characters?  Whaaaaat?

Nah, only around 70 are playable.

Oh.  Well that sounds reasonable.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on May 29, 2014, 12:12:02 AM
Sounds like the type of game I stayed away from as a kid...having so many people to choose from was a turn off as I do not enjoy thinking for myself. ha ha. The first game I stopped playing because of this was Chrono Cross, but I suppose I can grow up and learn to think outside the box. I need to play a game like this and thankfully, I own a copy. Count me in for this one. Unfortunately...it is CRACKED...it isn't noticeable from the cover of the disc, but when it couldn't be read and I took it out to clean it, I found a pretty much invisible crack all the way from the center ring to the edge. The only way I saw it was by the light reflecting off it at different angles. Not cool, life, not cool.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on May 29, 2014, 12:43:29 PM
The only bad part about so many playable characters is not being able to use all the cool ones in battle at the same time. You don't really have to keep switching them out (FFX style) I usually just switch out to my favorite people as I get them. ^_^


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on May 29, 2014, 02:18:25 PM
Well, thanks to Disposed Hero, I will be able to join again. I will probably play SotC while I wait for it to arrive, but I am thinking I will have enough time to catch up with you all. My transaction with Hero was my first, but he made it very simple and quick for me.  :leo: Thank you, Disposed Hero!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on May 29, 2014, 04:25:33 PM
I'm gonna spice this play through up a little. Whoever recruits the most characters by the end of the month will win….to be determined mwahahaha (maybe update those wish lists?) I'll come up with something official by the 1st though.

Regarding PS1/PSN differences (if any) & Suikoden II:

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on May 29, 2014, 06:15:14 PM
@h1ghw1nd: That's awfully nice of you.

@boshamp: Oddly enough I also got my copy of Suikoden from Disposed Hero. You have nothing to be worried about.

Has anyone had a chance to start yet? Any thoughts?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on May 29, 2014, 06:45:37 PM
I'm gonna spice this play through up a little. Whoever recruits the most characters by the end of the month will win….to be determined mwahahaha (maybe update those wish lists?) I'll come up with something official by the 1st though.

Regarding PS1/PSN differences (if any) & Suikoden II:

Spoiler (hover to show)

I talked about this in another thread.

For the name mess up its some weird translation and programming stuff on Konami's part. In terms of canon the leader from I is named Tir McDohl. It takes all the capital letters you put in his name from the save data and puts them in his name for Suikoden II. Use the canon name and he comes up as TcDohl for example. If you want his name to truly carry over you need to use all caps and just name him MCDOHL or TIRMCDOHL. Using symbols like punctuation just messes it up even further.

There are no differences since Suikoden II is not on PSN yet. So when you boot up a physical copy and transfer the data it does what it was always meant to do. It doesn't matter if you play the game on a PS2 or PS3 it will always do the process outlined above.

You can transfer a Suikoden II cleared save to Suikoden III for some bonuses. The way you do this since they're on different systems is to copy the Suikoden II save file over to a PS2 memory card and load it from there. You can also upload a cleared Suikoden IV save file into Suikoden Tactics, but that's the last example of this mechanic in the series.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on May 29, 2014, 08:19:22 PM
@boshamp: Oddly enough I also got my copy of Suikoden from Disposed Hero. You have nothing to be worried about.

I have heard nothing but horror stories about transactions online, but so far, I am pleasantly surprised.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on May 29, 2014, 09:27:30 PM
I got started tonight. If anybody wants some tips they can ask about it on here or PM me. For the newer members I'm the insane fanboy for this series. Anyway, in order to prevent my save from messing up Tir's name I decided to have a little fun with a name that begins with the letter 'M'. I decided on Mixalot so the one capital letter will fall in with the default name in Suikoden II, but also because of this.

http://www.youtube.com/watch?v=kY84MRnxVzo


Title: Re: June Retro Community Playthrough - Suikoden
Post by: douglie007 on May 29, 2014, 10:30:39 PM
Played and beat this game 2 times, I love it, the hardest part is getting all 108 playable people

108 playable characters?  Whaaaaat?

Nah, only around 70 are playable.

Oh.  Well that sounds reasonable.

Find all the 108 people :) so you can use your save for Suikoden 2 and get extra goodies.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on May 29, 2014, 11:18:13 PM
I'm gonna find like only 14 dudes


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on May 30, 2014, 08:10:51 AM
Thanks for the info SirPsycho!

I started 2 days ago…did a little grinding before I even talked to Ted & grabbed the EXP boost item (forgot the name) I think I'm on level 13.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on May 30, 2014, 12:11:45 PM
I wouldn't worry too much about grinding. Don't worry about money, there's a simple trick you can do to make endless money later in the game.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on May 30, 2014, 05:05:55 PM
There's actually a trick you can do at the beginning too for lots of money. That's why I chose to grab that EXP boost instead of the $$$ boost.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on May 30, 2014, 08:44:50 PM
I know of it I just hate playing that game, its also why I skipped the extra items. I didn't want to make a spreadsheet of the pattern because I'm lazy and halfway to Toran Lake by now. My way to earn endless money is insanely fast later on, and well documented for those that desire to look. I'll drop some big hints for the newer players later.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on May 30, 2014, 11:44:07 PM
Checkpoint 1 is complete in a bit less than 3 hours of game time. I played a bit further too and have the infinite money machine rolling. YOU GET A WEAPON LEVEL, YOU GET A WEAPON LEVEL! EVERYBODY GETS SHOULDER PADS!

[img width=700 height=525]http://i1101.photobucket.com/albums/g436/gpro83/20140530_213535_zpsnt8d4jvz.jpg[/img]

Yeah I could go for some White Castle, anybody else up for a run?

Anyway, this is what I named my Toran Castle. I had to keep with the theme of Mixalot. My hand was a bit shaky here... Anybody care to guess why?

[img width=700 height=525]http://i1101.photobucket.com/albums/g436/gpro83/20140530_213623_zpslblsbzan.jpg[/img]


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on May 31, 2014, 04:12:27 AM
Checkpoint 1 is complete in a bit less than 3 hours of game time. I played a bit further too and have the infinite money machine rolling. YOU GET A WEAPON LEVEL, YOU GET A WEAPON LEVEL! EVERYBODY GETS SHOULDER PADS!

First of all please tell me about this.

You got to the first checkpoint faster than I intended but I'll chalk it up to you be an expert on this game. It took me about four and a half hours. I'm working on the week two checkpoint now and it'll take longer than week one.

I believe the first time I played the game I never recruited whichever innkeeper you need to be able to save in the castle. Any hints?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on May 31, 2014, 09:42:49 AM
Heh nice SirPsycho.  Sounds like you're really getting into this.  I picture you sitting 5 inches away from the screen on the floor hiding under a blanket with a huge bag of MnMs next to you.

I'm going with a Game of Thrones theme so I named my dude Hodor.

I started playing a little last night, I enjoy it so far.  I can't say too much and it yet but the music is nice!   I named my dude, walked around the town for a bit, then turned it off because I was falling asleep.  12 hours work days will do that to me...


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on May 31, 2014, 03:30:08 PM
Checkpoint 1 is complete in a bit less than 3 hours of game time. I played a bit further too and have the infinite money machine rolling. YOU GET A WEAPON LEVEL, YOU GET A WEAPON LEVEL! EVERYBODY GETS SHOULDER PADS!

First of all please tell me about this.

You got to the first checkpoint faster than I intended but I'll chalk it up to you be an expert on this game. It took me about four and a half hours. I'm working on the week two checkpoint now and it'll take longer than week one.

I believe the first time I played the game I never recruited whichever innkeeper you need to be able to save in the castle. Any hints?

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 01, 2014, 06:12:32 AM
Damn, I think I missed the innkeeper again. EDIT: Nope, got her!  :D

Well, today's the first of the month. Does everyone have a copy of the game? The June Retro Community Playthrough officially begins NOW!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on June 01, 2014, 07:18:36 PM
Just got to the town passed Mt. Tigerwolf.

I've played about 4 hours, and here's my impression so far...

It's pretty easy to pick up and play and somewhat intuitive.  I really like the Free Will option, it streamlines the grinding nicely.  But there are a few things that drive me nuts.  

When you buy an item like medicine, it has a stock number next to it.  Which ordinarily might not be a bad thing, but it only goes up to 6.  Then if you want to buy more of the same item, it takes up an additional slot in your item box.  Again, this might not ordinarily be an issue, except the item list isn't a community list, every character has their own item inventory and they can only hold 10 or so items.  I have urns and stuff that need to be appraised and they're taking up valuable retail space and I have no idea when I'll see an appraiser again.

On top of that, I don't like that you have to constantly swap items with people.  This makes buying and equipping weapons and armor a nightmare.  I wish it was a community thing so if something was unequipped I could easily equip it on someone.  A lot of times I've bought an item I didn't know I already had because someone else had it sitting idle in their inventory.

Besides those gripes, it's a fun game so far.  I can't wait to learn more about how the runes work.



Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 01, 2014, 08:08:10 PM
Yeah those issues suck. Ran into it a few times picking up chests and having to drop something.

I just now finished the trip to get the Astrological Results or whatever. So I'm still close to the beginning haha. My characters are badasses now though so I'm probably gonna run through a lot more tonight and hopefully reach that first checkpoint!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 01, 2014, 10:00:23 PM
The inventory system is my biggest complaint about this game as well. I've gotten practiced enough to the point where I just spread items around evenly to the party without thinking too much about it. Suikoden 2 fixes this problem and changes the Rune system so well that they became the standard for the rest of the series.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 02, 2014, 04:01:36 PM
Got my copy from Disposed Hero this morning. Will start it up tonight. Thanks again, Hero!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 03, 2014, 01:14:33 AM
Before I get too into it, I have a couple questions. Does this game sport hidden items? I would like to know if it is worth my time to search every corner and crevasse as I usually do with RPGs or not. Also, can you run in this game somehow? I went through all of the first Golden Sun game without realizing I could run, so I make sure I don't make the same mistake twice, but I cannot figure any way to move quicker.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 03, 2014, 05:22:17 AM
There are a few hidden items, but not a ton. I would recommend hitting the action button near suits of armor and dressers. SirPsycho can probably elaborate on this because I know there are a few good items you can find right in the beginning.

There is no run button, but as I mentioned in the OP, Tir zooms across the screen so you won't be missing it.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 04, 2014, 01:16:47 AM
Just made it to the checkpoint. My Gremio is level 24 highest among my characters haha.

What party did you guys use after gaining the castle? I'm running with Hero/Gremio/Cleo/Viktor/Yam-Koo/Luc


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on June 04, 2014, 10:04:55 AM
I'm using the exact same party Highwind


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 04, 2014, 10:39:38 AM
I think this is the kind of game where you have to decide if you're going to use a guide or not. On my first playthrough I didn't, but this time I intend to because I already have way more recruits than I did the first time around and I want to utilize them to the fullest.

It's beyond the first checkpoint I believe, but one of my favorite characters for battle both times I played is
Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 04, 2014, 11:11:52 AM
Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 04, 2014, 01:35:28 PM
This game reminds me of the trouble I used to have with some NES RPGs, I take one step out into the world map and encounter an enemy I couldn't defeat and died right off the bat. I have perished several times trying to get over the first mountain stage I assume should be where I am going. But I grinded up to level 10 and still have trouble...I hope I find some support characters soon.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 04, 2014, 01:39:54 PM
Boshamp there are a few story events that happen before you even leave the first town. Did you do them?

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: douglie007 on June 04, 2014, 04:37:28 PM
I got a little to carried away playing this again :) my hero is at 35 and I have passed the 2nd week part :) I should start Shadow.   Also Whats everyones Castles Name :) I couldnt come up with a good one so its FunStone Castle :)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 04, 2014, 05:52:21 PM
Boshamp do you even have a second character yet? Haha

Hero's name: HADOUKEN (i guess my guys name will be HcDohl in the next game? LOL)
Castle: WACKY! (name for wacky racers :P)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on June 04, 2014, 06:42:58 PM
My hero's name is Hodor and my castle's name is the Red Keep.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Shadow Kisuragi on June 04, 2014, 06:48:46 PM
HODOR


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 04, 2014, 07:09:54 PM
You could have gone with Dragonstone. Don't you remember the boss you fought? DON'T YOU REMEMBER!?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 04, 2014, 09:53:36 PM
Boshamp there are a few story events that happen before you even leave the first town. Did you do them?

Spoiler (hover to show)

No sir...I should probably talk to everyone in the first town. I learned about a gold grinding solution from someone on here, so I wanted to ensure I left the main city alone for the EXP booster. but I wanted this game to be as pure as I could since I have never experienced the story at all, so when he said to make sure I left the first city alone, I just left. ha ha.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 04, 2014, 10:07:02 PM
There is a running button in this game too. Its called the Holy Rune. Since it takes a rune slot there is no reason to use it. Stallion is one of the 108 Stars and he comes with the True Holy Rune, one of the 27 True Runes that inhabit this world and grant their wielder eternal life. But he kinda sucks in combat.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 04, 2014, 11:44:58 PM
Boy does Luc suck in combat right now!

@boshamp i made it to the booster & back by level 13. can't you just "let go" most of the enemies along the way?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 05, 2014, 01:31:33 AM
Probably, but I have never been one to skip fights in RPGs. Nor have I been one to ever use items, but this game almost required the use of medicine when travelling alone. ha ha


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 05, 2014, 05:36:35 AM
Probably, but I have never been one to skip fights in RPGs. Nor have I been one to ever use items, but this game almost required the use of medicine when travelling alone. ha ha

Dude, you should not be traveling alone!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: JerryGreenwood on June 05, 2014, 06:14:35 AM
This is an amazing game. I beat it in '97 but sadly don't own it anymore. I'm sure you guys will enjoy it thoroughly  :)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 05, 2014, 04:04:44 PM
Spoiler (hover to show)

I tried this last night and really liked it. Then I was reading a guide and saw:

Spoiler (hover to show)

I really can't wait to try that one!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 06, 2014, 11:26:30 AM
Spoiler (hover to show)
I really can't wait to try that one!

OK that one was a tad underwhelming. But I did discover:

Spoiler (hover to show)

And I love using Meg as both her portrait and her sprite are adorable.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on June 06, 2014, 12:56:30 PM
I got a late start on this one, but I sunk a good hour or so into it last night.  I'm really enjoying it!  It's hard to believe it's been at least 15 years since I've played this game....

@SirPsycho:  Should I use a guide or character checklist of some sort if I want to recruit all 108 characters?  I'm assuming that some of the characters are missable.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 06, 2014, 02:23:24 PM
I think there's a spoiler free recruitment guide on gamefaqs to use for recruitment. If you want to get everybody for a good save I'd recommend it. I dont think there are any misables for a little while.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 07, 2014, 02:41:02 AM
I finally have my castle, and with it, a number of mixed feelings about my experience so far. I have made it just a hair past getting the castle itself.

Firstly, everything seems too lax for a "save the world" storyline. I am not finding myself sucked into it. Each character I recruit seems to just be in the right place at the right time and it doesn't seem like my "decisions" are really affecting outcomes or my ability to recruit yet. It feels like no matter what I choose, it is either correct and we move on, or incorrect and another character corrects my "mistake" and the story flows onward. Also, there seems to be a lot of events that are confusing,
Spoiler (hover to show)

Spoiler (hover to show)

Spoiler (hover to show)

Secondly, I have spent HOURS travelling the world map in between storyline junctions with different combinations of characters, talking with EVERYONE to make sure I get all 108 characters, but it seems that the game's freedom to allow you to travel away from the main story offers no benefits aside from being able to buy advanced equipment a couple events earlier than the game designed. I am not used to games allowing me to stray so much from my objectives...and I still do not like the idea of that freedom. I like to be carried in a direct manner into the story...just like watching a good movie.

Spoiler (hover to show)

Finally, after feeling like I have been complaining too much, I want to state some things I have liked about our first week. I like the movement controls in the game, if I am going left and it staggers diagonally upward, it will automatically drive you up when you hit the wall, making navigation much easier with only four directions of movement. I like the replay value the game drives. Even though I personally hate having the freedom to choose from so many different classes and setups of parties, it gives the potential for countless times around with different experiences each time.
Spoiler (hover to show)
. Runes are nice for replay value too, but I hate not knowing which one would be best for which character, and that it isn't easy to add and remove them to experiment quickly.

In the end, I would have normally put this game down by now and not felt any reason to resume, but it is different knowing all of you are playing too, sharing the experience with your own feelings and opinions...and that excitement is something I have missed in gaming since becoming a stupid, old, busy......adult...ha ha


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 07, 2014, 03:00:28 AM
The inventory system is my biggest complaint about this game as well. I've gotten practiced enough to the point where I just spread items around evenly to the party without thinking too much about it. Suikoden 2 fixes this problem and changes the Rune system so well that they became the standard for the rest of the series.

I left this out of my above post so I could quote, but I agree. Having limited space for inventory and having to take so much time swapping between characters to see improvements on stats or not is time consuming and irritating...

Also, in what world is Leather Armor giving more defensive value than Brass? ha ha


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 07, 2014, 07:12:48 AM
There is a running button in this game too. Its called the Holy Rune. Since it takes a rune slot there is no reason to use it. Stallion is one of the 108 Stars and he comes with the True Holy Rune, one of the 27 True Runes that inhabit this world and grant their wielder eternal life. But he kinda sucks in combat.

Thank you for the correction. I'm actually using this a lot now.

***

@Boshamp I'm curious what kinds of games you usually play in light of the complaints you have about this game. Indeed Suikoden is not a linear experience. That's what is so great about it.

Also, I disagree that this is a "save the world" storyline. The kind of dissonance you're highlighting is certainly present in something like a Mass Effect game; the entire universe is in imminent danger? SIDE QUEST TIME! Perhaps it's here to a degree, but you are trying to build an army in this game to overthrow the empire. The reward for doing a fetch quest can be very valuable versus the time spent completing it, and very relevant and important to your cause.

Also, if you really like Pahn,
Spoiler (hover to show)

Also, I missed your comment about why you were running around the overworld all by your lonesome, so I apologize for chastising you for it.

***

It is very interesting and cool that so many of you guys are going for 100% recruitment. That's really not my bag, but you've inspired me to explore a lot more and dig a lot deeper into the game than I did the first time I played it.

Week two's checkpoint is officially live. I'm working on week three right now and I'm going to push it out pretty far, so don't be afraid to play ahead a little.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 07, 2014, 12:22:55 PM
I have played a variety of games in my life as far as RPGs, but usually the side quests are either small and quick, or saved for the very last disc of a game before you actually conquer the game. I need more variety, so I am happy to play this game, and shortly after my post when I got the castle, things started to get much more interesting and before I knew it, it was 5 in the morning (7 for you east coasters) and I had to stop myself from pulling an all-nighter. ha ha

I suppose you are right that they never really gave me any reason to think in the beginning I was involved in a world crisis plot. Thinking back, it is more of a civil war kind of feel. At least, up until you get your castle, then things start to become a little more worldly. I must just be jaded by most every other game being save the world...or the princess who thinks she IS the world.  :laugh:

Mass effect is a great example of something with more polarity, as I remember turning away from the storyline in the middle of life threatening catastrophe to go to uncharted worlds for precious metals and such.

Character development is one of the most important things for me, so I think a lot of why I had issues starting was that because there are so many, and the storyline doesn't directly involve many of them, so you don't develop feelings and depth for a lot of them. Again, Pahn was different because I saw his struggle within. So far, I am pretty sure I will be using Pahn, Kai, and Tir all the time. Kai simply for a reason tagged as a spoiler earlier. I hope I can find a few other characters as we progress to get a more traditional lineup, with a couple fighters, a mage, a healer type, etc. I also have loved having Valeria for her Rune attack on stronger individual enemies. Having her in the back row is no problem at all. :)

Also...are there characters you see early, but have to wait to recruit? I have come across a couple people I am sure will be recruited, but no matter what I try, they just will not come along.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 07, 2014, 01:55:24 PM
Good thoughts Boshamp. These playthroughs run on commentary like yours, so I appreciate you sharing, even if (or maybe especially if) you're not just in love with the game.

There are quite a few characters who have special requirements, whether they be fetch quests, level requirements or others.

Here's the guide I've been using. Be sure to view it at you own risk as there are a few major untagged spoilers for portions of the game which we have not officially gotten to here yet.

http://www.suikosource.com/games/sod.php?pf=S1


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 07, 2014, 05:30:15 PM
Great posts Boshamp! I think I'm probably around the area you're at as well. For some reason I don't remember this game as well as I do others. Like FF7/8/X/ I know what's coming up because I've beat it before. Everything in this game is kinda fresh even though when I see it I remember it. Weird. Kind of a good thing though lol. Good to hear you're continuing. that's the best part of play throughs, hearing thoughts all around the board!

spoilers if you're not to week 1's checkpoint:

Spoiler (hover to show)

POTENTIAL FULL GAME SPOILERS DON"T READ IF YOU HAVENT FINISHED LOL
Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 07, 2014, 06:14:36 PM
Level Pahn's ass up whether you like him or not. You have infinite money right?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 07, 2014, 07:08:10 PM
Level Pahn's ass up whether you like him or not.

Fair enough.

@h1ghw1nd:

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 07, 2014, 07:23:08 PM
EVERYBODY AVOID THAT SPOILER. Its one of the best moments in the game. Just level Pahn up.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 07, 2014, 07:49:17 PM
I pretty much have infinite money, at least for a very long time it will seem infinite.

Only read if your GG or SP haha
Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 07, 2014, 08:03:33 PM
If any of the 108 Stars permanently dies then one does not get the best ending, and you won't get a perfect save to convert over to Suikoden II.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on June 08, 2014, 10:03:39 AM
I just finished the dwarf caves, and some things are still confusing me.

What do I do with crystals?  I can't equip them or anything and they aren't like runes, so do I just leave them in my inventory and I get those abilities that way?

Are certain characters better fit for specific runes/rune pieces or does it not matter?

And I'm having no luck figuring out who to unite with who.  I think I'm just gonna look at the spoilers because mt patience is gone.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 08, 2014, 11:28:12 AM
Crystals are runes. You need to equip them at a rune shop. Each character in this game only has one rune slot, which makes equipping them a bit of a chore.

I was thinking about making a quick rune guide based on what runes everybody should have just from treasure chests. I'm not in the game right now but there are some I can think of off the top of my head.

Counter - Viktor (his accuracy is crap, counters never miss though)
Killer - Pahn is the best choice around the dwarf events
Lightning - Cleo (single target spells are best for bosses)

Most unite attacks aren't worth it. If you want to collect them to just watch them once I'd do some party switching near the end of the game. The only one really worth anything right now is Tir and Kai's Master and Pupil unite.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 08, 2014, 12:20:59 PM
I can't tell if this game is really addictive, or if the clunky and tedious systems combined with a little ocd are just sucking the hours away. MUST. GO. OUTSIDE.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 08, 2014, 02:54:57 PM
I really like our site's spoiler system, but I also enjoy seeing posts telling me to stay away, since they do seem a bit overused and I never know if it is small or significant. I also like directing spoilers at individuals to answer questions and whatnot in order to keep everyone else in control of their playthroughs.

I can't tell if this game is really addictive, or if the clunky and tedious systems combined with a little ocd are just sucking the hours away. MUST. GO. OUTSIDE.

I think it is the OCD, because I know that is what is keeping me on track to get all the character despite my issues with the lack of in-depth stories that I want to have with each of them. ha ha


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 08, 2014, 08:00:19 PM
I got past the week 2 checkpoint last night.

This spoiler is safe.

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: douglie007 on June 08, 2014, 09:53:54 PM
just pasted Week 3 :) I really need to stop playing it, but I can put it down.  I have my hero at almost level 50.    

Spoiler (hover to show)



Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 08, 2014, 10:54:52 PM
Another question I thought of that might help me both keep my playthrough pure and get everyone recruited is to ask if there are any characters with a point of no return?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: RetroRage on June 09, 2014, 01:15:29 AM
Sorta spoiler?

Spoiler (hover to show)

I gotta say, and no offense to you guys who are big fans of this game, but the flaws are mounting and its really beginning to turn me off.  I'll do my best to complete the game though.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 09, 2014, 01:52:21 AM
I'm glad I'm not the only one who feels there are some flaws with this one. And more than just my preference. In all things, it is good to understand the good and the bad.

In response to the above spoiler:

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 09, 2014, 03:59:46 AM
All right, once again I have to force myself to stop, otherwise I might just finish this tonight. ha ha Couple thoughts to leave you all with at this point...

1. I love Pahn even more now. When you talk to him in the castle, all he has to say is: "Where's my food?" ha ha ha That is definitely something I relate to.

2. My issues with the lack of character building are even less of an issue now that I have moved forward. They each play a perfect role in the game, you could very easily just assess each person as a number in battle and add them in as a form of experience, or an "item" you pick up, say...3 Thieves, 3 strategists, etc. But having a picture, name, and physical person in our base gives me the perfect sense of individuality for the role they play in this story, while also literally showing me that me "Army" is growing. Which allows me to focus on the playable characters I enjoy or at least want to play. As for the others that don't fit these molds...well, they are the replay value factor missing from so many other RPG's. ;)

3. Something I still am lost on are rune pieces. What are the elemental attributes? I have gone with water for Tir, and I can see that means HP regen. But what do the others do? and who would benefit the most from having the others equipped?

I hope all of you are enjoying this as much as I am.

Finally, I hope I am not coming off the wrong way saying this, but I would really love to get some more people talking about what they find, even if they are just small quotes that you enjoyed/disliked. First timers like me...I am challenging you to get some posts going and give some feedback on how you feel and what you think on your first time playing this game. Thank you for already sharing yours, RetroRage!

I left that in as a strikeout so I don't confuse anyone about why I edited and add this, but I didn't realize there were only 8 of us playing this together. I thought there would be more. Instead of asking for some more feedback from those I thought were being silent during our time shared...I need to find a way to encourage more people to join in on these. ha ha


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 09, 2014, 07:52:57 AM
I gotta say, and no offense to you guys who are big fans of this game, but the flaws are mounting and its really beginning to turn me off.  

That's fine dude! No offense taken at all. There are some really great discussions going on here, and dissenting opinions are welcome and encouraged.

As much as I love this game I totally agree about the duels and full scale battles. Both of them work on a rock/paper/scissor type system that is detailed in the game's manual. The duels can be beaten with a guide (what your opponent says will telegraph his attacks and you can respond accordingly).

Having to go through the entire dungeon and a boss before the Rwanda duel was absolutely a poor design decision.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on June 09, 2014, 08:18:47 AM
I'm really enjoying this game also.  It's been so long since I've played it, but I feel like I'm enjoying it more now than I did back in the late '90s.  I love recruiting more characters and watching my castle grow.  The biggest problem I have right now is deciding on who to keep in my party.  I've looked into it a little bit already, but I'll probably check out a character faq or something to try and get an idea on who the top tier characters are and some good party combinations.  I probably have maybe 30 or so playable characters to choose from right now, and I already feel overwhelmed by the options.

I haven't gotten to the duels/battles yet, but I do have vague memories of them from a long time ago.  I remember them being pretty interesting, so I'm looking forward to finally getting to that point.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 09, 2014, 03:13:13 PM
I'm kinda getting ahead too. When I saw what week 2's checkpoint was I realized I've been getting to business haha. I'm a little ways past that part but I did spend a lot of time leveling up Pahn and buying equipment.

The castle is one of the best parts of the game! I love seeing all of the members meddling around and building new sections of the castle. Now how the hell did they build those towers and stretch those walkways? Haha! Since the game is making me take a lot of characters without choice I'm having to leave some of my favorites out of the party :( I'm making Sansuke my main party member but for now he'll have to sit out because he's a front row guy (like everyone it's making me take lol) Right now I'm building up the chef, somehow without a booster he passed Pahn's level lol.

What's everyone's highest level so far? Gremio is still my leader at 36, though Flik tried to challenge him with a level 35. :) The rest of my party right now is around level 30-31.

Such an awesome game in my opinion. I really can't wait to play II again as well since I've heard a lot of the tedious stuff is fixed. My infinite money ran out :( I keep having to bet on the dice game and just reset if I lose…I need the cup game back!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 09, 2014, 08:34:24 PM
"Are you strong?" "No, you are about 11 levels short" Well, I guess I figured this recruitment out. ha ha

I also am finding I am forced to take many characters as the story goes, so it feels like my freedom of choice is limited, which I personally like better than having the complete freedom to choose 6 unique characters out of 60-70. Having 3-4 people involved in the story keeps the storyline somewhat involved, but being able to play with the others gives a little more to the gameplay element.

I agree that the castle is becoming more and more involved and more a part I am starting to like. I have evolved it twice from what I can tell. Does it evolve with the addition of specific characters? or a certain number of recruits?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 09, 2014, 10:01:14 PM
Some of the characters probably make it expand like the ones that sell stuff or set up their own areas for games or whatever. I know I'm past the checkpoint but I can't put it down. Time for some more!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 09, 2014, 10:55:50 PM
Gosh...it took almost 500,000 bits to sharpen six characters from level 9 weapons to 12's on each...good thing money is easy to come by. ;)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 09, 2014, 11:15:35 PM
Just keep rolling the dice. Gaspar's pockets are bottomless. He's da real MVP.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 09, 2014, 11:41:26 PM
And yet, we cannot seem to ever come up with the cash when Camille bugs us for the money we owe her. Viktor must be VERY persuasive.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 10, 2014, 08:07:42 AM
So.....guess who started last night? ;)  I put in about 3 hours.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 10, 2014, 08:09:26 AM
Oh yeah, I named my guy "WangChug".........damn this 8 letter name limitation.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 10, 2014, 09:00:47 AM
Oh yeah, I named my guy "WangChug".........damn this 8 letter name limitation.

Err.... I told my co-worker my name. She pointed out the uh sort of "sordidness" of it that I didn't realize until just now. I was just trying to shorten Wang Chung. Luckily she's cool and we had a good laugh. Oh well, 3 hours in, not gonna change it. 8)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 10, 2014, 10:25:01 AM
I was going to have a nice sit down last night but I realized I'm at the end of the game. I'll probably will finish it tonight as my wife will be out of the house until late so I'll have enough time to finish or at least get to the final save point.

Having said that, my checkpoints for the game are legit. The game just really isn't that long. I spent way more time recruiting this time. I got pretty much everyone except some main characters whom I did not prevent from getting killed and one right at the end whom I thought was already on the team but then I saw in a guide you have to do one more thing to actually get her, which I didn't do. I am almost certainly going to finish under the 30 hour mark. So yeah, I'm not going to get the ultra special alien unicorn director dog ending, but that's why God invented youtube.

I might mess around with my party before I really go for it. I have a party right now that is better built for common enemies but struggles a little bit in boss battles. I don't have anyone with healing spells for example.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 10, 2014, 01:09:14 PM
Oh yeah, I named my guy "WangChug".........damn this 8 letter name limitation.

So for S II, your name would be WCdohl. ;)

Who would be a good endgame healer to choose? Even being pretty leveled, I also have trouble with bosses since I only take the time to heal when someone is unbalanced and can use an item instead of wasting a turn. It is getting hard to finish the job pounding attack after attack before the boss starts to do some serious damage.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 10, 2014, 09:08:09 PM
Healing mechanics are weird. Water and Earth runes have healing spells, but with the one slot limit its better to use high damage runes for high magic characters. I usually dedicate a weaker person in the party as a dedicated item healer, with a backup item healer planned if you take bigger damage.

Anyway, I'm in the middle of the Week 3 checkpoint. It seems based on levels that some of you are getting there if you haven't already. For those that haven't made it that far, avoid what's below.

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 11, 2014, 06:45:17 AM
@Psycho I was going to pm you about a good endgame party but I think I know what I need to know. I think rather than worrying about healing magic I'm just going to go with mega medicines and sacrificial buddhas all around and focus on stronger attacks.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 11, 2014, 09:11:43 AM
Having a bit of trouble with the Zombie Dragon at the castle. I assume that I'm not underleveled (lvl 17), but more than likely, I need better gear since I am taking pretty heavy damage. Losing too many members early on it seems even though I'm popping potions. And yes, I am using the fire rune abilities with Cleo. Doh! NEED MORE SHOULDER PADS.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on June 11, 2014, 11:54:55 AM
I just passed the week 2 checkpoint last night.  Like I said before, the amount of options you have in terms of forming your party is pretty overwhelming, but it helps a lot that the game forces certain characters on you (even if it is kinda annoying sometimes).  I'm also leaving Pahn in my group for now as per the spoilers above, but he's getting the boot as soon as that's over.

So what characters are you guys rolling with mostly?  I hear Kirkis paired with another elf (I'd probably go with Sylvina) is a pretty good combo.  Valeria also seems pretty badass.  I just recruited Flik, is he a worthy endgame character?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 11, 2014, 10:19:47 PM
You might want some better armor and check in at the blacksmith to make sure everybody's weapons are as sharp as you can get them. Have Viktor use his Boar Attack and heal when he's unbalanced. Gremio is a good dedicated healer since hes slow and his attacks suck.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 11, 2014, 10:36:41 PM
Having a bit of trouble with the Zombie Dragon at the castle. I assume that I'm not underleveled (lvl 17), but more than likely, I need better gear since I am taking pretty heavy damage. Losing too many members early on it seems even though I'm popping potions. And yes, I am using the fire rune abilities with Cleo. Doh! NEED MORE SHOULDER PADS.

I struggled with that as well. Died twice before beating it, ended the battle with Tir alone, and I think he only survived because he had four water runes equipped and was getting back 20 hp at the beginning of every turn.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 12, 2014, 08:32:55 AM
Put in a few more hours last night. Upgraded my armor and pretty handily defeated the Zombie Dragon. Castle Krull acquired! I also ran around for a while and up to around 30 recruits.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 12, 2014, 09:38:22 AM
So just a little commentary on the game so far.

PROS: I'm really digging the story line. A little Star Warsy, but that's okay. It's fresh and keeps me wanting to play more. I've just begun the recruiting phase, which I enjoy and yeah, I'm probably going to try and collect them all and set everything up for Suikoden II. I like the battle screen and unlike MSS (thankfully!) the battles are quick and painless (excluding boss battles of course). I love the evolution of the castle. It's cool that some characters relocated and it's fun to watch the improvements and additional options.

CONS: As someone else mentioned, I too am not a fan of the weapons and equipment system. However, I do like the implementation of "sharpening." With the multitude of characters, it's hard to keep up with and I wish that gear would just transfer to new parties. The use of runes and the best way to use them is a bit lacking in description. I broke out my manual last night and wouldn't you know it, there are some tips in there. Good to know. Also, the dice game SUCKS!

These few gripes are minuscule. I am very much enjoying my experience with this game.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 12, 2014, 02:04:22 PM
I think I am too far into the game. ha ha. I don't exactly remember what happened before or after the second checkpoint, and what is safe to talk about. But I am definitely more into this game in the middle and the end than I was to begin with.

The game does so much more than just being an RPG, and if I had played it in '96 when it came out, I would have been AMAZED with the additional stuff you do that I have never seen in an RPG before. Also, this game seems so much shorter than many of the other RPG's I have played in the past. I couldn't say for sure though if it is shorter; since I have spent too many hours changing parties and travelling to meet the requirements to find new recruits.

Finding recruits isn't as hard or as time consuming as I thought it would be, you pretty much know whether or not someone will be a potential recruit by the way the look or talk, it is sometimes just a matter of determining which character you already have that needs to be with you to grab them. Sometimes the dialog helps with that, other times, you are left guessing.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 13, 2014, 08:03:49 AM
I caught up last night and reached the 2nd checkpoint. I'm really enjoying the alternate combat sequences, though there seems to be a lot of luck involved in them at times. We can of course discuss these further after Week 2 is up. Really enjoying this game and even had to make myself walk away last night last night to watch the first match of the World Cup I had recorded. That's saying a lot. :)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 13, 2014, 07:41:54 PM
Finished the game and only had to bust one sac buddy on the final boss!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 13, 2014, 08:20:03 PM
A running joke in the series that started in this game with Viktor actually became a character in Suikoden IV. Schtolteheim Reinbach III

[img width=248 height=463]http://img1.wikia.nocookie.net/__cb20100328140755/suikoden/images/thumb/c/cd/Reinbach01.jpg/248px-Reinbach01.jpg[/img]


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 13, 2014, 09:15:19 PM
Haha! I thought about picking Reinbach IV for my name but I chose Masamune.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 13, 2014, 10:53:11 PM
"Hey, Giant Woman" -- I couldn't resist sharing this quote. ha ha ha

A running joke in the series that started in this game with Viktor actually became a character in Suikoden IV. Schtolteheim Reinbach III

Is it just a fun throwback, or is there some connection explained from Viktor's past that ties the two together?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 14, 2014, 09:57:23 AM
Their existence is separated by a few hundred years.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: douglie007 on June 14, 2014, 11:05:55 PM
[img width=700 height=393]http://i.imgur.com/i2AmRyd.jpg[/img] (http://imgur.com/i2AmRyd)

Couldnt stop my self :) and found all 108 stars of destiny


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 15, 2014, 12:26:40 AM
I have also found myself speeding through the game. I died three times trying to beat Neclord. There is a pretty obvious method that I had to backtrack to complete in order to defeat him, but I will save specifics on what I did for the end of week three if there is discussion on that battle.

I have tried to do it purely and get all 108 on my own without any guides or anything, but I am missing quite a few and may need to look a few of them up to make sure I get a perfect save; currently, I have 88 stars on the board when I count.

I found a few Unite attacks I wanted to comment on, but will still leave a spoiler tag in case some of the characters are not found before the week two checkpoint.

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on June 15, 2014, 01:17:20 AM
Couldnt stop my self :) and found all 108 stars of destiny

I have a hard time putting this one down too.  These days it's rare for a game to suck me in like this one has.  Week 3 has barely begun and I've already reached the checkpoint!

@Boshamp:  I would have tried finding all 108 recruits on my own, but there are some that are missable.  I think a couple of the recruits have a very small window of opportunity for recruiting them also.  I would definitely recommend looking at the recruitment faq GrayGhost linked to earlier in the thread if you really want to have a perfect save file, but be warned that there could be major spoilers depending on where you are in the game.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 15, 2014, 03:37:16 AM
I've been up most of the night powering through the last bit of this game and...

Spoiler (hover to show)

I'm calling it a night, but will probably finish tomorrow. Only missing a few stars. Hopefully I am not as close to the end as I think I am...I spent too many hours wandering the world map and travelling aimlessly to recruit everyone only to miss one or two. Then again, this is super short and if one used a guide, it would probably only take 10-12 hours or so, especially with the way leveling works in this game.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 15, 2014, 05:10:39 AM
Spoiler (hover to show)

There is in fact a five person unite attack if you have all five blacksmiths (That's right, there are five blacksmiths. I didn't even put that under a spoiler tag! Sorry to ruin the game everyone mwahahaha).

My favorite attack all unite was Meg and Juppo's "Trick Attack." Not super powerful but I kept them leveled and it did the trick on commons, pun intended. Plus it involves a cute cartoon sound effect and as I have posted before I just think Meg is super cute.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 15, 2014, 09:43:20 AM
I'm glad to see a lot of people are getting sucked into this game.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 15, 2014, 09:48:21 AM
I'm glad to see a lot of people are getting sucked into this game.

Me too! Especially considering the shaky start a few of us had. It really has a "gotta catch 'em all" type addictiveness to it.

I forgot to mention I think I recruited about 100 people when all was said and done.

Also, I have a Psycho-approved info-graphic that I made about how to beat the final boss. I was going to save it for the last week of the playthrough but since people are blowing past the checkpoints I will post it under a spoiler tag if anyone would like to see it.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 15, 2014, 05:13:24 PM
Whoa 5 blacksmiths? Damn, I just got #4. I've been using the first three as my back row for a while now. Took over $999,999 (aka max money LOL) to upgrade their weapons and armor.

I'm close to finishing week 3's checkpoint :) Whole party is level 46


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 15, 2014, 09:40:56 PM
Thankfully, recruiting the blacksmiths is pretty easy considering what they have in common. I tried the Blacksmith Unite attack and found it only used four out of the five individuals to perform the attack.

Also, I ended up caving in and using a guide for my last recruits towards the final moments.

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 16, 2014, 08:08:53 AM
I agree with you thoughts here Boshamp and I too am using a recruiting guide since I plan on playing Suikoden II in the near future and we only have a month to finish this game. However, I have a little different perspective on the recruiting and maybe it's because I'm a little older. Suikoden came out in 1996 (around my Freshman year in college). I can tell you that during that time the "World Wide Web" as they called it, was still very much in its infancy. Hell, I even toted a Brother word processor to school and didn't have a personal computer until my senior year.....

Anyway, a big part of gaming back then was having these more difficult puzzles to figure out and once figuring them out, sending a letter or primitive email into a gaming magazine and also sharing it with others you knew. I think this was a very fun and exciting time for gamers and it resulted in a lot of time exploring and manipulating to uncover these gems for each other. Call me old (and you'd be right), but a lot of modern gaming is easier and quite spoon-feed, because that's what people want. We are a "fast food" culture, we want everything now and we want it quick; we want to be able to play and finish a game and move onto the next big title ASAP. And as a result, game developers have conformed to this ideology. The internet now provides quick access to walkthroughs, forums, and videos that make completing a game so much easier now. That exciting community of gamers who work to solve the ins-and-outs of a games with each other is more immediate and only a few clicks away at any time.

I'm not trying to be the grumpy old man who complains about the modern generation. Things change, technology changes, the gaming culture changes, etc. As much as I joke about it, I'm completely okay with it. I'm just trying to provide a little bit of perspective on what made these games exciting back then. What some people now see as an annoyance, we use to find challenging and immersing. Though I didn't play Suikoden back then, I played many other games like this and I remember going out and grabbing new magazines and people running into my dorm room who were excited about figuring something new out and sharing. Good times! :)   


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 16, 2014, 02:48:51 PM
I remember seeing a lot of those in Nintendo power and Gamepro back in the day. In 1996, I was still in elementary school, so I understand your argument. In 1996, I was working with programs on 5.5" floppies and all we used the school computers for was Math Blaster and Oregon trail. ha ha

Even still, without a guide, the circumstances around Clive are totally random and luck based. I could understand if there was a puzzle to solve in this case, and I have played many older games and RPG's especially without guides and not ran into something like this that was based on luck alone; I probably wouldn't know it if I did though, to be honest. But some information somewhere in the game that indicated Clive existed, and maybe even a cryptic hint that someone was visiting that inn, but never talked to anyone, something to let us know there was a puzzle to solve...

I love older games a lot more than anything from the newer couple generations because of difficulty, (Games I grew up with on the NES like Gradius, Contra, Punchout, TMNT, Fire N' Ice, Friday the 13th, and the one I struggled with the most: Battle toads and double dragon kept me and my brother gaming and trying to beat one another). I agree they have customized the newer games for ease of play and I hate it too, I want someone to develop a game with new graphics and such, but make it intentionally as difficult to master as the old school stuff and screw these impatient "new school" gamers who lack the true skill and patience we had to develop growing up.

Stuff like this though, in my opinion, isn't a matter of difficulty or one's problem solving skills, it is a matter of luck, involving no logic, neither easy to solve nor difficult to solve, rather, a matter of being in the right place at the right time. I more wonder if the character was suppose to have some type of hint attached, but it was forgotten.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 16, 2014, 02:58:18 PM
I want someone to develop a game with new graphics and such, but make it intentionally as difficult to master as the old school stuff and screw these impatient "new school" gamers who lack the true skill and patience we had to develop growing up.

Two words: DARK SOULS.



Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 16, 2014, 03:00:40 PM
I haven't encountered the "Clive segment" of the game yet and perhaps that might change my perspective a little. Either way, I think you given us some good ammo to discuss on the podcast. :)

Thanks for all of the comments Boshamp and others. This is really how we would like the playthroughs to go and makes them really fun to play and discuss as a community. There are always going to be varying opinions on games and that's what makes us all unique and prefer what we prefer. Never be afraid to express your opinion....unless your name is Zagnorch. Then you're clearly wrong.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 16, 2014, 04:13:16 PM
@GreyGhost: Well hell yeah. I know what I am playing once I finish both playthroughs.

@SingleBanana: I think you should post what you think about his recruitment when you get to that part. I look forward to seeing if you feel the same or different about it. I am always happy to see a difference of opinion being shared. Especially when it can remain respectful and not turn into a "I'm right, you are wrong, and there isn't anything you can say to change that" mentality.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 16, 2014, 11:35:12 PM
What about Yuffie & Vincent on FF7? Were there any hints to finding either? Yuffie was basically in a really small section of trees and even when you found her she made you answer a bunch of questions to recruit her. :P

It sounds like a lot of us are going to move on to Suikoden II…we should start another thread after this play through is done to discuss it, even if it's not checkpoint based or anything it would still be cool to read everyone's thoughts on the next installment in the series. :)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 16, 2014, 11:58:27 PM
That is a fantastic point. Just because I found them without a guide doesn't mean another person with another play style would have found those so easily. All this talk just want to make me go on an RPG binge...ha ha ha


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 17, 2014, 03:04:01 AM
I applaud you for playing without the guide or even the recruits guide for so long. That's the way Konami wanted it. Imagine someone finding the hardest character to find and then getting to brag about it at school to everyone else. "GASP, you got one-oh-EIGHT???" You would be wanting to bring your memory card to everyones house for proof ha!

What does everyone think of the soundtrack? Any favorite tracks? I just got to probably my favorite section of the game, after Qlon Temple's cave when you hear that pan flute and strings come in for "Days Past." Gets me ready to do what I gotta do.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on June 17, 2014, 04:00:18 PM
I'm very close to the end of the game, pretty much at the point of no return.  I've read that it's a good idea to level up all the characters whose data transfers over to Suikoden II, so I've been spending some time doing that, although I wonder if it's actually worth it.

What does everyone think of the soundtrack? Any favorite tracks? I just got to probably my favorite section of the game, after Qlon Temple's cave when you hear that pan flute and strings come in for "Days Past." Gets me ready to do what I gotta do.

I think the soundtrack is fairly hit and miss.  I've heard a few tracks in the game that I really like, others that I don't like so much, and many that are somewhere in between.  I don't recall any of their names though, so I can't reference any specific track.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 17, 2014, 04:06:25 PM
I'm with you here Disposed. Nothing really standing out to me in terms of music. A lot of it sounds the same and is on a pretty tight loop. I feel like I'm at a damn Renaissance Fair.  Ha Ha! :P


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 17, 2014, 04:19:43 PM
The music in the headquarters starts grinding my gears after awhile. Its just so short and in your face. Even if I only need to do 2 or 3 things there it will loop at least that many times, probably more.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 17, 2014, 04:25:41 PM
Yeah, music isn't the game's strong suit IMO, but with that said, I have very little else to be critical of. Really enjoying myself so far. Haven't made to the Week 3 Checkpoint yet and just finished the "Pahn Event" last night. The World Cup is slowing my play down a bit.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: techwizard on June 17, 2014, 06:42:41 PM
It sounds like a lot of us are going to move on to Suikoden II, …we should start another thread after this play through is done to discuss it, even if it's not checkpoint based or anything it would still be cool to read everyone's thoughts on the next installment in the series. :)

just a heads up that the hosts are discussing this behind the scenes thanks to your suggestion highwind, so don't everyone go and start the sequel right away after finishing the first. if you wait a bit it might be a playthrough game in the very near future :) still working out the details though.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 17, 2014, 06:49:10 PM
Also another heads up. Suikoden II is not going to be on PSN anytime soon. The rating has been pulled from their site.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Fleach on June 17, 2014, 08:48:03 PM
Also another heads up. Suikoden II is not going to be on PSN anytime soon. The rating has been pulled from their site.

 :swear:

What? It's a tragedy!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: techwizard on June 17, 2014, 09:02:07 PM
Also another heads up. Suikoden II is not going to be on PSN anytime soon. The rating has been pulled from their site.

ooo, that might be a problem for a playthrough then...we'll see. more info to come as we decide what to do!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 17, 2014, 10:33:27 PM
How hard would it be to find Suikoden II? I already own III and IV and am sure V and tactics might not be too hard since they are a lot newer than II is at this point.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Fleach on June 17, 2014, 10:57:11 PM
Suikoden II is not hard to find. I think some RF Genners have found it in game stores before. There are an abundance on eBay if you're willing to pay $100+ for a copy though.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 17, 2014, 11:37:04 PM
The last game I spent more than like $20 for was the Halo 3 Legendary edition on the night of it's release. I haven't started getting into the rarer titles I would have to drop some dough for quite yet. My wife did get me the Gears 3 Epic edition, which I know she spent 70 for, but since it was a gift, it doesn't count, right?

In any case, I certainly won't be dropping a Benjamin for Suikoden II, though. ;)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: techwizard on June 18, 2014, 12:09:51 AM
ya it's not the rarity so much as the price that's an issue if a newer cheap port isn't available. i think one or 2 gamestores nearby have copies too, both at market value of course :(


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 18, 2014, 12:32:15 AM
I hope I find my copy of II haha. I'd drop a ben frank on it - it's that good IMO. Don't think I've ever transferred a saved file over to II so I'm looking forward to that. I spent way more time playing it as a teen than the first.

Part of me wants to jump into II asap but I can hold off if we decide to do it in the future. I'll just finish FFX again :P

@banana i'd reply to your PM but every time I try my CPU starts freezing haha (MacBook overload, gotta reset soon :()


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 18, 2014, 12:47:41 AM
I applaud you for playing without the guide or even the recruits guide for so long. That's the way Konami wanted it. Imagine someone finding the hardest character to find and then getting to brag about it at school to everyone else. "GASP, you got one-oh-EIGHT???" You would be wanting to bring your memory card to everyones house for proof ha!

What does everyone think of the soundtrack? Any favorite tracks? I just got to probably my favorite section of the game, after Qlon Temple's cave when you hear that pan flute and strings come in for "Days Past." Gets me ready to do what I gotta do.

I have always strived to play all my games purely the first time around, then, if they are ones I enjoyed, following a guide to experience all the stuff I missed. Finding out why I miss stuff in games is always the most en-fun-riating (my play on words combining fun and enfuriating), reasons I play most of me games twice in this fashion.

Your second comment on the soundtrack is difficult to respond to...as I haven't played any games with the sound on for like 3-4 years. I live in cramped quarters and since I play after everyone else is asleep, I leave the sound down super low. I am probably missing out on a lot in many games because of this, but I tend to think of it as another reason to play the games again when I get a more distant space to play games in. Playing a game without sound, and then playing it again with sound will be like experiencing a whole different game. But on the flipside, sound can make important moments even more impactful, and if I experience them without sound, the play-through with sound may not be as shocking or impactful as it could have been the first time seeing, (and hearing) it.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 18, 2014, 08:17:46 AM
I created a new thread for everyone to weigh in on the possibility of playing Suikoden II: http://www.rfgeneration.com/forum/index.php?topic=14115.0.  Unfortunately, a PSN version is not available at this time, and there have been people petitioning for years to get it. Howver, the game recently earned a rating (Teen) and for some accounts I have read, this could mean a release soon. I think it might be nice to have a playthrough party on it's release, but with no timetable, it's still up in the air as to whether this may or may not happen. I agree that Suikoden II is probably a great game and worth the price point (I picked it up recently for around $80), but I understand that this price is not within the budget of many of our members.

I'd like to hear from our community about this topic, so let's please move further discussion there and save this thread for commentary on the current playthrough.  Thanks guys!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on June 18, 2014, 02:05:48 PM
I decided to just say 'screw it' to leveling up all the transferable characters and am just charging ahead with beating the game.  The EXP grinding was just taking too long, even with a Fortune Rune equipped (x2 EXP).  I'm not sure how long the endgame portion is, but I may possibly finish it tonight.

Also recruited all 108 Stars of Destiny!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 18, 2014, 02:16:00 PM
Alright I think it's time to unveil my final boss artwork.

THIS IS A SPOILER! IT WILL SHOW YOU EXACTLY WHAT THE FINAL BOSS LOOKS LIKE AND HOW TO BEAT HIM! HOVER AT YOUR OWN RISK!

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Shadow Kisuragi on June 18, 2014, 02:33:09 PM
Is that a whiteboard or paper?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 18, 2014, 02:36:18 PM
I peeked. Couldn't help it. Unreal.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 18, 2014, 02:49:07 PM
Is that a whiteboard or paper?

That's an original Sharpie on HP Universal Printer Paper. Glad ya'll like it!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 18, 2014, 04:33:46 PM
This interview with the creator of the Suikoden series was just released on Facebook by the Suikoden Revival Movement.

https://www.facebook.com/note.php?note_id=619511931478328


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 19, 2014, 02:49:27 AM
Almost done with this one. All 108 recruited, all side quest items obtained, just needing to finish the final dungeon/boss...but it is late and I have to work in the morning. ha ha

Fun play on words I thought of altering, but involves a week 4 story-related recruit...

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on June 19, 2014, 11:46:29 AM
I finished Suikoden last night.  Truth be told, I never actually beat this game way back in the day even though I always say I did.  I made it to the final boss, but after several attempts, I could never beat him.
Spoiler (hover to show)
I kinda wish I hadn't looked at the drawing GrayGhost posted before because knowing the exact pattern made the fight too easy.  It would have been more satisfying to figure it out on my own.  Ah well....

It's been great revisiting this classic with you guys.  Looking forward to playing Suikoden II (hopefully) in the near future!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Fleach on June 19, 2014, 09:29:44 PM
Almost done with this one. All 108 recruited, all side quest items obtained, just needing to finish the final dungeon/boss...but it is late and I have to work in the morning. ha ha

Fun play on words I thought of altering, but involves a week 4 story-related recruit...

Spoiler (hover to show)

Isn't that a twist on a scene from A Night at the Roxbury?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 19, 2014, 10:50:30 PM
I just beat the game. Here's a quick rundown of what you should do and who you should take to the final showdown in Gregminster.

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 20, 2014, 01:21:23 AM
Isn't that a twist on a scene from A Night at the Roxbury?

Yes! I am so glad someone got the reference. ha ha ha


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 20, 2014, 02:24:22 AM
I just beat the game. Here's a quick rundown of what you should do and who you should take to the final showdown in Gregminster.

Spoiler (hover to show)

Finally, A few pics of my experience from the end.

Spoiler (hover to show)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on June 20, 2014, 08:46:12 AM
I wanted to go over my endgame party/strategy as well:

Spoiler (hover to show)

I don't think it's been mentioned in this thread, but you can actually do unite attacks using spells as well.  I noticed this during the final boss fight when I used both Flik and Tengaar's level 4 magic (Lightning and Rage rune, respectively).


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 22, 2014, 10:04:26 AM
Neclord down. On to the finish line.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 22, 2014, 10:05:00 AM
By the way, how do you know what level your castle is?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 22, 2014, 10:27:07 AM
By the way, how do you know what level your castle is?

You get a little scene when it levels up. To check it leave on the boat and go right back in.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 22, 2014, 10:43:38 AM
By the way, how do you know what level your castle is?

You get a little scene when it levels up. To check it leave on the boat and go right back in.

And if you lost track of that you can tell by the bath, which has a specific motif for each level.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 22, 2014, 05:25:09 PM
I didn't know the bath changed with the levels, but that comment did remind me that I forgot to search for and keep all the antiques instead of selling them so I could display them in my bath. :(


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on June 22, 2014, 09:29:28 PM
I got the old book that shows the antiques…how the hell do you find some of those rare ones?


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 22, 2014, 11:30:36 PM
Just like finding Clive I assume...blind luck. After completing the game, I looked over some of the suikoden stuff on the 'net and saw that a lot of items either had a super low drop percentage, or were found in areas where you spend little time. (I got lucky with the Window setting from the Sunshine Kings in the dragon's den, I might have only fought three of them out of 6-7 battles in the den. Unless you knew to find the item there and grinded for the item, you might not get it. I assume the same is true for a lot of those antiques.)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: douglie007 on June 22, 2014, 11:44:01 PM
they made the 8 books easy enough to find :) if you search everything you see.  but I dont remember if I got all the bath items. I had most


Title: Re: June Retro Community Playthrough - Suikoden
Post by: singlebanana on June 25, 2014, 03:15:31 PM
So this happened last night....

[img width=700 height=576]http://i1029.photobucket.com/albums/y359/necrom99/Video%20Game%20Scores/DB1BF159-34C7-4402-9C12-C79614362185_zps4s54kfgp.jpg[/img]

All 108 stars accounted for. :)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on June 25, 2014, 03:48:07 PM
Get pumped up!

http://www.youtube.com/watch?v=GD9T0pBPtM8


Title: Re: June Retro Community Playthrough - Suikoden
Post by: GrayGhost81 on June 30, 2014, 10:58:56 AM
So, with today being the last day of the month, does anyone have any final thoughts on the game? If you finished it earlier in the month how do you reflect on your experience now?

I'd like to thank you guys for a great playthrough. It was actually pretty cool that a few of us had a rocky start but stuck it out and were rewarded with a memorable experience. This has been one of my favorite months in the community playthrough gang.

I'm looking forward to when we all get back together in September for Suikoden II which, if you think you liked the first game, will blow you away.


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on June 30, 2014, 05:44:56 PM
I loved it. I am normally against games with too many recruitables or more characters than I can use in one playthrough, but by playing this, I learned that is called "Replay value" and trust me...it worked.

I read a feature today and figured I would share it since we were talking about Sui II going to PSN.

http://www.gameinformer.com/b/features/archive/2014/06/30/ps1-rpgs-that-should-be-on-psn.aspx


Title: Re: June Retro Community Playthrough - Suikoden
Post by: h1ghw1nd on July 01, 2014, 03:26:52 AM
I finished the game a couple days ago. I'm kinda sad it's over :( I've been doing some victory laps around different areas leveling up some of the other characters. Sucks Im forced to keep Victor & Flik in my party lol. Something pretty funny I just noticed earlier...I didn't know you could revive your characters after a battle lmao. I went back to the inns FF1 style every time. I didn't mind because I wanted to level up more anyway.

Hope to see you guys on the CT discussion and S II down the road :D

[EDIT] almost forgot, since I'm feeling generous everyone that participated in the play through is the winner of my little contest. Pretty much everyone got all 108 stars anyway haha. So PM me those addresses if you want to claim a mystery package!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Disposed Hero on July 01, 2014, 08:07:43 AM
I think I mentioned it earlier in the thread, but I originally played Suikoden back in the late '90s.  I had virtually no memories of the game, and my lasting impression was that it was a slightly above average RPG for the era.  So when I revisited it for this playthrough, I was pleasantly surprised by how much I was enjoying the game.  I walked away from it this time feeling like it is indeed the gem that GrayGhost says it is.

So with that being said, I'm definitely looking forward to playing Suikoden II when we get to it.  I've always heard that it improves upon the first game in many ways.  I have actually played about an hour or so of it in the past while testing a copy I sold on ebay, and I was immediately intrigued by the story.  I can't wait to see how the rest of the game plays out  :)


Title: Re: June Retro Community Playthrough - Suikoden
Post by: Boshamp on July 01, 2014, 01:10:03 PM
[EDIT] almost forgot, since I'm feeling generous everyone that participated in the play through is the winner of my little contest. Pretty much everyone got all 108 stars anyway haha. So PM me those addresses if you want to claim a mystery package!

Thank you for being so generous!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: techwizard on July 01, 2014, 06:06:50 PM
[EDIT] almost forgot, since I'm feeling generous everyone that participated in the play through is the winner of my little contest. Pretty much everyone got all 108 stars anyway haha. So PM me those addresses if you want to claim a mystery package!

Thank you for being so generous!
That's awesome highwind!


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on July 01, 2014, 06:12:43 PM
I'm curious about this mystery package now...


Title: Re: June Retro Community Playthrough - Suikoden
Post by: SirPsycho on July 02, 2014, 06:34:30 PM
I forgot I took this picture during the playthrough. If you bathe with all 6 party members as males but one of them is Milich then he bathes on the female side.

[img width=700 height=525]http://i1101.photobucket.com/albums/g436/gpro83/20140613_213625_zpskybaqth7.jpg[/img]